Charas-Project

Off-Topic => All of all! => Topic started by: ellie-is on October 06, 2008, 12:41:12 AM

Title: Charas: The Gathering
Post by: ellie-is on October 06, 2008, 12:41:12 AM
I was thinking. And if we had a Flash, or GM, or RM game, like Magic: The Gathering, but with charas member? I am pretty sure someone already tried that before, but I am pretty sure it was never actually done. So, what do you think? I have a cousin who is pretty good at flash, and started doing a magic like game once. He gave up cuz he got bored, but according to him, its pretty easy to do. He said he wouldnt be able to do it anytime soon, for personal reasons, but at the end of this year, or beggining of the next one, he could.

So, what do you guys think about the idea? I wont get into details cuz I think everyone knows how Magic works. We have some months to get pictures and all the attack thingies done, its not that hard, we just have to start.

So, yay or nay?

And how do I start a poll on this new forum. >.<
Title: Re: Charas: The Gathering
Post by: Archem on October 06, 2008, 12:55:09 AM
It sounds like something people have tried to do in the past...
Title: Re: Charas: The Gathering
Post by: ellie-is on October 06, 2008, 01:04:51 AM
What did I said?

But its like they say. The fourth zillion time is the lucky one!
Title: Re: Charas: The Gathering
Post by: Archem on October 06, 2008, 02:10:39 AM
Well forgive me for guessing exactly what you wanted to do based on the title and not reading a word of the actual post! God!
Title: Re: Charas: The Gathering
Post by: Djanki on October 06, 2008, 02:27:06 AM
Hmm...I would like to finally see someone turn me into a card....

Djanki
Element: Sun
Weakness: Coolness

Effect: Heck, if I knew...


Yeah, wouldn't that be awesome...
Title: Re: Charas: The Gathering
Post by: Meiscool-2 on October 06, 2008, 02:41:32 AM
Well, each person could make their own card for fun. However, I doubt it will be able to be taken to the extend of being a game.
Title: Re: Charas: The Gathering
Post by: Djanki on October 06, 2008, 02:55:17 AM
Well, each person could make their own card for fun. However, I doubt it will be able to be taken to the extend of being a game.

Naw, if that happened, the Alex card would be too powerful--let the programmer make the cards. It's no fun to keep losing to the gods screaming 'CHARASarasarasarasaras.....!'
Title: Re: Charas: The Gathering
Post by: Meiscool-2 on October 06, 2008, 03:53:32 AM
Honestly, creating a website isn't that hard. I had a more difficult website created as a final exam project for my web design class than this. If anyone were to be overpowered, it would be SaiKar or Osmose or Razor.
Title: Re: Charas: The Gathering
Post by: Prpl_Mage on October 06, 2008, 06:15:10 AM
Wasn't there even a thread made by Warxe with cards?
Anyway, never really been into card games. Donno why. But give it a try if you want to.
Title: Re: Charas: The Gathering
Post by: ellie-is on October 06, 2008, 03:28:00 PM
Yeah, there was. But it died.


And meh. As long as we dont do anything too overpowered, it could work.
Title: Re: Charas: The Gathering
Post by: Almeidaboo on October 06, 2008, 03:31:01 PM
I'd help. I Like Meis' idea: everyone should make their own card, for the funness of it. Then 3 people decide on the powers of each.

Someone post a template.
Title: Re: Charas: The Gathering
Post by: Emerates on October 06, 2008, 05:13:30 PM
Something like this, I would think...

http://blogs.citypages.com/gop/SummonPaulbots.png
Title: Re: Charas: The Gathering
Post by: Felix-0 on October 06, 2008, 05:49:57 PM
Yea this sounds really fun...as long as the baseis isin't from Magic..cause I never really understood how to do that  :eyes:
Title: Re: Charas: The Gathering
Post by: Djanki on October 06, 2008, 06:14:18 PM
Yea this sounds really fun...as long as the baseis isin't from Magic..cause I never really understood how to do that  :eyes:

Well, Magic was quite simple to me...unless you prefer believing in 'The Heart of the Cards'...
Title: Re: Charas: The Gathering
Post by: Felix-0 on October 06, 2008, 06:16:22 PM
Yu-Gi-Oh Oh Noez
Title: Re: Charas: The Gathering
Post by: ellie-is on October 06, 2008, 07:28:45 PM
I laugh at people who would rather play yu-gi-oh than magic. Magic is awesome, while yugioh is not. Simple as that.
Title: Re: Charas: The Gathering
Post by: Meiscool-2 on October 06, 2008, 07:31:01 PM
A HA! You're dislike of the yugioh has activated my trap card! NOW GIVE ME YOUR SOUL!

Edit - No really, yugioh is ghey.
Title: Re: Charas: The Gathering
Post by: boozer on October 06, 2008, 08:09:55 PM
yu-gay-do....i remember all the kids in my old school playing and this and me just sitting there going wtf is this rubbish, never liked it
Title: Re: Charas: The Gathering
Post by: X_marks_the_ed on October 06, 2008, 08:52:43 PM
You're not doing it right! (http://s29.photobucket.com/albums/c268/X_marks_the_ed/Charas%20The%20Gathering/)

Besides, Purple (Random), Green (Humour), Red (Creative), White (Law), Blue (Awesome), Artifact (Troll/Common member)
Title: Re: Charas: The Gathering
Post by: boozer on October 06, 2008, 09:21:29 PM
Wow ed there awsome :D
Title: Re: Charas: The Gathering
Post by: ellie-is on October 06, 2008, 09:30:11 PM
Ed, my idea came from yours. You are awesome, so non awesome people have to steal your awesome ideas. But hm.

So, how about this idea:
Each one makes his own picture for the card, and then we get some people on msn or charas chat and decide what card does what?
Title: Re: Charas: The Gathering
Post by: boozer on October 06, 2008, 09:59:07 PM
This does sound like a good idea, i think i will defintly be joining in with this
Title: Re: Charas: The Gathering
Post by: Meiscool-2 on October 06, 2008, 10:13:47 PM
Instead of lands we could have posts.
Title: Re: Charas: The Gathering
Post by: Felix-0 on October 06, 2008, 10:18:10 PM
LOL post count FTW

and not posts it would bee topic boards

AKA: Gaming/ Games/ All of All/ Creative Arts/ Off Topic/ Welcome Board
Title: Re: Charas: The Gathering
Post by: Djanki on October 06, 2008, 10:18:18 PM
Meh, okay. Sounds like fun!

I'll see what I can do, concerning my pic...
Title: Re: Charas: The Gathering
Post by: ellie-is on October 06, 2008, 10:19:29 PM
Yay. Now we just need to settle sizes and stuff. How about if we only had pixel art in pics? Anyone with MS Paint can do pixel art, and all these styles would fit awesomely on charas since charas is so full of people and all.
Title: Re: Charas: The Gathering
Post by: Felix-0 on October 06, 2008, 10:20:56 PM
Post cards
Member cards
Topic cards
Board Cards
Mod cards
Title: Re: Charas: The Gathering
Post by: Meiscool-2 on October 06, 2008, 10:22:02 PM
Not enough mods to make them have their own type... unless you count past mods or make them those "super" cards you can only have one of.
Title: Re: Charas: The Gathering
Post by: ellie-is on October 06, 2008, 10:24:15 PM
I say we should make all the pictures for each one of the current active members, and they someone awesome enough would do pics for dead members, and then we could count how much cards we have and then decide stuff.
Title: Re: Charas: The Gathering
Post by: Djanki on October 06, 2008, 10:24:53 PM
Not enough mods to make them have their own type... unless you count past mods or make them those "super" cards you can only have one of.

That sounds cool.

