Charas-Project

Game Creation => Requests => Tutorials => Topic started by: cherko on July 30, 2007, 06:29:11 PM

Title: Unusual Badguy Motives (I would need some)
Post by: cherko on July 30, 2007, 06:29:11 PM
Like the title says, instead of the overused destroying the world because of revenge/insanity/nihilism I need some cool, unusual badguy motives for a game that will have more than one badguy.

Thanks in advance
//Cherko

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Post by: carrionmarksman on July 30, 2007, 06:34:19 PM
How about two bad guys who later reveal they are brothers and they both have different ideas -- one wants to enslave the world, the other wants to kill everyone so he can be alone.
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Post by: cherko on July 30, 2007, 06:57:49 PM
Enslaving the world and killing everybody doesn't seem that unusual to me. It has been done before, and it screams "look at me, I'm evil".
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Post by: Dragoon de Sol on July 30, 2007, 07:32:24 PM
An antagonist that wants to revive the goddess of destruction so he can gain her power to restore his lost lover to life.
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Post by: Darkfox on July 30, 2007, 07:44:10 PM
A villain who likes baked pies and wants to dominate the baked pies industry so he can have as many as he wants.

I dunno, I myself have multiple antagonists and not all remain antagonists. Some have reasons of family or values they have that seem extreme by others. One because he wishes to see his mother.
Title: I hope this helps
Post by: Vlad Shadeu on July 30, 2007, 07:44:20 PM
i think you guys are missing the point
i think they need to be WIERD, not COMMON.
try something like this: taking over the market on some obscure product (grape Juice, etc.) destroying all competitors.
Finding their long lost love. this one is interesting because it is good-intentioned, just make them do bad stuff in order to retrieve said lover.
build a super weapon, simply to prove that they can do it.
revive someone close to them from death or sickness(once more, good intention, bad way of going about it)
discover a new color. (i don't know why i put this here)
perform some amazing ritual that the bad guy does not know is harmless but will actually destroy a bunch of stuff (the Planet, or something else) (to make it funny: the bad guys  beleive theritual is to do something that most people would consider pointless)

i might come up with more later. i got tons of cool resources to help design tons of cool story related stuff, plus i have the mind of an insane dude, which comes in handy.
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Post by: Darkfox on July 30, 2007, 07:46:11 PM
You got ones I suggested and even one I joked about. XD
Title: sorry, 256
Post by: Vlad Shadeu on July 30, 2007, 07:46:49 PM
i was still writing that post when you posted, or i didnt' see it. that is a good idea. you get the point too.
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Post by: Phayre on July 30, 2007, 07:53:01 PM
Don't start with "he's a bad guy". that's your first step. Start with him as a person. What has he been through? What does he care about? Has he lost something close to him? Does he need something badly? Now think about what he's willing to do to get what he wants and why. Then, think about your main hero and how this conflicts with his reasoning. For example:
Morris van Winkle is the CEO of a huge company. He loves money, because as a child he was poor and his family was very sick. his reasoning is that he was unhappy because he had no money, but now that he has it, he can help those who were in his situation. Morris's company decides to move into a small town to get more business.
Meanwhile, main hero Jim Smith, a resident of said small town, watches as his family's small business is destroyed. He's now without a living, and hates Morris.

Start small, like that. WOrk up to a huge conflict, like Morris is using his money for what he thinks is a cure for a horrible cancer, but is actually a doomsday device! or not, that was silly. Don't start by saying "I want to be unusual". Start by creating them as full characters with depth, and their reasons will come to you naturally.
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Post by: Darkfox on July 30, 2007, 08:03:12 PM
I've been in character development for years, I've tried best to get away from the "evil villain" thing. Many would have a reason for their behavior from events in their past. One with name Genocide for example is not evil as he believes he's punishing the wicked and even protects people and is unaware of harboring something bad from within him. And there is another named Existence who only wishes to improve life by making people more "perfect" with her ability to modify people.

Also the funny villain on Kiki Story named Nightshade tries to steal her source of affection out of jealousy and for accidentally being whacked in the face. XD

A villain who laughs and cries rather than being apathetic can be quite good. Gives something to relate to.

Also my name is black, it says Darkfox
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Post by: Red Giant on July 30, 2007, 08:38:35 PM
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Originally posted by Vlad Shadeu
build a super weapon, simply to prove that they can do it.

