Charas-Project

Off-Topic => Archive => Old Game Discussion => Topic started by: Kardin on May 02, 2005, 03:49:56 AM

Title: Eternity's End: Startin' Again
Post by: Kardin on May 02, 2005, 03:49:56 AM
Right, due to, shall we say popular demand, I have restarted Eternity's End completely, incorporating as much feedback as I possibly can.

The Plot thus far: The main character (you name him yourself but his default name is Coal) wakes up one evening in a forest, a fair black haired girl about his age staring down at him. He has no clue where he is, or what's going on. No duh, amnesia. (cliche, I know.) The girl introduces herself as Tash. She is capable of manipulating time and space, using some unexplained power from a source that she does not understand. Magic. Now, unlike FF6 ('cause I KNOW that's what you're thinking), she, nor anybody else, has any idea what it is. She mentions something called a Soul Sifter, which seems to ring a bell with Coal. Tash leads Coal to her home, Toara. The next night, as they check in to her parents inn, a three strange black creatures materialize and attack. Coal then remembers one of his own special abilities, to use his emotions as an attack of healing skill.

Now, what yet to be revealed: Soul Sifters are servants of the Eternity's End, a destroyer of planes. It destroyed Coal's plane but he was strong enough to be warped to another. The Eternity's End is a swirling mass of magic, and in casting spells, you are tapping into the End's power and using it. In order to stop itself from being weakened, it destroys any plane in which a spell caster is born.

Your goal is to stop it.

Characters (or what I have thus far):
Name: Coal
Age: 23
Gender: Male
Special Ability: Emotion
Bio: Not much is known about Coal's past. Little bits of his memory come back as the game progresses. As a result, he is often quite confused and shows a wide variety of powerful emotions.

Name: Tash
Age: 22
Gender: Female
Special Ability: Magic
Bio: Tash is a cheerfull woman who took it upon herself to help Coal get his memory back.

Name: Ember
Age: 5
Gender: Male
Special Ability: Command
Bio: Ember is a large husky who somhow got warped with his owner, Coal. His commands can only be used if Coal is in the party. Otherwise, he can only attack and run.

Name: Alec
Age: 27
Gender: Male
Special Ability: Sacrifice
Bio: A noble knight in the court of Tryan, who leaves with his sister Tash to help her and Coal protect the world from the Eternity's End. He is loyal to his comerades and willing to take blows for them.

Name: Kayla (optional)
Age: 31
Gender: Female
Special Ability: Gadget
Bio: Amelia is a skilled inventor, who can make some pretty whacky gadgets. She joins Coal and the others to broaden her horizons and look for inspiration for new inventions.

Special Systems:
Emotions
Gadgeteering
Spellcrafting

These will be elaborated upon either tomorrow or the days after, as I am much too tired to explain them right now.
Title:
Post by: Linkforce on May 02, 2005, 03:54:47 AM
Game sounds really interesting.  Looking forward to some screens.  Nice Job!  Good concept I think. :D
Title:
Post by: Kardin on May 02, 2005, 04:40:29 AM
Quote
Originally posted by Linkforce
Game sounds really interesting.  Looking forward to some screens.  Nice Job!  Good concept I think. :D

Thanks! :D

Alright, because I can't sleep I'm gonna elaborate on the three systems mentioned earlier:

Emotions
Basically, every one of Coal's emotions has a variable. It's effect on him and his party members depends on how high or low it is.
EXAMPLE: If Coal's happiness is 2, he'll be restored 30 HP. If it's 20, he and the entire party will be fully healed.
There are different ways to power up various emotions. EXAMPLE: Defeating an enemy in the presence of Coal will make him happier.
Events too, will have an effect on his emotions.

