Charas-Project

Off-Topic => All of all! => Topic started by: Fisherson on February 18, 2015, 11:56:00 PM

Title: Chain Game 4 Discussion
Post by: Fisherson on February 18, 2015, 11:56:00 PM
Okay so first off I am NOT initiating the chain game. <.< Just wondering what the interest level is currently and want to go over some ideas and such. So the last three games,a false start and two 100% complete games, have been fantasy related. There was also the previous two false starts that were sci-fi. There's also the fact the hero has been a male EVERY TIME. So two things right off: Heroine and Sci-Fi universe not unliek Doctor Who or the Hitchhikker's Guide to the Galaxy. But that's just my two cents. I want to hear all of YOUR opinions and see if anyone's even interested before we develop another idea. So post and let the arguements- Ah debates begin! =p
Title: Re: Chain Game 4 Discussion
Post by: Meiscool on February 19, 2015, 04:14:15 AM
There is a reason that there are not many Sci-Fi games made with rm, and that is because the resources are harder to come by.

As for the female lead, I don't think anyone has an objection with that.
Title: Re: Chain Game 4 Discussion
Post by: Zoltar on February 19, 2015, 04:24:44 AM
Huh a sic-fi game? ...Nyah! I want to see a sequel! I loved all the magical stuff that was going on the first game! Plus the pr-history there was was interesting. Shame I can't play the first and second Chain Games. =/
There is a reason that there are not many Sci-Fi games made with rm, and that is because the resources are harder to come by.

As for the female lead, I don't think anyone has an objection with that.

See? Another reason not to make it sci-fi. Also female hero sounds rad! As long as she's cute and ditzy and doesn't wield a sword. Maybe something crazy like a Kuzanagi! A weighted chain weapon.
Title: Re: Chain Game 4 Discussion
Post by: Fisherson on February 19, 2015, 08:56:24 AM
There is a reason that there are not many Sci-Fi games made with rm, and that is because the resources are harder to come by.

As for the female lead, I don't think anyone has an objection with that.

Well Lonewolf and I have a huge library of Sci-fi resources and we have talented sprite makers like me, Prpl and of course Momeka. Though I will admit even my "vast collection" is limited by chipsets. It'd require a few customs for sure before we're done. <.<; Hmm maybe it would be better do something fantsy-like or what we did in the last two complete games: sci-fi and fantasy and a few others things in between. Certainly takes a bit of pressure off of the makers and doesn't hinder their creativity.

Awesome! I was hopping nobody would. ^_^

Huh a sic-fi game? ...Nyah! I want to see a sequel! I loved all the magical stuff that was going on the first game! Plus the pr-history there was was interesting. Shame I can't play the first and second Chain Games. =/
See? Another reason not to make it sci-fi. Also female hero sounds rad! As long as she's cute and ditzy and doesn't wield a sword. Maybe something crazy like a Kuzanagi! A weighted chain weapon.

Well if there's time we could see Jack and co again but not as the stars. More like how Devon and his party popped up in the most recent one and helped the hero out during cut scenes or we could see cameo roles where the characters just pop up in a town or something. Like...Maybe Jazel could be at a local temple and heal yoru character, but they wouldn't interact beyond that. Trust me I'd love to see them all in adventure again, especially since we didn't see how their tale "ended" and were for once made to interpret it in our ways like in classic RPGs, but we can't continue it at the moment. Feel free to start a fan sequel like Felix did with OFF and how I secretly still wish to finish the Charas Mayoral Steam Punk Chain Game by myself...<.< Eventually.

Hmm chained weapon sounds interesting. Though a Kuzanagi? I'm actually not even sure if that's the right way to say it, let alone how one wields it. ^^; Side we should start simple and then complicate her a little. First let's decide on a name and role. We should also think about at least trying a non-human I think. Don't get me wrong I love humans but it'd be a nice change of pace.
Title: Re: Chain Game 4 Discussion
Post by: Prpl_Mage on February 19, 2015, 07:05:07 PM
Well a female lead could work of course, but in that case it feels like we need to be on our best behaviour. I personally can't stand a female lead that's nothing more than some projected sexual fantasy of the author/whatever.

