Charas-Project

Off-Topic => All of all! => Topic started by: Scarface Larry on May 23, 2005, 01:20:17 PM

Title: Other Makers
Post by: Scarface Larry on May 23, 2005, 01:20:17 PM
I'm just wondering if anybody else uses other makers for games like game maker, SRPG95, RM95,97,98, RPG Toolkit, Sphere, anything else besiedes RM2000 and 20003? I use SRPG95, RM95,
RPG Toolkit (used to), game maker, Network RPG Maker, Shooter Maker 95 and i used "sphere" once, but for about 5 mins then I realized i was wasting my time. And if you've ever used one to make a game, could you show it? My first RPG was made with the now obsolete RM95, heck, I still use it! Here's a little glimse of the first RPG Maker

Edit-This is the adress for RPG Toolkit, it's legal so don't worry.
www.rpgtoolkit.com
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Post by: FFL2and3rocks on May 23, 2005, 01:28:46 PM
I used to use RPG Maker for Playstation. But it's not very good... 500 switches, no variables, one movement speed, and limited amount of data so you can't make big games (unless you have several memory cards).

And it takes up a LOT of memory card space. One small game can take up half a memory card and if you have a large game, it can fill up two or three memory cards. Drawing a monster graphic can take up one memory card slot by itself (two if it's size is set to Extra Large), and each custom sprite is a memory card slot.
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Post by: GaryCXJk on May 23, 2005, 01:51:09 PM
There was this free RPG Maker clone, but it seems that I have lost the link.

Also, I mostly use GameMaker now.

EDIT:

http://www.masterquests.com
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Post by: Scarface Larry on May 23, 2005, 02:16:04 PM
I once used RPG Maker 98 but I honestly can't remember anything about that maker, I have GameMaker I'm just to lazy to learn. Has anybody ever tried RPG Toolkit? It's an open source RPG Maker that creates RPGs that can rival or beat RPG maker, you just have to learn it's programming language.
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Post by: Petunia on May 23, 2005, 02:51:23 PM
The only othr maker I use for making a game is Gamemaker 5! It's preddy good!
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Post by: Scarface Larry on May 23, 2005, 03:01:58 PM
About Gamemaker, does anybody have the registered version, if so what's the difference? I've really only created a couple of decent games with GameMaker, a shooter and a short maze game. If anybody uses RPG Toolkit I'd appreaciate a good tut on how to code. And FFL, RPGMaker on Playstation? That sounds like a waste of time, I mean how would you type? And is it like fightermaker, that took one whole memory card just to save one fighter!
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Post by: Petunia on May 23, 2005, 06:38:45 PM
I don't have the Registered version of Gamemaker5 but with the registered version you can:

- The registration screen will disappear and no logo is shown when any game loads.
- Two additional sets of actions
- The possibility to create games that can be played over a network.
- The possibility to extend the functionality using DLLs.
- A built-in particle system to create fireworks, flames, explosions, etc.
- The possibility to create and modify resources during the game.
- Additional drawing functions.
- A collection of functions to create and use data structures.

If you probibly noticed I copy and pasted the extra functions from the Registration Pannel.

Home Bread Maker...lol...
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Post by: Scarface Larry on May 23, 2005, 06:52:37 PM
Bread is good..lol. Okay the registered version sounds like something I would never use. Has anyone ever heard of Shooter Maker 95? I've used it a little bit. It's used to make shooter games like R-type or aero fighters. It also seems like this is becoming a game maker thread instead of other un-or little-heard of game makers.
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Post by: AsakuraHao2004 on May 23, 2005, 07:06:28 PM
I dabble in GameMaker, but RPG Maker is my true love. I also tried to mess with 3d gamestudio, but that's a lot of work, even compaired to RM2K3 scripting.
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Post by: Scarface Larry on May 23, 2005, 07:09:22 PM
have you ever used one of the older RPG Makers? Mostly I use 2000\3 or 95. Personaly I think RM95 is great for n00b game makers because it requires abosolutely no knowledge of games, and the RTP can be edited easily. But if I had to choose it'd be XP or 2003 for a real game.
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Post by: GaryCXJk on May 24, 2005, 08:54:46 AM
Quote
Originally posted by Petunia
I don't have the Registered version of Gamemaker5 but with the registered version you can:

- The registration screen will disappear and no logo is shown when any game loads.
- Two additional sets of actions
- The possibility to create games that can be played over a network.
- The possibility to extend the functionality using DLLs.
- A built-in particle system to create fireworks, flames, explosions, etc.
- The possibility to create and modify resources during the game.
- Additional drawing functions.
- A collection of functions to create and use data structures.

Version 6 also has 3D functions when registered.