Gadgeteering
There are gadgeteering stations all over the world. Amelia can use them to build herself new machines. In order to do so, you need supplies. Each gadgeteeting station carries different supplies, so it's important to go back and forth to fully benefit from this system.
Each gadget has three components; the chasis, which is the base. The function, and the support. EXAMPLE:
Gun (Chasis) + Rapidfire (Function) + Shuriken (Support) = AUTO SHURIKEN LAUNCHER

SpellCrafting
SoulSifters often carry mysterious gems called Soul Shards, each with it own special property. If you go to any station of the rock collector's club there will be three cauldrons, usualy made for making precious gems, these can be sued to make spell shards. The kinds of cauldrons:
Fusion: Basically shoves from 2 to 4 soul shards into one. There is the lowest number of available spells from this one, but the most powerful.
Mixed: Liquifies 2 to 4 soul shards and mixes them into a new one. A great ammount of spells can be made with this, but they're not as powerfull as those from a fusion cauldron.
Split: Tries to split the powers of 2 to 4 crystals and still make one spell. Split spells are the hardest to make but are well worth the effort.
If you manage to make a spell shard, you must equip it as Tash's accesory. After the 'shard' command (which activates the shard's ability) is used somewhere from 20 - 50 times, Tash will learn the spell, and be able to move on to another shard. The shard will shatter after the spell is learnt.

That's all for now!
Title:
Post by: Dragonium on May 02, 2005, 08:30:12 AM
Gadgeteering sounds really cool.

Looking forward to screens.
Title: Some spellcrafting and gadgeteering combos and another new system!
Post by: Kardin on May 03, 2005, 02:34:56 AM
SpellCrafting combos:
Heat Shard + Heat Shard + Fusion = Flame Shard
Cold Shard + Cold Shard + Fusion = Freeze Shard
Liquid Shard + Liquid Shard + Fusion = Water Shard
The combinations above can also be Mixed, but will not be as powerfull.
Storm Shard + Fire Shard + Fusion = Rain of Fire
Wind Shard + Cascade Shard + Mix = Storm Shard
Fire Shard + Liquid Shard + Liquid Shard + Mix = Boil Shard
Freeze Shard + Freeze Shard + Flame Shard + Flame Shard + Split = Fire and Ice Shard

Gadgeteering combo:
Megaphone (Chasis) + FlameThower (Function) + None (Support) = FLAMING VOICE
The louder you shout, the more fire you cause! :D

The new system: The Zoom System
The Zoom System is made to allow you to further explore the overworld, so to speak. When on the overworld in a charted area, there will be a path to follow. Should you leave the path, you can press space, to get a closer look at the area arround you. In these 'zoom areas' there aren't 'random encounters' so to speak, but wandering monsters. Some will go about ther business, some will chase you, others will run from you. To start a battle, they have to run into you or vice versa. On the overworld, there WILL be random encounters, but they'll be relatively rare.
Title: As much as I hate double-posting...
Post by: Kardin on May 04, 2005, 04:14:09 AM
Er... hello?

Actually, while I'm here, might as well ask: How does one go about making a CMS?
Title:
Post by: Syntax on May 04, 2005, 06:10:16 AM
Take  tutorials maybe? or maybe someone here can help you more. check gamingw.net for tutorials.
oh and for your game i suggest you replace ' with g
Title:
Post by: Kardin on May 04, 2005, 07:58:45 PM
Quote
Originally posted by Syntax
oh and for your game i suggest you replace ' with g

...Pardon?
Title: Screenies! (Yee hee hee!)
Post by: Kardin on May 05, 2005, 01:21:52 AM
That's right, screens! And lots of 'em!

http://img.photobucket.com/albums/v219/gruntmyster/screen1.png
Brilliant deduction!

http://img.photobucket.com/albums/v219/gruntmyster/screen2.png
The overworld at night! Oh MY! For the record, that chipset isn't RTP.

http://img.photobucket.com/albums/v219/gruntmyster/screen3.png
THAT, however IS RTP. I plan to get rid of it as soon as I find a better one.

http://img.photobucket.com/albums/v219/gruntmyster/screen4.png
The overworld during the day. I dare say I wonder what ever would happen should I press, oh say... the space bar?

http://img.photobucket.com/albums/v219/gruntmyster/screen5.png
GASP! Could it be? It IS! The legendary ZOOM MAP! Ooh... I wonder what would happen if I got too close to that bee?

http://img.photobucket.com/albums/v219/gruntmyster/screen6.png
GASP AGAIN! I am doing battle! Lookit the little guys! Whee!

http://img.photobucket.com/albums/v219/gruntmyster/screen7.png
GASP THRICE! Coal runs up to an enemy to attack it instead of swiping his weapon at a long range and somehow managing to hit it! Oh JOY! OH RAPTURE!
Title:
Post by: Linkforce on May 05, 2005, 01:27:10 AM
Like the screens.  Good job so far. :D
Title:
Post by: Neonlare on May 05, 2005, 09:36:17 PM
llo love the FF6 stylized Icons, got to dig e'm...