Oh man. Oh man I love that so much. I don't even know why.
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Post by: Osmose on July 30, 2007, 09:14:49 PM
Villian that is convinced that the world is actually hell(Because their life sucked so much) and by destroying the world he would be destroying hell and sending all souls to heaven?

I had a few more but upon inspection they all appeared to be variations on Metal Gear Solid. Damn, Kojima has ALL the good characters and plot devices. :(
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Post by: cherko on July 30, 2007, 09:18:07 PM
...I've always wanted to discover a brand new color. It must be possible somehow  :D

I want the real badguy, the one that is killed in the end to mark the end of the game, to be hateful, so the player will want to kill him. But he is also human, and I need to give him some kind of motivation.

I think the badguy will need to be... I think I will make him a rational egoist.
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Post by: GaryCXJk on July 30, 2007, 10:33:49 PM
- Somebody put the cakes too long in the oven, and now that person is pissed and wants to destroy the president.

- A quest to kill all men in the world to have sexy time with the chicks.

- A quest to kill all women to be taken in the pooper.

- Everything is HIS property, so he leaves a mark on everything.

- What's that damn noise?! Just shut the hell up!

- Everyone's out there trying to kill me. Kill or be killed.

- I'm just hungry and I'm craving for little children. Adults are fine too.
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Post by: A Forgotten Legend on July 30, 2007, 10:46:17 PM
...


Try reading this: http://charas-project.net/forum/showthread.php?threadid=20586&forumid=29&catid=6
Maybe it'll help.  And... there is a mini-team called Team Storyline....

EDIT:  Just noticed Phayre's post.  I guess you already got some Team Storyline advice.
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Post by: cherko on July 30, 2007, 11:00:46 PM
Quote
Originally posted by GaryCXJk
- Somebody put the cakes too long in the oven, and now that person is pissed and wants to destroy the president.

- A quest to kill all men in the world to have sexy time with the chicks.

- A quest to kill all women to be taken in the pooper.

- Everything is HIS property, so he leaves a mark on everything.

- What's that damn noise?! Just shut the hell up!

- Everyone's out there trying to kill me. Kill or be killed.

- I'm just hungry and I'm craving for little children. Adults are fine too.


Well... It's going to be a serious game, so most of those ideas are... Erm...

Paranoia might do though, but not for the main badguy.
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Post by: Archem on July 30, 2007, 11:10:12 PM
Here's an odd idea: What if you don't make a set bad guy at the start of the game (you shouldn't have one at the start to begin with, but here it is anyway), and the game periodically takes you and puts you in control of some random fellow. You live their average, but very unfortunate life. Do things that make the player pity the guy, like have him framed for crimes or have his possessions taken by the government or a series of linked, terrible events that lead him to go on to bigger things. This way, the player sees the villain's side of life, they grow attached to him, and when it's discovered that he's the villain, the story twists sharply, and it strengthens the story. You can fill in all the details, of course, in whatever way you like, but this basic outline proves a good guideline.
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Post by: thepsynergist on August 02, 2007, 05:01:36 AM
I surprised no one thought that the "purification" of a certain race would be a good motive.  AKA, Hitler...
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Post by: Prpl_Mage on August 02, 2007, 06:48:04 AM
Archem is right, a villian is never bad just because he is. Something drives him to do what he does and he sees it as rightful although your main characters do not.
So showing his actions along the way is a good idea.

May he be someone who feels that it is his duty to protect his land and searches for something that the protagonists are searching for as well. He want it to save his race from their predicted death by granting them the power(weaponary) to defend themselves.

Or maybe his race was never accepted by the rest of the world and they will never be as long as there are people of the race that acts in the steriotypical way that they are known for, thieves, banditd, muderers, rapists ect. So in order to give his race and himself the respect and attention they deserve he is willing to take care of the ones making them look bad, or maybe everyone of that race except for himself.

I don't know what your dictionary says but these days most people are locked on the look the churches has been giving us.
The darkness is bad because it uses powers that do not belong to praying to the one and only god.
A villan is a man/woman with a deifferent oppinion and/or thoughts and are willing to make his/hers stand and do what he/she thinks is right.
Although the act is wrong to the protagonists and tehrefore creating this mark of evil above the man's head.
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Post by: carrionmarksman on August 02, 2007, 10:02:39 AM

^Those are good ones.