Sci fi could work. But as meis pointed out, kinda lacking on the resource department. I know you got a stack by now but considering how many chipsets we used for the last one - yeah.
Monsters, battlers, charsets and whatnot can be done in a jiffy but chipsets are kinda difficult to just fix up.
Title: Re: Chain Game 4 Discussion
Post by: Moosetroop11 on February 19, 2015, 08:10:24 PM
Gothy swashbuckler, maybe.

Sounds fun.
Title: Re: Chain Game 4 Discussion
Post by: Zoltar on February 19, 2015, 11:37:59 PM
Quote
Well a female lead could work of course, but in that case it feels like we need to be on our best behaviour. I personally can't stand a female lead that's nothing more than some projected sexual fantasy of the author/whatever.

I agree. The lead needs to at least somewhat more intelligent than those she leads. Either or be naive and idealistic. Though with a Goth would that work?

Quote
  that. Trust me I'd love to see them all in adventure again, especially since we didn't see how their tale "ended" and were for once made to interpret it in our ways like in classic RPGs, but we can't continue it at the moment. Feel free to start a fan sequel like Felix did with OFF and how I secretly still wish to finish the Charas Mayoral Steam Punk Chain Game by myself...<.< Eventually.

Aww okay maybe I will! Wait there was Steampunk Chain game?? I'd love to play that! :D

A Okay so no chain mace. How about chained scythe or a plain flail or anything but a sword and shield. :( There's too many heroes who use them as is.
Title: Re: Chain Game 4 Discussion
Post by: drenrin2120 on February 20, 2015, 12:19:20 AM
A sci-fi genre sounds great! I totally support that idea. It just means you guys are gonna have to be more creative with your chipset use. ;)

I would participate but what little time I do spend in rpgmaker is currently dedicated to other pursuits. I may be persuaded to provide some music or graphics aid if requested and if this gets off the ground. But I'm not taking a chapter like I tried last time, I've learned my lesson and the depth of my commitment.
Title: Re: Chain Game 4 Discussion
Post by: Meiscool on February 20, 2015, 03:43:59 AM
I like weak as **** main female leads who undergo growth and emotional change through the game (which results in unlocked skills/equipment), eventually becoming a top tier unit.

Valkyrie profile 2 had this. Some Fire Emblem games. Trying to think if anything else did.

If you REALLY wanna go the sci-fi route, you could always Assassin's Creed the game. Would only require a little bit of futuristic chipsets and the rest could be fantasy. Like star ocean or something.
Title: Re: Chain Game 4 Discussion
Post by: Fisherson on February 21, 2015, 06:18:50 AM
A sci-fi genre sounds great! I totally support that idea. It just means you guys are gonna have to be more creative with your chipset use. ;)

I would participate but what little time I do spend in rpgmaker is currently dedicated to other pursuits. I may be persuaded to provide some music or graphics aid if requested and if this gets off the ground. But I'm not taking a chapter like I tried last time, I've learned my lesson and the depth of my commitment.

XD Ahh don't be that way, Dren! I killed a chain game and missed out on two others and look! I manged to not only finish my chapter this round but add three specefic extra scenes in the game mostly to my liking. I didn't get to do the one with Tai-Lo I wanted to and I had to write off Sally and Evon's rematch with Jazel but eh. Means they can show up in this one maybe since the Amazon Queen did say she gave them a Portal Stone. <.< So if I take a chapter sides the begining I may have to at least have them show up as mini bosses and Team Rocket it up a little XD Hmm so you want a sci-fi game too? Maybe I should have done a poll on genre? ^_^; Personally as I said I like the middle ground, but I can do sci-fi if I need to.

I like weak as **** main female leads who undergo growth and emotional change through the game (which results in unlocked skills/equipment), eventually becoming a top tier unit.

Valkyrie profile 2 had this. Some Fire Emblem games. Trying to think if anything else did.