I also like the idea of 'Post Cards' and such...but, how are we to remember everyone's most epic posts...?
Title: Re: Charas: The Gathering
Post by: ellie-is on October 06, 2008, 10:28:41 PM
Maybe we could have posts in place of terrains. Like, AoA Posts (for cool members like MIC), Forum Gaming Post(for funny members like Ed), Gallery Posts(artistic members like Gemini) and RPG Programming (for members who still do programming stuff, like Prpl). There are 4 kinds of terrains in magic, right? Cant remember >.<
Title: Re: Charas: The Gathering
Post by: Meiscool-2 on October 06, 2008, 10:29:19 PM
Post cards would most likely be like spell cards in the sense that you use them and then they leave.

So the spells could be like "Personal Flame" which might drain life, or "Delete Post" which might take away land, or "Lock Topic" which kills a monster card, or "Funny Joke"/"Epic Debate" which add points to a character's attack/defence. I dunno.
Title: Re: Charas: The Gathering
Post by: ellie-is on October 06, 2008, 10:32:14 PM
Makes sense. Maybe we could have forum boards as land, and then posts as spells.
Title: Re: Charas: The Gathering
Post by: Djanki on October 06, 2008, 10:35:00 PM
Makes sense...
Title: Re: Charas: The Gathering
Post by: Meiscool-2 on October 06, 2008, 10:35:27 PM
Mkay, and then we take whatever the person posts most in and put that as their type.

I mostly post in All of All for example, but Bluhman mostly posts in Forum Gaming. Pretty much any n00b can have the Request thread. Uh... we'll have to throw a few in here and there and stuff.
Title: Re: Charas: The Gathering
Post by: Djanki on October 06, 2008, 10:42:11 PM
But, what about Type unbalance? I mean, what if we end up with too many 'All of All' cards, and very little 'RHP Programmers' cards?
Title: Re: Charas: The Gathering
Post by: Meiscool-2 on October 06, 2008, 10:46:51 PM
We don't really need rhp programmers... just five major types like the Red, Blue, Green, White, and Black.
Title: Re: Charas: The Gathering
Post by: Djanki on October 06, 2008, 10:51:40 PM
Even then, I'm a little worried about ending up with too many cards for one type and too few of another. It's just me, of course.
Title: Re: Charas: The Gathering
Post by: Felix-0 on October 06, 2008, 10:53:08 PM
Makes sense. Maybe we could have forum boards as land, and then posts as spells.

Quote from: Felix-0
and not posts it would bee topic boards

AKA: Gaming/ Games/ All of All/ Creative Arts/ Off Topic/ Welcome Board

Am I not Appreciated  :'(
Title: Re: Charas: The Gathering
Post by: Moosetroop11 on October 06, 2008, 10:59:51 PM
The boards as types would work. If it's unbalanced, think about bending the rules slightly. Tons of people could be put in Creative Arts because they're musical or arty or have been a mod of it :p All the people who had games or demos in the games section could be the games or programming type, as well as the rpgmaker coder helpers who could easily be lumped into that. Forum gaming would include all those members who post constantly in FFL's games, Welcome board takes the more friendly half of those left and everyone else is in all of all.
Title: Re: Charas: The Gathering
Post by: Felix-0 on October 06, 2008, 11:05:10 PM
no those would be feild cards >__<
and It allowes users to be more leniant...Like I would never be in creative arts...but probably the board of projects  :heart:
Title: Re: Charas: The Gathering
Post by: Meiscool-2 on October 07, 2008, 01:31:21 AM
I REQUIRE 5 ALL OF ALL POSTS, 3 FORUM GAMING POSTS, 1 TEST AND WELCOME POST, 1 GAMES POST, AND 1 COLORLESS POST TO BE SUMMONED.
Title: Re: Charas: The Gathering
Post by: ellie-is on October 07, 2008, 04:36:00 PM
Kay. Now we have to find out a size for the images, so people can start doing them. Suggestions?
Title: Re: Charas: The Gathering
Post by: Prpl_Mage on October 07, 2008, 07:09:39 PM
I'm not sure how the stats work in card games. But I'm kinda working to make something like converting a persons length, weight, speed and armpower into stats.
It's kinda solid, needs more work- but still. It could be used.

And if anyone wants to know. It's C++, so you just enter the numbers and it calculates it for you.
Title: Re: Charas: The Gathering
Post by: X_marks_the_ed on October 07, 2008, 07:56:43 PM
I'll explain the system I was using before.

The lands were undecided, but between posts (Red posts, blue posts, etc.), bytes (as in profiles take up space on the server), or just sources of awesomeness, funniness, creation, etc.

Boards and threads were enchantments. Boards being more like shrines. The shrines were as follows: Red (Creative) - Creative Arts, Blue (Awesomeness) - All of All, Purple (Randomness) - Unmoderated (I guess that's void now), Green - Humour (Forum Gaming), White (Law) - Test and Welcome.

The strategies were as follows for the colors-
Purple: Unpredictable strategies and surprises.
Red: Generation and production of helpful summons and spells.
Blue: Power and plenty of it, crushing opponents as quickly as possible.
White: Destruction based on type and evasion of direct damage.
Green: Use of outside forces to strengthen oneself in both defense and offense.

The term 'deck' was replaced by 'forum.'

Fads were a form of enchantment.

ZKX/I have a Sandwich was the B.F.M. of the game. Highly overpowered and for players with no sense of strategy. This is not meant to mean anything, it just thrives on my egotistical ZKX thing.

How I determined abilities:
-I research a bit about the member, mostly using the wiki, and take down things they have done that affected the forum or its members in some way.
-I then convert them into magic abilities.
-From there, I determine the colors of the member based on these actions. The colors usually fall into place normally, if not, I just pick the one I feel fits best.
-From there, I take the abilities I have and eliminate ones that do not work with the color's big strategy.
-I would take the member's abilities into consideration, and considering how they may be used strategically, assign a mana cost I find suitable.

I was going to branch out into the projects of the members, as you can see, Olive from Epic Adventures made it into the mix, marked as separate series (Epic Adventures being Bunneh).


------------------

Holy ****, I still have my old workshop for the cards, they made it over the backup! :D
So, I'd appreciate it if we're not using my stuff that you not use "Charas: The Gathering," Lucas. I hope you understand.
Title: Re: Charas: The Gathering
Post by: Meiscool-2 on October 07, 2008, 08:34:39 PM
I'm more for completely restarting with new ideas.
Title: Re: Charas: The Gathering
Post by: Cerebus on October 07, 2008, 08:44:13 PM
I agree. There's no need to use Magic theme. We could just create a new theme or use a less complex one... because yeah, magic is quite complex.
Title: Re: Charas: The Gathering
Post by: Dragonium on October 07, 2008, 09:35:11 PM
The boards as types would work. If it's unbalanced, think about bending the rules slightly. Tons of people could be put in Creative Arts because they're musical or arty or have been a mod of it :p All the people who had games or demos in the games section could be the games or programming type, as well as the rpgmaker coder helpers who could easily be lumped into that. Forum gaming would include all those members who post constantly in FFL's games, Welcome board takes the more friendly half of those left and everyone else is in all of all.

A problem with this arises if two of those criteria contradict each other, say if someone is a moderator of Forum Gaming or something but doesn't spend the majority of their time there.

*Cough*
Title: Re: Charas: The Gathering
Post by: ellie-is on October 08, 2008, 05:33:03 PM
I guess we could do that. The not using magic theme thing. We would need to rethink all the rules though. But if anyone feels its worth the trouble, go ahead.