How about the game world has no villains, and through the desire to be good, a great war breaks out?
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Post by: Bedinsis on August 14, 2007, 07:59:22 PM
What about this: The villain owned a time machine in the past. With it he traveled to the past, made a small change, and returned.
To see that the world has been changed in extreme ways due to the Butterfly effect (i.e. that a small change in the past can get large changes in the present). Everyone speaks an entirely different language, practise strange religions and have entirely different nations.
No one he ever known or cared about has ever existed in this alternate reality. Left alone in this world without a past or a future, his only chance to reach happiness is to reset what once was wrong.
And since he really hasn't anyone to share his life with since nobody he knows exists, he wouldn't give a damn if anyone came in his way.

And... that's pretty much my idea.
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Post by: crunkman2000 on August 14, 2007, 08:41:16 PM
Maybe have your main "villian" be doing something that would normally be heroic?

No, seriously, have him, like, be trying to stop some ultra-powerful being from being created, but keep that hidden from the player until he dies, giving allusions throughout the game that he's "pure evil" and all that (have him kill a few "innocents" and burn down some cities in his quest), and out of nowhere swerve the story, then have said monstrosity appear (in glorious fashion, of course) and be the final, FINAL boss? Also, when said villian is killed, have the rest of the world turn against your party b/c they accidentally brought about Armageddon?
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Post by: coasterkrazy on August 14, 2007, 08:43:39 PM
Quote
Originally posted by Archem2
Here's an odd idea: What if you don't make a set bad guy at the start of the game (you shouldn't have one at the start to begin with, but here it is anyway), and the game periodically takes you and puts you in control of some random fellow. You live their average, but very unfortunate life. Do things that make the player pity the guy, like have him framed for crimes or have his possessions taken by the government or a series of linked, terrible events that lead him to go on to bigger things. This way, the player sees the villain's side of life, they grow attached to him, and when it's discovered that he's the villain, the story twists sharply, and it strengthens the story. You can fill in all the details, of course, in whatever way you like, but this basic outline proves a good guideline.


Wow, I have to compliment you on that one. The only bad thing now is that it's posted. :(
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Post by: cherko on September 01, 2007, 05:12:47 PM
Quote
Originally posted by crunkman2000
Maybe have your main "villian" be doing something that would normally be heroic?

No, seriously, have him, like, be trying to stop some ultra-powerful being from being created, but keep that hidden from the player until he dies, giving allusions throughout the game that he's "pure evil" and all that (have him kill a few "innocents" and burn down some cities in his quest), and out of nowhere swerve the story, then have said monstrosity appear (in glorious fashion, of course) and be the final, FINAL boss? Also, when said villian is killed, have the rest of the world turn against your party b/c they accidentally brought about Armageddon?


Isn't that pretty much the Chrono Trigger plot?
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Post by: Roland_Deschain on September 03, 2007, 11:14:07 PM
Quote
Originally posted by A Forgotten Legend
...


Try reading this: http://charas-project.net/forum/showthread.php?threadid=20586&forumid=29&catid=6
Maybe it'll help.  And... there is a mini-team called Team Storyline....

EDIT:  Just noticed Phayre's post.  I guess you already got some Team Storyline advice.


HA!!! My tutorial has been linked to!!! :p
Anyway, to help you in a better way than the tut..
How's about this one: The villain and the hero are friends, and have the same motives, but the villain eventually joins the wrong side and, in the end, the hero ruins his life by stopping the evil side the villain's on, making the villain the one out for revenge! Sort of the reverse RPG cliche story, eh? Well, there's a quest in Oblivion kinda like this so I miiiiight have stolen a little bit, but it's not normal or cliche so meh.
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Post by: The_Real_Charaman on September 22, 2007, 08:53:39 PM
The protagonist and antagonist started with the same goal, but along the way the antagonist becomes disillusioned with the protagonist's methodology, and sees him as a hypocrite so he looks for a way to stop him.



































That is the main conflict of Jesus Christ Superstar. I'm a geek.
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Post by: Boba_Fettuccini on October 17, 2007, 04:57:25 AM
sorry for kick, but I wanted to share my idea.

As a child, villain's parents died, leaving him with his older brother. but his older brother did not care about him, and left him home alone all the time. When he asked why, the brother says "I was... I was on my way home from school, but I was set upon by evil people..." and this became his runnign excuse. All his childhood, our subject began to think of people as cruel nasty things that only wanted him an dhis brother to suffer. He became so anti-people, he began to kill at early ages. He was a convicted murderer by the age of 11...

in his adult life, still convince people are bad, he sets out to control the world, because he wants to have control over people, and make sure they do no evil. After taking over the world, perhaps he creates a society like that of THX-1138, where nothing bad can be done, but no good, and there is no true happiness.
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Post by: cherko on October 17, 2007, 07:35:54 PM
Hmm, nah.