If you REALLY wanna go the sci-fi route, you could always Assassin's Creed the game. Would only require a little bit of futuristic chipsets and the rest could be fantasy. Like star ocean or something.

Oooh I know. It's more fun when they start out like Lucy from Fairy tail: Helpless Girl to Descent Fighter, but could bettter to Hiden Talent saves the day and then to Heroine. Ahh it's a fun way to do it. Works best in FE games I think cause they have all that content and opportunity to talk between battles and during them and evne incoporate more story IN the battle field. Alas a Tactical Turn Based Battle System is waaaay beyond my coding skills. Sides I like the DBS. It can be pretty useful if you tweak it right. Though I will admit I played a picture based battle system that had such a complex AI! @-@ Gyah one day we need to try that. I am highly against using time travel too much. I mean I implied it with Yva, Neil, KarliaLecarva when they were taking Fara's soul to the Death World so she couldn't have her boss mode round two moment buuuuut I don't think I'll make good on it for a long time. I was sorta implying one day I'd like to do a fan sequel to Lost and Found (Charas Chain Game 1) where Devon and Co get to live again. I even had a TARDIS in the game and half considered allowing one to step into it and be teleported to Dragonia in cave man times for fun and to get a secret item but I didn't. Time travel is great in some places but in others it just makes people mad or complicates plots too much I feel.
Title: Re: Chain Game 4 Discussion
Post by: Prpl_Mage on February 21, 2015, 07:24:23 AM
Maybe we could ditch the DBS this time? I'll try to throw together some suggestions on alternative battle systems and how user friendly they would be. Just don't expect them tomorrow or so.
Title: Re: Chain Game 4 Discussion
Post by: Fisherson on February 21, 2015, 08:05:34 AM
Hmm I'm not sure about a CBS. It'd have to be so user friend even the worst of us could at least do a basic battle. Unless....We script out the bits leading up to battle then somebody or maybe two somebody's codes out the monsters when we get done with the game's story? It'd make testing playing boring for a bit but it'd also dramatically speed up time due to us not having to check for glitches and bugs in the DBS or fighting with it to get the boss just the way we want it and taking a bit too much time. We'd be able to focus on the story more. Hmm but I'd need to see this system and see how user friendly it was. I mean I know the DBS is limited but it's tried a true.
Title: Re: Chain Game 4 Discussion
Post by: Momeka on February 21, 2015, 12:17:26 PM
I would be down for another one, I'm willing to start one off if no one else feel like it.

As for cbs, I think that might be a bad idea. We really shouldn't over complicate things, it will just be a hassle down the road.
Title: Re: Chain Game 4 Discussion
Post by: Meiscool on February 21, 2015, 06:14:07 PM
CBS should be fine if we make it basic.

I've been thinking about making my own version of this: https://www.youtube.com/watch?v=OG9MHyzmurA (https://www.youtube.com/watch?v=OG9MHyzmurA)
Seems like this system would work well and be easy enough to streamline to where you only have to modify a few variables to add attacks and such.
Title: Re: Chain Game 4 Discussion
Post by: Zoltar on February 21, 2015, 06:35:02 PM
I would be down for another one, I'm willing to start one off if no one else feel like it.

As for cbs, I think that might be a bad idea. We really shouldn't over complicate things, it will just be a hassle down the road.

Wait anyone can start it?? Not just admins  and stuff?

I agree. A CBS would be cool but it'd take more time to learn and what if we broke it between chapters? DBS with mods will suit our needs very well thank you. I mean I'm still learning things on it myself.

Quote
  I've been thinking about making my own version of this: https://www.youtube.com/watch?v=OG9MHyzmurA (https://www.youtube.com/watch?v=OG9MHyzmurA)
Seems like this system would work well and be easy enough to streamline to where you only have to modify a few variables to add attacks and such

Would that work for multiple allies? The last chain game had 6 playable characters. And how long would it take to learn? Doesn't look too different from the DBS to me.
Title: Re: Chain Game 4 Discussion
Post by: Meiscool on February 21, 2015, 06:49:55 PM
Adding characters should be possible; just makes things more complex as you have to code for targeting and such.

