Charas-Project

Game Creation => Requests => Tutorials => Topic started by: ZeroX5 on September 25, 2007, 05:15:18 PM

Title: Need Help at ABS
Post by: ZeroX5 on September 25, 2007, 05:15:18 PM
Hey folk,
like the title says,  need some help for an ABS or a CBS

ABS:
I've everytime the problem that my char attack and the enemy dont get damage, only damage to me :,... so anyone can help me to coding one  ?

CBS:
Dont know how to start, graphic and so on.
would like to make a Valkyrie Profile like CBS where every Hero has a button to attack.

Someone wants to help ?
Title:
Post by: lilsniffs3 on September 25, 2007, 07:13:49 PM
My first ABS sucked, but it worked. Type this code for the monster

Page 1: Sprite: Monster on touch

Conditional branch if enter is pressed
change sprite asoc: Attacking
Change variable monster: +1
Show battle animation: slash this event
Conditional branch (NO ELSE HANDLER!) if variable Monster is 10:
Switch operation: Monster predeath
Else: Show battle animation slash hero
Variable operation: HeroHP +1
Conditional branch NO ELSE HANDLER! if Variable Hero Hp = 50
Game Over


Page 2: Switch Monster predeath Sprite: Bones parralel

Play SE: Death
Switch Death

Page 3: Switch death Sprite: Bones Any

(none)


Hope it helps.
Title:
Post by: ZeroX5 on September 25, 2007, 09:22:25 PM
Gomen nasai  but, THAT is too simple, i want to make a ABS with STR and DEF and things like that,... but thx anyway
Title:
Post by: lilsniffs3 on September 25, 2007, 09:41:58 PM
What does Gomen Nasai mean?
Title:
Post by: Phayre on September 26, 2007, 04:45:42 AM
Gomen nasai is how silly people who throw Japanese into their text say "thank you".... I think.
....I kid. Don't stab me with that Pocky! *hides*
But wait! Pocky isn't Japanese! I'm safe until he grabs the WASABI!!! *hides again*

As for your ABS, I can't do custom anything, mainly because I lack the time or patience, but you may want to be more specific, like show a screen of your programming thus far.

On a side note..... I love you, oh sniffly one. You make my life complete sometimes.
Title:
Post by: ZeroX5 on September 26, 2007, 05:50:03 AM
Gomen nasai means  the same like "I'm Sorry" Phayre :P not thank you that would be "arigatou"
Or should I write in german :]? I don't have anyproblems with it
and I've to do a new project anyway I've it  long ago :O
I think my main problem is I dont know exactly how to start.
Any ideas?
Title:
Post by: lilsniffs3 on September 26, 2007, 07:58:55 PM
Off Topic: So Domi arigatou Mr. roboto means Thank You Mr. Roboto? Any way Phayre, I haven't seen you in a while.

On topic: Try to modify it with conditional branchs to see if Variable strength is 10, or something. If i tried to modify this ABS into a Multiplayer Fighting System, you can modify it too.

Ps: That system sucked too.
Title:
Post by: ZeroX5 on September 26, 2007, 08:51:48 PM
"domo" not "domi"  ...nevermind now...

i know that i can Modify this, I started a cbs now and and it doesnt works really well....

The Speed of the Hero and the monster are both stored in a variable and to test it  i make this event for the turn of both sprites...



but that wont work...
if i make it like this...


[Hero's Turn],+ 5
[Monsters Turn].+ 3

that it will work, but why doesnt work the first ?.....
and yeah the first event stores everything,.. (Monster HP,Mp,ATK,DEF, etc)


Any ideas?
Title:
Post by: Dragoon de Sol on September 26, 2007, 10:19:40 PM
You can make a charaters stats equal to a variable to represent that basic statistic. For enemies, just make a number as their stat. Then, after that use variable operations for the math of it.
Title:
Post by: ZeroX5 on September 27, 2007, 01:14:46 PM
That is exactly that what I did Sol ....