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Tears of the Night [8/10/10]
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Topic: Tears of the Night [8/10/10] (Read 30878 times)
A Forgotten Legend
Your neighborhood box of colors
Royal
Posts: 4,428
Re: Tears of the Night [Revamp-ish]
«
Reply #30 on:
August 20, 2009, 04:42:33 AM »
I know! =/ haha, its almost like it was done on purpose. haha. Not really. But it does make me laugh a little everytime I battle it.
...on another note, I believe I now have someone designing how the dungeons are going to work. Which is awesome, as that is also one of my downfalls. Now to find someone who can design towns. -.-"
The demo right now is looking to go up to the second dungeon now, but I'm crossing my fingers on that.
More eyecandy. =D I just finished him three seconds ago. I also have it set up so if you came up to the monster from behind, it does the back attack. Not too impressive, but its the thought that counts right? ...and right now I need to figure out a way to make it so then the event doesn't face you when you collide with it. -.-"
Alright... I didn't even realize I coded this, but when a monster "sneaks up behind you" not that will ever happen out of trying to have it happen... it does this: Also, I died in this battle. D=
«
Last Edit: August 25, 2009, 07:13:50 PM by A Forgotten Legend
»
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A Forgotten Legend
Your neighborhood box of colors
Royal
Posts: 4,428
Re: Tears of the Night [Revamp-ish]
«
Reply #31 on:
August 25, 2009, 07:11:51 PM »
So I just finished today the forest I've been working on. Its not perfect, and some of the rooms are kinda empty, but its done coding wise. Next all I have to do is make another town, and a twenty room cave, and the demo will be ready. =D As for now, look at this little addition to the Sedlig family! He is my favorite.
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blue_emerald777
Initiate
Posts: 30
Re: Tears of the Night | Chapter I - Lumena
«
Reply #32 on:
September 15, 2009, 12:00:50 AM »
are the sprites from
http://www.geocities.co.jp/Milano-Cat/3319/muz/002.html
?
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Hell Angel
...uhhh...ummm...
Zealot
Posts: 596
Re: Tears of the Night | Chapter I - Lumena
«
Reply #33 on:
September 15, 2009, 01:39:10 AM »
A semi-glance at that page makes it blatantly obvious that they are. I'm not entirely sure why you'd even ask.
Edit: And with a kick, no less.
«
Last Edit: September 15, 2009, 01:41:48 AM by Hell Angel
»
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I make musics. You should listen.
A Forgotten Legend
Your neighborhood box of colors
Royal
Posts: 4,428
Re: Tears of the Night | Chapter I - Lumena
«
Reply #34 on:
September 20, 2009, 09:10:20 PM »
Uh... yes they are? Yeah... ANYWAY!
I would have a demo already, but my partner in crime... i mean, codesigner has had some computer porblems of late. I'll try to get a demo as soon as his computer starts working again. -.-"
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A Forgotten Legend
Your neighborhood box of colors
Royal
Posts: 4,428
Re: Tears of the Night | Chapter I - Lumena
«
Reply #35 on:
October 06, 2009, 02:11:51 AM »
Well, I updated the front page with the new character sprites made. (I finished Vihr's new charset WHOO!)
Anyway, stuff's been crazy because of band the past few weeks and won't die down until after october is over. Unfortunately, my animations person still doesn't have a working computer, so I may end up doing the first few characters myself. -.-" Oh well. I'm going to try to get it out, but I'm not sure how far along I will be by the end of the year.
EDIT:
-.-" I'm soooooo far behind where I want to be. Anywho, I got Cura's new sprite done. =P
«
Last Edit: January 25, 2010, 04:16:39 AM by A Forgotten Legend
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A Forgotten Legend
Your neighborhood box of colors
Royal
Posts: 4,428
Re: Tears of the Night | Chapter I - Lumena
«
Reply #36 on:
June 21, 2010, 04:29:34 PM »
Whooo! Almost two years since I started and still don't have much done! >.<
Well, this isn't quite dead yet. I just finished programing a nice bank system, and we started working on a revamp of the "passion boost" system.