As for the badguy, I'll just use myself as a reference. I'm rather mentally unbalanced after 15 years of being isolated from "the world".
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Post by: Grandy on October 17, 2007, 08:59:39 PM
 The villains wants the girl.

 No world domination. No evil sinister plot.

 The guy. wants. a bang.

 That is all.

 


 ORRR

 Don't make the villain evil.
 In the upcoming (you can sit down while you wait) story I'm developing, the villain just ain't evil, he just doesn't shares the hero's point of view and tries to do his own heroic stuff. More than that, he is liked by everyone, and so is the hero. They fight because the hero want's to save each and every person he meets, while the 'villain' sees a bigger picture in which if a few innocent were sacrificed, more would survive. He does not, however, kills them, it's more of a militar strategy, like leaving a small part of your troops behind which have no chance of survival only to delay the enemy.

 Of course, that'd lead to not being a villain and more of a rival.


Off-topic:
Quote
As for the badguy, I'll just use myself as a reference. I'm rather mentally unbalanced after 15 years of being isolated from "the world".


 Everytime I read the words "the world" inbeetwen quotes, I imagine the poster is Dio Brando yelling ZA WAAAAARUDO.

 It is mildly amusing, really.
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Post by: cherko on October 19, 2007, 06:14:37 PM
Quote
Originally posted by Grandy
The villains wants the girl.

 No world domination. No evil sinister plot.

 The guy. wants. a bang.

 That is all.


That's what I meant by using myself as a reference  :yell:  <<-(closest thing I could find to an "XD" smiley)

Well, not really. I'm just another misanthropic teenager or something.
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Post by: MrMister on October 19, 2007, 09:22:41 PM
the bad guy is hitler
hitler is cryogenically frozen and now in the year 200X hitler awakens from his slumber and then he shaves his moustache and stuff he tries to make it as a painter but fails once again
then he just kills a bunch of jews
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Post by: RuneBlade on October 20, 2007, 04:47:02 PM
The badguy is constipated and pissed off because he cant take a dump so he aims his anger at the rest of the world.
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Post by: Grandy on October 20, 2007, 07:01:52 PM
Quote
Originally posted by RuneBlade
The badguy is constipated and pissed off because he cant take a dump so he aims his anger at the rest of the world.


 God knows I wanted to do that more tahn once.
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Post by: cherko on October 20, 2007, 08:12:18 PM
This thread lost track... Somewhere.
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Post by: Seil Dolgany on October 24, 2007, 04:22:39 PM
Here's my idea:

                                "The decadence in America RPG"

The bad guy is a raving democrat that wants to be president to allow the marriage between:

*man and child
*man and robot
*man and corpse
*man and sheep

The hero, in the other hand, is a conservative guy that owns a rich oil company in Texas. He believes in the law of Jesus and the right of a man to blame the jews for everything that is bad in the world.

The gameplay is somewhat like age of empires. Just instead of soldiers and archers you have lawyers and periodists. Whom you use to scam the democrat candidate, btw.

In the final fight both of you get drunk and fight.

The game ends when you get Rudolph Giuliani elected.
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Post by: Prpl_Mage on October 24, 2007, 07:14:23 PM
The woman is from an organization. Fanatics who thinks that the nature is worth more than human life and wealth.
So they begins by blowing up the castles/goverment, then the rulers claim that the nearby country did it and a war rages.
But behind the scenes stands the organization and pull the strings to cause more death and depleting economy.

But they rise to power when the war (that your main character took part of) is over. And their own organization, or brotherhood is grerater than the remaining armies so there is no one to stand in their way.
Although, the characters and players remain oblivous to their reasons and meddling.

After a while, all engineering, steam power/electricity is stricly forbidden and everything is done thier way to save nature.
The both contries economy crashes and their standar of living is decreased greatly; they succeded.

You, as the hero knows that you cannot make it on your own and travel to the neighbor country to seek aid from their rulers. But you got a back-up plan; to hire mercenaries.

