Charas-Project

Game Creation => Requests => RPG Maker Programming => Topic started by: Innocence on June 30, 2011, 11:09:39 PM

Title: Take a look at this skit system and tell me what you think.
Post by: Innocence on June 30, 2011, 11:09:39 PM
http://www.youtube.com/watch?v=52-SAeNJVJM

Ok so I played tales of vesperia recently and I really like their skit system. You can see the characters talking and you can pretty much figure out what they are doing if they are just by their face expression. So i was like, wow if I want characters to come out in stuff, I have 17 available party members and all those sprites just walking and moving around, then I'll be having to set their move routes and things. So I just decided to make a picture skit system like vesperia. (I'll have to find or make their highlight pics, the ones that get special attention by showing the character almost whole in a unique stance instead of their face picture.)

So can anyone have a look at this 2 minute video and tell me what they think of it? Any comments will be great. Any criticism would just make me better at it.
Title: Re: Take a look at this skit system and tell me what you think.
Post by: fruckert on July 01, 2011, 12:55:56 AM
Not bad. Not quite what I was expecting, but it looks pretty functional.
Title: Re: Take a look at this skit system and tell me what you think.
Post by: Innocence on July 01, 2011, 01:52:26 AM
Yeah I done that because stopping the game at any point and have 4 or 10 or 17 characters coming out then using the variables to locate the exact position where my character is standing then making everyone come out of the blue and doing the if character is facing such and such direction and if event (name) was able to complete the move route and all that stuff would be a pain. Then I would only be able to do it on dungeons or towns with at least x by 17 or 17 by x of free walking space to even place the characters.. So I figured it would be better for me to make skits instead, because i know too many events would slow the game down once you passed 80 in my case.

And on the bright side when more characters join the party, I'm able to shrink the pictures to make everyone fit. And if there is something missing that you think I should add or something you didn't like, I would love to hear it. I'm more than willing to hear it from pros and experienced people.
Title: Re: Take a look at this skit system and tell me what you think.
Post by: A Forgotten Legend on July 01, 2011, 03:10:40 AM
Hm.  That was interesting.  How are you getting 17 characters exactly?  Do have a script that gives the ability to handle that many?
Title: Re: Take a look at this skit system and tell me what you think.
Post by: Innocence on July 01, 2011, 11:06:24 AM
It's easy really. I'll explain in steps.

1: since and translated kgc's large party script allows me to have as many party members as I want.

2: You can tell those are a bunch of pics. I've notice that you can move the pics -100 or like 600. (which is basically out of the screen.)

3: I'll do like tales of vesperia which will only Include 8 people on the screen at once, but anymore than that and i have a plan. Let's say I have 10 party members and a skit includes all 10 of them. 8 party members and 2 wouldn't look right. So i'll just divide it and make it 5 party members on one page and 5 on the other. When someone from page 1 is talking of course the screen will already be there.

4: Like for example,  Innocence is talking to Shadow about something in the past, then he turns around and asks Ralph something. (problem is that Ralph is party member 6 - 10.) So I'll have to create an event that side scrolls to show Ralph. So i'll take all the pictures and move them out of the screen, but i also have to take into consideration that some pictures may move faster than others if they are going to the same place. So I'll do something like this:

Party members 1 - 5 will move to the left, members one and two will go to -400 in .50 seconds. 3 and four are going to -300 in .50 seconds. And so forth. Party members 6 -10 will replace that of 1 - 5 so that the screen will look like it's side scrolling.
Title: Re: Take a look at this skit system and tell me what you think.
Post by: A Forgotten Legend on July 01, 2011, 05:15:01 PM
I figured you'd be able to do the skit system, I just wondered how you were going to get that many party members to work, but you are using a large party script like I thought.
Title: Re: Take a look at this skit system and tell me what you think.
Post by: Innocence on July 01, 2011, 05:31:23 PM
Before I became aware of the large party script, I had are party members tied to a common event. Two switches for each character.

1st switch was for if the was in reserve or battle.

2nd switch was for if they was in the party. I had the game get the player location and facing direction through variables so it could take the player to the party screen.

In order for members to appear, the 2nd switch had to be on. They had a walking animation if they were in battle. And when the player was done, just press X on the keyboard and it would have taken the player back to where they were. I also had conditional branches for if they were even selectable or not. I still have the common event but when i found the large party script, it was quicker and easier, so I sort of used that instead. But now I have the skit system, I wanna do test so more things. Right now I'm working on a party phase on my own. It's programed to look like infinite undiscovery's party screen. If i figure i did good with my own party screen, I'll get rid of kgc's large party. I like the script, it's just that i'd rather have faces instead. :)
Title: Re: Take a look at this skit system and tell me what you think.
Post by: Prpl_Mage on July 01, 2011, 08:52:58 PM
Well, there is one thing that kinda bothered me. Everyone was facing left. Works better for me in the Tales of... games where all faces are infront mugshots.

Pretty darn useful otherwise.
Title: Re: Take a look at this skit system and tell me what you think.
Post by: Innocence on July 02, 2011, 01:27:59 AM
Yeah I'm not good at drawing people facing forward.  :x So I gotta stick with other means. And for the facing direction issue, I'm already reworking on it.  ;) It won't take long to mirror the pictures. Of course if someone wants to do that for me, they can send some pics my way. I could send them the actor sprite and actor picture which would give them a good idea on how the character will look facing forward although there isn't much that i can give back. (not making a request, just saying. lol)

I'm mainly a type to make up stories and plots I can quickly make up a custom character and weapons, and shields, and Items. I got a decent skill at the common event system. But it might not be anything useful for people who make their own scripts for everything.  :|