So, hm, yeah. Any ideas? :P
Title: Re: Charas: The Gathering
Post by: Emerates on October 08, 2008, 05:56:25 PM
So...  what about a Raffles card?
Title: Re: Charas: The Gathering
Post by: ellie-is on October 08, 2008, 06:05:14 PM
We could have something liek. You put one of the cards against the player. Which is like. You take a card from the player of your choice and add it to yer hand. :P
Title: Re: Charas: The Gathering
Post by: Meiscool-2 on October 09, 2008, 12:38:21 AM
WE MUST INCLUDE TRAP CARDS
Title: Re: Charas: The Gathering
Post by: Djanki on October 09, 2008, 12:49:53 AM
WE MUST INCLUDE TRAP CARDS

What about additional pylons, and Brigdet? (jk)

What if we make it more like PokemonTCG, where we have each member, in various forms? Like, say, we have Newb. Archem, User Archem, then Mod. Archem, with each level having varying skills?
Title: Re: Charas: The Gathering
Post by: Meiscool-2 on October 09, 2008, 01:16:12 AM
Charas stratego variation! Since there are nine ranks, (sage, zealot, etc. ) we could do the numbers thing. It would need slight alterations though.
Title: Re: Charas: The Gathering
Post by: ellie-is on October 09, 2008, 04:07:09 PM
Could work. See, we really need to have a chat sometime. We should have a scheduled charas chat to decide stuff, and then post them here.
Title: Re: Charas: The Gathering
Post by: Felix-0 on October 09, 2008, 05:51:43 PM
Quote
Posted on: Yesterday at 08:49:53 PMPosted by: Djanki 
What if we make it more like PokemonTCG, where we have each member, in various forms? Like, say, we have Newb. Archem, User Archem, then Mod. Archem, with each level having varying skills?


That sounds like a good Idea...I could work with that >__>
Title: Re: Charas: The Gathering
Post by: Grandy on October 09, 2008, 09:26:41 PM
 We could use character bio's and whatnot to come up with cards.
 Like,
 'Bionic Eye', based on Warxe's bio.
 'Work Accident' based on the same.
 'Hidden Laboratory' Based on ZKX's bio.
 'Lazer Sword' Based on ZKX
 'Runaway' based on mine.

 Or make up situations. Like Magic does.
 Like
 'Harp Tune' with Alex's picture playing a harp.
 'Steal' with Grandy's picture.
 'Gunslinger' with Bluhman's.
 'Inconspicuous' with Pablo walking in a crowd.
 'Barfight' with the Charas' pub's members.
 'What to do?' with the classic picture of Sai'kar not being able to decide wether to go to the male or female bathroom.

 Homage to older members/memes.
 'Xen'
 'White Dwarf'
 'Red Giant'

 Item cards such as:
 'The Big Emerald'
 'Razor's Bacon'
 'Pub's Beer'
 'Xenmobile'

 Or just memorable events from your favorite RPs/game/other threads.
 'Exploding Throw' with Warxe being tossed into Nazis inside a whale's belly. It was somewhere in the Charas pub, I'm sure of it.
 'The Blue Key' card, which opens 'The Blue Door' card. Both from the Charas Pub.
 'StarScape'
 
 And maybe some parodies. We all parody everything anyway.
 Like
 'Ultimate Power!' which shows a member, let's say Almeida, acting like a dargonball character, his paperbag glowing gold.
 'Paranoid' with ZKX scribling the number 23 all over the place
 'It's alive!!' with Sai'Kar dressed as a mad scientist over a generic RPG character in a table with lightning.
 
 And some things which are just RPG-esque, because after all we are an RPG forum. You know,
 like
 'Slime' - the "Classic first dungeon monster."
 'Level up!!!' with a generic RPG character celebrating.
 'Victory Dance' same as above, but diferent.
 'Generic Hero'
 'Generic Thief'
 'Generic Guard'
 'Nameless Thugs'


 Also, this is just an idea, but Charas members (only actual charas members, not generic characters or stuff) could use a card to activate special abilities, the card being called "Overdrive" or something. Instead of Magic the Gathering's Mana, which stay on the field, those cards could be used whenever you wanted, but only one use. That way the charas members could have each a unique ability without being overpowered.
 As an example, my Overdrive would cause the Grandy card to steal one card at random from the oponents hand this turn, but could not attack if did so.
 ZKX's could be adding 50% damage to all his attacks in one turn.
 Bluhman's attacks couldn't be blocked, because he was using a gun for long-range.
 Drace's would save him from death for each Overdrive card used. (He's a phoenix, get it?)
 Alex would be able to search for a card in the deck and put them on top of the deck, but wouldn't be able to attack in that turn.
 Lucas's card would add that one little monster he has as a token on field.
 And such.

 In before "Wall of text" comments.
Title: Re: Charas: The Gathering
Post by: Djanki on October 09, 2008, 09:53:10 PM
Actually, those ideas are quite cool...
Title: Re: Charas: The Gathering
Post by: ellie-is on October 09, 2008, 11:15:26 PM
Grandy, I love you. After reading the wall of text, I think the ideas are pretty awesome.
Title: Re: Charas: The Gathering
Post by: Meiscool-2 on October 10, 2008, 12:00:30 AM
i concur
Title: Re: Charas: The Gathering
Post by: Grandy on October 10, 2008, 01:34:51 AM
And as such,

(http://i2.photobucket.com/albums/y41/GrandyGuy/2.png)
Title: Re: Charas: The Gathering
Post by: Fisherson on October 10, 2008, 02:38:51 AM
I don't think it should be in blue. Dfrent cards should have diffrent colors, unless this is just a sample.
Title: Re: Charas: The Gathering
Post by: ellie-is on October 10, 2008, 02:52:52 PM
Awesome, grandy is.
Maybe the back of the cards could have dark blue, like the bg of fish's post.

Oh. And maybe some flashier template, with borders on the white thing. But I gotta say, that is really, really awesome.

Did I said grandy is awesome?

EDIT: If grandy could log in msn it would be even moar awesome, I ll be waiting as offline.
Title: Re: Charas: The Gathering
Post by: boozer on October 10, 2008, 03:00:17 PM
Nice Template Grandy. As has been said mabye the colours scheme should be different but it still looks awsome :)
Title: Re: Charas: The Gathering
Post by: Grandy on October 10, 2008, 03:47:10 PM
Well I don't see you guys working. >.>

At any rate, idea:

 1 - Each player starts with 30 HP, it plays like Magic, in which you can choose wether to take or block the attacks.

 2 - Spells = Permanent magic, only removed by other cards.
      Skills = One use instantaneous magic.
      Items = Can be equiped on warriors, but only two by each.
      Warriors = Everything which is not magic or items. Even monsters count as warriors (I'm trying not to be as complicated as Magic)

 3 - Decks can have beetween 30 and 60 cards.

 4 - Overdrive Cards - One activates a Member's special ability, three Overdrive cards allows you to swap that members card by it's Overdriven Form card in the Special Summons deck, which stands just aside the real deck. Each member with Overdrive MUST have his Overdriven form in that Deck. The special summons of the Overdriven decks do not count towards the 60 cards limit rule.

 5 - A maximum of 10 Members card (cards which are not generics or, y' know, everything which is not an actual member of the forum) per deck.

 6 - Overdriven Forms: Things like... Grandy -> Pablo, Alex -> Overlord Alex. Overdriven Forms are more powerful than their normal ones, but also not overpowered. Once an Overdriven form is summoned, the Overdrive cards used are put in it as tokens. If all three cards are somehow lost, the character reverts to his old form. If the character is sent to the graveyard as the result of losing a battle, the player may get one overdriven card back from those and put in his/her hand, but the others go to the graveyard.

 7 - Status: Hidden = Cannot be targeted or blocked
                 Berserk = Cannot be put in defensive.
                 Fear = Cannot be put on offensive.
                 Cursed = Cannot be healed
                 Amnesia = Cannot equip items
                 Confusion = Flip a coin, if heads, character attacks his own player, if tails, character attacks the opponnent. Goes away after three turns.


 And I need ideas for Overdriven Forms and Overdrive abilities. I've got both for Grandy, but others not yet.