As for how long that would take to learn, shouldn't be long. Looks like every attack has a time value and damage value and that's it. The game also had no character equipment system, making the various weapons you choose to attack with your equipment instead (IE skills). Leveling up gave you more HP and nothing more (I believe), but you could also enhance your weapons with EXP to make them charge faster or deal more damage. No need for stats like agility, defense, m. defense, etc. Just health, damage, and time. The game had no consumable items either.

So... it all depends on what we want. If we want your typical rpg with multiple characters, random damage factors, elements, chance to hit/miss, consumables, equipment, etc then CBS gets more difficult and shouldn't be attempted.
Title: Re: Chain Game 4 Discussion
Post by: Prpl_Mage on February 21, 2015, 08:36:29 PM
Well, what I had in mind was a bit less sophisticated than that. But that looks pretty damn awesome.

I was just thinking how some of us last game mentioned things like "not really adding a lot of battles" because they personally felt that the DBS was kinda boring and stuff. And there are ways to make games without traditional rpg battles. And as Meis mentioned, the simpler it is, the easier it is to pull off.

From my brainstorming I'm getting stuck at the whole pokemon "rock paper scissor" concept where some elements are stronger against other, making the elemental property the most important factor to consider in battle. And then some sort of turn based system with skills of different elements and enemies of different elemental weaknesses. Skip the defense and inteligence stat and just roll with damage, health, speed and element.

Title: Re: Chain Game 4 Discussion
Post by: Fisherson on February 21, 2015, 09:01:25 PM
Adding characters should be possible; just makes things more complex as you have to code for targeting and such.

As for how long that would take to learn, shouldn't be long. Looks like every attack has a time value and damage value and that's it. The game also had no character equipment system, making the various weapons you choose to attack with your equipment instead (IE skills). Leveling up gave you more HP and nothing more (I believe), but you could also enhance your weapons with EXP to make them charge faster or deal more damage. No need for stats like agility, defense, m. defense, etc. Just health, damage, and time. The game had no consumable items either.

So... it all depends on what we want. If we want your typical rpg with multiple characters, random damage factors, elements, chance to hit/miss, consumables, equipment, etc then CBS gets more difficult and shouldn't be attempted.

I personally just want a default system, but I'll listen to the majority on whichever ya'll decide. In the meanintime feast your eyes on my prototype heroine: (http://i44.photobucket.com/albums/f29/david-n-dent/Masma_zpsaf4c6804.png) (http://s44.photobucket.com/user/david-n-dent/media/Masma_zpsaf4c6804.png.html) <-- {Protoype complete open to sugestion for improvement.}

I was just thinking how some of us last game mentioned things like "not really adding a lot of battles" because they personally felt that the DBS was kinda boring and stuff. And there are ways to make games without traditional rpg battles. And as Meis mentioned, the simpler it is, the easier it is to pull off.

From my brainstorming I'm getting stuck at the whole pokemon "rock paper scissor" concept where some elements are stronger against other, making the elemental property the most important factor to consider in battle. And then some sort of turn based system with skills of different elements and enemies of different elemental weaknesses. Skip the defense and inteligence stat and just roll with damage, health, speed and element.

People said the last game didn't have allot going on boss battle wise? >-<; What did they skip over the Cult of Fara where you had to face Dragonium and Domincy AND if you took out draggy Dom would revive him? XO Seriously I made it and even I found that challenging. Heck some of the regular boss battles were tough too! The Wail and Squidzard were particularly well coded to work well together. I'll admit the Amazon Queen could have had more creative summons. I had planned to give her more "status" dealing summons and powerful defensive ones, but honestly it rocked the socks off of me! I loved every battle in the game except your Shadow Flowers when it glitched and froze but you got rid of that I think.

the Bagmon system was a thing of brilliance. A simple arcade style battle that actually had a mean AI. I STILL haven't beaten the champion. Not even once. I always thought it could be improved with less simple animations and more elemental play as you mentioned would add a whole 'nother level. I personaly think you should make: Bagmon Purple and Bagmon Violet though XD I'd play 'em.

