Charas-Project

Off-Topic => All of all! => Topic started by: Prpl_Mage on April 23, 2012, 06:47:41 PM

Title: So, Diablo 3
Post by: Prpl_Mage on April 23, 2012, 06:47:41 PM
Maybe it would've been a better idea to post this while it was actually happening and not afterwards but whatever.

The wizard class lived up to every expectation. I blew **** to bits with magic.
The barbarian class lived up to expectations. I hacked **** to bits with shiny weapons.

I don't get why people have been giving this game so much critique before it's even launched. I had a blast with it, hell I even replayed the beta just to level up my character and try all the available skills ect.
For those saying that it's too much like WoW. I wish WoW was more like this. It would rock.
For those saying that it's too childish. I saw numerous people impaled to walls or otherwise ripped apart laying around, there wasn't exactly a shortage of dead humans and gore. Sure the equipment icons are smaller and more colourful than D2 and the character's faces can actually be made out this time. But I wouldn't let a 12 year old play it. Hell the moment you get to town it's a bloodbath.

I leveled all classes to 13 beside the witchdoctor, the beta closed before I could finish that. Did everything else though and had a blast.
Anyone else played it?
Title: Re: So, Diablo 3 open weekend beta
Post by: Archem on April 23, 2012, 08:15:48 PM
I only got to play as the Barbarian. Finished the Act, didn't max my level. It was fun. I have minor nitpicks, but overall, I quite enjoyed it. Some streamlining occurred, and I approved of most of it. As I've stated before, I am quite happy with the change in how Town Portals work. The skill tree is something I would have preferred to see unchanged, but I'll get used to this one. The new hotbar is great (thanks WoW. Something I never thought I'd say with sincerity), and combat is fun. It's faster-paced, and it seems that you can no longer miss, so larger mobs have come into play. It certainly makes the game feel more action-packed, but it manages to do so without sacrificing the feel of the old games. The sound and music is right on, so that's cool. Actually, I would have preferred dungeon music a bit more like D1, but that's a preference thing. I'm not as disappointed with the new art direction as I was in the past (changes since then make it easier to accept), but I would still appreciate the darker mood from the past (and I'll never be happy without the ring of light element in play). The change-up of combat for the mouse (left click/right click) is pretty cool, but the fact that I can't just hotkey/quick-toggle some actions is a little bothersome. I suppose there's a reason behind it, but I don't care.
Title: Re: So, Diablo 3 open weekend beta
Post by: Razor on April 24, 2012, 04:56:16 AM
Yeah I played the closed beta months ago and though I had the opportunity to play longer, I didn't. Something just failed to hook me.

But having played it on the weekend I found it a lot more enjoyable. Sure the art-style is still a bit too WoW for my tastes, but that's about the only point of contention. I leveled up all the classes to 13, mainly so I could get that one achievement which I hope carries over, but I enjoyed my time while doing so. I know it's only part of the first act, but I felt like it was more Diablo 1 than Diablo 2, mainly since most of the time was spent underground instead of open fields and deserts and forests. That'll no doubt change in the full game, but Act 1 looks appropriately very Diablo 1. I also though the music was pretty close to D1 as well.

And all the references. They haven't forgotten the first game, what with Leoric and Lachdanan and Lazarus and Albrecht and even Sir Gorash! getting mentions all over the board. I totally appreciated that, especially the last one. (Sir Gorash was a super unique Hell Knight you could fight in Hell in D1. Lachdanan was there too, but you did a quest for him instead of fighting him). If they brought back Gharbad the Weak somehow I'd be in nostalgiabonerville. I like that the book dropping noise and the gold dropping noise are lifted straight from Diablo 1, too. That's fanservice right there.

Other than the art the only other problem I had was the characters! Don't get me wrong, they all look pretty cool and the voices are neat and the skills are fun, but nothing really stood out for me to play as when May 15 comes around. I have no idea what to use first!
Title: Re: So, Diablo 3 open weekend beta
Post by: Archem on April 24, 2012, 05:32:47 AM
I always tank in these kind of games, so it's pretty obvious who I'll pick. Now I just need to convince my group that it's totally not worth them bothering with my chosen class because it suck and is a handicap for my leet-beta-wizardry.
Title: Re: So, Diablo 3 open weekend beta
Post by: Razor on April 24, 2012, 06:51:58 AM
On the subject of items I'm not sure if it was just because it was the beta, but it looks like this time round you'll only be getting sweet drops from big bosses the first time you kill them. I killed Leoric a zillion times and I only got 1 rare per character, the first time I killed him. Rings and amulets might be pretty rare too, I didn't think they were in the beta at all until I found one (magic, +5 to money or something idr).

THREE WEEKS TO GO.

Am I the only one who got the collector's edition?
Title: Re: So, Diablo 3 open weekend beta
Post by: Prpl_Mage on April 24, 2012, 08:12:28 AM
On the subject of items I'm not sure if it was just because it was the beta, but it looks like this time round you'll only be getting sweet drops from big bosses the first time you kill them. I killed Leoric a zillion times and I only got 1 rare per character, the first time I killed him. Rings and amulets might be pretty rare too, I didn't think they were in the beta at all until I found one (magic, +5 to money or something idr).

THREE WEEKS TO GO.

Am I the only one who got the collector's edition?

Yeah you were guaranteed a rare the first time you killed skeleton king and Rare drops are (like the name suggests) actually rare in this game. I managed to get a rare sickle from Jondar and a rare cudgel from some other elite mod while playing but that's about it.
Hell I've managed not to get any magic items from Leoric or other elite mods. Sad blacksmith who can turn it into essences.

The topmost shop sold 2 random rings each game, but I suppose that rings and necklaces come later or are simply hard to find or perhaps even crafted by that one other artisan.

Add yeah I bet you're the only one getting the collectors edition. It was far to expensive for my taste. I mean, sure that you throw out some extra cash for a collectors edition but the collectors edition was like twice the price. Yes you got an art book, a t shirt, a diablo head-USB drive with both previous games ect. But that price.
Title: Re: So, Diablo 3 open weekend beta
Post by: Archem on April 24, 2012, 08:28:36 AM
I got three rare drops, but they were all quivers. I was a Barbarian. Go figure.
Title: Re: So, Diablo 3 open weekend beta
Post by: ellie-is on April 24, 2012, 07:04:57 PM
Diablo head usb drive with the two previous games? Hmmmmmmmmmmmmmm....

I'll give the demo a try once the real game is out.
Title: Re: So, Diablo 3 open weekend beta
Post by: Archem on April 24, 2012, 08:35:41 PM
Actually, it's just DII and LoD.
Title: Re: So, Diablo 3 open weekend beta
Post by: ellie-is on April 24, 2012, 08:49:08 PM
Ah. :C

But can you play online on battle net?
My copy of Diablo II isn't exactly legal. :P

Not that has ever stopped me from having fun with it, but, you know. I like this game enough to give money to the creators.
Title: Re: So, Diablo 3 open weekend beta
Post by: Razor on April 25, 2012, 01:51:23 AM
Like harp music?
Title: Re: So, Diablo 3 open weekend beta
Post by: ellie-is on April 25, 2012, 01:53:55 AM
Razor, don't be a dick. I didn't pirate Alex's music.
Title: Re: So, Diablo 3 open weekend beta
Post by: Ben on April 25, 2012, 01:56:29 AM
but did you PAY for it?
Title: Re: So, Diablo 3 open weekend beta
Post by: Archem on April 25, 2012, 03:16:35 AM
HaHA!
Title: Re: So, Diablo 3 open weekend beta
Post by: Prpl_Mage on May 04, 2012, 06:36:49 AM
Just realised that there's only 11 days left to the game now. How many got it pre-ordered? Also, anyone going to one of those release parties on the 14th? Or is that strictly for the serious fanbase?

Also, just read that we're gonna be allowed to play cross realm (without the real money AH, which really doesn't affect much). So who knows, there might just be a charas crew getting out into the monster infested sanctuary.
Title: Re: So, Diablo 3 open weekend beta
Post by: Archem on May 04, 2012, 07:05:37 AM
I want it, but I don't know if it's in the budget. Also, I'm still a bit worried about the always-online ****. I had a handful of disconnects, unable to connects, and lag in-game caused by the required connection to BNet servers. And I was playing solo. I'm afraid of how it'll be just trying to log in during the early days.
Title: Re: So, Diablo 3 open weekend beta
Post by: Razor on May 05, 2012, 04:23:14 AM
I got it preordered. It'll be delivered on the 15th if all goes well. I'll get the game, and then I get to wait until 5pm local time to actually play it.

That sounds horrible, but I'll have the time to go through all my Col Ed ****. It'll be great.

Also on a Diablo note, I got the Book of Cain as a late birthday gift! It is great.
Title: Re: So, Diablo 3 open weekend beta
Post by: drenrin2120 on May 12, 2012, 01:56:33 AM
My friend's been bugging me about this. I might actually get it. That'll make it the first game I've bought in over a year and the first MMO I've ever bought. Not big on MMOs as you can see.
Title: Re: So, Diablo 3 open weekend beta
Post by: ellie-is on May 12, 2012, 02:14:40 AM
...diablo is not a mmo.
Title: Re: So, Diablo 3 open weekend beta
Post by: Archem on May 12, 2012, 04:06:07 AM
Diablo? MMO? Man, you haven't got a clue what it is, do you?

Go buy the Battle Chest, God dammit.
Title: Re: So, Diablo 3 open weekend beta
Post by: drenrin2120 on May 12, 2012, 06:34:12 AM
Damn it, it's similar is what I meant! It's got an online option which isn't exactly MMO but it's related. Like a cousin or something. >=(
Title: Re: So, Diablo 3 open weekend beta
Post by: Archem on May 12, 2012, 06:46:19 AM
...Vaguely? It's like a non-blood cousin from a step-parent's adopted brother's adopted son.
Title: Re: So, Diablo 3 open weekend beta
Post by: drenrin2120 on May 12, 2012, 07:24:22 AM
-_-
****, I am the butt of everything on this forum.
Title: Re: So, Diablo 3 open weekend beta
Post by: Prpl_Mage on May 12, 2012, 07:29:38 AM
Don't worry Dren you just lost some important parts of your childhood by skipping some vital games that every person alive should've played to be accepted into the elitist guild of "national video game nerd of gaming".

