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Apathy of Angels - Updated 7/22/12 - Full mini update on pg1
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Topic: Apathy of Angels - Updated 7/22/12 - Full mini update on pg1 (Read 112133 times)
Bluhman
Global Moderator
Royal
Posts: 4,976
Re: Apathy of Angels - Updated November 21, 2010
«
Reply #225 on:
January 22, 2011, 12:24:07 AM »
Make the blind symbol an eye closeup with a red or black cross over it.
«
Last Edit: January 22, 2011, 12:28:29 AM by Bluhman
»
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drenrin2120
Global Moderator
Sage
Posts: 6,101
Re: Apathy of Angels - Updated November 21, 2010
«
Reply #226 on:
January 22, 2011, 08:34:58 PM »
I'm heavily considering reverting to the DBS. For now, I'm concentrating on the actual game play and skill tree. I find that by significantly lowering the HP monsters and characters can have, and lowering the base damage for skills, I can compensate for the broken algorithms used by the DBS. The main thing being weapons. Normal attacks with 999 attack stat do only around 1200 damage, that's when the monster's defense is around 10. So, the stats will balance out a lot like in Chrono trigger. That's the best example I can think of.
If I ever do finish the CBS with a spurt of inspiration, I can replace the DBS rather simply.
Also, I just want a finished project.
As for the adrenaline system, its similar to limit breaker. You get points for using a normal attack or magic. 5 for normal, 10 for magic. When you have 100 points, you can use a skill called a "tech". Techs cost no MP and do various things from inflicting damage, healing allies, raising barrier, etc.
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Linkforce
The Original Master of the Mosey
Leader
Posts: 2,330
i love rpgs
Re: Apathy of Angels - Updated November 21, 2010
«
Reply #227 on:
January 23, 2011, 06:09:33 AM »
Looks like you just took on a lot more than you should have with this project, Dren. Make sure just to focus on what's most important, story, gameplay, and battles. As for all the added things like a CBS and mini-games, etc etc, I say leave that for the end. Concentrate on whats most important first!
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zuhane
Freakalicious
Leader
Posts: 2,192
Kill me
Re: Apathy of Angels - Updated November 21, 2010
«
Reply #228 on:
January 23, 2011, 12:08:30 PM »
More screenies now!!
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Geese ruined my life.
https://soundcloud.com/tom-kingston-3/geese
Drevin
Initiate
Posts: 23
Re: Apathy of Angels - Updated November 21, 2010
«
Reply #229 on:
January 23, 2011, 01:26:54 PM »
Yeah screens. That and I repeat,I hope you release the CBS. Is all that pretty much is keeping me anchored here.
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Three gesues and the first two don't count...[I\]-don't know don't care...
drenrin2120
Global Moderator
Sage
Posts: 6,101
Re: Apathy of Angels - Updated November 21, 2010
«
Reply #230 on:
January 23, 2011, 06:39:00 PM »
Why do you want the CBS so bad? I'll be releasing it as an unfinished, buggy mess in case someone wants to try to understand it and use it as a template to create their own CBS. I personally think it's got a lot going for it and with all the notes, could be converted, by someone who knows their way around rpgmaker, into their own CBS fairly easily.
I'll post new screens when posting new screens makes sense. There's a ton floating around this topic, for those who haven't seen 'em. Or just go here ---->
http://smg.photobucket.com/albums/v244/drenrin2120/AoA%20Screens/
You can view albums of photos, some of them don't have anything to do with anything anymore, but whatevs.
Logged
coasterkrazy
June 2005 - September 2008... January 2011?
Exemplar
Posts: 1,915
Hello...
Re: Apathy of Angels - Updated November 21, 2010
«
Reply #231 on:
January 25, 2011, 03:11:21 AM »
So glad to see that this is still going on. I can't wait to play it again.
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drenrin2120
Global Moderator
Sage
Posts: 6,101
Re: Apathy of Angels - Updated November 21, 2010
«
Reply #232 on:
February 14, 2011, 05:14:30 PM »
Okay! Still pluggin' away at this... -____-
I got a lot of repetitive work ahead of me to complete the skill tree system, but it's looking pretty spiffy so far. When I've got a few more classes set up and polished off some of the menus, I'll post a video on how it works. When I've completed that, I'll post a tech demo of the incomplete CBS (that will never be completed) and a mini-demo of the actual game play for AoA, which has been changed a lot thanks to the Skill-Tree system and some various patches. The game play demo will include...