Hmm a CBS would let us take advantage of what made FF6 through eight so great: events in battle that would require more than simple brawn to solve. Like how you had to trick Gau into being your party mate. XD Like Safari Zone style. Oh gosh that was fun.
Title: Re: Chain Game 4 Discussion
Post by: Prpl_Mage on February 21, 2015, 09:09:17 PM
I personally can't see it as a female character, but that might just be me.
Title: Re: Chain Game 4 Discussion
Post by: Fisherson on February 21, 2015, 09:14:21 PM
I personally can't see it as a female character, but that might just be me.

Hmm I didn't empahsize the body. Since we're talking CBS how about we use a different style? Ooh! Yours would be perfect. The one we used on the Chain Game! Let me see if I can whip that up.
Title: Re: Chain Game 4 Discussion
Post by: Zoltar on February 22, 2015, 07:17:50 AM
Umm I can more see it a bishonen  and not a shojo. I also wouldn't want to do a chapter if it's a CBS..  _sweat_ it'd be too much work and I really just want to play with Jack and the others more. Good luck though!  :)
Title: Re: Chain Game 4 Discussion
Post by: Archem on February 22, 2015, 07:19:36 AM
On the subject of the vote: Sci-fi. Not because I'm particularly interested in sci-fi, but because fantasy is so overdone that it's sickeningly uninteresting.
Title: Re: Chain Game 4 Discussion
Post by: Prpl_Mage on February 22, 2015, 10:28:01 AM
Umm I can more see it a bishonen  and not a shojo. I also wouldn't want to do a chapter if it's a CBS..  _sweat_ it'd be too much work and I really just want to play with Jack and the others more. Good luck though!  :)

A CBS isn't certain. But if you want to play with the characters from the previous one, go ahead and do so and name it your fansequel or something. I know Fish got some of those in the making.

On the subject of the vote: Sci-fi. Not because I'm particularly interested in sci-fi, but because fantasy is so overdone that it's sickeningly uninteresting.

Well, I'd say it depends on how well thought out the world is. Games just rolling with a general fantasy world tends to be kinda boring because it's based on everything before it. But there are some games that manages to take the genre and make something new. Even just going back a little to a more medieval setting where magic isn't widely used by every person with spiky hair tends to make it interesting for me.
Title: Re: Chain Game 4 Discussion
Post by: Momeka on February 22, 2015, 10:42:29 AM
I would prefer a fun CBS over the DBS. But since it's a chain game we should expect people with a varied degree of knowledge on how to program in rpg maker. If we're doing a CBS it should be really easy setting up battles, nothing more than setting up couple of variables at the most. It would also have to be really easy making monsters, party members and skills. Best thing would be if we could use the default systems in the database for it.
And someone should probably play test the game after each chapter to make sure the person hasn't bugged the battle system, cause passing on a broken system to the next person would be pretty bad. If he continues working with it it might just end up more broken or if we fix the person who broke it in his chapter it might just end up not working as the authors intended in the following chapters.

You probably was thinking of something else but since Fish brought it up; I really don't want a Bagmon-system for a CBS. It's purely based on luck and would end up being boring and frustrating in the long run.

As for setting a sci-fi could be fun. All the others we've done have been fantasy so far.

Edit: Also out of curiosity, what is the second chain game? Think I've missed that one.
Title: Re: Chain Game 4 Discussion
Post by: Prpl_Mage on February 22, 2015, 11:54:35 AM
True that. No idea to use a CBS unless we can be certain that it's pretty much foolproof.

And no, bagmon was a literal take on the rock paper scissor aspect of pokemon.
My idea is pretty much that characters have a stat for the elements on a scale of 1-3. Where 1 is a 1 multiplier, 2 is a 1,5 multiplier and 3 is a 2 multiplier when it comes to damage. And then enemies have stats that reduce/increase elemental damage taken.

