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Total Members Voted: 6
Voting closed: February 24, 2015, 07:54:11 AM
Adding characters should be possible; just makes things more complex as you have to code for targeting and such.As for how long that would take to learn, shouldn't be long. Looks like every attack has a time value and damage value and that's it. The game also had no character equipment system, making the various weapons you choose to attack with your equipment instead (IE skills). Leveling up gave you more HP and nothing more (I believe), but you could also enhance your weapons with EXP to make them charge faster or deal more damage. No need for stats like agility, defense, m. defense, etc. Just health, damage, and time. The game had no consumable items either.So... it all depends on what we want. If we want your typical rpg with multiple characters, random damage factors, elements, chance to hit/miss, consumables, equipment, etc then CBS gets more difficult and shouldn't be attempted.
I was just thinking how some of us last game mentioned things like "not really adding a lot of battles" because they personally felt that the DBS was kinda boring and stuff. And there are ways to make games without traditional rpg battles. And as Meis mentioned, the simpler it is, the easier it is to pull off. From my brainstorming I'm getting stuck at the whole pokemon "rock paper scissor" concept where some elements are stronger against other, making the elemental property the most important factor to consider in battle. And then some sort of turn based system with skills of different elements and enemies of different elemental weaknesses. Skip the defense and inteligence stat and just roll with damage, health, speed and element.
I personally can't see it as a female character, but that might just be me.
Umm I can more see it a bishonen and not a shojo. I also wouldn't want to do a chapter if it's a CBS.. it'd be too much work and I really just want to play with Jack and the others more. Good luck though!
On the subject of the vote: Sci-fi. Not because I'm particularly interested in sci-fi, but because fantasy is so overdone that it's sickeningly uninteresting.
A CBS isn't certain. But if you want to play with the characters from the previous one, go ahead and do so and name it your fansequel or something. I know Fish got some of those in the making.
You probably was thinking of something else but since Fish brought it up; I really don't want a Bagmon-system for a CBS. It's purely based on luck and would end up being boring and frustrating in the long run.As for setting a sci-fi could be fun. All the others we've done have been fantasy so far. Edit: Also out of curiosity, what is the second chain game? Think I've missed that one.
My idea is pretty much that characters have a stat for the elements on a scale of 1-3. Where 1 is a 1 multiplier, 2 is a 1,5 multiplier and 3 is a 2 multiplier when it comes to damage. And then enemies have stats that reduce/increase elemental damage taken. So a mage might have a 3 in fire and a 1 in dark. The enemy is some sort of eagle-bear hybrid with no weakness(3) to fire but a weakness to dark(2). So the mages fire spells are up to a 200% damage, and the dark spells deal normal damage. However, The monsters weakness makes it take 1,5 increased damage from dark spells. The fire spell of 200 damage will deal 400 damage and a dark spell of 200 damage will deal 300 damage. That's the idea right now at least.
A sci-fi game would be cool. A female protag would be cool. Be careful with her though; don't make her too weird. I saw goth mentioned ealier and just no.I'd be willing to work on some sprites for the game, maybe, though I wouldn't want to do a whole part.
Considering that we want to use non sci fi chipsets/environments as well it would be kinda handy if the protagonists is involved in some sort of exploration / colonizing / infiltration / whatnot. Seeing how we never really defined a genre for the earlier games I don't really see a reason to define it any closer. If someone does something space opera-ish for their chapter while another has the entire chapter played out in a 1860 Earth like setting doesn't really matter.