Charas-Project
Off-Topic => All of all! => Topic started by: Apex on April 25, 2015, 05:31:04 AM
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http://store.steampowered.com/app/362870/ (http://store.steampowered.com/app/362870/)
Well, how about that.
I'm guessing this version probably fixes compatibility issues with new OSs that people seem to have had.
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Well look at that, they finally released an Official English version 12 years later.
But I wouldn't get my hopes up about the compatibility.
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Impressive.
But no, I wouldn't count on it being made compatible. Maybe, but probably not.
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What??? They do this NOW after years of people having Dr it illegally? Wait does that mean we can use it sell games now that it's legit and all?
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Wait does that mean we can use it sell games now that it's legit and all?
Well, logic dictates that it would be allowed in case you bought the official version. Unless there was something else behind that. Still, I'm pretty sure that you can't have any RTP in it then.
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Why not? Shitty games for sale on steam use the rtp all the time.
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They want 20 bucks for this ... Ill wait for the reviews. I also bet this version will be incompatible with dyn and using any mods will void royalty license.
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Looking through it, it seems like they have rearranged a couple of things and named them differently. That would be quite annoying. The good thing about it is that the animations page have a larger window for the frame actions (sound, colour) and the same goes for monster group events. That tiny window at the bottom of the screen is kinda annoying after all.
Share Your Game!
Want to share your creation with the world? You can export your creation in a portable file that can be played on ANY Windows system! Plus, games made with RPG Maker 2003 can be sold as long as you have the appropriate rights and have followed the registration procedure. With some hard work you could become the next great indie game developer!
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Maybe I'll upload battle characters and monetize them when the Steam workshop market sales thing reaches this game. :Plight:
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Im really curious about their modding policy. I bet itll disappoint me
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You know, even if I continue using the copy I have - for a program I've used so much I can shell out $20 bucks to to support the fact they ported it after so many years.
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I bought it. Will be reveiwing it soon. ^_- At sixteen bucks? It was a steal.
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I'd bite for RTP dlc. IMO RTP style is so hard to mimic (other than charsets)
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getting money on thursday, consider it bought :o
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Im really curious about their modding policy. I bet itll disappoint me
That reminds me, recently Steam has released a pay model for the Workshop, allowing uploaders to charge money for mods.
That might be worth a separate topic on it's own.
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Apparently, Cherry (this (http://cherrytree.at/cms/) guy) is working directly with the companies involved in this project. A full changelog can be found here (https://docs.google.com/document/d/1sXlXZIXdjxVq5gh_lPFuFLMbMRzZe4BKPpRI13ZD2Qc/edit). Cherry is the guy who made DynRPG, hyper patcher, RM2009, and much more. So maybe mods and plugins will actually be a legal thing in the future.
Also, we should consider a possible influx of rm2k3 users to the forums in the coming months. If only to use the database. We might want to try and actually, you know, fix a few things around here or update the forums. I know that's a stick in the works, a wrench in the gears, a thorn in everyone's collective arses, but yeah. I said it.
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Bought it, but mostly for the support since I've been using this great maker for a while. I should get some money to Don Miguel as well though. It's thanks to that one Spanish pirate that I have been able to work with the program at all these last 12 years.
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Well, when you open an old project appears the next:
https://db.tt/M0o5AXYl
No tricks there, just import the RTP files you were using and you're green! :]]
So happy this finally happened. :blush:. I would suggest to try to fix a few things here and there as I'm sure this site will get linked more with this (at least I'm planning to do so). Well, that would be~
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YES. Now I'm totally buying it no questions asked.
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I'd bite for RTP dlc. IMO RTP style is so hard to mimic (other than charsets)
Tis why we value Purps so much, no?
getting money on thursday, consider it bought :o
Well I don't know if you'll get it as cheap as I did. It said like for that week only I think. Hence why I went through heck to get it. T_T Stupid Steam's password protection is NUTS!
Well, when you open an old project appears the next:
https://db.tt/M0o5AXYl
No tricks there, just import the RTP files you were using and you're green! :]]
So happy this finally happened. :blush:. I would suggest to try to fix a few things here and there as I'm sure this site will get linked more with this (at least I'm planning to do so). Well, that would be~
Awwwwwesome! Wonder if it still can convert RM 2000 files? Also I hadn't thought about that!! With 2003 back to at least back to being well used and known we, who are well known mostly for having the biggest collection of2003 resources, will be back in the spot light again. ^O^ Buuut we need work on promoting the site better and get some associate who aren't relics or lost.
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Also, we should consider a possible influx of rm2k3 users to the forums in the coming months. If only to use the database. We might want to try and actually, you know, fix a few things around here or update the forums. I know that's a stick in the works, a wrench in the gears, a thorn in everyone's collective arses, but yeah. I said it.
This seems important enough to repeat.
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This seems important enough to repeat.
Been mentioned a few times, no changes though.
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Insta-bought it when I heard about it and saw it. It's the least I can do for having been able to enjoy RM2K3 all these years; was totally worth waiting 12 years for this day.
Heres hoping RM2K is also close behind in the pipeline. <3
Also, holy I did not know I registered an account here back in god damn 2006.
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Look at all these low-post lurkers popping up to express excitement. Pretty rad.