So a mage might have a 3 in fire and a 1 in dark. The enemy is some sort of eagle-bear hybrid with no weakness(3) to fire but a weakness to dark(2).
So the mages fire spells are up to a 200% damage, and the dark spells deal normal damage. However, The monsters weakness makes it take 1,5 increased damage from dark spells.
The fire spell of 200 damage will deal 400 damage and a dark spell of 200 damage will deal 300 damage.
That's the idea right now at least.
Title: Re: Chain Game 4 Discussion
Post by: SaiKar on February 22, 2015, 02:09:01 PM
A sci-fi game would be cool. A female protag would be cool. Be careful with her though; don't make her too weird. I saw goth mentioned ealier and just no.

I'd be willing to work on some sprites for the game, maybe, though I wouldn't want to do a whole part.
Title: Re: Chain Game 4 Discussion
Post by: Fisherson on February 22, 2015, 10:04:12 PM
A CBS isn't certain. But if you want to play with the characters from the previous one, go ahead and do so and name it your fansequel or something. I know Fish got some of those in the making.

XD Indeed I do. I'll wanr ya though, Zolty, it ain't easy and you don't have as many old friends as I do. ^^; Might be aundertaking. If you need notes on Schomps or Jazel though don't hesitate to ask!

You probably was thinking of something else but since Fish brought it up; I really don't want a Bagmon-system for a CBS. It's purely based on luck and would end up being boring and frustrating in the long run.

As for setting a sci-fi could be fun. All the others we've done have been fantasy so far.

Edit: Also out of curiosity, what is the second chain game? Think I've missed that one.

XD I wasn't saying use the Bagmon system for a CBS. I was saying I hope Purps tweaks it one day and makes a Pokemon ascended fan game. =p Okay so it seems we're all agree'd on Sci-fi and to anwser your question, Red the second was a pre-sequel labeled "Rebirth" that stared a psyhic vision having fellow named B.rad who actually dies in the first act, eaten by octopuses, of the game so it can be set in the Death World from the first game. It was you and AFL's brain child, ergo you didn't miss it. You forgot it! XD Still have the shell of it and added a chapter 3 to it in fact just yesterday.

My idea is pretty much that characters have a stat for the elements on a scale of 1-3. Where 1 is a 1 multiplier, 2 is a 1,5 multiplier and 3 is a 2 multiplier when it comes to damage. And then enemies have stats that reduce/increase elemental damage taken.

So a mage might have a 3 in fire and a 1 in dark. The enemy is some sort of eagle-bear hybrid with no weakness(3) to fire but a weakness to dark(2).
So the mages fire spells are up to a 200% damage, and the dark spells deal normal damage. However, The monsters weakness makes it take 1,5 increased damage from dark spells.
The fire spell of 200 damage will deal 400 damage and a dark spell of 200 damage will deal 300 damage.
That's the idea right now at least.

@-@ My head now hurts from looking at the first few lines of that. But then again it's why I play D&D styled campaigns abridged and without so many stat modifiers it takes a afternoon to determine if Goblin B did 999 damage and if my shield buckles or if the force from it collapses us into the floor.

A sci-fi game would be cool. A female protag would be cool. Be careful with her though; don't make her too weird. I saw goth mentioned ealier and just no.

I'd be willing to work on some sprites for the game, maybe, though I wouldn't want to do a whole part.

Hey "Goth" didn't mean like "All hail the dark lord of the night" and angst parties. I meant more a darker look to the heroine. Also I didn't know you still sprited! =O I thought you gave it up when you ditched your game?

