Charas-Project

Game Creation => Requests => RPG Maker Programming => Topic started by: jameslovecraft on June 24, 2014, 06:46:02 AM

Title: Auto Battle?
Post by: jameslovecraft on June 24, 2014, 06:46:02 AM
Okay, this is probably a fairly obvious question, but I've been digging for a couple of days and haven't found anything.

How do I implement an auto-battle feature into my game? I've found a patch that removes the auto-battle option, but I haven't found how to have that option in the first place.

Help, please!
Title: Re: Auto Battle?
Post by: A Forgotten Legend on June 24, 2014, 12:57:15 PM
I'm pretty sure the auto battle option is only available in certain battle layouts.  (Gauge and Alternate maybe?)  Also, if you use Cherry's Rm2k9 program I'm pretty sure it automatically gets rid of it.

If you want a battle where the heroes can't be controlled by the player for a one time deal, you create duplicates of you characters and choose the AI option in the Hero tab of the database.  If its later in the game you can set variables to each of the stats of your characters and then change to stats of the AI doubles to match those variables.
Title: Re: Auto Battle?
Post by: Prpl_Mage on June 24, 2014, 04:23:22 PM
Yes, alternative and gauge gives you an option at the start of battle "fight, auto battle and run". Fight starts the combat as usual, auto combat makes the AI waste all your mana and Run always lets you escape (I think).

But this affects every battle and not just one certain battle. If you want a more cinematic battle to occur there are a bunch of battle events that are useful for that,
Title: Re: Auto Battle?
Post by: jameslovecraft on June 25, 2014, 02:17:38 AM
Thank you so much! I just wanted to enable the option to auto battle on my game... I'm using Win8, so the help file doesn't work on my computer. ><

Now I'm just having trouble with the gamedisk. It won't run if I try and play it on a gamedisk... ugh.
Title: Re: Auto Battle?
Post by: A Forgotten Legend on June 25, 2014, 06:30:48 PM
The gamedisc function is pretty much useless in 2k3.  If you want to share your project you can do one of a few things.  Here's what I suggest.

To send to those WITHOUT rpg maker on their computer you can do one of two things.

A) Have the player install the same rtp runtime package as you.  If you use rtp materials in your project - this will make sure they have them on their own computer.  Then, zip of the project directory (the folder than has the subfolders for resources and all the map files, etc.) and send that.

B) Make sure that ALL rtp resources that you use are included in the game folder.  You can check to make sure that all the files you need are in the folder by using a program like RM Tool.  Next open the file "RPG_RT.ini" with notepad or notepad equivalent and add this: "FullPackageFlag=1".  Finally zip the entire project folder and send it.

If a player has rpg maker already on their computer, just follow the rest of the directions in A.