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Interesting. Ilike your map work, it's very simple, but it gets the job done. *** Three stars
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall
Jump. Cmon, do it!
<img src="http://img8.imageshack.us/img8/2163/screeniel.png">My unconventional idea for a battle layout. It may look like the DBS, but I'm using it in a different way, with a code system for casting spells. Any concept art links would be appreciated.
Did you just paste that dragon onto the screenshot? 'cuz it looks mighty suspicious.
No, it's in the background. The battles are supposed to give you that confined feeling of Final Fantasy I. While still having cool-looking monsters.
Wait... SO you made the system window transparent and then put the characters behind it?Why don't you just make lines on the background to mimick that?
It's original, I'll give it that. But I don't like the fact that the character is obscured by the command window. Would you be able to move the character forward a bit?
try making the ACTUAL background of the PNG transperant, rather then simple clicking the "Transperant" boxDont know if RM supports it, but it would look better without the overlay tranperancy.I think the idea is cool, but youre gonna have to find a way to stretch your DBS lower window a bit upward, otherwise it will be too small to keep the attention of. the window content clutters an already small area.It sucks that 2k3 is so restrictive
<img src="http://img5.imageshack.us/img5/9898/screeniey.png">Another taste of the battles. Does it look good?