But nah, not really an MMO since you open up rooms, there's no free roaming among millions of people and such stuff. In diablo 3 the max amount of players in a room seem to remain 4. A bit low for some, just enough for me.
Monster hunter also have an online mode, which also consists of creating rooms and people joining it up to 4 people. And when you're in the place before joinging / creating a game you can just chat with people and not see them.
Phantasy star online had a Hub in which all players came and then hosted named room and joined rooms. But you could actually see each other in that hub. Some say that diablo 3 is going to have the same thing, I donno if that's true though.

Anyway, the part where tons of people are playing at the same time in an open world and stealing each others kills - that's how I usually define MMOs.

Get it and try it, if you like it - go for it. If you don't, too bad. There should be some 3 day trial demo code thingies with every copy of diablo 3 upon release though. Blizzard tends to do that with their games. If everyone who got a game can lure another person into the game the users suddenly doubles.
Title: Re: So, Diablo 3 open weekend beta
Post by: drenrin2120 on May 12, 2012, 07:41:31 AM
I did play Diablo II as a kid, but it was such a long time ago. I actually loved it, was one of my favorite games as a kid. I just assumed the player limit would be raised or even removed for Diablo III.
Title: Re: So, Diablo 3 open weekend beta
Post by: Prpl_Mage on May 12, 2012, 08:47:15 AM
I did play Diablo II as a kid, but it was such a long time ago. I actually loved it, was one of my favorite games as a kid. I just assumed the player limit would be raised or even removed for Diablo III.

Good boy, that's the spirit.

They actually limited the people to 4 for some reason. I remember baal runs with 8 people at least in diablo 2, and then mercs for everyone, and a necromancer with a full raise dead army. Lagged like hell back then when people spammed poison nova, meteor and hammers.
Title: Re: So, Diablo 3 open weekend beta
Post by: Meiscool on May 12, 2012, 09:54:06 AM
I would like to get this, but sadly my life wouldn't allow me time to play it once summer ends.

However, I would like to hear people's opinions of the job classes. Especially how they changed from 2 to 3.
Title: Re: So, Diablo 3 open weekend beta
Post by: Archem on May 12, 2012, 06:08:02 PM
I did play Diablo II as a kid, but it was such a long time ago. I actually loved it, was one of my favorite games as a kid. I just assumed the player limit would be raised or even removed for Diablo III.
Hey, if you kept up with some of the ultra-common games a little bit better, we wouldn't have had to congratulate you on finally playing SMB recently.
Title: Re: So, Diablo 3 open weekend beta
Post by: SaiKar on May 13, 2012, 01:01:05 AM
We need to get this award system fixed, stat, so that someone can give Archem an award for that post.
Title: Re: So, Diablo 3 open weekend beta
Post by: Archem on May 13, 2012, 01:53:49 AM
Wouldn't be the first time I won an award for a post.

Seriously.
Title: Re: So, Diablo 3 open weekend beta
Post by: Prpl_Mage on May 14, 2012, 07:37:07 AM
One day left now. Getting an itch that needs to be scratched by some hours of mad demon murdering.
Title: Re: So, Diablo 3 open weekend beta
Post by: ellie-is on May 14, 2012, 01:33:22 PM
Let us know how it goes. If it's not too "WoW"-like, I might even get it.
Title: Re: So, Diablo 3 open weekend beta
Post by: Prpl_Mage on May 14, 2012, 07:06:46 PM
So the servers go online at 00.01 tonight. Yet the game won't show up until tomorrow. Feels like a fail from blizzard's side. Getting a bit too hyped now. Hoping the servers will be lagg free tomorrow at least. Hate server based games. Sure, have a server for the release and online mode but a future singleplayer mode patch would be nice.
Title: Re: So, Diablo 3 open weekend beta
Post by: Dragonium on May 15, 2012, 01:50:19 AM
So apparently some Koreans beat the game already. In what, 2 hours?

I'm going to go get into the Internet Shitstorm Shelter.
Title: Re: So, Diablo 3 open weekend beta
Post by: Meiscool on May 15, 2012, 02:01:24 AM
So the servers go online at 00.01 tonight. Yet the game won't show up until tomorrow. Feels like a fail from blizzard's side. Getting a bit too hyped now. Hoping the servers will be lagg free tomorrow at least. Hate server based games. Sure, have a server for the release and online mode but a future singleplayer mode patch would be nice.

Well, the game is being released at midnight in many places so... yeah, having the serve go online at 12:01 is a good thing :P
Also, single player isn't built right into the game???
Title: Re: So, Diablo 3 open weekend beta
Post by: ellie-is on May 15, 2012, 02:10:58 AM
Well, the game is being released at midnight in many places so... yeah, having the serve go online at 12:01 is a good thing :P
Also, single player isn't built right into the game???
You have to be online to play, even if you're playing single player.
Yeah, I know, total bullshit.

ps: okay, I forgot to do it again today, but once I get on the comp tomorrow I'll go work on the contest thing... Sorry, I've been awful with my responsibilities here lately.
Title: Re: So, Diablo 3 open weekend beta
Post by: Razor on May 15, 2012, 02:16:23 AM
So apparently some Koreans beat the game already. In what, 2 hours?
I'm sure you must be exaggerating that figure somewhat, based on the beta alone that doesn't seem even remotely feasible.

Also I got my collector's edition today! Can't wait for this **** to kick off. 4 hours, 45 minutes to go! I have it installed.

My body is ready.
Title: Re: So, Diablo 3 open weekend beta
Post by: Meiscool on May 15, 2012, 02:29:18 AM
'Someone' is in the upright position.
Title: Re: So, Diablo 3 open weekend beta
Post by: Prpl_Mage on May 15, 2012, 05:39:48 AM
Man, I should've got a digital copy of the game. Mine still haven't popped up in the mailbox yet.

And diablo 3 seem to work like star craft 2, you have an account linked to your battle net account. And when playing the game you need to log in with said battle net account. Can't play the game otherwise. Also, your characters are stored on your account and not locally so that's a plus I guess...  Sure it solves some problems but forces you to have good internets and well - internets.
Title: Re: So, Diablo 3 open weekend beta
Post by: Meiscool on May 15, 2012, 06:42:00 AM
Does it still have the no-40 days of play bye-bye to character?
Title: Re: So, Diablo 3 open weekend beta
Post by: Prpl_Mage on May 15, 2012, 07:53:44 AM
Does it still have the no-40 days of play bye-bye to character?

Haven't been up 40 days so I'm unsure. But I doubt they kept that seeing how they limited the max amount of characters that can be created on one account. Pretty sure the max character limit in Diablo 2 were 50 or higher.
Title: Re: So, Diablo 3 open weekend beta
Post by: Meiscool on May 15, 2012, 10:05:50 AM
8. You could have 8 on one account at a time, and that was with the expansions too.

I did make two accounts though... so maybe 50 characters is the total max for one battle net account. Who knows.


Edit: BTW, anyone having 37 times more fun than they thought they would?
Title: Re: So, Diablo 3 open weekend beta
Post by: Archem on May 15, 2012, 04:45:16 PM
Edit: BTW, anyone having 37 times more fun than they thought they would?
Ha!
Title: Re: So, Diablo 3 open weekend beta
Post by: Razor on May 16, 2012, 04:48:12 AM
So it took from around 6pm to 4am, but I got most of the way through Act 2. I wasn't rushing, but that 2 hour claim is totes BS. Apparently the original claim was 6 hours, and 2 was some /v/ troll ****, but even 6 hours seems hard to believe. On the other hand, Koreans.
Title: Re: So, Diablo 3 open weekend beta
Post by: Archem on May 16, 2012, 05:06:52 AM
Not even the full six hours. Closer to five-and-a-half, even.

God damn Koreans.
Title: Re: So, Diablo 3 open weekend beta
Post by: Prpl_Mage on May 16, 2012, 06:25:44 AM
So I started playing and got pretty far. Then after 4 hour playtime I realized that I couldn't see my friends on the friend list. Turns out that the game's region was set to "The Americas" by default since the weekend beta. So I had to start myself a new character on the european servers and forget that I spent all that money and time raising my character and the blacksmith...

Wizards are cool though. Also, activate the advanced tooltips in the options so that you can actually read what skills does. Donno why it isn't on by default.
Title: Re: So, Diablo 3 open weekend beta
Post by: Razor on May 16, 2012, 10:59:55 AM
Wizard is pretty damn powerful, I love it. Probably my first hardcore character when I get to it.
Title: Re: So, Diablo 3 open weekend beta
Post by: Prpl_Mage on May 16, 2012, 11:47:56 AM
Wizard is pretty damn powerful, I love it. Probably my first hardcore character when I get to it.

Yeah and even more so once I realised that my weapon damage affected the damage of spells. No longer do you have to feel ashamed for wielding a 2 handed weapon or a sword with shield. Playing one right now, great Aoe and the frost armor makes a lot of enemies easier.

Some of my achievements are bugged though. I got the blacksmith at lvl 4 now but don't have the achievement for recruiting him or upgrading him. Might be solved later or I'll have to disturb blizzard with my important issue.

Just beat the first act currently at lvl 17, and you can supposedly clear the game in 4 hours. Since there are achievements for each act about completing named act in 1 hour.
Title: Re: So, Diablo 3 open weekend beta
Post by: Razor on May 16, 2012, 03:27:13 PM
Yeah I noticed the achievements are acting up. I've lost the achievement for leveling him up, as well as the achievements for finishing the last 3 quests of Act 1 and all the quests so far for Act 2. GG Blizzard!
Title: Re: So, Diablo 3 open weekend beta
Post by: Prpl_Mage on May 16, 2012, 08:20:38 PM
Had the day off today and spent it all playing diablo 3. Found a legendary bow and therefore started a demon hunter that I got up to lvl 12. Pretty fun class that one.

Then I kept playing my wizard and found a cool mage hat, man. That hat is all awesome. Still haven't found any purple dye to make the avatar complete though. Also some new off hand items for the wizard such as a tome that's hovering above your hand and three small orbs. Just beat the second act at lvl 24, Hard boss at the end that one. Had to swap around my skills for more survivability. And remove the "glass cannon" passive.
Loving this game.
Title: Re: So, Diablo 3 open weekend beta
Post by: ellie-is on May 16, 2012, 10:17:44 PM
So, the game is good?
Title: Re: So, Diablo 3 open weekend beta
Post by: Razor on May 17, 2012, 05:33:29 AM
Totes.
Title: Re: So, Diablo 3 open weekend beta
Post by: Prpl_Mage on May 17, 2012, 07:43:06 AM
So, the game is good?

