Charas-Project
Game Creation => Requests => RPG Maker Programming => Topic started by: young link on April 07, 2005, 04:31:04 PM
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Ok, In this tutorial you have to know the following or, just forget it...
* Variables
* Switches
* A little bit about passwording (key input)
* Fork conditions
* Map making
Now assuming that you know all of the above were going to get started…
Open up your database, then go to common events. Make a new common event. Name it menu1, make it a parallel process and make it switch activated (name the switch menu1) ok, now that we have done that, we can get started on the really hard stuff. Right so make a new trigger in the menu1 common events page, make it a disable menu, then under that, make a variable. (im assuming that you haven’t used variables, therefore I am starting at variable 001) Name the variable Hero ID, make it equal to, and make it so hat it memorizes the hero Id by selecting “event – Hero ID”
Make another variable, name It Hero X make it equal to, and make it memorize the hero X position. ”event- Hero X”
Make yet another variable and name this one Hero Y, make it equal to, and make it memorize the hero Y position. “event-Hero Y”
Now then, make an enter key process event under it and set it so that it only works if you hit esc. (number 6) After that, set the enterkey process and name it Menu.
Ok, wow, this is a lot to type… well anyways, make a memorize position, set all the required information to the appropriate variables… Hero ID -> Hero ID; Hero X -> Hero X… get it? Now exit your database, and make a new map… ill make include the chipset with this tutorial…(Its at the end of the tutorial at the bottom, and if it isn’t it will be on my website under resources.) Ok, well, make the new map 20 / 15, and set it so that it plays the midi that was already playing. OK, make the menu however you want it (By menu I mean map, because the map is going to be your menu.) Is your menu the way that you want it? Good if it is… well anyways, now that you have your map made go back into your database, back to common events, and under everything that we have created a teleport to the map that you had just created… under that, insert a switch, set it to menu1, and turn it !off!, make a new switch under the previous switch, name it menu2, and make sure that It is !on!
Now make a new common event page, name it menu2, set it to parallel process and make it a switch, name the switch menu2. Make an enter key process event, make it the variable “menu.” And set it to esc. (number 6) now under that make a recall to memorized position, set it to var001, var002, and var003, and change switch menu2 off, and make menu1 on. And now test it out… here is what the second page of the tutorial chould look like:
now what we have done, we made it so that when you hit the menu button, your characters position is memorized, and you go to a map, and while your in your map and you hit esc to get out (like in the actuall menu) you go back to were you were…
Feel free to play around with it.. . and promis to put me in your credits, this took a long time to figure out…
And im sorry that the attachment that I put in is a zelda menu, but if you play around with it you can make your own, and then use it. So your welcome, and be sure to visit sdsdinc.tk especially for some good tutorials and what not…
The finished pic is on second page...
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this can be helpfull for me, since im gonna have a CMS in my game:D
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I will use this, I needed a guide for a CMS. The ones you get on GW either don't make sense or don't work.
Thank you very much. :bend:
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thank you too :bend: :bend: :bend:
a well, ur right there dragonium......*subscribes*
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I get the tutorial, but do far it's the chipset that's confusing me. I dunno how to set it out. Can someone post a screeny of how you set yours up?
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ill have one up soon...
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Here is a quicky screenshot of a CMS I did for Outpost's job change menu.
The hero is teleported to the top of that left column and their graphic becomes an arrow. They move (walk, really) down the side of the menu and pick a command they want, then pressing enter executes the event that they are on.
My method avoids a lot of the variables, pictures, and common events that plague other CMS systems. It is just a map with events on it that you walk on to activate, but it is sneakly designed to look like a menu.
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Previous screen in action.
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that is not bad, not bad at all, can i have that chip?
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Pretty simple and covered with my crazy italiced text, but that is easy to fix.
I kind of botched it up when making it. The first set (on brown) isn't really used at all since I need the 2nd set for event purposes.
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this is odd, just when i read ur game thread ( sai'kar ) u post these screeny's, this is odd!!!!! ARGH!! *looks away*
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Cool. Thanks Sai, you've given me some good ideas. Customs are not my thing, I might've been using RM2K3 for a long time, but I'm still sort of a newbie. I don't know what most things do.
I'm currently trying to make a chipset that looks like my system graphic.
BTW, how do you call the Item and Equip screens?
EDIT: Hang on, how do I show my characters or anything like that? I really don't get it.
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You can't, really. Your two options are to make a custom equipment/item system, or just make it so you can call the normal menu from your CMS.
Guess which one I do.
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Ummm... The second one...?
Actually, if I set the DMS just to say Item and Equipment, and have an option in the CMS called "Gear", which takes you to the DMS, that'd look okay, I guess.
EDIT: Doesn't matter, I think I'm gonna stick with the DBS for a while. Less hassle, ya know? Besides, my game doesn't look any worse for it.
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well, once you have goton used to the cusotm menu then you will find that the dms idn't what it i made up to be... I use my DMS like once in a blue moon now... and when I make a game, I tell myself that I am going to use the DMS but then I don't because I cant really do what I want for game...
BTW I have a screen shot on how to use the zelda menu... it will be posted later today.
Oh and thank you SaiKar for useing my tutorial...
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3 words:
You are angel! :bend:
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This is a very nice tutorial.
I'll have to read it more thoroughly tommorow though. Did't sleep last night.
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Well thanks, I guess…
and sleep is usually good...
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Pretty awesome. Nice work. :bend:
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I take that last comment back...
I can't get it to work... (the DMS comes up... and then it goes to the CMS and it will just switch between the DMS and CMS... ARGG!!!)
Edit: Fixed the 1st now I can't get out...
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I have a question-
what should the code look like when you finish with your tutorial?
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ill post it soon...
in about a day or two sorry...
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sry man....ive always needed more explaining....maybe once you get the screenshot up.....or if someone else could get it up for me.....ill be able to do this....cuz i think im gunna use it in my game!
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screenshot up soon...
and for those of you who are having a really hard time with this tutorail, ask me anything, but be sure to add all details so that i can fix it good.
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here is what the finshed event should look like, except there will be a disable menu at the top of each page...
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ok now i figured it out for the most part...now to add some of my own twists and things...thanxXx man...im gunna use this for my game!!!.....ill be sure to put you into the credits!
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thanks alot...
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I made my own menu chipset. I'm gonna use it this time, dude. Thanks.
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wow.... god sent mate.
i could alter it to make instead of changing jobs your changing your current clan members on the field.
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I've been looking for a menu chipset thanks to both of you this forrum has been so much help!
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Help I did every thing you said to do and every time I go to the puss esc to go to the CMS and puss esc I go back but it take's me to the CMS I cant get out of the CMS
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did you make sure that you made the variables hero x, hero y, and hero id?
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I got it fixed.
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THX for the tut.
Helped me alot :bend:
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MAJOR kick, please check the date of the last post before posting.
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Wait, if you press esc before going into the menu, won't it teleport you to the place you were when you last opened the menu?
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Yeah the tut has some flaws. Also if you're poisoned you'll lose HP while browsing the menus, you can enter the menu from vehicles and it doesn't remember the hero's facing. All easy to fix though.