Charas-Project

Game Creation => Requests => Tutorials => Topic started by: Sephiroth rocks on May 31, 2005, 06:40:30 AM

Title: making your messages more interesting
Post by: Sephiroth rocks on May 31, 2005, 06:40:30 AM
1. Making a Costum Message System
Rm2k/3 doesn't support patterns very well, since it's either stretched or tiled but by setting the message to be transperant in "Message Display Options" you can make a costum design for messages. Make a picture with the design that you like anmd make it 320x60 or so then whenever a message is shown set the picture to be shown below the text.

2. Using the glyph
The glyph is a set of symbols you can show by writing $A-$z in your messages. The glyph can be costumized by using RmRecker.  The glyph can be used for either symbols like a floppy next to the Save function or two l's in the same glyph symbol so it doesn't look like "l  l" but ll.

3. Using \X[n]
using codes makes the messages much more interesting. Codes changes the advanced settings of a message like \S
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Post by: shinotebasiiackh on May 31, 2005, 07:25:01 AM
Has potential, but needs a little work.
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Post by: Sephiroth rocks on May 31, 2005, 07:28:52 AM
Yeah I was a lil lazy when I wrote it. I'll add to it later.