Also, I need help. Is this too epic for a boss battle early in the game? Its not done yet.
http://bando.posterous.com/boss-theme-version-1
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Last Edit: June 21, 2010, 05:21:27 PM by A Forgotten Legend
»
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zuhane
Freakalicious
Leader
Posts: 2,192
Kill me
Re: Tears of the Night [6/21/10]
«
Reply #37 on:
June 21, 2010, 07:45:59 PM »
Keep the battles tight and engaging, with lots of special attacks that suit certain situations and throw
in some interesting character dialect and humour rather than "Let us go to the castle to the East" and I'll
definitely be playing this game. I actually love the oddly-sized battle sprites. Makes you feel more engaged
with the battle at hand!
Keep it up, and make sure you do what I said! :p
EDIT: Any chance of a video?
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Geese ruined my life.
https://soundcloud.com/tom-kingston-3/geese
A Forgotten Legend
Your neighborhood box of colors
Royal
Posts: 4,428
Re: Tears of the Night [6/21/10]
«
Reply #38 on:
June 21, 2010, 08:53:11 PM »
Haha, well, I might get a trailer if we ever finish this opening cut scene. Its turning out to be more annoying than when EH3 was around.
Just kidding. I'll try and get something for you guys.
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A Forgotten Legend
Your neighborhood box of colors
Royal
Posts: 4,428
Re: Tears of the Night [6/21/10]
«
Reply #39 on:
June 26, 2010, 01:34:06 PM »
Well, now that orientation is over (and my schedule for the fall is packed, I have 18 credits on my schedule and only one of them is not a required class) I've got some time to work on stuff. I have up to the first hero attacking complete in the battle system. ^.^
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zuhane
Freakalicious
Leader
Posts: 2,192
Kill me
Re: Tears of the Night [6/21/10]
«
Reply #40 on:
June 26, 2010, 02:00:37 PM »
Making a CBS is absolutely agonising, but the results are well worth it. The initial planning
involved in making mine was insane!
Logged
Geese ruined my life.
https://soundcloud.com/tom-kingston-3/geese
A Forgotten Legend
Your neighborhood box of colors
Royal
Posts: 4,428
Re: Tears of the Night [6/21/10]
«
Reply #41 on:
June 26, 2010, 04:23:53 PM »
Mine isn't even close to yours in how complicated it is. O.o
Concept Art
[spoiler]
[/spoiler]
[spoiler]
[/spoiler]
Concept art by Braeden (augenauf99)
I just started the attack part of the battle system. =D Now I've gotten into when an enemy attacks.
«
Last Edit: June 28, 2010, 08:09:03 AM by A Forgotten Legend
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A Forgotten Legend
Your neighborhood box of colors
Royal
Posts: 4,428
Re: Tears of the Night [6/21/10]
«
Reply #42 on:
August 11, 2010, 01:15:08 AM »
Welllll, I somehow did not get very much farther in the battle system, but, if you want to see the complete details on it and the CMS, hit up the website!
http://crystalfallsgames.webs.com/
Feel free to make an account and give some ideas and such for the battle system and menu system.
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Emerates
A. Hermit Esquire
Exemplar
Posts: 1,027
Re: Tears of the Night [8/10/10]
«
Reply #43 on:
August 11, 2010, 02:28:50 AM »
The part I listened to from your boss theme sounded mostly like the intro. I think a longer sample would be needed to make a better judgement.
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A Forgotten Legend
Your neighborhood box of colors
Royal
Posts: 4,428
Re: Tears of the Night [8/10/10]
«
Reply #44 on:
August 11, 2010, 03:36:04 AM »
Hm.. let's see if I have a more updated version...
EDIT:
Use the same link, but there is a midi one there now. I am uploading an Mp3 version that sounds way better now.... but I'm downloading something huge, so it will take a while.
EDIT 2: Not as long as I thought apparently.
«
Last Edit: August 11, 2010, 04:26:29 AM by A Forgotten Legend
»
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Tears of the Night [8/10/10]