Charas-Project
Off-Topic => Archive => Old Game Discussion => Topic started by: Brickroad on April 28, 2005, 11:14:37 PM
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Hi there.
This post is to inform you that I've just unleashed an RM2k3 game upon the world entitled Kinetic Cipher (Again) .
Here (http://www.gamingw.net/forums/showthread.php?t=24263) is a link to a Gaming World forum thread in which I discuss the game in more detail. If you don't feel like wading to GW, you can download the game directly by clicking here (http://www.animeanonymous.com/stash/KCA2.rar) .
The game is 4.6 megs and shouldn't require the RTP or the editor installed.
Please let me know if you have any questions.
Enjoy!
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Cool. The first ones great, although I haven't beaten it yet.
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crap! I need rar ware! nooo!!!
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Too much RTP
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There was a lot of RTP, but the game itself is damn good. You didnt have to make the first cave so hard though, that pass underneath is too hard to find. Nice use of movement events, but I wouldnt have gone through the extra trouble of making those poses for RTPs... but the game is still pretty good. Plus you could have used a better system for the PoV thing... maybe a CMS.
(J)
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Yeah, i stoped playing after that trouble with the first tower thing, freaking hard!
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Originally posted by AsakuraHao2004
There was a lot of RTP, but the game itself is damn good.
Thanks.
You didnt have to make the first cave so hard though, that pass underneath is too hard to find.
That's what makes it a "puzzle"... kinda. =)
Nice use of movement events, but I wouldnt have gone through the extra trouble of making those poses for RTPs... but the game is still pretty good.
The poses were relatively easy to make, and though not of particularly good quality I think it's easy to tell what each pose is supposed to be. That's the most important thing.
Plus you could have used a better system for the PoV thing... maybe a CMS.
I'm done making CMSes. The original KC had lots of them and they're just too much work for what is essentially an unnecessary gimmick, especially where PoVs are concerned. That "menu" took about a minute to make, as opposed to several hours of coding an incomplete CMS (it would be incomplete by definition since, as of now, I have no idea how many PoVs there will be or which ones I will include or when you will get them). I took the time and effort I would have spent coding an unnecessary CMS and put it in other places of the game instead.
Thanks for the feedback. =)
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The poses were relatively easy to make, and though not of particularly good quality I think it's easy to tell what each pose is supposed to be. That's the most important thing.
If you're good at poses, why not take pose requests? It'd help alot of people out...
Welcome to Charas. I trust you didn't just come here to show off your game?
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Originally posted by Moosetroop11
If you're good at poses, why not take pose requests? It'd help alot of people out...
I'm not good at poses. That's kind of the point. They're effective, but not pretty. I trust most people would find my skill at editing charasets to be subpar.
Of course, if you find a use for the poses from KC in your own project, please feel free.
Originally posted by Moosetroop11
Welcome to Charas. I trust you didn't just come here to show off your game?
Actually I did. What else is there to do? ^_^
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Thats the thing about CMS's, most of them are pretty easy to make.
Of course, if you find a use for the poses from KC in your own project, please feel free.
I think I might do that. I just might steal your style of making poses too. Relativly simple.
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I'm done making CMSes. The original KC had lots of them and they're just too much work for what is essentially an unnecessary gimmick... I took the time and effort I would have spent coding an unnecessary CMS and put it in other places of the game instead.
You may be my new hero.
You see guys? You see?? It's not worth making a CMS or a CMBs or a custom anything if it interfers with your ability to actually produce a game!
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Exactly! Btw, didn't you mean to say CBS?
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Originally posted by SaiKar
You may be my new hero.
You see guys? You see?? It's not worth making a CMS or a CMBs or a custom anything if it interfers with your ability to actually produce a game!
Totally agree. Most of the "menus" in KC(A) are either map-based or forked ShowChoices, and they all work wonderfully.
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Wow, dude, this game is just simply "wow". I haven't finished it, but it is great. Even with the RTP, I'd say this game has the best use of RTP.
Only one problem, I believe the monsters may be a little hard and the puzzles too for the first map. But really nothing big, the story, systems, puzzles, were pretty sweet. :D
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Sweet game
I have a question
How did you make the map of the road once you leave the town?
It kinda reminds me of mario
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lol, its funny being reminded of mario in a rpg
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...there IS a Mario RPG...
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Originally posted by Darkhand Gutwrentch
Sweet game
I have a question
How did you make the map of the road once you leave the town?
It kinda reminds me of mario
I'm not sure what map you're talking about. I can't think of anything Mario-ish in KC at all, really.
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neither can i. XD
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It is the part where you leave the first town and you follow the road to
the red tunnel
It is probably something everyone knows how to do but I am new here so I don't know how you made that part.
Is it a certain tileset?
It reminds me of mario because in the original maario games it showed
that kind of map when you beat a level and you move to the next
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Originally posted by Darkhand Gutwrentch
It is the part where you leave the first town and you follow the road to
the red tunnel
It is probably something everyone knows how to do but I am new here so I don't know how you made that part.
Is it a certain tileset?
It reminds me of mario because in the original maario games it showed
that kind of map when you beat a level and you move to the next
It's just a regular map. The tileset I used is in the chipset directory, if you want it.