Oh, and when you register, you not only support the creator, but also make sure the developement doesn't stagnate.
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Post by: Petunia on May 24, 2005, 03:23:29 PM
oh yeah...I don't use Game Maker 6...
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Post by: Osmose on May 24, 2005, 09:11:39 PM
RPG Toolkit > All
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Post by: drenrin2120 on May 24, 2005, 09:22:30 PM
Has anyone ever tried RPG Maker II for PS2

it is very good, like a 3D RMXP

EDIT: the scripting system allows easy CBS, CMS, Custom anything really.
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Post by: Scarface Larry on May 24, 2005, 09:24:49 PM
I personaly think that RPG Maker on a playstation instead of a  computer could get really annoying, how would you put in the text? And the fact that the RTP is all you get could be annoying. And there is a 3D RPG Maker for computer, I think someone was translating it.
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Post by: drenrin2120 on May 24, 2005, 09:48:43 PM
yes, this is true. but now a days you can jsut buy a keyboard for the playstation. And at times it can be a little faster, because all your worknig with IS the maker. the onyl thing i would say is that if you want something you have to design it yourself or look it up online. Other than that, even the GFX are very well drawn and likeable.
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Post by: Scarface Larry on May 24, 2005, 09:50:41 PM
Wow, not having a playstation I wouldn't have known. Isn't that new RPG maker only in japan, or is it here already? For that RPG Maker is there a scripting language like RMXP?
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Post by: drenrin2120 on May 24, 2005, 09:53:52 PM
it has been in english now for more than 6 months i think. and yes, the scripting system is like RMXP, but I personally think it's MORE flexible.

EDIT: the one thing i didn't like is the time it took to create an event. it requires some serious patience and planning on everything. But If you do it right, it can come out seriously good.
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Post by: Scarface Larry on May 24, 2005, 09:59:05 PM
Okay, shows what I know about playstation 2. This just backs up my theory that going to school makes you socialy retarded. Too bad we don't support RMXP, but I do understand why. Has anybody here used RM95, that and RPG Toolkit is what I use.  (too lazy to start my RM2003 game, even though I own 2003.)
What's nice about RM95 is that converting Charas resources to it is very easy. The only real bad thing about RM95 is that there's no variables, or ability to create any real CBSs or CMSs.
Edit-With any RPG Maker patiance is needed to make a decent game. Personaly I prefer the computer because of the fact that that you can make games and share them.
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Post by: FFL2and3rocks on May 24, 2005, 11:44:59 PM
I have the first RPG Maker, for PS1... I'm not sure if a keyboard is compatable with it, but I don't think it is. Ugh, the horrible memories of punching in each message with the arrows and X button... >_<
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Post by: Scarface Larry on May 24, 2005, 11:50:41 PM
Ouch, finger hell. I wouldn't want to do that for every fudging NPC. I'd start having seisures before I got the intro done. I think that to use any real "Role Playing Game" maker you'd have to have a keyboard do to the fact that they're built around the story, which is played out in text. What I'd like to have included for an RPG Maker would be something like the charas generator, because games made with RTP can be very limited, even with  the RTP addon.
Edit- I don't see why RPG Maker can't be released for the computer by ASCII, but we have Don Miguel and Enterbrain to thank for the translation. A neat idea would to translate RPG Maker into n00b, the database would be like "teh 1337 d@t@b@2s" I'd actually like to see that.
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Post by: drenrin2120 on May 25, 2005, 01:38:47 AM
i remember using the first RPG Maker by ASCII. It was pretty bad looking bad now
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Post by: Scarface Larry on May 25, 2005, 03:16:33 PM
I remember using the worst RPGMaker of them all, RPG Maker for the SNES, just horrible. I barely got past creating my char when I quit because of it's.....badness .  :(For me the greatest RPGMaker would be RPG Toolkit, it's easy to learn RPGCode and with the code you can make almost anything. It also comes with a built in graphics editor, that is something you don't see in today's RPGMakers by ASCII. I don't mean to be mean, but Idraw isn't that great, I use photoshop 7.
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Post by: Blademon on May 25, 2005, 08:29:42 PM
Idraw is free, and seems to have been made for RPGMaker. I like its functions and use it whenever needed.
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Post by: Scarface Larry on May 25, 2005, 10:55:17 PM
I know that, but before I used photoshop I used a freeware image editor called Image Forge and I still use Irfanview for resizing and changing color depth. Idraw is good for RPGMaker but for making really good charsets, sprites or anything I try to use the best I can find, and I doubt many people here own a legal copy of Photoshop, I got mine second hand.
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Post by: Rune_of_Punishment on May 25, 2005, 11:14:31 PM
RPG Maker 3 for the PS2 will be something even more great. I guess you could say it's a 3D RM2k3.