Quite so.

Suppose I could through you one of those demo passes that came with the game if it works in your region as well.
Title: Re: So, Diablo 3 open weekend beta
Post by: ellie-is on May 17, 2012, 10:20:35 PM
Would be great.
Title: Re: So, Diablo 3 open weekend beta
Post by: SaiKar on May 19, 2012, 10:50:32 PM
Wizards are freaking stone-cold badass. 0 MP spells, hell yeah. Diablo is like the only game to ever make magic users not feel stupidly underpowered.
Title: Re: So, Diablo 3 open weekend beta
Post by: ellie-is on May 19, 2012, 11:00:22 PM
So after countless hours of download and getting all hyped up with the cool intro, and then agreeing to like three different terms of service, it says, "This battle net account doesn't have a Diablo III licence attached to it (Error 12)".

Looked it up and it is apparently because the guest pass is European, and Blizzard employees are complete dicks.
I mean, really. Not only you have to add the most retarded DRM ever, you also gotta make it so that a copy of the game can only be played where it was bought even though there is absolutely no difference between the game in different regions, and you actually plan to release a "Global play" update eventually - when it would be much easier to just not do any stupid region locking at all in the first place?

edit: neeeevermind. "eventually" was a few days ago. I'm playing.
Title: Re: So, Diablo 3 open weekend beta
Post by: fruckert on May 19, 2012, 11:32:12 PM
Haha.
Title: Re: So, Diablo 3 open weekend beta
Post by: ellie-is on May 20, 2012, 12:42:22 AM
Okay, ****, the damn thing is fun.

Though I dislike the new leveling way. No more planning needed or at least not in the way you had to plan on previous games.
But, yeah... good game. Damn. Might have to buy it.
Title: Re: So, Diablo 3 open weekend beta
Post by: ellie-is on May 20, 2012, 01:10:10 AM
Another thing I greatly dislike is how easy the game is. It might be because I was ten years old at the time, but I remember the first game being really hard. Two was okay in the difficulty part, with some awesome hard moments (Duriel, I'm looking at you, and smiling). This one is easy, so far at least.
Title: Re: So, Diablo 3 open weekend beta
Post by: Cerebus on May 20, 2012, 01:14:19 AM
I'm assuming this means that when you level, points are automatically distributed into your skills.
You know, in a way, I kinda prefer that. I'm terrible at balancing things...

Maybe I should have taken one of those trial thing as well while I was still in the U.S.
Thing is, this game is past 10GB and Canada has this wonderful download limit with horrendous fees when you bust the limit...
Title: Re: So, Diablo 3 open weekend beta
Post by: Razor on May 20, 2012, 02:09:36 AM
Yeah, Diablo 2's leveling was pretty terrible. Either you had to do it in an exact way or your character was magically rendered USELESS later on in nightmare/hell. 10 years after the fact they patched it so you can get THREE skill resets, but that was a little late for Lenny.

Normal was pretty easy, Nightmare is where it gets difficult. At least for a solo wizard, but I think I must have just specced **** wrong.
Title: Re: So, Diablo 3 open weekend beta
Post by: ellie-is on May 20, 2012, 02:22:35 AM
I liked Diablo 1/2 leveling. Adds more thought and planning into the game.
Title: Re: So, Diablo 3 open weekend beta
Post by: Cerebus on May 20, 2012, 02:24:48 AM
Well, depends. I'm fairly sure most people went with the exact same build anyway.
Title: Re: So, Diablo 3 open weekend beta
Post by: Archem on May 20, 2012, 02:39:27 AM
Another thing I greatly dislike is how easy the game is. It might be because I was ten years old at the time, but I remember the first game being really hard. Two was okay in the difficulty part, with some awesome hard moments (Duriel, I'm looking at you, and smiling). This one is easy, so far at least.
I've heard this complaint a lot, and I've heard (in equal amounts) that you need to play to Act II, which will supposedly kick your ***.

If your demo thing is the same as the beta, it ends at the end of Act I. There's also the given of bumping up the difficulty level.
Title: Re: So, Diablo 3 open weekend beta
Post by: ellie-is on May 20, 2012, 03:13:06 AM
Yeah, I can beat Leoric and level up to level 13, and nothing else.
Title: Re: So, Diablo 3 open weekend beta
Post by: SaiKar on May 20, 2012, 04:29:48 AM
Yeah, Diablo 2's leveling was pretty terrible. Either you had to do it in an exact way or your character was magically rendered USELESS later on in nightmare/hell. 10 years after the fact they patched it so you can get THREE skill resets, but that was a little late for Lenny.
What made it worse was that these patches also occasionally adjusted the skill trees / difficulty of monsters / items and skills from items, so that even if you DID spec out your character well, it could all be rendered moot when they introduced something like synergies. To say nothing of the expansion introducing an entire act of enemies immune to my ice Sorc.
Title: Re: So, Diablo 3 open weekend beta
Post by: Prpl_Mage on May 20, 2012, 06:57:34 AM
Yeah the beta is just up till the defeat of the Skeleton King, pretty much the same thing as 1/3 of the first act or something. And that's the easy part. Just a bunch of skeletons to punch in the face.
The (big) boss in act 1 can dish out some damage, sure it's not super powerful poison like andariel but that's thankful since we don't have unlimited potionspam.
And in act 2 you face enough enemies that can get you dead, both the poor glasscannon wizard and demon hunter runs into some problems there. The big boss of act 2 is especially hard for those classes without some manoeuvrability. A demon hunter on the other hand just rolls and trolls the poor guy.

There are times when I wish I could spend some more points in stuff like vitality just because enemies hurt so damn much in nightmare. But then on the other hand, I would probably just put my points in Int and Vitality and skip the dexterity and strength to be honest. So the end result might not be so great. Also noticed how the WD gets more strength on their levels than the Wiz. Just simple facts like a single hit doesn't drain 1/3 of your hp is a welcome breeze when playing a caster.

I liked the fact that elite and champion monsters are so friggin powerful in nightmare. In normal you just shoot them 3 times and enjoyed the increased exp and loot. Also that you encounter new traits such as "arcane enchanted" that creates lasers and "shielding" that makes them immortal from time to time.

Speaking of diablo 2 btw. There was that thing you could get in hell from the bosses like some soul dust and crap. You put it in the cube and got your stat points reset. And comparing some cube stuff with d3. Your gems stack(hallelujah!) and you just hand them over to Chem with some cash to upgrade them. And thank the lord, you can remove gems from items. Nothing worse than those stash failures when you moved stuff around only to place a gem or rune inside a socketed item by misstake baking both items worthless.
Title: Re: So, Diablo 3 open weekend beta
Post by: Archem on May 20, 2012, 03:25:59 PM
And thank the lord, you can remove gems from items. Nothing worse than those stash failures when you moved stuff around only to place a gem or rune inside a socketed item by misstake baking both items worthless.
This is how I got all of my socketed items...
Title: Re: So, Diablo 3 open weekend beta
Post by: Razor on May 20, 2012, 03:51:06 PM
I've heard this complaint a lot, and I've heard (in equal amounts) that you need to play to Act II, which will supposedly kick your ***.

If your demo thing is the same as the beta, it ends at the end of Act I. There's also the given of bumping up the difficulty level.
Uh, the beta did not end at the end of act 1. THIS MUST BE CORRECTED.

So who is playing on the Americas server that I am also playing on, hm? Razor#1964
Title: Re: So, Diablo 3 open weekend beta
Post by: Archem on May 20, 2012, 04:24:20 PM
Fine. Not Act I. Act .5 it is.
Title: Re: So, Diablo 3 open weekend beta
Post by: SaiKar on May 20, 2012, 06:33:29 PM
The (big) boss in act 1 can dish out some damage, sure it's not super powerful poison like andariel but that's thankful since we don't have unlimited potionspam.
Honestly, I had more trouble with the floor. I underestimated its damage, and later in the fight it seemed like the whole thing was activating at the same time. The actual boss wasn't so bad, especially since my ice armor would freeze him whenever he drew me in on Wizard.

And in act 2 you face enough enemies that can get you dead, both the poor glasscannon wizard and demon hunter runs into some problems there. The big boss of act 2 is especially hard for those classes without some manoeuvrability. A demon hunter on the other hand just rolls and trolls the poor guy.

Just beat Act 2. Wizard isn't that glass cannonyn (even with actual Glass Canon on - 10% more damage isn't THAT bad), and I didn't have major problem with the Act 2 boss. Diamond Armor + Prism makes me invincible roughly half the time and reduces casting costs to boot, allowing me to just dish out the pain without fear or reprisal. Combine that with the ice beam + that one run that increases the damage over time and even big things get punked.

Frickin amazing ending to Act 2. God that was so sweet.
Title: Re: So, Diablo 3 open weekend beta
Post by: Razor on May 21, 2012, 05:17:01 AM
I won't say much but the second? boss of Act 4, you know, THAT GUY. Or at least you will when you get there.
He gave me a lot of trouble as solo Wizard. The most amazing thing happened in that fight though.
After losing to him a bunch of times, I was skipping through the cutscene because impatient, so he jumped up like normal, BUT THEN HE JUMPED UP AGAIN. And I was all "no way, this can't be happening."
Then the fight started.

And there was two of him.
I didn't win, nor have I been able to replicate the bug since. But damn that was awesome.

Also the last boss, that gave me a lot of trouble solowizard too. Got there eventually, too! It was pretty awesome too. I had lost a bunch of times, alt tabbed to read Cracked or Charas or whatever, came back to server messages We'll be shutting down the server in 15 minutes! 10 minutes! 9 minutes! 8 minutes!
8 minutes? Fuuuuuck! So I fought the boss and lost a few times. 3 minutes to go. I managed to win, 30 seconds left I am waiting for this animation to finish. 10 seconds left I am clicking in a frenzy to get all the items on the floor. 1 second left I submit the quest and finish the game. All the items saved and my Wizard got to nightmare.