Some new graphics.
A different plot. (AGAIN... -_- but I like the direction this one a LOT more, plus, I doubt any of you remember how the old one went =P)
Functional Skill Tree System
Functional Change Party Menu (which allows you to set up your party any way you want. This will be allowed in the demo, but in the full release, this function won't be available towards the end of the game)
Slightly edited Adrenaline system which uses pics in the DBS.
So yeah, got some pretty nifty stuff coming in the next month. ARE YOU PUMPED?!?!
'cuz I'm
kind
of excited about it.
Btw, here's a small sample pic. Looks ugly, but it's more about functionality right now.
«
Last Edit: February 14, 2011, 05:24:27 PM by drenrin2120
»
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Linkforce
The Original Master of the Mosey
Leader
Posts: 2,330
i love rpgs
Re: Apathy of Angels - Updated February 14th, 2011
«
Reply #233 on:
February 14, 2011, 09:33:42 PM »
Looks pretty basic so far but as you said, it's all about functionality. Can't wait to try this out!
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drenrin2120
Global Moderator
Sage
Posts: 6,101
Re: Apathy of Angels - Updated February 14th, 2011
«
Reply #234 on:
February 24, 2011, 07:36:10 PM »
Here we go. I've been busy dealing with personal drama bologna, so getting this video up hasn't been a priority. Buuut, I did manage to finish the Skill Tree for six different Magic Types, all the so called "Element Archetype". This video shows how it work. There are a few bugs I had to fix in game so the video is longer than I would've like, but it still does the job.
http://www.youtube.com/watch?v=wFSDsrUPcJ8
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Natako
Queen of Nonsense
Exemplar
Posts: 1,012
Jack of a few unremarkable trades, master of none.
Re: Apathy of Angels - Updated February 24th, 2011
«
Reply #235 on:
February 25, 2011, 12:48:58 AM »
Looks pretty good so far! I like the spell tree that you have set up. Just a question, though - do you intend to have the game time as a separate menu option in the final product? There's nothing wrong with it, I guess. It's just a little odd-looking to have the game time as its own separate menu option. I don't know.
Anyway, can't wait to see where you go with this. Keep it up!
Logged
Retiring the deadlines because I think I've proven that I can get stuff done. It might come on my own time, but it will be better quality that way.
Pants.
drenrin2120
Global Moderator
Sage
Posts: 6,101
Re: Apathy of Angels - Updated February 24th, 2011
«
Reply #236 on:
February 25, 2011, 04:50:14 AM »
Yeah, I'll get around to that. It's just boring coding that I keep putting off, even though it won't take
that
much time. It's the same reason there are no numbers under HP, AP, MP, and LV and no face pic. The whole main menu for the Record Book will most likely be replaced with cooler looking menu options.
I'm glad you like it so far, though! It's probably the first, functional system I've ever put together that is easy to understand and looks legit. Everything I've ever made before has been shoddy at best.
Logged
drenrin2120
Global Moderator
Sage
Posts: 6,101
Re: Apathy of Angels - Updated February 24th, 2011
«
Reply #237 on:
March 25, 2011, 07:59:23 PM »
HYPE
Expect a demo sometime soon!
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Prpl_Mage
Administrator
Sage
Posts: 7,643
The Administrator Mage
Re: Apathy of Angels - Updated March 25, 2011
«
Reply #238 on:
March 27, 2011, 09:22:04 PM »
2 days isn't soon enough?
Drats.
I really want to try this thing out, been looking good from the start.
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Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
drenrin2120
Global Moderator
Sage
Posts: 6,101
Re: Apathy of Angels - Updated March 25, 2011
«
Reply #239 on:
March 27, 2011, 09:34:05 PM »
Soon as in a week or two. :/ sorry purps. I would like a beta tester tho before release if you would like to give it a shot?
Logged
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Apathy of Angels - Updated 7/22/12 - Full mini update on pg1