Charas-Project
Game Creation => Requests => Tutorials => Topic started by: Sephiroth rocks on May 31, 2005, 06:40:30 AM
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1. Making a Costum Message System
Rm2k/3 doesn't support patterns very well, since it's either stretched or tiled but by setting the message to be transperant in "Message Display Options" you can make a costum design for messages. Make a picture with the design that you like anmd make it 320x60 or so then whenever a message is shown set the picture to be shown below the text.
2. Using the glyph
The glyph is a set of symbols you can show by writing $A-$z in your messages. The glyph can be costumized by using RmRecker. The glyph can be used for either symbols like a floppy next to the Save function or two l's in the same glyph symbol so it doesn't look like "l l" but ll.
3. Using \X[n]
using codes makes the messages much more interesting. Codes changes the advanced settings of a message like \S- changes the speed to a number between 1-20 1 being the fastest. this is very useful in if a person is wounded and speeks slowly. You can also change the color of a part of a message so if an important name occurs it's in blue.
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Has potential, but needs a little work.
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Yeah I was a lil lazy when I wrote it. I'll add to it later.