Could I Beta Test this please?  :]]
Title:
Post by: kodakumi on May 05, 2005, 11:45:54 PM
good sounding game, sorry i would say looking, but i have been brain washed by rmxp.

ps: why the gasping... calm down aye.
Title:
Post by: Kardin on May 06, 2005, 01:33:04 AM
Quote
Originally posted by Neonlare
llo love the FF6 stylized Icons, got to dig e'm...

Could I Beta Test this please?  :]]

I will have beta tester once I've done a little bit. I'm not very far into the game. I'll have a demo eventually. :) Plus, I got a new forest tileset meaning I'm redoing two of my maps.

And as for the gasping. A bit of a joke, eh?
Title:
Post by: Syntax on May 06, 2005, 04:48:26 AM
LMFAO @ "GASP THRICE! Coal runs up to an enemy to attack it instead of swiping his weapon at a long range and somehow managing to hit it! Oh JOY! OH RAPTURE!"

Hahaha I like your style, litle bit a sarcasm here and there...
Anyways, I think this looks interesting. More screens!
Title:
Post by: Neonlare on May 06, 2005, 01:46:53 PM
did you make the charsets' yourself? They look teh ownzorz, literaly, they look very good, I got to get my hands on them  >:

Cool, so can I become Beta Tester for this?
Title:
Post by: Leon_1990 on May 06, 2005, 02:49:40 PM
lol nice screens, but you need 2 stop gasping, you;ll injure yourself lol
Title:
Post by: Kardin on May 06, 2005, 08:04:42 PM
Quote
Originally posted by Neonlare
did you make the charsets' yourself? They look teh ownzorz, literaly, they look very good, I got to get my hands on them  >:

Cool, so can I become Beta Tester for this?

Yes, yes I did.

And yes, yes you may.

And thanks for all the positive feedback!
Title:
Post by: Syntax on May 06, 2005, 10:38:24 PM
Anytime XD
Title: AIGHT!
Post by: Kardin on May 07, 2005, 12:25:08 AM
[voice=cartman]EY! I got an announcement to make so you better respect my authoritauh! NOW, I'm doin' a contest! Whoever can think up the best character for my game will have that character added to my game. And if you don't enter...

NO CAKE FOR YOU![/voice]
Title:
Post by: Syntax on May 07, 2005, 07:14:55 AM
Name: Syntax
Age: 21
Gender: Male
Special Ability: Wind element/Stealth
Bio: Born in a mysterious dymension. Syntax was sent to the earth to help humains from evil.
Title:
Post by: Neonlare on May 07, 2005, 12:03:26 PM
Name: Seigfreid

Age: 32

Gender: Male

Special Ability: Flame element/Yggdrasil tech

Techs:

Midgard Swipe

(Strikes Twice at the enemy, decreases their speed) Learnt at level 5 (or begining level)

Vanaheim Slash

(Juggles enemies in the air, preventing them from attacking, each attack does 1/4 of normal attack, but attack the enemy for 6 turns, keeping them in the air throughout. If attacked, he drops the enemy) Learnt at level 20

Jotunheim Collosus

(Summons forth the Giant Jotunar, which crushes all enemies on the field. Kills any Insectoids on contact) Learnt at level 40

Muspellheim Blaze

(Rushes into an enemy and turns into flame, then strikes down at them. Flame Elemental Attack) Learnt at level 50

Nifelheim Storm

(Summons a huge storm to strike down at the foes. He's only other elemental Attack, Ice, is weaker than M. Blaze but causes random attribute effects) Learnt at level 50

Svartalheim Collapse

(The ground underneath the enemies crumbles, causing the enemies to fall down a pit full of jagged rock spikes) Learnt at level 60

Losalheim Rain

(Rain patters the ground and casts regeneration on party members) Learnt at level 65

Helheim Fury

(Pumples the enemy into submission with 7 strikes of his sword,
then slams them into the ground, causing a shockwave that does minor damage to other enemies) Learnt at level 70