Anywho so we're decided on the theme then; Sci-fi but the question is do we want to just a sub-genre (such as Space Opera or Cyberpunk) or do we want to do what I did with my Dentverse series, many genres all playing out in a huge galaxy? This will determine what our heroine's role is in all this.
Title: Re: Chain Game 4 Discussion
Post by: Prpl_Mage on February 23, 2015, 12:02:01 AM
Considering that we want to use non sci fi chipsets/environments as well it would be kinda handy if the protagonists is involved in some sort of exploration / colonizing / infiltration / whatnot.
Seeing how we never really defined a genre for the earlier games I don't really see a reason to define it any closer. If someone does something space opera-ish for their chapter while another has the entire chapter played out in a 1860 Earth like setting doesn't really matter.
Title: Re: Chain Game 4 Discussion
Post by: Fisherson on February 23, 2015, 01:30:36 AM
Considering that we want to use non sci fi chipsets/environments as well it would be kinda handy if the protagonists is involved in some sort of exploration / colonizing / infiltration / whatnot.
Seeing how we never really defined a genre for the earlier games I don't really see a reason to define it any closer. If someone does something space opera-ish for their chapter while another has the entire chapter played out in a 1860 Earth like setting doesn't really matter.

Alright point taken. XD It'll allow us to do quite a bit with our characters and setting. I like the idea of exploration team but also like what Farscape, Lexx and Andromeda did: random people on a ship having to learn to work together to survive.
Title: Re: Chain Game 4 Discussion
Post by: Momeka on February 24, 2015, 08:30:17 PM
Was bored made a potential heroine.

(http://i.imgur.com/NVmrZ7Y.gif)(http://i.imgur.com/YTuqdsL.gif)(http://i.imgur.com/Vi85iL3.gif)(http://i.imgur.com/WKXvKpi.gif)(http://i.imgur.com/qPm0UpV.gif)(http://i.imgur.com/rqjHOxK.gif)
(http://i.imgur.com/392nous.png)

Anyway, we should probably decide if we should do an CBS or not, since that is the only thing stopping this from starting. I liked prpls idea for the CBS, I'm just afraid it might cause a lot of hick ups and time sinks. People dropped out cause of technical issues in the last chain game. We had some major time sinks and bugs to solve and that one didn't have a CBS to deal with.
Title: Re: Chain Game 4 Discussion
Post by: Prpl_Mage on February 24, 2015, 08:58:48 PM
Great heroine. Digging it, especially the helmet version.

And I say we skip the CBS, people didn't seem super hyped. I'll just prepare a foolproof version of it for the next chain game instead.
Title: Re: Chain Game 4 Discussion
Post by: Moosetroop11 on February 24, 2015, 09:22:54 PM
CHaracter looks sweeet. Seems like Lyn from Fire Emblem meets Phantasy Star.
Title: Re: Chain Game 4 Discussion
Post by: drenrin2120 on February 25, 2015, 12:50:54 AM
If you all decide to do a CBS... I could be persuaded to whip together a seriously basic CBS. But I mean, basic as all hell. Stats would be the default stats, HP, MP, STR, DEF, AGI, MAG. and that's it. No status effects (though they could be implemented later). Turn based would be easiest. Skills would have to be learned by leveling in order to streamline the process, but really, you only need a few variables. Using some plugins and a ton of recursive events, a CBS isn't that impractical. With some orderly documentation, it's feasible to do a simple custom turn based battle system.

I may even be able to gut my current CBS and strip it down to bare bones... Maybe... I'll get back to y'all on that.
Scratch that, thinking about it for a few seconds, my current CBS is time based and loaded with bugs. It would be easier to make one from scratch.

Also, if you fools don't use Momeka's sprite than screw you all.
Title: Re: Chain Game 4 Discussion
Post by: Fisherson on February 25, 2015, 01:17:25 AM
Was bored made a potential heroine.

(http://i.imgur.com/NVmrZ7Y.gif)(http://i.imgur.com/YTuqdsL.gif)(http://i.imgur.com/Vi85iL3.gif)(http://i.imgur.com/WKXvKpi.gif)(http://i.imgur.com/qPm0UpV.gif)(http://i.imgur.com/rqjHOxK.gif)
(http://i.imgur.com/392nous.png)

Anyway, we should probably decide if we should do an CBS or not, since that is the only thing stopping this from starting. I liked prpls idea for the CBS, I'm just afraid it might cause a lot of hick ups and time sinks. People dropped out cause of technical issues in the last chain game. We had some major time sinks and bugs to solve and that one didn't have a CBS to deal with.