The final boss isn't the real boss of the game, that title goes to the ominous server downtime countdown.
Title: Re: So, Diablo 3 open weekend beta
Post by: Prpl_Mage on May 21, 2012, 06:03:20 AM
Wizard isn't that glass cannonyn (even with actual Glass Canon on - 10% more damage isn't THAT bad), and I didn't have major problem with the Act 2 boss. Diamond Armor + Prism makes me invincible roughly half the time and reduces casting costs to boot, allowing me to just dish out the pain without fear or reprisal.

Might just be me who got some bad armors then, found myself lacking hp against those blasted bugs that fire bugs, the constructs in the tombs and whenever I got gangbanged by smaller enemies.
But solving the second boss with diamond armor with prism is pretty much what I did to beat act 2 boss. Otherwise his fists got me 60% per strike and the meteors around 90

I won't say much but the second? boss of Act 4, you know, THAT GUY. Or at least you will when you get there.
He gave me a lot of trouble as solo Wizard.

That one guy with all the frost around him? He and his minions damaged a lot, and getting frozen with a bunch of demons around you is a bit bad. But I actually managed to score the achievement when killing him as well.

I've found that getting the forceful push thingy-thing on the 2key is pretty useful as a wizard when fighting bosses. Especially if you upgrade it to stun people. Worked at most bosses on normal and seem to work pretty well on nightmare as well. And it pushes back projectiles.

And then even more text.

Playing a bunch of demon hunter, that class makes a lot of things easy. Vaulting in and out of combat, crossbows. Pew pew. Finally getting some use of my emeralds as well. Been playing with a friend of mine who also plays demon hunter. Makes a surprisingly good combo. But none of us can take a lot of damage.

Also, for some reason the barbarian armor is pink. Why is it pink? Noone takes a pink barbarian seriously.
Title: Re: So, Diablo 3 open weekend beta
Post by: Razor on May 21, 2012, 06:16:48 AM
I was playing my Wizard with my friends hilariously overpowered barbarian - he had specced almost entirely in strength, so his damage was double mine frequently. He completely destroyed everything we came across, including the bosses, they'd be down in seconds. The last boss took a while longer, but still much shorter than it should have taken.
It wasn't until nightmare where this became an issue, as he started dying more. So he replaced a few rubies with amethysts and now he has nearly as much DPS as he did, while having another 2000 HP than he used to.
Title: Re: So, Diablo 3 open weekend beta
Post by: ellie-is on May 21, 2012, 12:42:59 PM
Can Barbarians still jump? The answer to this question will greatly affect my choice of whether I will buy this or not.
Title: Re: So, Diablo 3 open weekend beta
Post by: Prpl_Mage on May 21, 2012, 12:49:03 PM
I find it a bit hard to find good weapons for the wiz. Wands and sources generally don't live up to the damage expectation of other weapons. In the end I swapped them for a staff, a staff with a wooping 82dps. Sure I attack slower now, but the damage increase was something like +94,5 dps after I popped in a perfect ruby.

Also, barbarians are strong. Really good if you find good weapons. My 32 barb got around 550 vitality and 400 strength. Of course I'm tanking stuff. Whenever someone in my party gets down by those blasted heralds of pestilence I can stand in their attacks and laugh. Gotta say that either normal is too easy or a combo of barb, wiz and WD is too powerful. Been nuking every boss since boss 1 act 3 in a minute or so. Wizard got the slow time that increase damage taken by 20%, I stand my ground and the witchdoctor does witchdoctory stuff. Still haven't played one of those. Also, being able to stand in boss 4 act 3's magical black hole thingies that appear on the ground and not dying felt great.

They can jump. But you gotta replace the war stomp with leap.

Normal leap:
leaps to a place, slows enemies there and damages them-
1st rune:
You get tripple armor after landing for 4 seconds.
2nd rune:
Enemies are slowed when you use leap as well, as in where you stood.
3rd rune:
Enemies are pushed away where you land as well.
4th rune:
Increases the AoE of the landing attack
5th rune:
Makes the enemies stunned for 3 seconds.
Title: Re: So, Diablo 3 open weekend beta
Post by: Razor on May 21, 2012, 04:30:58 PM
You don't have to replace anything with anything if you click that setting in the options. You can have your whole tool bar from one skill area if you like.
Title: Re: So, Diablo 3 open weekend beta
Post by: ellie-is on May 21, 2012, 10:26:59 PM
well damn, I might have to buy it now.
Title: Re: So, Diablo 3 open weekend beta
Post by: Prpl_Mage on May 21, 2012, 10:35:30 PM
Well I'll be damned Razor, you just removed one of the things i thought was annoying in this game. Elective mode is the boss.
Title: Re: So, Diablo 3 open weekend beta
Post by: SaiKar on May 22, 2012, 01:31:40 AM
You don't have to replace anything with anything if you click that setting in the options. You can have your whole tool bar from one skill area if you like.
Marry me, Razor
Title: Re: So, Diablo 3 open weekend beta
Post by: Razor on May 22, 2012, 10:26:25 AM
Marry me, Razor
I've been waiting for this moment for years.

So the game is down for 8 hours and I am dying inside. I must raise money for my secret staff! Oh well.

Where we all at?
I got a WD L42 up to Nightmare Act 2(.66).
My Wizard L37 is somewhere in or past Nightmare Act 1.
My monk is L20-something in Act 2.
My DH is also in Act 2 I think, and he's only L14.

Why haven't I been flooded with invites yet?
Title: Re: So, Diablo 3 open weekend beta
Post by: Prpl_Mage on May 22, 2012, 03:04:11 PM
Because I'm in the friggin EU. Not all that into american servers.

Got a wiz at 43, just finished act2.
My Barb is 34, Skeleton king in act1 or so.
Demon hunter is 35, the parts just before act1 final boss.
Monk is lvl 6, I just started it.
WD is lvl 1, killed the zombies at the gates, ran into town and took a bunch of WD gear from the stash to save space.

I got the jewelcrafter on the level to make radiant gems, the blacksmith - I donno. Don't really care for the guy. But I did find a recipe to a certain staff of herding when fighting that one frosty boss in act 4. Can't remember where I found all of those black mushrooms in the beta though.
Title: Re: So, Diablo 3 open weekend beta
Post by: fruckert on May 22, 2012, 03:09:09 PM
Not having internet blows.
Title: Re: So, Diablo 3 open weekend beta
Post by: Archem on May 22, 2012, 04:44:28 PM
Not having the game is kind of a bitch.
Title: Re: So, Diablo 3 open weekend beta
Post by: SaiKar on May 23, 2012, 02:04:13 AM
My Wizard is mid-20s, just killed the siege machine monster thing in act 3.
My JOB is level 100 and is eating all my time. I'm currently posting from a laptop that sure as hell can't run Diablo 3 while on a business trip until the end of tomorrow.
Title: Re: So, Diablo 3 open weekend beta
Post by: Razor on May 23, 2012, 04:23:46 AM
I suppose those are all valid reasons. Sign.

Can't remember where I found all of those black mushrooms in the beta though.
Cathedral level 1
Title: Re: So, Diablo 3 open weekend beta
Post by: Prpl_Mage on May 23, 2012, 06:33:45 AM
Cathedral level 1

Gotta check that out then. Works on all difficulties or just the higher?

Wiz is now 45, destroying some ballistas.
Demon hunter is 38, just beat Act 2 boss 1

Maxed out my stash and finally got some space for all my gems, rings and dyes. Thinking I should probably sell off some items that I'm saving for future characters.
Title: Re: So, Diablo 3 open weekend beta
Post by: SaiKar on May 23, 2012, 12:02:13 PM
You guys are like 20 levels of ahead of what level I was at during any given part of the game. Seriously, I just took out those ballistas myself, and I'm about level 25 on wizard. It's a bit unnerving, but perhaps that explains why you find everything so easy.
Title: Re: So, Diablo 3 open weekend beta
Post by: Prpl_Mage on May 23, 2012, 05:13:05 PM
You guys are like 20 levels of ahead of what level I was at during any given part of the game. Seriously, I just took out those ballistas myself, and I'm about level 25 on wizard. It's a bit unnerving, but perhaps that explains why you find everything so easy.
I'm at nightmare of course.

lvl 1 > lvl 30-something: Normal
lvl 30-ish > lvl 50-ish: Nightmare
Lvl 50-ish > 60: Hell
Lvl 60 > geared up: inferno
Title: Re: So, Diablo 3 open weekend beta
Post by: SaiKar on May 24, 2012, 12:54:59 AM
Well, that makes more sense then.

33. Just got on to Nightmare. Arcane Hydras ftw
Title: Re: So, Diablo 3 open weekend beta
Post by: Ben on May 24, 2012, 11:28:44 AM
a question...because i trust you guys

I want to play this. But i do not want to play any multiplayer. Is this game still rad with just single player content? Will I dig it? Is it worth the money to buy?
Title: Re: So, Diablo 3 open weekend beta
Post by: Razor on May 24, 2012, 12:47:55 PM
Bro friend I could give you a guest pass, or you could wait 3 weeks and download the free version. Same thing, actually, just a 3 week wait.
You get to play all the characters up to level 13, up to the first third of the first act. Then YOU could decide.

You'll only get one of the hirelings though. But yeah, you could do that if you so desire.
Title: Re: So, Diablo 3 open weekend beta
Post by: Prpl_Mage on May 24, 2012, 02:19:29 PM
a question...because i trust you guys

I want to play this. But i do not want to play any multiplayer. Is this game still rad with just single player content? Will I dig it? Is it worth the money to buy?

I find that the game is highely playable alone. Only problem is that Ai characters are rather bad at this "got your back" thing. Which usually means that I end up kiting the harder enemies on Nightmare with my wizard. Hirelings are more or less bad, at least the damage is bad. Took forever for my templar to deal the finishing blow on the skeleton king.

Second problem is that you need to be connected to that one internet thing to play. The people on your friend list can join your game whenever - unless you block that option. And barely anyone plays public games it seem.
I'm musing that hell will be really difficult, and probably hard to do on your own. Just like it was impossible in Diablo 2. But that's no change.
Monks and Barbarians survive a bit longer than the other classes but need to enter more close combat which is an extreme danger in harder difficulties.