Asgard Pounce

(Pounces at the enemy, doing major damage and a chance of stunning them) Learnt at level 85

Vall'Halla Might

(Grabs the Enemy and Lauches them high into the air, then starts slashing them to and fro' for 10 slashes, then slams the enemy to the ground) Learnt at level 90

FINAL MOVE

Yggdrasil (Life Tree A.K.A Mana Tree If your thinking on other RPG brain waves)

(Summons forth the Great Tree and starts circling it whilst bashing some poor defenceless foe around it, does 40 slashes) Learnt at level 99

Bio: A Wandering Traveler, in search for glory and conquest, a fiercesome foe. (Secret character, have to fight him to earn him, starts off low (level 5) But he's skills can't be surpased.
Title:
Post by: Kardin on May 07, 2005, 06:01:36 PM
Hmm...

Syntax, your character is really plain, and doesn't have much of a backstory.

Neolare, I like!
Title: MIDIs
Post by: Kardin on May 07, 2005, 08:20:49 PM
I really don't wanna have to use FF songs for the game, so if anybody can make some music for my game I would be more than grateful.
Title:
Post by: Neonlare on May 08, 2005, 01:02:42 PM
ok done Siegfreid's Concept Art, here he is!  
Title:
Post by: Kardin on May 08, 2005, 04:22:35 PM
Ooh, very cool!
Title:
Post by: Syntax on May 08, 2005, 06:29:09 PM
I like my characters simple, and then you learn more about them while you play the game XD
Title:
Post by: Kardin on May 09, 2005, 01:23:47 AM
I know, but he needs more of a backstory.
Title:
Post by: kodakumi on May 09, 2005, 01:35:46 AM
i can only remix and add to already midi's
Title:
Post by: Kardin on May 09, 2005, 11:48:09 AM
That would do too. But I would prefer originals.
Title: SCREENIES!
Post by: Kardin on May 10, 2005, 01:02:40 AM
http://img.photobucket.com/albums/v219/gruntmyster/screen8.png
I found a new tileset for the town! ^_^

http://img.photobucket.com/albums/v219/gruntmyster/screen9.png
Inside the inn. NOTE: All RTP WILL be replaced in the final stages and no sooner.

http://img.photobucket.com/albums/v219/gruntmyster/screen10.png
Introduction of an optional character who will appear much MUCH later in the game.

http://img.photobucket.com/albums/v219/gruntmyster/screen11.png
New facesets! Yeee! ^^

http://img.photobucket.com/albums/v219/gruntmyster/screen12.png
Hee hee... drunkards...
Title:
Post by: Linkforce on May 10, 2005, 01:20:38 AM
nice screens!  looks very promising!  :D  Did you edit those faces from Face Maker PL?
Title:
Post by: CoolZidane on May 10, 2005, 01:23:36 AM
If you need original MIDIs, look no further than me!
Title:
Post by: Kardin on May 10, 2005, 01:25:46 AM
Quote
Originally posted by Linkforce
nice screens!  looks very promising!  :D  Did you edit those faces from Face Maker PL?

Yep! :D

Quote
Originally posted by CoolZidane
If you need original MIDIs, look no further than me!

Gimme all ya got! As long as I don't have to use copyright midis!
Title:
Post by: CoolZidane on May 10, 2005, 01:26:52 AM
Have any specific examples of what you need?
Title:
Post by: Kardin on May 10, 2005, 01:30:11 AM
Not really, can I sample a few?

For the battle theme, I'd like something that conveys tension as opposed to danger? Or perhaps a combination of both?

Boss battle theme I'd like to be relatively slow and convey extreme danger.

Town theme very restfull.

Overworld theme, adventurous and slightly upbeat with a slight bit of foreboding.

And for the intro theme something similar to ff6's Phantom Forest theme.
Title:
Post by: CoolZidane on May 10, 2005, 01:43:02 AM
Here is the normal battle theme.
Title:
Post by: CoolZidane on May 10, 2005, 01:45:00 AM
For more of what I'm able to do:

This is something from my game "Soul Reaper." I suggest you check out the thread.