Very nice!! =O Way better than me but to be fair I didn't get to revize the design with some sci-fi XD I love how you stuff remind me of Earthbound and old SNES styled stuff and yet is still all you, Red. And I'm....starting to agree. CBS may be too much of a leap for some of the less talented of us with coding.

Great heroine. Digging it, especially the helmet version.

And I say we skip the CBS, people didn't seem super hyped. I'll just prepare a foolproof version of it for the next chain game instead.

That would work! After all that's nothing that says the Chain Game 5 wouldn't make an even better applicant and maybe me and Zoltar and everyone will have learned how to use a CBS engine and tweak it properly. Could at least test a version before the production phase and let everyone see how well they like it, right?

If you all decide to do a CBS... I could be persuaded to whip together a seriously basic CBS. But I mean, basic as all hell. Stats would be the default stats, HP, MP, STR, DEF, AGI, MAG. and that's it. No status effects (though they could be implemented later). Turn based would be easiest. Skills would have to be learned by leveling in order to streamline the process, but really, you only need a few variables. Using some plugins and a ton of recursive events, a CBS isn't that impractical. With some orderly documentation, it's feasible to do a simple custom turn based battle system.

I may even be able to gut my current CBS and strip it down to bare bones... Maybe... I'll get back to y'all on that.
Scratch that, thinking about it for a few seconds, my current CBS is time based and loaded with bugs. It would be easier to make one from scratch.

Also, if you fools don't use Momeka's sprite than screw you all.

Nah sounds too basic. We go CBS we have to do it complex as heck. The CBS to END ALL CBSes!! ...Or at least make it feel that way as we add stuff to it XD Thanks for volunteering your own though, Dren. that thing would be fun to use in chain game, but as you said all those bugs would drive people up a wall. I agree we'd be fools not to use Momeka's sprites AND chipsets. I still have the Graveyard he made for me with my chain game. Love the creepy-but-adorable vibe it gives and how versatile it is even though it's limited to like four types of terrain if you don't count obstacles and has maybe twenty map objects it can use in it's transparent layer. In fact I need to finish that game. Literally inches away...

Okay so we're all agreed, for sure this time, that we want a modified DBS and just to do what we've done about two to three times successfully right? No moe flip flopping? If so I say we do it. We just kick it off while we've got maximum interest though....How many chapters? 10 or 12? Or less?
Title: Re: Chain Game 4 Discussion
Post by: drenrin2120 on February 25, 2015, 02:01:47 AM
Not sure if you guys implemented this for the last chain game, but use dyn and patches. I feel like a broken record, always advocating for it, but seriously: Fixed reflect skill bug, pics in battle plugin, line of sight plugin, advance equations plugin, global save data, built-in run key, versatile particle effects engine, etc., etc.

If you use a DBS, then you might as well fix the problems with it.
Title: Re: Chain Game 4 Discussion
Post by: Fisherson on February 25, 2015, 02:55:52 AM
Not sure if you guys implemented this for the last chain game, but use dyn and patches. I feel like a broken record, always advocating for it, but seriously: Fixed reflect skill bug, pics in battle plugin, line of sight plugin, advance equations plugin, global save data, built-in run key, versatile particle effects engine, etc., etc.

If you use a DBS, then you might as well fix the problems with it.

Hmm? Dyn? This is a RPG maker 2003 patch that fixes all these bugs? I do have to admit it was anoying how reflect sometimes glitched during the test play of Wrath of Gaia.
Title: Re: Chain Game 4 Discussion
Post by: A Forgotten Legend on February 25, 2015, 02:57:47 AM
I also advocate the use of dynrpg.  Google it Fish, it allows you to add plug-ins to add features to the engine not normally able to be done by eventing.
Title: Re: Chain Game 4 Discussion
Post by: Fisherson on February 25, 2015, 04:23:34 AM
I also advocate the use of dynrpg.  Google it Fish, it allows you to add plug-ins to add features to the engine not normally able to be done by eventing.

o.O I shall then! I could always use a few extra edges considering I'm only a mid grade maker I feel. ^^;