I'm mostly playing alone, got a char I play with some friends and my brother that's used for just that thing. But I'm liking it. Dying is kinda part of my everyday life though. Elites and champions are lethally hard on nightmare.
Title: Re: So, Diablo 3 open weekend beta
Post by: SaiKar on May 25, 2012, 01:38:00 AM
Yeah I haven't played once on multi, since I got the game like a week later and everyone else without jobs already shot up to level 40+ on nightmare while I was slogging through act 2 on normal.

If you liked Diablo 2, you'll almost certainly like 3's solo gameplay. The core hasn't changed a bit.
Title: Re: So, Diablo 3 open weekend beta
Post by: Razor on May 25, 2012, 03:29:12 AM
I'm up to that last boss on Nightmare with my Witch Doctor. This is possibly impossible.
Title: Re: So, Diablo 3 open weekend beta
Post by: SaiKar on May 25, 2012, 05:01:09 AM
Have you tried not sucking? I've heard that helps.
Title: Re: So, Diablo 3
Post by: Prpl_Mage on May 25, 2012, 06:08:55 AM
Have you tried not sucking? I've heard that helps.
This actually helps a lot.

Just beat Nightmare last night with my lvl 51 wizard. Wave of force, arcane armor, diamond armor, arcane orb, archon and magic missile with extra arcane power gain managed to get that one boss pretty good. Won't say there wasn't a lot of tight spots but it worked out.
Moving helps a whole lot. Damage reduction stuff is a winner when you get stuck in those damage fields and of course some sort of crowd control like slow, stun or freezing.
Title: Re: So, Diablo 3
Post by: Razor on May 25, 2012, 01:47:36 PM
Well after I complained here I had a good 6 hour break or something and came back to it and beat it the first go.
Now I just need to raise the funds to go to the secret place on nightmare.
Title: Re: So, Diablo 3
Post by: Prpl_Mage on May 25, 2012, 07:00:48 PM
Well after I complained here I had a good 6 hour break or something and came back to it and beat it the first go.
Now I just need to raise the funds to go to the secret place on nightmare.

Got the recipe for herding staff nightmare, actually bought it from a merchant in act4 but still.

Found my 4th legendary item. Ravenwing, a wonderful bow with nightmare quality. Description says it's Blood ravens bow, pretty neat. So far I've found 2 bows, a crossbow and an armour that are legendary.
Title: Re: So, Diablo 3
Post by: SaiKar on May 26, 2012, 12:18:39 AM
Oh, so there are gold items in the game? I must admit that the lack of uniques and set items has been making me sad.

Act 1 boss down. He was a lot easier than on normal - having Hydra helped a ton. I started dying a lot to random blue grouped chumps though, so I've seen the value of good VIT boosting gems and gear and doubled my health up to 4k. Still pretty fragile Wizard, but at least I don't die in quite as pathetic of ways.
Title: Re: So, Diablo 3
Post by: Prpl_Mage on May 26, 2012, 07:36:15 AM
I started dying a lot to random blue grouped chumps though, so I've seen the value of good VIT boosting gems and gear and doubled my health up to 4k. Still pretty fragile Wizard, but at least I don't die in quite as pathetic of ways.

I know the feeling, managed to up my hp to 16k by the end of nightmare after finding a really good spear and some other vitality items.

Oh, so there are gold items in the game? I must admit that the lack of uniques and set items has been making me sad.

Yes, although they are orange. And there seem to be sets, since there's an achievement for completing class sets. But no idea where to get those.

Ran into the most annoying attribute of elite today.  Invulnerable. It basically meant that only the elite monster could get damaged and the 4 minions were immune to all damage. I could freeze them, stun them and push them back. But they couldn't get killed. They all died when the leader died luckily though. Found out that kiting people for too long gives you a debuff that acts like poison. Aka you lose a percentage of your health over time till you die from it. Good times.
Title: Re: So, Diablo 3
Post by: Razor on May 27, 2012, 05:04:52 AM
Jesus ****, are you playing Hell? Because that sounds awful.

So far my least favourite monster types have been Vampiric with anything, Meteor with anything, to a lesser extent Shielding. But especially Vampiric, I hate those guys. I hate them with plagued, I hate them with meteoric, they're all bullshit. Have not yet encountered Invulnerable, but I saw a screenshot of someone near the end of Act 1 on Inferno, fighting a yellow monster.
It had over 1 billion health. 1 billion as in 1 thousand million (as opposed to I think the imperial billion, which is a million million).
I don't even want to know how much health the very last boss has on Inferno, but it sounds like you will not succeed solo.
Title: Re: So, Diablo 3
Post by: Archem on May 27, 2012, 05:08:53 AM
(as opposed to I think the imperial billion, which is a million million).
What the **** is this?
Title: Re: So, Diablo 3
Post by: Razor on May 27, 2012, 06:58:01 AM
What the **** is this?
Imperial was the opposite of the right term
I was thinking of this, the long and short scales (http://en.wikipedia.org/wiki/Long_and_short_scales).

Basically, we (Australia, England, GoodAmerica) all use the short scale (thousand million = billion) and a whole bunch of smelly countries that aren't us use long scale. Blimey.
Title: Re: So, Diablo 3
Post by: Cerebus on May 27, 2012, 11:58:46 AM
Yeah, here, your "billion" is called "milliard". Then, you get "billion" and "billiard", then "tri-" etc.

So, your "quadrillion" is 1,000,000,000,000,000 while ours is 1,000,000,000,000,000,000,000,000.
And by here, I mean Québec. I'm not sure what English Canadians (A.K.A. rest of Canada) use.
Title: Re: So, Diablo 3
Post by: Razor on May 27, 2012, 12:15:50 PM
Yeah, here, your "billion" is called "milliard". Then, you get "billion" and "billiard", then "tri-" etc.
Well that explains the oft-asked question on why they're called
(http://www.bestbilliardsonline.com/files/1976614/uploaded/Billiard-Balls-575x323.jpg)
billion balls
Title: Re: So, Diablo 3
Post by: Cerebus on May 27, 2012, 12:21:37 PM
Yeah, I thought of that, too. Reason I didn't mention is that it's actually "billard" and not "billiard". So there's at least one letter difference. Unlike "pool" and "pool".
Title: Re: So, Diablo 3
Post by: Razor on May 27, 2012, 02:08:46 PM
Why must you ruin my hilarious jokes.
You cut me so, so deep.
Title: Re: So, Diablo 3
Post by: Cerebus on May 27, 2012, 02:33:30 PM
I don't regret anything!
Title: Re: So, Diablo 3
Post by: Prpl_Mage on May 27, 2012, 03:24:52 PM
Meteor with anything, -... - meteoric, they're all bullshit. H

There is an attribute called meteoric? Only meat Molten that asplodes on death and those disintegrate that drosp flaming fields at you.
And yes, invulnerable was hell, act 1. In that one hungering woods place. Fast, extra health and Invulnerable. Could've been a lot worse though. Had to get meteor and some other spells like that since the minions blocked most spells I cast. And well, they did no damage.

The health of monsters a getting pretty high. Luckily I found myself a spear with 220dps so my damage increased a whole lot. Also activated monster health bars which makes my life easier. The skeleton king had a whole lot of life.

Also. We call 1000000 (six 0s) a Miljon or million. While 1000000000 (nine 0s) is a miljard or what I suppose you call a billion. Then we have the 1000000000000 (twelve 0s) which is what we call a biljon and what most others would call a trillion.
Title: Re: So, Diablo 3
Post by: Cerebus on May 27, 2012, 03:36:21 PM
We're on the same team, then.
Title: Re: So, Diablo 3
Post by: Archem on May 27, 2012, 04:33:34 PM
Am I late to the party?

(http://img525.imageshack.us/img525/6484/5d4bcfadb36adee4.jpg)
Title: Re: So, Diablo 3
Post by: Razor on May 28, 2012, 04:10:51 AM
There is an attribute called meteoric?
Ah, no, you're right to question. I mean Mortar. Mortar is a bitch. Not as bad as Vampiric though.
Title: Re: So, Diablo 3
Post by: SaiKar on May 28, 2012, 04:28:02 AM
Mortar is a bitch.
I used to think mortar was a bitch too until I realized that it has like a set firing arc. Close in under them and they fly harmlessly over you. Up close and personal isn't exactly the best place to be for a wizard, but it beats a steady stream of deadly fire that can outgun me at range.
Title: Re: So, Diablo 3
Post by: Prpl_Mage on May 28, 2012, 11:01:07 AM
Just beat nightmare with my demon hunter. Might just be that I stash some gear with my wizard that the demon hunter can use when the level is right. But it felt like I did a whole lotta more damage as demon hunter than wiz. But I died a lot easier as demon hunter when I actually got hit. Diamond armor is a great way to avoid taking damage while vault is good for avoiding it. But that kinda expects you to be able to move as well...

And yes, mortar is a bit annoying. Stay close and the problem is solved. But stay close and the monster will melee you to death unless you're a barb or monk.

Some more annoying combinations:

Vampiric/molten, plagued/jailer, mortar/knockback, extra life/shielded, fast/molten, molten/vortex, teleport/firechain/molten.
Title: Re: So, Diablo 3
Post by: Ben on May 28, 2012, 11:52:48 AM
Razor donated a gift key to Ben. Ben is Playing through. Ben will give his verdict once he beats the Skeleton King with two classes.
Title: Re: So, Diablo 3
Post by: Ben on May 28, 2012, 10:30:16 PM
Ive skeleton king'd with every class. My first play through, I was like "this is so pretty i want to buy this"...
the hype made this seem like it was going to be way better than it was. Im going to buy it, but Im going to buy it in a couple of years, from a discount bin, because as much as I appreciate razors gift, it really is not that great. I found D2 to be just as good if not better. The online made this game way too easy...granted, Im not playing any harder modes...but really...pfft
Title: Re: So, Diablo 3
Post by: Cerebus on May 28, 2012, 10:35:48 PM
And it didn't require you to be Online, even when playing alone.
Title: Re: So, Diablo 3
Post by: ellie-is on May 28, 2012, 10:39:20 PM
Yeah, pretty much what I felt.

I wish it could be harder. And darker. And that single player wasn't online.