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Just checked to see if a project saved by the new rm2k3 will work with rm2k9 application - it does. Still need to test if the dynrpg stuff works. I'll let you know.
EDIT: Because Dynrpg only works with version 1.08, it will ask you if you want to replace the current rpg_rt file with a new 1.08 version. If you do this, though, the game will crash on launch if you open the .exe itself or with the 1.10 rm2k3. It will work if you open it in the playtest for rm2k9 though.
tl;dr dynrpg isn't yet compatible.
Cherry is not sure whether or not patching breaks any agreement clauses at the moment. If you were using rm2k9 to work on your project, I suggest continuing to do so since the new rm doesn't support subfolders making it impossible to access some of your graphics. None of the graphics will break though, as it seems to still be able to find them easily enough if you don't mess with it.
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There is still hope! Quote from cherry on rmn in the Official English rm2k3 thread:
"Also, I talked with Degica about the patching/modding issue, and there will be modifications to the EULA, and a special "patch EULA" will be created soon. I can't go into details yet, but I think you are going to like it."
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Oh thank heavens.
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Good. It really needs to be modifiable to stand a chance as a game maker IMO
EDIT: Does the steam version have any issue with lag? Like, too many pictures and such causing severe lag on some PCs.
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I asked if picture displays were fixed, i got no response.
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I didn't try it while working on the chain game just in case anything would blow up. I can have a go at it now though.
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Any chance that some of the old problems might be fixed is wonderful news. I'll probably buy it though sadly I reckon my days of using it are pretty much over.
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1.2. For commercial** use, registration must be completed by sending an e-mail to registration@rpgmakerweb.com with the following information:
Name
E-mail or physical address where you may be reached
Website (own or affiliate) where your project is sold/carried
Order number / Proof of Purchase
** Commercial use is identified as income generated from the product. This includes direct sale of product itself or any of its parts, crowd-funding campaigns, ad-generated income or subscription services that are built around the product created with SOFTWARE.
It also said something about the RTP (RPGmaker runtime package) but I didn't bother to read it
Okay, so all the RTP used in an old project is removed if it changed name. In my version I had "Breath" and then "Breath1", the latter one is called "2003 Breath" in the new version.
Heal is called recovery, effectively removing all graphics and sounds related to those resources. So if you attempt to run an old project, whenever one of those RTP files appear - the game will crash.
Okay first thing I realized is that the font is changed
(http://i57.tinypic.com/snjmmx.png)(http://i59.tinypic.com/2zfjzt3.png)
Also, the battle screen isn't expanded to fit your resolution, instead it is surrounded by a black border.
(http://i57.tinypic.com/33z5ufq.png)(http://i61.tinypic.com/30lge2o.png)
And if you press F5, the screen becomes blurry (for some reason), also, everything is shown in twice the size (as in, one "pixel" in a screenshot is 16 pixels once you open it)
(http://i60.tinypic.com/jh39km.png)
They also changed some of the names of the characters noone use anyway, but some people were somehow upset by this
(http://i57.tinypic.com/2vik1o6.png)
And this new version of common events and battle events is pretty nice.
(http://i62.tinypic.com/330tczr.png)
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Um, stupid question. But how do I move files manually in a folder in Windows 7? I can sort them in several stupid ways but I can't seem to move them around as I wish...
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Jeez! I never tried before, but I can't work it out either! Does google not know? Surely it'd be madness to stop you manually arranging things completely!
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Yeah I had the same reaction. I was trying to line the resources up for the different versions for people to see what names changed and so on if they wanted to convert their unofficial projects to officials.
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The changelist explains alot. Apparently, a bunch of the fixes are temporary. Not sure why they released it without smoothing out all the bugs, but newer versions are forthcoming. They've already released an update.
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Hey, if big game developers can do that, why shouldn't indie game making software? *joke*
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Just a small update, too many pictures at the same time doing different things still affect the flow of the game. I had 10+ pcitures showing on different coordinates and some of them were rotating from side to side while another expanded and shrinked back and forth.
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Well, the nice thing is that with constant updates that stuff can be eventually fixed. My biggest worry with constant updates is that using a broken mechanic that gets fixed will ruin any timed events or a work around now would work differently. I mean, I would still rather have software that works correctly, but right now it might be wise to avoid maker mechanics with known issues.
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Enterbrain writes new EULA allowing legal patches of rm2k3 (http://forums.rpgmakerweb.com/index.php?/topic/42021-rpg-maker-2003-patch-eula/)
Well... I'm honestly really surprised that this ended up being a thing. I thought for sure that Enterbrain would pass.
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That's great. 'Cuz enterbrain didn't seem to have any intention to update the software any time soon.
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It's not a matter of intention. It's rather a matter of my time and availability, because I'm still the only one who is able to do RM2k3 updates. After all, the source code was lost so we can only do hacks.
Sorry for that, but there is an update coming up in the very near future. Stay tuned.
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Thanks Cherry! We really appreciate everything you're doing for the program!
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Yeah, real kind of you to reply.
How come the source code was lost btw?
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I've seen an update for the Steam version was released, do any of you know when the update for the stand alone version will be released (and if there will be any, it does not look like you can update it from the menus...)?