 Also, I'll keep the cards simple like that, for now, those 4 took me long enought to make and I don't want to complicate thing so soon.
Title: Re: Charas: The Gathering
Post by: ellie-is on October 10, 2008, 03:50:38 PM
Sweet. As for we not working, I did this.
Two versions, one with shiny face and one withouth.
(http://i124.photobucket.com/albums/p6/lucas_irineu/templatecg.png)
(http://i124.photobucket.com/albums/p6/lucas_irineu/templatecg-1.png)

Yay for shitty photoshop. Still waiting on msn.
Title: Re: Charas: The Gathering
Post by: Grandy on October 10, 2008, 04:14:27 PM
 Well, I take back that statement. Also, at least YOU got photoshop.
Title: Re: Charas: The Gathering
Post by: ellie-is on October 10, 2008, 04:20:28 PM
I do, thats correct. I just had this idea. And if all the pixels where shiny instead of just the ones in the outline? Or maybe we should just stick with the non shiny one.
Title: Re: Charas: The Gathering
Post by: Grandy on October 10, 2008, 05:06:12 PM
First thing I aways try is Overlay.

 Go ahead. Try it.
Title: Re: Charas: The Gathering
Post by: ellie-is on October 10, 2008, 05:34:11 PM
Creepy is a way to describe this.

(http://i124.photobucket.com/albums/p6/lucas_irineu/templatecgcopy.png)

And this is even creepier.

(http://i124.photobucket.com/albums/p6/lucas_irineu/templatecgcopy-1.png)
Title: Re: Charas: The Gathering
Post by: Almeidaboo on October 10, 2008, 06:57:36 PM
Yes, Grandy is awesome...truly amazing ideas.

What should we do? Each member post his card? I think the art should be individual, but the cards specs should be decided by a  separate team, just for that.

Ohhh!!! Got an idea! Special Effects for cards that are put together! Like, Me, Lucas and Grandy, in the same table would win the game automatically. And we'd call that teams! Brazillian Team, Furry Team (Razor, Shino and...Oooog!)...That'd be awesome too, I think...maybe that's going too far, dunno.
Title: Re: Charas: The Gathering
Post by: ellie-is on October 10, 2008, 07:26:47 PM
Something like, if you put specific member cards in the game, they would give you special bonuses? Sounds good. Winning automatically sounds a bit too overpowered though P:
We do could have stuff like doubling health/attack/ or defense.

And maybe we could do like this. Each member adds its own pic to the template, and posts it here. They say what they cards could do. And then, the awesome separate team people would decide what the cards will do.
Or everyone does their own cards, and then the separated team would fix them. Removing overpowered abilities and adding some on weak cards.


EDIT: Unless anyone has something against this one, I would like to say this is the definitive template.
(http://i124.photobucket.com/albums/p6/lucas_irineu/templatecg-2.png)
Title: Re: Charas: The Gathering
Post by: Dragonium on October 10, 2008, 08:05:38 PM
Or everyone does their own cards, and then the separated team would fix them. Removing overpowered abilities and adding some on weak cards.

Definitely this. If you want fairness you'll have to check through everything rigorously to make sure it's all balanced.

EDIT: Unless anyone has something against this one, I would like to say this is the definitive template.

Make the front shinier. The back looks perfect but the front is all MS Paint-y.

This would/will make a hell of a Flash game.
Title: Re: Charas: The Gathering
Post by: ellie-is on October 10, 2008, 08:09:37 PM
I agree. About making a shiny front. My photoshop skills arent that awesome. Maybe you could leave me unblocked on msn for a couple minutes and we could use that time to talk about the card? :P

I ll try though. Give me a couple minutes. And here is something.
(http://8.3.233.225/dl/540fdcdf1e2e973e0c79360d505abbb9/48efa630/files15/image/Wrestling_Ring.png)

And here is a template. :P

(http://i124.photobucket.com/albums/p6/lucas_irineu/templatecgcopy-2.png)
Title: Re: Charas: The Gathering
Post by: ZeroKirbyX on October 10, 2008, 10:01:48 PM
This is probably the first time I've been interested in Charas cards since the beginning. Just to revert to the first few pages about which card games are more blah blah, playing Magic makes you just as gay as Yu-Gi-Oh. I see it every day at college and every time I go visit my old high school. The only difference is that the college guys are older :|

But as was said, I wanna get in on this **** haha. I would suggest, however, avoiding basing it on any specific game already in circulation like Magic. Also, a lot of the card ideas don't seem so much as "Charas Cards" as much as "Internet Cards with Charas Members." But I digress, here's just a few ideas I'm pulling out of my ***.

Members Cards: Operate almost like the masters of the decks. You have to have a minimum of members cards in a deck, and one point of damage is taken when a members card is destroyed. Some have special abilities and may operate like effect cards, strengthening certain types or harming others. Can't be equipped with resource cards that do not apply to them. i.e. Different staffs for Prpl_Mage, etc.
Resource Cards: "Items from the generator." Used to add effects and strengths etc to Character/Charset cards. Operate like equipment
Character/Charset Cards: The generic cards that operate like soldiers inside of a deck. Require pixels to spawn, and are equipped with resource cards to power up. Can be random default characters from the RPG makers, characters from various member's game, finished or unfinished
The Generator: The deck of the game. Members, charsets, resources etc are spawned from the generator. Damage is taken by losing members cards as well as directly attacking the Generator.
Pixels: Each turn, players automatically accumulate x number of pixels, which can be changed by different cards effects. Pixels are required to play charset cards as well as attacking.
Forum Cards: Operate as terrains granting effects to different type of cards. Too lazy to explain further.

Rules: Will expand when I get back. Go ahead and tear the rest of the ideas to shreds haha.
Title: Re: Charas: The Gathering
Post by: Felix-0 on October 10, 2008, 11:04:31 PM
(http://img337.imageshack.us/img337/7492/felixcardbo2.png)

attack is high def is low
now skill...A basic card
Title: Re: Charas: The Gathering
Post by: Dragonium on October 10, 2008, 11:13:01 PM
After reading everyone's rules and card types and names for different things, I am confused. Keep It Simple, Stupid.

There should be a limit for the total stats you can have. I say we go with 8, like Grandy.

May I also suggest we use this thread for formulation of rules and game mechanics, and once everything is finalised, make a separate thread for card submissions. It makes things less cluttered.
Title: Re: Charas: The Gathering
Post by: X_marks_the_ed on October 10, 2008, 11:15:55 PM
After reading everyone's rules and card types and names for different things, I am confused. Keep It Simple, Stupid.

Agreed, I'm lost.

I like the idea of overdrive changing.

One big question: Are we limited to our own cards, or will we be given 1 member card and maybe two/three cards of your own design. (Ex. Bluhman, Bluhman's pistol(s), Purple Engine, etc.)

EDIT: Damn you, Lucas! Now I wanna work on my cards again! If anyone cares, just use the link I posted before, I guess I'll be adding more soon, but Lucas' is the official, and I stamp my word on that.
Title: Re: Charas: The Gathering
Post by: Dragonium on October 10, 2008, 11:23:49 PM
One big question: Are we limited to our own cards, or will we be given 1 member card and maybe two/three cards of your own design. (Ex. Bluhman, Bluhman's pistol(s), Purple Engine, etc.)

I support this idea. Using Grandy's ideas which are nice and simple, each person should have one Warrior card for themself, one Spell card, and one Item or Skill (your choice). That way we have a range of cards and everyone gets to shape things.

That would mean a lot of checking to make sure everything's balanced - some people's cards will be better for the game than others.

If we're making this in Flash it's going to get tough. Who are our Flash artists, anyway?
Title: Re: Charas: The Gathering
Post by: X_marks_the_ed on October 10, 2008, 11:25:41 PM
I have flash and have been playing with it for a while, but I doubt I could do anything like this, unless I can finally get a grip on variables.
Title: Re: Charas: The Gathering
Post by: ellie-is on October 10, 2008, 11:36:16 PM
I dunno. Guess its ok to do many cards per member. Else we wont have too much cards. And someone gotta do cards for older member that arent active anymore.