I mean, ****. When internet is down or I'm not home or on a place with wi-fi, I like to play games. And I can't do that if the game requires me to be online. :c
Title: Re: So, Diablo 3
Post by: Archem on May 28, 2012, 10:44:25 PM
Im going to buy it, but Im going to buy it in a couple of years, from a discount bin
If you can find it in a bargain bin, you tell me about it. I've seen how Blizzard sells their games, and know all about their $40 Starcraft Battle Chest. The game's over a decade old, and they still want me to pay ten bucks beneath the new price because it includes the expansion. Same thing goes for the Diablo Battle Chest, and they removed Diablo 1. If anything, that's increased in price.

I found D2 to be just as good if not better.
Seems to be the general consensus among the Diablo community. I personally still prefer the first game.

The online made this game way too easy...granted, Im not playing any harder modes...but really...pfft
I felt the same, but all I've heard is that Act II is when it takes off the kid gloves.
Title: Re: So, Diablo 3
Post by: Prpl_Mage on May 28, 2012, 11:17:07 PM
granted, Im not playing any harder modes...but really...pfft

You killed the first boss in act 1. In normal. I'd be surprised if you even died during that time. There's more or less nothing to endanger you unless you let them chew you while answering the phone.
Difficulty is put a bit higher towards the end of act 1 and then act 2 introduces a lot of enemies that puts your hp in shiny-red-mode. Nightmare makes all the elite mobs so much more challenging and the damage done by enemies sometimes gets silly. In hell you wonder why most enemies kill you in 2 hits and why in gods name the creators created attributes such as mortar on savage beasts. Or horde, or slow missile or invulnerable.


Some people prefer Diablo 2 and expected diablo 3 to be diablo 2 with shiny graphics. But it's a new game just like diablo 1 compared to diablo 2. It's only natural that diablo 3 is not equal to diablo 2.

Also to all you online-haters. Can't be long before someone manages to find a way to go around that and create some sort of silly  "diablo 3 offline singleplayer only: independent made version". The characters are stored on the battle net servers. Losing all my character progress because of a harddrive failure would suck like with diablo 2.
Title: Re: So, Diablo 3
Post by: Cerebus on May 28, 2012, 11:24:03 PM
I wish it could be harder. And darker.

Oh, my! Longer, too?

Maybe I'll try it at some point, with a Trial or whatever. Just that it's a 10+GB game and I think our download limit is fairly small. I'll have to check that...
And then, I'll need to get a job back. When all's done, we'll see.
Title: Re: So, Diablo 3
Post by: ellie-is on May 29, 2012, 01:35:50 AM
Oh, my! Longer, too?

That'd be nic- Heeey I see what you did there.
Title: Re: So, Diablo 3
Post by: Ben on May 29, 2012, 11:52:16 AM
My reasoning was as such...

back in the day, shortly after D1 was released...the gore...the terror... when you got to the butcher (first boss) and he killed you right the **** away, after you set foot in a room caked wall to wall with blood and body parts on easy mode...i had to stop playing because i had never had the crap scared out of me like that ever...and that was the first boss in easy mode

And now...its like...no blood or gore really, except for some zombies eating dead bodies in the beginning. it was a let down.
The first boss in easy mode was easy and not scary at all. It felt like i was running a WOW dungeon...even when i was playing alone. I didnt compare anything to D2. I wanted it to at least feel like diablo though. It felt like a spooky blizzard circle jerk to me.

dont get me wrong. it was a good enough game, and ill play it...but the hype is groundless
Title: Re: So, Diablo 3
Post by: Cerebus on May 29, 2012, 12:04:46 PM
I do wonder why they left behind the dark, grim theme.

I do have certain memories with the Butcher, too. This guy could siphon your life away in a matter of seconds, and with his famous quote... "Ah, fresh meat!" (though I had it in French (yeah, that's back when i couldn't really speak English and before I found out how bad French sounds in games)).
I loved this game. It was, as said, dark, gore, "scary" (to be honest, the ambiance never really scared me, but it did have a scary tone to it)...
However, now that I've played Diablo II, I have a hard time re-playing the first. Why? Man, couldn't that guy learn to walk a bit faster, seriously?

Anyway, I've heard and read everywhere that Diablo III wasn't as dark as previous titles and all that. A shame, really. it's one thing that had Diablo stand out from other hack and slash. But now... it seems like it's pretty much just another one amongst the mass. One that requires an Internet connection even when playing solo.

I still plan on trying it eventually, though. Just because it lost what made it different doesn't mean it's actually bad.
Title: Re: So, Diablo 3
Post by: Razor on May 29, 2012, 01:14:52 PM
I have do disagree with you there, Diablo 3 gets pretty dark. Particularly Act 3, I guess.

But at the same time, your character never lets it get to them. They are a strong force to be reckoned with, never faltering, and a lot of the NPCs a relying on you. I like that feel.
Title: Re: So, Diablo 3
Post by: Prpl_Mage on May 29, 2012, 03:22:22 PM
Not dark and grim enough? I don't get why people say this.  At the gates of new tristram there are disembowelled corpses everywhere. You enter the catacombs and you find people nailed to the walls with piked through them. The halls of agony is a torture chamber with people stuck in iron maidens, stretchening boards and other grim machines. There is death and blood all around. You find people begging to be killed before they turn, you have monsters that are bodies combined into a hulking beast. In Act two you loot corpses that explode and leaves loot instead of rocks and logs. There are legless people dragging themselves away from monsters only to be killed by them. Body parts are flying everywhere whenever something is killed, blood erupts from the smallest of enemies leaving behind heads you can play Shift+click-soccer with. The only light and happy part is the ending, the item icons and the secret level.

I think the problem is that we're so damn used to it that we don't even react to it anymore. Back in the days of diablo 1 we were scared to death by the intro movie and the guy outside the church when our hero said "your death will be avenged". It was frightening. But replaying that moment, nothing. It's like "oh hey, some corpses right there. Oh well, died again." It's like replaying a resident evil game, the only scary part is how bad the controls and camera angle is.

And diablo 2 wasn't that scary either. It might have been for the people who first encountered gore with that game. Just like we did with diablo 1, just like today kids will because of diablo 3.
Title: Re: So, Diablo 3
Post by: Archem on May 29, 2012, 04:15:43 PM
My reasoning was as such...

back in the day, shortly after D1 was released...the gore...the terror... when you got to the butcher (first boss) and he killed you right the **** away, after you set foot in a room caked wall to wall with blood and body parts on easy mode...i had to stop playing because i had never had the crap scared out of me like that ever...and that was the first boss in easy mode

And now...its like...no blood or gore really, except for some zombies eating dead bodies in the beginning. it was a let down.
The first boss in easy mode was easy and not scary at all. It felt like i was running a WOW dungeon...even when i was playing alone. I didnt compare anything to D2. I wanted it to at least feel like diablo though. It felt like a spooky blizzard circle jerk to me.

dont get me wrong. it was a good enough game, and ill play it...but the hype is groundless
The man mirrors my feelings exactly.

And to hell with you, Prpl, I'm replaying DI as we speak. I'm getting my *** handed to me on floor 13 (first floor of Hell), and I've been in a terrified fit through the first half, no problem. The Diablo feeling is all about a few things: Darkness (which might be in DIII somewhere past what I've played, but I haven't seen anything about it), the Gothic elements (which are present, but a bit off somehow), and the fear (which seems to be totally absent). Here is why it doesn't evoke that feeling: The music (which just lacks that creepy element that made things scary in favor of a more epic sound), the feeling of power your character has, and (once more) the art style. It has the wrong color scheme to bring out that dark and foreboding atmosphere, the character models are unrealistic (suggesting a cartoon element, which kills the scary quite fast), and the monster designs, which lack that classical evil look in favor of a more contemporary one.

I loved the first game more than the second because of how scary it was. It was hard, too. The second was just hard, and I never felt afraid, so that whole "quest against evil itself" thing never felt like part of the game. I was just going out to kill another video game world-killer (and a couple of his siblings). It was damn good, and improved in nearly every way, but it lost that terror element (Lord of Terror? More like Lord of... Asses? This didn't work out well...), so it made less of an impression on me. Diablo III just doesn't have it. It's fun, and I want it, but it's more like a Diablo imitator. If I wanted a great Diablo imitation without the Diablo feeling, I would just play Torchlight.
Title: Re: So, Diablo 3
Post by: Razor on May 29, 2012, 05:40:47 PM
I played through Diablo 1 and 2 before 3 was released. Diablo's soundtrack is wonderful - it's dark, it's discordant, it's disturbing. Look at that, all those Ds. That wasn't even intentional.
In Diablo 1 you feel so alone. No hirelings, no summons, no followers, just you and your sword (or whatever) slicing through thousands of evil monsters. It's enclosed, it's underground, it's claustrophobic.
And you will die. The first time you play, you are bound to die to the Butcher. He will kill you. Even when you've been playing for years and you make a new character, you have that twinge of fear and expecting  that you won't make it against him.

In my most recent playthrough I died a whole bunch. I think there's a big wall in the difficulty curve, too. When I first made it to Hell I didn't stand a chance. Killed by everything. So I made a new game, cut my way down (the first four floors wouldn't give me any experience though lol) and when I finally made it back to Hell I was only like 2 levels higher, but I managed to win. I was still dying a lot.

I think as they added new things over the games, death sort of went from being "I am not strong enough, all these monsters are powerful" to "this wasn't my fault, something has gone wrong here". When I started playing Diablo 2, I decided to make an Ice Sorceress. The whole thing was pretty easy, I did die a few times in certain places, most notably Duriel, who has always been a pain. I swear, he is Diablo 2's Butcher. He slows you down and hits you for massive damage and it's a real rapefest. Then there was Mephisto, who is just a powerful dude. I faired pretty well against Diablo, until red lightning. Then I made it up until the first cavernous system in act 5, where I met things that laughed off my super ice powers. Diablo 2 was really made for multiplayer, I guess.

Anyway, Diablo 3 is missing the hopelessness of Diablo 1, but then again Diablo 2 never really had it either. I don't see the complaint that the character models are unrealistic, unless you mean the demon models. All the humans look pretty alright to me, though Leoric's giant honking mace out of nowhere is very silly. I don't really think the WoW look is appropriate for Diablo, but it's all Blizzard knows anymore.
Title: Re: So, Diablo 3
Post by: Prpl_Mage on May 29, 2012, 06:34:48 PM
I suppose it has something to do with Blizzard north not working on it anymore. Those guys did a great job.
Also, diablo 2 clone - path of exile. Looks just like it kinda.