Could work huh?
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Post by: cherko on October 29, 2007, 08:06:26 PM
Yeah... Also, I'm from the land of the midnight sun, and I have no idea who Rudolph Guiliani is. As for America, unless my memory fails me, that's the land of the orcs in the trilogy of the ring.
Title: Re: Unusual Badguy Motives (I would need some)
Post by: PhoenixGames on July 14, 2008, 09:05:00 AM
The villain is a good-guy soldier who hates the fact that he works for a corrupt government, and is eventually exposed to how the other side works, where the royals fight alongside the common peasants. So, he betrays, seeking to work for the 'evil' side, originally thinking that he's doing good by putting his former alliance in its place.
Then he gets in too deep and it backfires. Stuff happens, and suddenly he's a psychopath bent on purifying his old race from the face of the planet, and the heroes have to stop him from committing mass genocide with his new power and hopefully fix things so there doesn't have to be any race-eradication?

^
That's mine, at any rate.

A villainous organization thinks humanity is getting too big for its britches and is screwing up the planet, and therefore needs to have its 'reset button' pushed (back to square one with Adam and Eve, peeps).

Or how about playing the game through the villain? A character who for whatever reason is an *** or delusional and makes it his business to make life difficult for everyone else, and thus you have to match wits with the good guys and win one for evil in the end?
^
Death Note, basically.
Title: Re: Unusual Badguy Motives (I would need some)
Post by: Phayre on July 14, 2008, 01:36:40 PM
The reset button idea sounds familiar... coughEVANGELIONcough.
Just try and develop the villain as a character ion your world, and his motives should fit with that.
Title: Re: Unusual Badguy Motives (I would need some)
Post by: Fisherson on July 14, 2008, 02:38:20 PM
The villain is a good-guy soldier who hates the fact that he works for a corrupt government, and is eventually exposed to how the other side works, where the royals fight alongside the common peasants. So, he betrays, seeking to work for the 'evil' side, originally thinking that he's doing good by putting his former alliance in its place.
Then he gets in too deep and it backfires. Stuff happens, and suddenly he's a psychopath bent on purifying his old race from the face of the planet, and the heroes have to stop him from committing mass genocide with his new power and hopefully fix things so there doesn't have to be any race-eradication?

Cipher321,is that you?
Title: Re: Unusual Badguy Motives (I would need some)
Post by: Zerlina on July 14, 2008, 03:52:44 PM
Yeah... Also, I'm from the land of the midnight sun, and I have no idea who Rudolph Guiliani is. As for America, unless my memory fails me, that's the land of the orcs in the trilogy of the ring.

You're Canadian and you don't know who Rudolph Guiliani is?


EDIT: My bad. I didn't realize other countries call themselves the same thing.
Title: Re: Unusual Badguy Motives (I would need some)
Post by: PhoenixGames on July 14, 2008, 06:44:19 PM
Cipher321,is that you?

No, it is not.
Unless I have sprouted a multiple personality complex.
Title: Re: Unusual Badguy Motives (I would need some)
Post by: Felix-0 on July 14, 2008, 06:49:47 PM
I've never seen the bad-guy try to save HIS girlfriend by gaining evil powers  :blue-eye:
Title: Re: Unusual Badguy Motives (I would need some)
Post by: Emerates on July 15, 2008, 12:46:57 AM
How about he's dying of some horrible affliction, probably caused by absorbing an energy field larger than his head (one thing not to do as an evil overlord) and tries to find a cure using the easiest means possible, which means evil.

Yea? Nay?  Idunno. I just saw the thread and decided, 'What the hell'.
Title: Re: Unusual Badguy Motives (I would need some)
Post by: PhoenixGames on July 15, 2008, 04:33:24 AM
I've never seen the bad-guy try to save HIS girlfriend by gaining evil powers  :blue-eye:

Kingdom Hearts did it. Of course, it kinda backfired on Riku, several times if I remember correctly.
Title: Re: Unusual Badguy Motives (I would need some)
Post by: Felix-0 on July 15, 2008, 04:39:33 AM
BUT HE WUZ NEVAR THE MAIN ONE!!!!
And sora was trying the same thing...but with good powers
Title: Re: Unusual Badguy Motives (I would need some)
Post by: silverfang on August 12, 2008, 11:27:45 PM
Romeo and Juilet plot thats what im doing for mine ^_^ What more instead of them dying to unit the famlies they both kill a common enemy and that units them ^_^
Title: Re: Unusual Badguy Motives (I would need some)
Post by: Bluhman on August 13, 2008, 08:57:41 PM
You bumped the thread ^_^ Why did you do that god dammmit ^_^ Why am I happy oh god nooooooooooo. ^________________________^