And felix, that card is totally wrong. Colors are messed up, the description thing aint supposed to be like that (if you see a Magic card you will understant), stats are too strong, and etc. I suggest you to re-think it when the new thread is done.

I agree with Dragonium. Lets post cards later in another thread and leave this for rules.

I like Zeek's ideas, but some of them are a lil bit complicated. We should keep it as simple as possible.

---

Dragonium beat me to posting. Anyway. Yeah, grandy's ideas are awesome, he is brazilian after all.
And I have a cousin who does flash stuff. He nearly finished a Magic like game once, but got bored and gave up. He does have the skill it takes to do it though.

3 cards for each person should work out well. We have a pretty big number of people who could do stuff. Plus, we have to do cards for things like, Charas Pub, The Big Emerald, etc. I think this is going to be pretty awesome if everyone tries hard. But we can do it. We are Charas, after all.

----
Yay. Now ed beat me to it.
Title: Re: Charas: The Gathering
Post by: Almeidaboo on October 11, 2008, 12:51:32 AM
Nah, I say we make 'em unique. We could, instead, do the Team thing Cards. Then the team card would boost the card of a member of it. Something like:

Dragonium's card is put on the Table.
Next, the Dragon's team card is put on the table
Drag's card receives a bonus from it.
Title: Re: Charas: The Gathering
Post by: Meiscool-2 on October 11, 2008, 03:10:56 AM
We should set up a max attack/defence/hp ratio.

How about 10 or 8? This means that your attack + defence + hp cannot exceed 10 or 8. I just don't want  to see some nubs making themselves seem overpowered.

As for the overdrives, I think people should post them before they put them into the card, that way others can tweek them/support them/critic them.
Title: Re: Charas: The Gathering
Post by: ellie-is on October 11, 2008, 11:23:46 AM
How about something like this:
Normal members: 8 points max.
Mods/Normal Members's overdrive: 10 points
Admins/Mods's overdrive: 12 points

And of course, the min would be 2. (if you want zero attack, thats it)
Title: Re: Charas: The Gathering
Post by: Almeidaboo on October 11, 2008, 12:10:43 PM
As for the powers distribution, we could do something like, each person has 'x` points. With that, you have to determine what your stats are gonna be.

That IF the `power distribution team` idea doesn`t go.
Title: Re: Charas: The Gathering
Post by: Moosetroop11 on October 11, 2008, 02:00:23 PM
I never played magic so I'm even more confused than most of you but the cards definately look cool. I'll join in once you finalise the rules.
Title: Re: Charas: The Gathering
Post by: Almeidaboo on October 11, 2008, 03:18:25 PM
Worry not, we'll teach ya. In portuguese, though, prepare.
Title: Re: Charas: The Gathering
Post by: Dragonium on October 11, 2008, 04:29:36 PM
We should set up a max attack/defence/hp ratio.

How about 10 or 8? This means that your attack + defence + hp cannot exceed 10 or 8. I just don't want  to see some nubs making themselves seem overpowered.

There should be a limit for the total stats you can have. I say we go with 8, like Grandy.

Reading is a fun and beneficial activity.
Title: Re: Charas: The Gathering
Post by: Meiscool-2 on October 11, 2008, 04:34:56 PM
Perhaps I was merely supporting your opinion, dumbass.
Title: Re: Charas: The Gathering
Post by: Dragonium on October 11, 2008, 04:37:51 PM
By repeating what I said as though it popped into your ickle head.

Sure.

You're not intelligent enough for hivemind.
Title: Re: Charas: The Gathering
Post by: Felix-0 on October 11, 2008, 05:09:39 PM
I never played magic or nuthin...I had a higher attack but gave myself no Overdrive

There needs to be another huge wall of text explaining the new rules
Title: Re: Charas: The Gathering
Post by: Meiscool-2 on October 11, 2008, 05:24:24 PM
By repeating what I said as though it popped into your ickle head.

Sure.

You're not intelligent enough for hivemind.

YOU GOT ME I DON'T READ ALL YOUR POSTS WHAT A CRIME.
Title: Re: Charas: The Gathering
Post by: ZeroKirbyX on October 11, 2008, 06:39:45 PM
My ideas aren't really confusing. Trying to use numbers is more so. Mine are just simple incarnations of monster, equip and field cards.
Title: Re: Charas: The Gathering
Post by: Almeidaboo on October 12, 2008, 01:23:14 PM
Laugh not. I'm really not good at this...

MY PHRASE!! I FORGOT ABOUT IT!
Title: Re: Charas: The Gathering
Post by: Grandy on October 12, 2008, 06:52:36 PM
For now, just a few card ideas:

Gemini
 Atk2 Def3 HP3
 Overdrive: Creates a token warrior card, with the same status boosts as Gemini, and all cards equiped on Gemini thereafter will reflect on this warrior card. If the token any damage, it is destroyed, regardless of how much HP or how much damage. If Gemini is destroyed, the token is destroyed.
 Overdriven Form: Same as Gemini, but when in field, it creates two tokens, each like Gemini, and which actually have HP this time. If he reverts to non-overdriven form or dies, the tokens are destroyed.

 Alex
 Atk 2 Def 2 Hp 5
 Overdrive: Can search in the deck for any card, and put it on top of the deck.
 Overdriven Form: Overlord Alex
 Atk 3 Def 3 Hp 5, can sacrifice one of the Overdrive tokens on it to search in the deck for two Generic warriors card (Generic Thief, Generic Hero, Generic Healer, etc) and put them into field. This ability can be used any time, without limits. (But of course if he uses it three times he runs out of Overdrive Tokens in his card and reverts to plain Alex)




 Generic RPG cards:
 *Soldier:
 Atk 3 Def 1 HP 5 - No abilities

 *Healer Atk 1 Def 1 Hp 2 - Can skip a turn to restore 2 HP for a warrior card.

 *Archer Atk 2 Def 2 Hp 1 - Cannot be blocked.

 *Thief Atk 1 Def 1 Hp 3 - Sacrifice one card from your hand, and Generic thief goes to Hidden status (cannot be targeted or blocked) for one turn.

 *Wizard - 4Atk 1Def 1Hp - No abilities

 *Fighter - 3 Atk 3 Def 3 Hp - No abilities

 Generic RPG Monsters:
 * Zombie - 3Atk 2Def 3Hp - Cannot be healed.
 * Slime - 1Atk 1Def 1Hp - Can skip a turn to create a token 1/1/1 Slime card, but the token cannot do this.
 * Ghost - 1 Atk 1 Def 1 Hp - Cannot be blocked, cannot be healed.

 Generic RPG Items:
 *Potion - Restored 2 HP to player or warrior card.
 *Phoenix Feather - Brings back one card from the graveyard.
 
 Generic RPG Equips
 *Sword - Adds +1 Atk, if it's a Soldier who's equipping, +2 Atk
 *Armor - Adds +1 Def
 *Heavy Armor - Adds +3 Def, Takes -1 Atk
 *Cursed Sword - Adds +5 Atk, turns the user into an undead (cannot be healed), and drops his HP to 1.
 *War Axe - +2 Atk, -1 Def
 *Knife - +1Atk, if a Thief equipping, +2 Atk
 *Staff - +1 Atk, if a Wizard equipping, +2 Atk, if a Healer, +1 Def
Title: Re: Charas: The Gathering
Post by: ellie-is on October 12, 2008, 07:14:38 PM
Grandy guy, I love you. Those cards are gonna work out awesomely. I think.
Title: Re: Charas: The Gathering
Post by: Red Fox on October 12, 2008, 08:40:24 PM
I really like this and looks like it coming along great. Best of luck guys. Also designed three cards:
(http://i6.photobucket.com/albums/y237/DeepShitL/Cards.png?t=1223843799)
Don't know if I used the right font but that can be changed when it all have been decided.

