(http://i143.photobucket.com/albums/r125/fruckert/screenshot100-2.png)
I'm currently, yet again, restarting Kyoob.
At the moment, I'm redoing the engine so that it's cleaner, stabler, and more functional.
Download link taken down, due to it not at all reflecting the current project.
[spoiler=Screenshot Batch: 10/4/10]
(http://dl.dropbox.com/u/3104371/Kyoob%20Screenies/screenshot100.png)
This is showing the Jacker...because he's my favorite enemy so far.
(http://dl.dropbox.com/u/3104371/Kyoob%20Screenies/screenshot101.png)
Walljumping is go!
It works rather well, as...well.
To walljump, you just have to press in the direction of the wall, at which point you'll go into the stick state, and then you can go whichever which way you wish.
(http://dl.dropbox.com/u/3104371/Kyoob%20Screenies/screenshot103.png)
See?
(that trail makes taking screenshots so much easier)
(http://dl.dropbox.com/u/3104371/Kyoob%20Screenies/screenshot104.png)
One of the new magic types...the "Locker".
It locks on to the nearest enemy position and then zooms in.
Glitchy as **** right now because I can't change it's speed ;_;
(http://dl.dropbox.com/u/3104371/Kyoob%20Screenies/screenshot105.png)
The Longshot is back.
It's now it's own magic type.
You can't really see it, but Kyoob's face changes to let you know how much longer the magic charge has.
(http://dl.dropbox.com/u/3104371/Kyoob%20Screenies/screenshot106.png)
This WAS going to possess things, but I couldn't figure out an actual use for that...so for now, it's just a pretty effect (if anybody has any ideas, please let me know.)
(http://dl.dropbox.com/u/3104371/Kyoob%20Screenies/screenshot107.png)
The Blocker. It creates blocks.
(http://dl.dropbox.com/u/3104371/Kyoob%20Screenies/screenshot109.png)
The enemies can stand on them too!
(http://dl.dropbox.com/u/3104371/Kyoob%20Screenies/screenshot112.png)
The locks are back, but have drastically better programming...they can now be toggled.
(http://dl.dropbox.com/u/3104371/Kyoob%20Screenies/screenshot113.png)
These are the pressure switches.
The one on the left toggles, the one on the right doesn't.
That thing to the left is a box, you can move them (and apparently, it stops enemies)
(http://dl.dropbox.com/u/3104371/Kyoob%20Screenies/screenshot114.png)
You can stand on the box.
(http://dl.dropbox.com/u/3104371/Kyoob%20Screenies/screenshot115.png)
And you can move the box with attacks.
The one-off switch is turned on, now...I thought that I had more screenshots taken, but apparently I don't.
More in a bit, when that happens.
(http://dl.dropbox.com/u/3104371/Kyoob%20Screenies/screenshot116.png)
The new blocks are...well, they don't have a name yet.
I've been calling them "Appearifiers" due to how they appearify depending on whether or not a switch has been hit/a key has been found.
Also, the pressure switch has been activated, due to the box.
(http://dl.dropbox.com/u/3104371/Kyoob%20Screenies/screenshot117.png)
The one off switch controlled the locks, just so you know.
(http://dl.dropbox.com/u/3104371/Kyoob%20Screenies/screenshot118.png)
Enemies can activate switches too!
(and move boxes)
[/spoiler]
[spoiler=Checklist]
Done:
Some redesigned enemy sprites.
Movement.
Attacking
Saving
HUD
Abilities
Not Done:
Enemy Collisions and the ability to attack them.
[/spoiler]
[spoiler=Emenies List]
Why not...the other thread had it.
(http://dl.dropbox.com/u/3104371/Jacker.gif)
Jacker
The Jacker springs up into the air, and then tries to land on you. Was easily the hardest enemy in Adventure of Kyoob, until you got the Aerial Blade.
(http://dl.dropbox.com/u/3104371/S_Shif2.png)
Shif
The Shif is an underwater Kraze, basically...however, Water Haven has been hit especially hard by the Circle invasion, so signs of Circle corruption are easily visible in them. They also take a lot more hits than a Kraze, and have a Rush attack.
