Originally posted by Dragonium
There's only one problem. Of course, you have to create some way of moving the event away from the hero after the battle, otherwise you're stuck battling monsters for all eternity. Meh.
Originally posted by Moosetroop11
Actually at parts of my game I replace random monsters with charsets which you can choose to fight, like in SO3. Sometimes it's just not convenient to have mosters popping up from no-where.
Originally posted by SaiKar
This works with things other then battles too. Like if you are in a lightning storm, having a few of these fast-moving events to trigger lightnng flashes can make the storm look more natural and random.
Originally posted by shinotebasiiackh
quote: Originally posted by SaiKar
This works with things other then battles too. Like if you are in a lightning storm, having a few of these fast-moving events to trigger lightnng flashes can make the storm look more natural and random.
Ooh, I want to try that.