Anyways, about the music, if you use it, credit me.
Title:
Post by: Kardin on May 10, 2005, 01:59:57 AM
I'm afraid neither of those can be used, at least for the moment. For the battle theme, I need something with style similar to the FF7 battle theme.
Title: Ohhhh... KAAAAAAAAAAAY...
Post by: Kardin on May 10, 2005, 02:27:13 AM
It seems while messing around with my MIDI program I made a half decent boss theme! Kinda short, but I may make it longer.
Title:
Post by: Kardin on May 10, 2005, 02:29:41 AM
Blarg. Forgot to attach the blasted thing. >.<
Title: More characters!
Post by: Kardin on May 11, 2005, 01:45:35 AM
Name: Peter (optional)
Age: 18
Gender: Male
Special Ability: Lore (Blue Magic) / Combo (w/ Emily)
Bio: Peter is a kind and fast learning man, capable of learning most everything about a foe just by looking at them.

Name: Emily (optional)
Age: 18
Gender: Female
Special Ability: Lore (Blue Magic) / Combo (w/ Peter)
Bio: Emily is a kind, generous, selfless woman willing to give up alot for her friends. She has been studying monsters and Lore for many MANY years. When her powers are combined with those of Peter, they are both forces to be reckoned with.

Name: Nicholas (The other Nicholas' name has been changed to Alec)
Age: 21
Gender: Male
Special Ability: Theivery
Bio: An optimistic young thief who sees your quest as a great chance to get himself some fame and fortune. He appears to be optional, but won't leave you alone till you let him join.
Title:
Post by: Wildy on May 11, 2005, 03:19:32 AM
yeah more charaters :D

o can help u with resources like midis
im not tryin to steal CoolZidane's spotlight cause i respect him

i happen to a retired amatuar game maker with shitloads of resources like this
Title:
Post by: Kardin on May 11, 2005, 03:26:23 AM
Anybody willing to contribute midis is welcome to.

However, that is from FF6.

I know because FF6 is one of my favorite games.

AlthoughI appreciate the effort, I want to have an original score for my game. Sorry man... :/
Title:
Post by: Wildy on May 11, 2005, 03:26:43 AM
sry bought that but i have this one
ok its from soulcaliber 2 but i thought it made a nice boss theme

i got somethin original ill see if i put it in
Title:
Post by: Wildy on May 11, 2005, 03:32:34 AM
i couldnt put in the other thing but i forgot i had this
starts of slow but i thinks its ok
Title: Two More Character!
Post by: Kardin on May 11, 2005, 11:49:04 PM
Name: Jordan
Age: 12
Gender: Male
Special Ability: Stealth
Race: Neko
Bio: Jordan is an inhabitatant of a very small village atop a mountain. This village is populated by race of cat demi-humans known as Neko. Jordan is a bit of a prankster and very stealth.

Name: Jessie (optional)
Age: 25
Gender: Female
Special Ability: Summon
Bio: Jessie is one of the few remaining survivors of Coal's race. She was a priestes, able to communicate with Odin, the plane's guardian. She asked him to protect herself, her best friend Coal, and his dog. Although Odin was powerless to stop the destruction of his plane, he granted her this favor before being killed. She can communicate with the protectors of other realms that have been consumed by the End, and summon them.

Name: Eloise
Age: 21
Gender: Female
Special Ability: Healing
Bio: Eloise rescues Coal, Tash, Alec and possibly Ember from certain death after a Soul Sifter attack and nurses them back to health. She joins you to help stop the End.

Name: Michael (optional)
Age: 35
Gender: Male
Special Ability: Martial Arts
Bio: Michael is a monk of the Ragan Dojo deep in the forests of southern Pyran. He tires of training and wishes to join you on your noble quest. Michael is never fully content with his skills and contantly wishes to improve himself.
Title:
Post by: Wildy on May 12, 2005, 12:04:36 AM
can i see of ur work so far (probably one with the new charaters)
Title:
Post by: Kardin on May 12, 2005, 01:42:26 AM
The thing is, I haven't MADE said characters. Right now, I've got them all on paper.
Title:
Post by: Kardin on May 15, 2005, 05:39:56 PM
...hello?
Title: Vwee hee hee!
Post by: Kardin on May 17, 2005, 01:56:44 AM
Well, I've begun revamping the Emotion system so it's more efficient than ever!

I SHOULD have a shot gameplay demo available within the next month or so.