And yes, Diablo 1 was more about struggling your way through a world that wanted you dead and did it so that you feared that death. It was great.
Diablo 2 was more about slaying tons of monsters that came at you. And of course struggling through tight corridors that in Diablo 2 pre expansion could be blocked by minions such as the necromancer's skeletons (looking at you maggot lair!). Also, making element immunities was a dick move by the developers. Nothing more annoying than playing a sorc on hell and 25% of the enemies are immune to your element.
Diablo 3 follows on the diablo 2 formula of killing tons of monsters, but this time making it look good. And not as easily spammable with mana pots. Also, no need for respeccs. First tiem playing diablo 2 you placed a few points on the things you thought were cool. But later on, you just took the neccessary skills and saved the rest of the points for later. I mean, who played a fire sorc and put a lot of points into firebolt? None, since it sucked. But you used it a whole lot until you got to the fireball level.

Also, best tactics against Duriel. Bone wall. It actually works against all enemies and all bosses in the game. Just make sure that you have ranged abilities. Bonewall that hydralisk and then add some more as insurance and start spamming bonespears or whatever you have as damage. For some reason he won't attack the bonewall 50% of the time because he's trying to charge you and getting nowhere.
Title: Re: So, Diablo 3
Post by: ellie-is on May 29, 2012, 08:12:22 PM
Yeah... Diablo 1 was friggin scary. Every monster could kill you if you weren't careful. Your character was facing REAL bad guys, and they WOULD rape you if you let them. And I loved the few talking monsters - Garbhad the Weak who'd give you items in exchange of his life but would eventually get pissed and hit you, the little guy who wanted you to steal the Tavern Sign from a bunch of overlords and would send his minions after you if you returned it to the tavern owner, the Knight who died and wanted you to finish some business so he could rest in peace (in hell) - they felt really deep and ****. And every corner you turned on those dungeons, you had to worry about getting mobbed, running away from stronger monsters, planning, strategy - diablo 3 feels like a beat them up. Walk in, get monsters around you, mash buttons.

I liked how on Diablo 1 even your health didn't regenerate. You were a normal guy who was suffering a lot. Not the most badass person alive who can slay hundreds of zombies at level 1 without any fear of even getting hurt.
Title: Re: So, Diablo 3
Post by: Cerebus on May 29, 2012, 09:05:49 PM
And the Butcher. I think he's worth mentioning in every post.

If Diablo I characters could walk a little faster, I'd be more tempted to play it.
I did replay at some point, though. Also got the unofficial expansion... which's name I forgot. Didn't get very far into it, though.
But then... I think i got my PC formatted and never bothered getting it back.

And you know, Diablo II's Act I is my favourite. Why? because it looks closer to the first game's theme. I'm not really fond of the desert, jungle and mountains.
However, if I recall, I think Act IV is pretty cool, too. But II, III and V... meh.
Title: Re: So, Diablo 3
Post by: SaiKar on May 29, 2012, 09:46:45 PM
Am I the only one that likes not dying 50 thousand times to enemies for no damn reason? Because, if I am, nuts to the rest of you.
Title: Re: So, Diablo 3
Post by: Cerebus on May 29, 2012, 10:11:16 PM
Oh Hell no. I hate dying repeatedly. I never play on highest difficulties in games because I'm not looking for challenge, but for fun, and getting killed all the time isn't fun.

Diablo I's difficulty isn't what I enjoyed. It's the ambiance, graphics, etc. What I hated? Hero can't run.
Though to be honest, that never really was a problem before I played games with faster characters.
Title: Re: So, Diablo 3
Post by: ellie-is on May 29, 2012, 11:12:49 PM
You don't die for no reason, you die for not being careful.
Diablo 1 keeps you on your toes and forces you to plan before rushing into a room.
Title: Re: So, Diablo 3
Post by: Cerebus on May 29, 2012, 11:27:32 PM
Yeah, it's not like in Diablo II where you can have 100 monsters attacking you and you can get out of the fight with only a scratch.

The main thing in Diablo I is how you stagger when you get hit. Like... that's actually what kills you against the Butcher. As soon as he gets to you, you can't leave because every attack on you will leave you stunned for a brief moment; moment long enough for him to land another strike and then another one until you're meat.
Most of the time, I'd die due to staggering. Other time was just not being properly equipped and/or being a little careless and having the Diablo II mentality of "Only 20 of them? Hah! That's no problem!".
Title: Re: So, Diablo 3
Post by: Razor on May 30, 2012, 09:56:20 AM
I liked how on Diablo 1 even your health didn't regenerate.
Neither does your mana, which completely threw me when I played it again.
Diablo 1 keeps you on your toes and forces you to plan before rushing into a room.
I think you mean "and forces you to SAVE before rushing into a room."
Or, even more accurately "makes you swear after you realised you haven't saved since 2 levels ago."
Title: Re: So, Diablo 3
Post by: Archem on May 30, 2012, 04:43:21 PM
Or you could use infravision and actually plan your attack.
Title: Re: So, Diablo 3
Post by: Prpl_Mage on May 30, 2012, 05:22:26 PM
The planning before entering bit was completely gone in diablo 2. If you hadn't placed a point in a certain skill you couldn't use it. So you limited yourself all the time to max dat damage.
In diablo 3 I swap around some skills before facing bosses or when I know that melee skills are a bad idea. I never know what kind of diabolic pack of monster lurks behind the doors. Many times have I (in my diablo 2 manner) opened a door and run inside only to regret it. I get jailed by some champion and eaten by imps. Or a stream of arrows rain upon me killing me on the spot. And mortars.
Title: Re: So, Diablo 3
Post by: ellie-is on May 31, 2012, 02:47:06 AM
Or, even more accurately "makes you swear after you realised you haven't saved since 2 levels ago."
[/quote.
Oh yeah man.
I actually like that feeling.
Probably the reason why I play so many old (and *hard*) games. Like those really hard NES games where you got to learn by trial and error. I love them.

But, yeah. Diablo 1 rocked. I need to play that again.
Title: Re: So, Diablo 3
Post by: Razor on May 31, 2012, 06:46:26 AM
In diablo 3 I swap around some skills before facing bosses or when I know that melee skills are a bad idea.
That's how I defeated the last boss when I was having trouble, whoever he or she is, assuming they exist. Actually, I can't remember if we already covered their identity earlier in this thread, but whatever.
Through my many losses I was swapping skills, even ones I wouldn't usually use, until I eventually settled on a bunch that I knew, while not helpful against a mob of dudes, would be good against this one person/demon/monster/alien/if they exist.
Title: Re: So, Diablo 3
Post by: Prpl_Mage on May 31, 2012, 08:20:47 AM
Actually, I can't remember if we already covered their identity earlier in this thread, but whatever.

I don't think we have except for skeleton king, he's like common knowledge.
Game's been out for 3 weeks and I assume that the 1 month rule applies even for games with online modes. Gives people enough time to get it and play it without getting spoiled.
Title: Re: So, Diablo 3
Post by: Cerebus on May 31, 2012, 11:26:29 AM
It's Cain, is it? I bet it's Cain.
Title: Re: So, Diablo 3
Post by: zuhane on May 31, 2012, 12:28:17 PM
I was gonna buy it... then I saw the price.
Title: Re: So, Diablo 3
Post by: Archem on May 31, 2012, 04:44:29 PM
I don't think we have except for skeleton king, he's like common knowledge.
Game's been out for 3 weeks and I assume that the 1 month rule applies even for games with online modes. Gives people enough time to get it and play it without getting spoiled.
I go by a two year rule, exempting clearly marked spoilers or spoiler threads. I know some people are late adopters (myself included), so it's only fair.
Title: Re: So, Diablo 3
Post by: Cerebus on May 31, 2012, 04:50:08 PM
So, turns out my brother does have Diablo III, because he took that deal where he'd get it for free if he paid one year of WoW subscription.
He kinda forgot about that. It's actually thanks to my older brother (who was paying my little brother's subscription) who called and asked if he still was paying that we both found out.
Looks like I may try it, after all.
Title: Re: So, Diablo 3
Post by: Ben on May 31, 2012, 06:18:52 PM
Is there any PVP content in D3? Because If there is, Im thinking I would be able to overlook the undesirable parts of co-op multiplayer. An arena would cure everything I disliked.Even if its strictly end game content
Title: Re: So, Diablo 3
Post by: Prpl_Mage on May 31, 2012, 06:33:04 PM
The pvp and arena was delayed. I'll let you know when it's released. They had some problem with balance and ratings or something. So instead of getting the game later they released it with only pvp.
Title: Re: So, Diablo 3
Post by: Ben on May 31, 2012, 10:20:47 PM
But that means there is a definitive plan on blizzards part to implement PVP then?

The reason I ask, is because for the last few weeks Ive been playing this open beta PVP based Diablo clone...Drakensang online   It not great, and still has some big balancing issues, but Ive been playing it quite a bit...because honestly, I cant get into pvp unless it is in a diablo type game mechanic. I dont know why...I usually hate pvp... but I mean, despite the poor balancing, and unfinished engine...man...so fun. Ive never actually WANTED to play any games pvp before...let alone decided to play my primary character on a PVP server. I did not know D3 has pvp plans in the works. If they pull it off and keep things balanced (lets face it...blizzard is pretty good at balancing pvp generally speaking, with exceptions of course)...then Ill buy the full version as soon as the pvp content is up and running. A good pvp mechanic in a hacknslash engine as polished as diablo would totally make up for the balance that felt lost when playing online co-op (seriously...killing the skeleton king solo was a good challenge...but as soon as I was co-op with even one person, I just walked through with a healing potion or two and destroyed the world.

PVP in D3 will surely change my personal rating of the game...provided I dont get frustrated by the korean kids that will invariably destroy me every time. Im already having enough problems beating the cheap slavic players in drakensang...and Im pretty sure DSO is just north america and europe....once the asians get in there, Ill likely never play again. Yeah....racist... I regret nothing. Asians are okay by me...until I have to pin my white guy reflexes against their nimble little f-uc-kface fingers that somehow move at twice the speed of light.
Title: Re: So, Diablo 3
Post by: Cerebus on May 31, 2012, 10:55:04 PM
Yeah, definitely wait until PvP's out. Blizzard was also supposed to implement air combat in WoW, it's even shown on, I think, Wrath of the Lich King box. Yet, it never was...
Title: Re: So, Diablo 3
Post by: Meiscool on June 02, 2012, 06:09:00 AM
Blizzard's problem with pvp is there is no scaling (far as I know). If you want to be any good at pvp, you have to do MASSIVE amounts of pve.

