ENGALIA: THE WAGER
RPGMAKER.NET "RM VENTURE" ONE WEEK CONTEST GAME, FEBRUARY 2014!
WON A "BADGE OF BEAUTY" FOR AESTHETICS IN THE CONTEST!
WON A "BADGE OF TALES" FOR STORYTELLING IN THE CONTEST!
...::: What People Are Saying :::...
"The RTP characters never looked so good. This was my most anticipated entry just because of this." - Little Wing Guy
"The fact that character dialogue existed for any combination of characters you chose, in scenes regularly repeated throughout the dungeon experience, created personal moments that were actually quite a nice touch." - CashmereCat
...::: Storyline and Setting :::...
Engalia, a nation steeped in ancient lore that's dotted with uncountable ruins from civilisations passed. Flanked to the north by uninhabitable, snow-covered tundra, and to the south by arid deserts that only disparate, savage tribes call home, Engalia is the largest kindgom of man known in the modern era. Ruled by a fair and courteous Queen, and having been at peace for more than a generation, Engalia's recent prosperity has lead to an influx of skilled sellswords and adventurers willing to plunge into the depths of caves, caverns and ruins that were all but ignored during past times of war.
This story begins in the sourthern town of Neodym, where after a few too many meads a sellsword named Zack is challenged by his good friend Burns to find a historic treasure horde supposedly lost when the "legendary explorers" Alex and Brian entered the nearby Neodymous Cave and never came out. Using any combination of thirteen other adventurers that he sees fit to accompany him, Zack must retrieve the lost treasure without meeting the same dark end as those who have gone seeking it before him. What he doesn't know is that the evil protecting this treasure is far more devious than he and his sellsword friend imagine!
...::: Gameplay, Features and Comments :::...
Engalia: The Wager is a short RPG originally made in only a week as part of the RM Venture (http://rpgmaker.net/events/arv/) event, before being patched up slightly after the contest was over. The total development time was approximately 2-3 weeks. It features a traditional active-time battle system, 14 different heroes to choose from, a handful of (hopefully) intelligent puzzle sequences, and some (what I think are) beautifully designed dungeons... or as many of these things as I could make in such a short time!
...::: Reviews, Images and Downloads :::...
Read Reviews Here: http://rpgmaker.net/games/6014/reviews/
View The Full Image Gallery Here: http://rpgmaker.net/games/6014/images/
Download The Game Here: http://rpgmaker.net/games/6014/downloads/