(And no, I did not make those backgrounds.)
Title: Re: Charas: The Gathering
Post by: ellie-is on October 12, 2008, 08:45:57 PM
The pics are all epic. The zombie may be a little overpowered, but since he is one hit ko-able, I assume its ok.
Title: Re: Charas: The Gathering
Post by: Meiscool-2 on October 12, 2008, 08:55:26 PM
The zombie should die if you get heads.
Title: Re: Charas: The Gathering
Post by: ZeroKirbyX on October 12, 2008, 09:02:45 PM
Needs better card design. Also, hp is unneeded.
Title: Re: Charas: The Gathering
Post by: Red Fox on October 12, 2008, 09:08:43 PM
The zombie should die if you get heads.

Agree'd and updated.
(http://i6.photobucket.com/albums/y237/DeepShitL/Zombiecard.png)
Title: Re: Charas: The Gathering
Post by: Felix-0 on October 12, 2008, 09:33:34 PM
Fixed and made a new card

(http://img263.imageshack.us/img263/3840/spamcardqd4.png)

(http://img259.imageshack.us/img259/8209/felixcardbo2ad9.png)
Title: Re: Charas: The Gathering
Post by: Djanki on October 13, 2008, 12:28:37 AM
It saddens me that I have such poor skills in Photoshop...

I guess if I made a card, it'd be like this:

ATK: 1
DEF: 1
HP: 5

Overdrive: Note: Only usable when equipped with Chi.
Remove Djanki from the field. You can replace Djanki on the field at any time. For every turn that Djanki is absent from the field,
add 1 ATK and DEF point (Maximum of 5 each), for one attack. After attacking, Djanki takes damage equal to damage dealt.

Chi
ATK: 0
DEF: 0
HP: 5

Only usable when Djanki is on the field.

...?
Title: Re: Charas: The Gathering
Post by: Meiscool-2 on October 13, 2008, 12:39:57 AM
Card ideas: (They're pretty much all instant uses)

*Ban - Removes a card from play permanently unless unbanned.
*Unban - Return a banned card to your hand.
*Hack: Password - The next time a player attempts to lay down a charas warrior card, that card takes an additional turn to be layed.
*Hack: Account - When this card is played, the current action that an opposing player is making will be reversed. Only health related actions such as damage and recovery may be reversed.
*Sub Account - Equip this to any charas member warrior card. Card cannot be banned while this is equipped.

I think of more laterz
Title: Re: Charas: The Gathering
Post by: Grandy on October 13, 2008, 02:45:51 AM
Also, hp is unneeded.

No it's not. Suppose you have 2 Def, and took a hit from a 3 Atk monster, in Magic you'd die, but this ain't Magic, so some characters can still survive, if they have at least 2 HP. But they take one point damage. Which accumulates.
Title: Re: Charas: The Gathering
Post by: Fisherson on October 13, 2008, 03:11:53 AM
I made some cards. Tell me if they are over powered, please.
(http://i286.photobucket.com/albums/ll106/cadeskywalker10/MyCards.png)
Title: Re: Charas: The Gathering
Post by: Felix-0 on October 13, 2008, 06:33:21 PM
god..this just gave birth to ANOTHER fad  :w00t:
Title: Re: Charas: The Gathering
Post by: Cerebus on October 13, 2008, 07:39:26 PM
Just wondering... how would Atk/Def work? Is it like Atk-Def=Damage Done?
Ex:
Card1
Atk:3 Def:3 HP:3

Card2
Atk:2 Def:1 HP:5

Let's say Card1 attack Card2, so: C1's Atk (3) - C2's Def (1) = 2 damages, so C2 is left with 3HP.

Because if it works like this, any card with all points on defense (I saw 9 total points on some card, so it would be Atk:0 Def:8 and HP:1) would just be un-killable, unless your Warrior card has boosted Atk, or if you use damage spells/abilities that pass through defense. Not that it's such a bad thing though, because it can't attack, but it'll take long to get rid of it.
And also, any cards with 1 Atk can't do much, except maybe serve as defense or if you're lucky enough to fight someone with 0 Def, but since I'm pretty sure no or very few cards will have 0 Def, it seems like a wasted point. Well, unless again you boost it's attack.

Or does it actually works some other way?

By the way, I like the ideas so far. I'm just a bit confused about Atk/Def.
Title: Re: Charas: The Gathering
Post by: coreystranick on October 13, 2008, 07:49:38 PM
(http://www.imageuploading.com/ims/pic.php?u=1710038VgB&i=108130)(http://www.imageuploading.com/ims/pic.php?u=1710038VgB&i=108131)
(http://www.imageuploading.com/ims/pic.php?u=1710038VgB&i=108132)(http://www.imageuploading.com/ims/pic.php?u=1710038VgB&i=108133)

Mine overpowered?
Title: Re: Charas: The Gathering
Post by: Fisherson on October 13, 2008, 08:05:37 PM
I like the artwork on corey's cards, nice job! You don't apear to be over powered to me, but what do I know? I just make cards.  I just realized I put on R2-R4 "When a Warrior attacks 'David Dent' instead of Fish/Fisherson. Also, corey, you should make sprite comics since you've got as they say 'mad skillz wit ah brush, dog'.
Title: Re: Charas: The Gathering
Post by: Grandy on October 13, 2008, 08:38:47 PM
Just wondering... how would Atk/Def work? Is it like Atk-Def=Damage Done?
Ex:
Card1
Atk:3 Def:3 HP:3

Card2
Atk:2 Def:1 HP:5

Let's say Card1 attack Card2, so: C1's Atk (3) - C2's Def (1) = 2 damages, so C2 is left with 3HP.

Because if it works like this, any card with all points on defense (I saw 9 total points on some card, so it would be Atk:0 Def:8 and HP:1) would just be un-killable, unless your Warrior card has boosted Atk, or if you use damage spells/abilities that pass through defense. Not that it's such a bad thing though, because it can't attack, but it'll take long to get rid of it.
And also, any cards with 1 Atk can't do much, except maybe serve as defense or if you're lucky enough to fight someone with 0 Def, but since I'm pretty sure no or very few cards will have 0 Def, it seems like a wasted point. Well, unless again you boost it's attack.

Or does it actually works some other way?

By the way, I like the ideas so far. I'm just a bit confused about Atk/Def.

 That's the idea. It has some flaws, like you just pointed, but hey.
Title: Re: Charas: The Gathering
Post by: Meiscool-2 on October 13, 2008, 08:43:02 PM
Corey, I think your cards might be a bit overpowered. Your character basically has the ability to summon a potential 3/3/3 each round while also attacking.
Title: Re: Charas: The Gathering
Post by: coreystranick on October 13, 2008, 08:47:21 PM
There a way I could keep same ability jsut make less powerful, also I'll resave them as PNG when they are done.
I figured since there are stronger people that monster could be taken away at the attack phase, losing whatever advantage you had.
Title: Re: Charas: The Gathering
Post by: Cerebus on October 13, 2008, 08:57:45 PM
That's the idea. It has some flaws, like you just pointed, but hey.

Ah, ok. Well that's still very good, it's not like other card games didn't have any flaws. And well, it's actually not really a flaw, since there are ways to destroy Walls (high Def cards). Just have to be lucky to draw the good card(s).
Title: Re: Charas: The Gathering
Post by: Dragonium on October 13, 2008, 09:40:28 PM
(http://i125.photobucket.com/albums/p69/DragoniumOfTheFire/SexyBootCard.png)

It had to be done.