(http://dl.dropbox.com/u/3104371/Rockim.gif)
Rockim
The Rockim is a powerful golem-type creature found in Earth Haven. It has a powerful downswing attack which throws you across the room.
It's weak point is it's head...if you jump on it, it'll collapse for a short time.
(http://dl.dropbox.com/u/3104371/sprSplyer.gif)
Splyer
Flys around and shoots little mini-circles at you.
A right pain in the *** until you can attack in the air.
(http://dl.dropbox.com/u/3104371/sprKrabby.gif)
Mr. Krabs/Krabby/Krab/Klaw
I can't figure out a name for him.
WYSIWYG...it's a crab.
(http://dl.dropbox.com/u/3104371/Kyoob%20Screenies/3.1/Enemies/Spyder.gif)
Spyder
It drops down to try to hit you. If it doesn't, then it'll shoot a glob at you, freezing you in place for either a few seconds or until you break free.
Their soft point is underneath them.
More to come
[/spoiler]
(http://dl.dropbox.com/u/3104371/Kyoob%20Screenies/screenshot100.png)
This is showing the Jacker...because he's my favorite enemy so far.
(http://dl.dropbox.com/u/3104371/Kyoob%20Screenies/screenshot101.png)
Walljumping is go!
It works rather well, as...well.
To walljump, you just have to press in the direction of the wall, at which point you'll go into the stick state, and then you can go whichever which way you wish.
(http://dl.dropbox.com/u/3104371/Kyoob%20Screenies/screenshot103.png)
See?
(that trail makes taking screenshots so much easier)
(http://dl.dropbox.com/u/3104371/Kyoob%20Screenies/screenshot104.png)
One of the new magic types...the "Locker".
It locks on to the nearest enemy position and then zooms in.
Glitchy as **** right now because I can't change it's speed ;_;
(http://dl.dropbox.com/u/3104371/Kyoob%20Screenies/screenshot105.png)
The Longshot is back.
It's now it's own magic type.
You can't really see it, but Kyoob's face changes to let you know how much longer the magic charge has.
(http://dl.dropbox.com/u/3104371/Kyoob%20Screenies/screenshot106.png)
This WAS going to possess things, but I couldn't figure out an actual use for that...so for now, it's just a pretty effect (if anybody has any ideas, please let me know.)
(http://dl.dropbox.com/u/3104371/Kyoob%20Screenies/screenshot107.png)
The Blocker. It creates blocks.
(http://dl.dropbox.com/u/3104371/Kyoob%20Screenies/screenshot109.png)
The enemies can stand on them too!
(http://dl.dropbox.com/u/3104371/Kyoob%20Screenies/screenshot112.png)
The locks are back, but have drastically better programming...they can now be toggled.
(http://dl.dropbox.com/u/3104371/Kyoob%20Screenies/screenshot113.png)
These are the pressure switches.
The one on the left toggles, the one on the right doesn't.
That thing to the left is a box, you can move them (and apparently, it stops enemies)
(http://dl.dropbox.com/u/3104371/Kyoob%20Screenies/screenshot114.png)
You can stand on the box.
(http://dl.dropbox.com/u/3104371/Kyoob%20Screenies/screenshot115.png)
And you can move the box with attacks.
The one-off switch is turned on, now.
(http://dl.dropbox.com/u/3104371/Kyoob%20Screenies/screenshot116.png)
The new blocks are...well, they don't have a name yet.
I've been calling them "Appearifiers" due to how they appearify depending on whether or not a switch has been hit/a key has been found.
Also, the pressure switch has been activated, due to the box.
(http://dl.dropbox.com/u/3104371/Kyoob%20Screenies/screenshot117.png)
The one off switch controlled the locks, just so you know.
(http://dl.dropbox.com/u/3104371/Kyoob%20Screenies/screenshot118.png)
Enemies can activate switches too!
(and move boxes)