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Chain Games / Re: Chain game ideas and discussion 2022-20??
« Last post by Prpl_Mage on September 23, 2023, 11:46:34 AM »That's a lot of progress already mate.
For the character development part we'll just have to do something like in MMO's where the game centers around the character's role more than their personality I suppose. Or like Mass effect and Dragon Age where we leave decisions in the hands of the player even though it's the characters that act in the cutscene.
And for the quests, having a list of active quests is a lot better than not having any list. The NPC that gave the quest can supply you with the rest of the details and progress such as numbers of skeletons defeated if you return to them to check. I can only see this is a positive thing even if it feels like a simplistic system to you.
For the character development part we'll just have to do something like in MMO's where the game centers around the character's role more than their personality I suppose. Or like Mass effect and Dragon Age where we leave decisions in the hands of the player even though it's the characters that act in the cutscene.
And for the quests, having a list of active quests is a lot better than not having any list. The NPC that gave the quest can supply you with the rest of the details and progress such as numbers of skeletons defeated if you return to them to check. I can only see this is a positive thing even if it feels like a simplistic system to you.