I expect there to be Wall of Text (Boosts DEF) and tl;dr (Destroys WoT) as generic spellcards. Someone needs to make some good art for them. :P

I'll do Dragonium's stuff when I'm not a lazy twat.

EDIT: Also we should lay down font sizes and formatting rules and such. Everyone's cards are slightly different and it looks strange.

EDIT2: Changed the picture to make it more relevant. :P
Title: Re: Charas: The Gathering
Post by: Felix-0 on October 13, 2008, 10:56:01 PM
New card from felix:

(http://img529.imageshack.us/img529/6586/bmpuy6.png)
Title: Re: Charas: The Gathering
Post by: ellie-is on October 13, 2008, 11:32:34 PM
That card makes no sense man.
Title: Re: Charas: The Gathering
Post by: Meiscool-2 on October 13, 2008, 11:45:15 PM
BMP images are the worst... I think that was a horrible idea for a card to be honest.

As for  formatting, I think we should have just one/two people do it. Someone makes up the text, image, quote, background, etc, and then one/two people who we name as the "official card maker" would compile it into a card. This is just an idea for similarity's sake, of course.
Title: Re: Charas: The Gathering
Post by: ellie-is on October 13, 2008, 11:53:52 PM
I could do that. Its not like I have a life or something. :P
Title: Re: Charas: The Gathering
Post by: Cerebus on October 14, 2008, 04:10:01 AM
Well, here are some cards I made. Just tell me if there's anything wrong with them.
I also made an attempt for a "rarity system" which also somehow indicate the strength of the card (of course, common cards won't be as strong as rare cards) since all Card Games has one. It's quite simple, it's actually the same as magic (black=common, silver= uncommon, gold=rare). Feel free to edit or simply remove it if you like/don't like it.

(http://i28.photobucket.com/albums/c216/cerebus_x01/Charas_Cards.png)

Also, since I'm not sure about the rules, if you're actually supposed to block only once per turn, then the Wandering Wall would be "...once per 2 turn". Oh, and Kolomyth can also be used on opponent's cards, but I'm not sure if it should be mentioned in the card.
Title: Re: Charas: The Gathering
Post by: Felix-0 on October 14, 2008, 05:48:43 PM
That card makes no sense man.

as I recall theres/ members / Mods/ Admin...
That card can only be used on a Member not mod or Admin...but
it allows the card to attack twice, when this effect is used, the Equipment is destroyed, and the Warrior/ Member has no DEF the next turn..and it was made as a joke card  :|

*exemplar*
Title: Re: Charas: The Gathering
Post by: Meiscool-2 on October 14, 2008, 09:04:39 PM
Xciertszevn might be a little overpowered.
Title: Re: Charas: The Gathering
Post by: Cerebus on October 14, 2008, 09:21:44 PM
Uhm, I thought it might be. I guess I should either shorten its duration, or have it increases Atk and Def by 2. Or both. What do you think?
Title: Re: Charas: The Gathering
Post by: Meiscool-2 on October 14, 2008, 10:20:10 PM
Meh, you could make it be something like it increases the str/def by 3 for two turns, then kills the unit at the end of those two turns.

I dunno. Your card haha
Title: Re: Charas: The Gathering
Post by: ellie-is on October 14, 2008, 10:22:21 PM
Both, or some pretty nasty side effect. Like, increases 5 on attack and defense, but the card dies on the third turn?


**** MIC, you beat me to posting. And said the exact same thing.
Title: Re: Charas: The Gathering
Post by: Moosetroop11 on October 14, 2008, 11:29:19 PM
Meis's sounds more fair. Sacrificing a card is no problem if you can wipe out everything for a couple of turns.
Title: Re: Charas: The Gathering
Post by: Cerebus on October 14, 2008, 11:42:48 PM
**** MIC, you beat me to posting. And said the exact same thing.
But you posted 2 minutes after him! Took you 2 minutes for that post!? But anyway...

The thing is, it's supposed to be an improvement of Kolomyth, so killing the target wouldn't really work, hehe.
Maybe the same stats, but no berserk, since its real improvement is that it allows anyone modified by it to retain his kind and such. But it wouldn't be very good, since there will probably have some equipment with about the same stats, but that will last until the Warrior card is destroyed, instead of 3 turns. I'll wait and see for more cards to come and I'll try to balance it.

Also, that "rarity system" I made could also represent how much of that card are allowed in one deck, like, let's say:
Gold=1, Silver=2 and Black=3. Or maybe more, but I think 3 would be enough. So, if there's a card that seems quite strong, at least it would be limited.

Oh and last thing, there could be some categories or I don't know how to call it... like beast, robot, human, etc. so there will be some items/equip that can't be given to that card. For exemple, both chemicals shouldn't be used on Wandering Wall, since it's a robot. But that's quite optional. Again, I guess it would be better to wait for more cards to come, to see if this could be used. Like, if there's only 2 beasts, 3 robots and the rest are human, it's quite pointless.
Title: Re: Charas: The Gathering
Post by: Meiscool-2 on October 14, 2008, 11:48:10 PM
We have enough Beast people here. Razor, Moose, Osmose, Cerebus, Drace, etc. I think it is a good idea to try and make some classes.
Title: Re: Charas: The Gathering
Post by: Fisherson on October 15, 2008, 01:36:22 AM

Dragon, Mutant, Spirit, Human, Fiend, Angel. Those are the only ones I can think up off the top of my head.
I know it's not realy pratical, but , shouldn't we also have elements? Like Fire, wind , Water , Ice , Earth, Light , Dark. Just a thought. Also where would we put Type any why? I don't think theres any card space left.
Title: Re: Charas: The Gathering
Post by: Grandy on October 15, 2008, 01:50:42 AM
But you posted 2 minutes after him! Took you 2 minutes for that post!?
AND his post doesn't show the "Edited" message.
 


 Also, for the classes thing, I'd be cool, but I'm afraid if we start to make rules more complicated this game will never be finished. We should call this Charas Card v1.0 or something.
Title: Re: Charas: The Gathering
Post by: Djanki on October 15, 2008, 03:05:29 AM
Let's ignore classes for now, I say--we should instead worry about how the game works, and such. Game rules, that's what we need.
Title: Re: Charas: The Gathering
Post by: Fisherson on October 15, 2008, 04:27:07 AM
Let's ignore classes for now, I say--we should instead worry about how the game works, and such. Game rules, that's what we need.

Aye, he's right y'know. I still do not understand the some of the rules myself. I get how to attack, but when you block is it like Duel Masters (A freind got me itno it) where any one can bock by "taping" (turing a card sidways), or is it like Yu-Gi-Oh where only defending monsters can "block"?
Title: Re: Charas: The Gathering
Post by: ellie-is on October 15, 2008, 03:58:47 PM
AND his post doesn't show the "Edited" message.
 


 Also, for the classes thing, I'd be cool, but I'm afraid if we start to make rules more complicated this game will never be finished. We should call this Charas Card v1.0 or something.
Stupid boy, I never edited it, but when I pressed "post", a message sayinng something else was posted popped up. So I had to type the whole "MIC beat me to posting" thing, which took a few seconds. Plus I leave windows open and go talk on msn, which take moar seconds. SO, I am right.
Title: Re: Charas: The Gathering
Post by: Dragonium on October 15, 2008, 04:14:57 PM
[spoiler]Rules

To begin the game, both players must draw 5 cards. At the end of your turn, if your hand is not full, you must draw one card. If for any reason you have more than 5 cards in your hand at the end of your turn, you must discard however many cards are necessary to stay within the card limit.

Your deck may contain between 30 and 60 cards.

Both players start with 30HP.