Which is why I like guild wars, though (apparently) gw2 sucks zombie horse wiener.
Title: Re: So, Diablo 3
Post by: Cerebus on June 02, 2012, 03:26:15 PM
As in... lots of PvE is required to get to max level, or as in PvE is required to gear up?

Because in WoW, you can actually do both through PvP, though the leveling up part used to not be true.
Title: Re: So, Diablo 3
Post by: Meiscool on June 02, 2012, 04:32:28 PM
Ok, how about I reword it to: you have to do a large amount of work to get a pvp viable character.

This isn't to say that you can succeed at pvp without investing a large amount of time into it, but you will be at a disadvantage, correct?
Title: Re: So, Diablo 3
Post by: Cerebus on June 02, 2012, 05:10:36 PM
For end level, yes, that is true. But you can still do fairly well leveling while PvP'ing, though there is no denying that people with Heirloom gear can kick your arse... and these do take a while to obtain. So I suppose you are right.

But then again, these games' main focus wasn't really PvP, and unlike other games, levels and gears make a huge difference, unlike shooters (Ex: Call of Duty (yeah, I know)) where you do get better weapon and perks, but still do fairly well without them... plus, you can pick up weapons on the ground.
Title: Re: So, Diablo 3
Post by: Archem on June 02, 2012, 06:22:01 PM
I hate PvP. Really, it's the fact that ability plays such a small role in the combat when compared to equipment and levels. When it's a stats-versus-stats fight, it's hard for me to enjoy it.
Title: Re: So, Diablo 3
Post by: Meiscool on June 02, 2012, 07:36:56 PM
That's why I feel that pvp should be scaled.

Pokemon does this with level scaling. It is a decent example. Guild wars is still my best example, as everyone who does pvp gets the same amount of base stats and skill points, and can customize their weapons/armor with just the push of a button... but the gear made can only be used in pvp areas. The only thing guildwars doesn't give the player is all skills and all modifers. You unlock the weapon modifiers through pve or pvp, but it doesn't take long at all. Maybe one day of NORMAL non-grinding pve will unlock most modifiers. Skills (meaning spells, not passives) on the other hand, must be worked for.

Not saying every game has to do this, but an important part about pvp is equality. If a game is going to have pvp, then characters should be scaled from the start with minor, and easily unlock-able, boosts given to those that have played longer (perks in COD, etc).

I hated pvp in diablo 2 because 20+ leveled people could join my room, mark me as hostile, then try their best to find me and my group. What happens when they did? I lost a lot of progress and time, because they could one shot us.

Now, if when they clicked the hostile button their level automatically scaled down to mine and the game negated equipment based effects (for balance purposes) for exchanged blows, then I would've stood a fair chance, and it would been a fight... not a massacre.
Title: Re: So, Diablo 3
Post by: Cerebus on June 02, 2012, 07:44:17 PM
Didn't you have to accept being PvP flagged in Diablo II?
And why would you let strangers join your game? Couldn't you either make the room private or kick them?
Title: Re: So, Diablo 3
Post by: Meiscool on June 02, 2012, 08:42:18 PM
A: No, you could be flagged hostile without need to accept. You had to accept a duel flag though.

B: That is really beside the point.
Title: Re: So, Diablo 3
Post by: Cerebus on June 02, 2012, 09:00:41 PM
A: Ah, I see. That's kinda ridiculous, to be honest. Why even bother with duels when you can kill people anyway.

B: Kinda true, though doing this would have avoided the frustration of getting one-shotted by people who joined your games for that.

I do like PvP, but there's no lying that when gear means more than skills and ability, it kinda sucks.
You could have lighting reflexes and be very strategic, if the guy has better gear, he'll probably still beat you (assuming the guys does have any skills).
Title: Re: So, Diablo 3
Post by: Razor on June 03, 2012, 06:43:04 AM
though (apparently) gw2 sucks zombie horse wiener.
This is so wrong that I can't believe how wrong it is. But it's the wrongest thing on Charas ever.
Title: Re: So, Diablo 3
Post by: ellie-is on June 03, 2012, 01:02:16 PM
Dude, if you think PVP on Diablo 2 was bad...

I remember Diablo 1. Guy could flag you as a hostile out of anywhere, slay you with his hacked gear (players were stored in your computer back then, and not on the blizzard server) that dealt 9999 damage and made him immortal, and then he would actually steal all your ****, because your equipped stuff would fall to the ground after you died.
Title: Re: So, Diablo 3
Post by: Prpl_Mage on June 05, 2012, 07:00:23 AM
Finally beat act 3 on hell, my demon hunter just hit lvl 60 and the leap in equipment stats are huge.

Also found my 6th legendary item. I suppose I'm just lucky when it comes to those things since my MF don't go past 15.
Title: Re: So, Diablo 3
Post by: Razor on June 11, 2012, 06:25:01 PM
Just beat act 1 on hell with some chinese guys. Minutes later, my internet disconnected.
Title: Re: So, Diablo 3
Post by: Prpl_Mage on June 14, 2012, 04:35:06 PM
So I've been crawling my way through inferno. Being a demon hunter is pretty much the same as being a ming-dynasty vase... But with a bow and trapp laying skills, and able to dodge roll. But that's not the point.

The point is that when I play on my own or 2 player, I survive an attack with like 100-500hp out of 34k. Whenever there are more than 2 people everything will 1-hit kill me. I though getting more vitality (hp) would solve the problem but I'm beginning to question it, seems like I need armor or something. Or even more dodge chance.
Anyway, the elite packs (champions, rare) are bosses on their own these days. Bastards spawn with 4 different attrinutes. My absolute favourite is extra health, reflect damage, invulnerable and vortex. There's just no way that those bastards will ever go down.
Downed the bosses up till the last one in act 2 but there's simply no way of defeating him. Everything kills me even those slithering bastards that you have to refight the boss. A boss with 3 phases where all the phases are prone to kill you good.
Hoping that some of these elite packs could drop me something useful to use, like more armor or something so that I can at least survive more. Maybe some more damage. Anything really.

Wizard remains at 54, got a monk at 51, a barb at 49 and a WD at 42. Demon hunter is the one class more fun to play though, wizards die more easily than the dh when all the enemies move faster than you.
Title: Re: So, Diablo 3
Post by: Razor on June 14, 2012, 07:23:38 PM
Inferno's rough, from what I hear. You're not alone in your pain.

It's 4:50am and I just beat Azmodan on Hell, leveling my WD to 60 in the process. Feels good, man.
Title: Re: So, Diablo 3
Post by: SaiKar on June 14, 2012, 07:55:51 PM
I got obsessed with Anno 2070 and stopped midway through nightmare act 2. Are there set items in the game?
Title: Re: So, Diablo 3
Post by: Prpl_Mage on June 14, 2012, 11:06:28 PM
I got obsessed with Anno 2070 and stopped midway through nightmare act 2. Are there set items in the game?

There are but they all seem to be lvl 60 items only dropped in inferno or bosses (or so it seems). Seen some DH with DH set and some Wiz with Wiz set parts.

Just killed Skeleton king on hardcore with a monk, I'm not dying but I'm not doing a lot of damage either.
Title: Re: So, Diablo 3
Post by: Razor on June 16, 2012, 12:51:50 AM
So with the help of internet people I have beat Hell.

Inferno is quite ridiculous and I suspect the close to 10000 damage I am dealing is not going to be enough. Also Zombears are awesome.
Title: Re: So, Diablo 3
Post by: Prpl_Mage on June 16, 2012, 12:34:48 PM
So with the help of internet people I have beat Hell.

Inferno is quite ridiculous and I suspect the close to 10000 damage I am dealing is not going to be enough. Also Zombears are awesome.

Pretty much cruising my way through hell with a monk, few things threaten my life. Got one of them shields and some healing skills and some sanctuary and some 200 heal per hit matched with way of the thousand fists (works really well). So bosses takes forever to beat but I'm not spending a lot of time running like a sissypants.

The health of inferno monsters is ridiculous.  Not zombies, Well at least the elites and stuff in act 2 and 3. Pretty much all enemies will 1 hit you unless you put your savings together to get some high armor and resistances though. Having 41k life don't do snuff unless you can reduce the damage taken.

And zombears are awesome indeed. But I don't see a lot of WD online in inferno. They are having a hard time now that all minions suck and only spirit walk to save them.
Title: Re: So, Diablo 3
Post by: Razor on June 16, 2012, 06:48:09 PM
That's what I'm experiencing, except without good equipment.

I think I'm just going to level up my Wizard instead.
Title: Re: So, Diablo 3
Post by: Razor on June 20, 2012, 10:45:35 AM
Even bots like the game. They would, what with the online only.
Title: Re: So, Diablo 3
Post by: fruckert on June 20, 2012, 10:48:33 AM
Zing?
Title: Re: So, Diablo 3
Post by: ellie-is on June 20, 2012, 01:17:12 PM
I wonder if Blizzard is actually behind sending bots to talk about Diablo 3?
Title: Re: So, Diablo 3
Post by: Prpl_Mage on June 20, 2012, 05:11:58 PM
Just finished act 1 on inferno with my monk. Gotta say that monks are reaaaaaaaaaaaaaaaally robust. Like There's so many ways for me not to get killed it's crazy.
I have 3 second invulnerability. I have healing, Blind, obstruction field, an aura that heals me everytime I hit something OR an aura that gives a whole lot of dodge and 20% armor.

Top that with a passive that prevents my death once every 90 seconds, another one that makes all my resistances equal to the highest and the lovely thing that increases my armor by the value of my agility (which is the same as dodge and monk damage). Love it. Increased all my resistances to like 430 which cuts a lot of damage. Only problem is that I can't exactly just run in, use on skill and everything is dead like those dps classes.

New patch today as well, improved a lot of things. Some I like less than others (like the increased repair cost for lvl 60 items. My wallet hurts.)