So there was this event thing on rpgmaker.net to make a dumb game in 11 hours. So decided to give it a try, ended up spending 10 hours and 43 minutes on it and had to cut some stuff that I had planned, but the end result is: Kuest
(https://i.imgur.com/htKZqzP.gif) (https://i.imgur.com/mLNSJ6Q.gif)
It's a dungeon crawler where you have to save some priests from a dragon. Collect loot and decide what you should carry with you and leave behind as you only have two slots. At the moment the game is pretty unbalanced, didn't really have time to playtest that much. The end boss is way too easy and the game is probably unbeatable if you go with an intelligence based build.
Thinking of putting in some extra hours and make an updated version that's a bit more balanced and add some stuff I had to cut. But until then, feedback would be appreciated.
[Download] (http://www.momeka.com/Games/Kuest.zip)
Thanks for the feedback, guys.
I should start doing game jams, maybe I'll actually finish a second game for good then ;D
Jams are great (except when it's really stressful)! Good for testing quick throwaway ideas and see what sticks.
I'm working on an updated version. It won't really be a sequel but it will have some fixes and additional content. Been working a bit on the title screen today:
(https://i.imgur.com/RPCXzKH.gif)