Flip a coin to determine who plays first.

~~~~~~~~~~Types of Cards~~~~~~~~~~

Members - the main characters that make up the Charas forums. They make up the main force of your deck, and may have useful Overdrive skills. You may only have one of each member in your deck (no duplicates!).
Templates - less powerful warrior cards. These may include monsters or soldiers. They are generally less powerful than Members and have no Overdrive skills, but your deck may contain multiple templates of the same type.
Equipment - may be equipped on Member or Template cards (unless the card's effect says otherwise). Generally increase statistics or have a positive effect. A maximum of 2 Equipment cards may be equipped to any Member or Template.
Spells - cards which affect the game, either with positive or negative effects. Some spells are single-use and can be played instantly, while others remain on the field and have a lasting effect.
Forums - similar to spells, cards which remain on the field and have a constant effect. Only one may be in play at any time, and when a new one is played it replaces the current one.

Battle is divided into the Preparation Phase and Battle Phase.

~~~~~~~~~~Preparation Phase~~~~~~~~~~

Once your turn begins, you have a number of options. Things you may only do once per turn are:

 - Play ONE Member or Template card onto your side of the field.

 - Play a Forum card (replacing the current one).

 - Play any permanent Spell card (ie any spell card which stays on the field and is active for longer than one turn).

Things you may do as many times per turn as you wish are:

 - Change a member or template card's equipment.

 - Play a single-use Spell card.

Once you have done all you wish to in your Preparation Phase, you may begin your Battle Phase.

~~~~~~~~~~Battle Phase~~~~~~~~~~

During your Battle Phase you may use as many of your capable Members or Templates as you wish to attack your opponent.

Begin by selecting the card you wish to attack with, and then either a card to target, or your opponent. If he/she does not wish to be directly attacked, he/she may select a Member or Template of his/her own to block the attack with. That card then recieves the attack as it would if you had selected it as your target. The same card may not block more than one attack per turn.

Damage is calculated using the Damage Formula:

Attack Damage = Attacker's ATK Stat - Defender's DEF Stat

(Note: opponent's DEF stat is taken as 0 when attacking directly)

If after the attack there is positive damage, this is subtracted from the defending card's HP stat. When HP reaches 0, the card is defeated and removed from the field.

A Member card may also use an Overdrive skill if it has one.

Once both Phases are complete, it becomes the other player's turn.

The winner is the first player to reduce his/her opponent's HP to 0, or to eliminate all cards in the opponent's deck.[/spoiler]

Okay, prototype rules. If I missed anything, add to it or change things. I tried to get everyone's ideas in but I might have missed some things.
Title: Re: Charas: The Gathering
Post by: Emerates on October 15, 2008, 05:19:06 PM
So, if I had a card, what 'class' would I be, based on my old (and still lost) avatar?  It wasn't really anything (according to the rest of you), so.... yeh.

EDIT:  I just had an amazing idea, I think.  We should have people's demos/games as cards, and have them boost that user's cards by whatever amount, based on the awesomeness of the demo/game.  Complete game card should be more powerful than demos, and what-not.  Am I good or what?
Title: Re: Charas: The Gathering
Post by: ellie-is on October 15, 2008, 06:24:09 PM
Dragonium, I think that if you change 5 to 7 it shall be gold.

Emerates, I dont remember your avatar, how was it like?
Title: Re: Charas: The Gathering
Post by: Djanki on October 15, 2008, 07:56:59 PM
Dragonium, I think that if you change 5 to 7 it shall be gold.

Emerates, I dont remember your avatar, how was it like?

It looked like a screen ridden with static.
Title: Re: Charas: The Gathering
Post by: Felix-0 on October 15, 2008, 08:09:05 PM
I though there were member/mod/admin cards
Title: Re: Charas: The Gathering
Post by: Uberpwn_w00t on October 15, 2008, 09:44:46 PM
Dragonium, I think that if you change 5 to 7 it shall be gold.
I agree.
Title: Re: Charas: The Gathering
Post by: Cerebus on October 16, 2008, 04:10:12 AM
There could be item cards too. They would be like spell, but fot the cards that doesn't fit. For exemple, my chemicals card aren't really spells. We'd just have to wait and see if more are posted, else I'll just change them to spells. And about the class thing, yeah, I guess it's just better to wait for more cards to come.

And the rules seems okay. It just need to be tried. But, again, we need to wait for more cards, since there aren't enough.
Title: Re: Charas: The Gathering
Post by: Dragonium on October 16, 2008, 03:34:29 PM
Dragonium, I think that if you change 5 to 7 it shall be gold.

I disagree. You're going to be drawing one card per turn, and we have a pretty limited number of possible cards to begin with. Still, if that's what everyone wants, roll with it.

There could be item cards too. They would be like spell, but fot the cards that doesn't fit. For exemple, my chemicals card aren't really spells. We'd just have to wait and see if more are posted, else I'll just change them to spells. And about the class thing, yeah, I guess it's just better to wait for more cards to come.

I'd say make them Spells. While I agree that they don't totally fit as Spells, if we have two different types of cards that are exactly the same it adds needless complexity.
Title: Re: Charas: The Gathering
Post by: Cerebus on October 16, 2008, 03:48:58 PM
Uhm, yeah, I guess you're right. I'll put them as spell, then. And about 5 or 7 cards, let's just wait and when there's enough card to actually try it, we'll be able to see which is better. I'm more for 5, though, since there's no land, energy or anything.
Title: Re: Charas: The Gathering
Post by: Felix-0 on October 16, 2008, 05:47:37 PM
we need more internet based cards...with this being a forum and all..try to limit cards based around a member...Try to make cards everyone would want to use...like the zombie card..and the sexy boot
Title: Re: Charas: The Gathering
Post by: Dragonium on October 16, 2008, 08:28:47 PM
I'm more for 5, though, since there's no land, energy or anything.

We have lands/Forums. I put 5 because there's going to be a fairly limited number of cards we can have. If we let every participating member design 3 cards, there's not going to be hundreds.
Title: Re: Charas: The Gathering
Post by: Cerebus on October 16, 2008, 08:49:10 PM
Eh? I didn't see anything about lands in the rules you posted... I guess I overlooked. But how are they going to work? Like Magic, or Pokémon? Or else? Now I'm even more confused...

And members don't need a limit of cards they can submit, as long as they don't submit 100+. Or well, even then, I don't see anything bad with it. They just need to be balanced. And somewhat related to charas, their games/characters or such. Well, that's what I think.
Title: Re: Charas: The Gathering
Post by: Meiscool-2 on October 16, 2008, 09:12:38 PM
He's not saying that there's a limit of three, I think he's crunching what the numbers would be if each member made three cards.
Title: Re: Charas: The Gathering
Post by: Cerebus on October 16, 2008, 09:19:40 PM
Oh, you may be right. Just the way it was said, seemed like there was a limit of 3. Although, well, that's like the most cards submitted by one member. Nevermind this, then, but I'm still confused about land thing. I re-checked te rules posted, and still saw nothing about anything like lands.
Title: Re: Charas: The Gathering
Post by: Prpl_Mage on October 22, 2008, 07:28:18 PM
Allright, I did it.
member
(http://i38.tinypic.com/otj6o3.png)

And an Item
(http://i35.tinypic.com/2qko77b.png)
Let me know if there's something that needs changes though.

Title: Re: Charas: The Gathering
Post by: Vlad Shadeu on October 23, 2008, 01:11:05 PM
My card should be pretty poor to make fun of how little i post here.
If i even get a card.

"Hi. My name is Vlad" should be my quote.

My overdrive should power up for turns i haven't done anything.
Title: Re: Charas: The Gathering
Post by: Moosetroop11 on October 23, 2008, 04:54:12 PM
I like the look of Stu's rules. I wish people would stop posting things in spoiler tags, though.
Title: Re: Charas: The Gathering
Post by: Fisherson on October 23, 2008, 06:12:08 PM
I like the way purple's card is ballanced properly, I wish i'd done that for my card. Oh, well. I'll be posting more soon I think, after i finish an editing job.