Charas-Project
Off-Topic => All of all! => Topic started by: DragonBlaze on May 24, 2005, 12:14:05 AM
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I was just curious about a few things pertaining to story ideas.
How/where do you come up with the main ideas in your story? Do you get an insperation from a movie or show? Is it all original?
How long does it take you to complete your story, at what point do you start working on your game, and at what point to you post the story at forums such as charas?
And Finally, how long is it usually before you find a better story and start to work on a new game? Or do you always stick to your current game?
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Well with me, my whole story came from inspiration and the reality of our world. I didn't get anything from a movie, and all the elements to my game are things I have realized over the past few years. That's why I believe so much in my game.
My story took me about two years to come together, because as I said that it was all inspiration, inspiration doesn't just come when you want it. It takes time, and it varies depending on how you think, and how you see things as they are.
I posted my game before I made it to see if anyone was interested. I think it is better to make a game if people like it. It's good for morale, and it keeps you going....well for me at least.
That's how I feel about my game and the ideas about it.
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I take all my ideas from a giant idea pool in my head. Said idea pool has been developed by me playing games, watching movies and reading books. Most of my ideas are semi-original; if I like an idea I see, I try to adapt it for my idea pool by modifying it a bit. Also, sometimes ideas just randomly pop into my head, and if I like it, I store it in my idea pool.
I don't usually post my project ideas on Charas, because I know I'll never complete one. Instead, I'm currently trying to develop a full planet, complete with a detailed history, unique species, and the like. Once I'm done that, I might be able to finish a project.
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Usually I think of a really quick idea like a half dragon guy. Then I thought, How could he be half dragon? It is pretty hard for a dragon to knock up a chick. Let's make a dragon that's evolved into a humanoid. Now give the char a weapon that's made from a dragon. Now let's make 6 dragons and 6 races. Now let's say the dragon race wants to destroy the world with the sword and voila! New game. Of course, it's not that simple, there is a lot more thought, but that's the basic idea.
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My ideas are generally original, with a few elements from many of the RPGs I play and elements of the world around me. I try to make my stories relate to me in some ways, that way I have a connection to it.
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I get drunk and start talking.
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Originally posted by shinotebasiiackh
I get drunk and start talking.
Yay! Sounds Fun! *Start Drinking*
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Originally posted by Warxe_PhoenixBlade
I don't usually post my project ideas on Charas, because I know I'll never complete one. Instead, I'm currently trying to develop a full planet, complete with a detailed history, unique species, and the like. Once I'm done that, I might be able to finish a project.
isn't that how Tolkien (did i spell it right?) did the lord of the rings books?
Personally, I just do a lot of thinking. I need to write more things down though; I have a horrible memory. a lot of research is involved too.
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It comes from inspiration at first but I also need to write down a lot of things. When you get into a logical process like finding themes, creating interesting characters, the rest shapes up. A lot of analysis from past games, movies and random thoughts are put into it and hopefully the end result is good.
I also believe more in "delivery" of the storyline than an uber complicated plot so hopefully I can work that out. Final Fantasy games for example for me don't have good stories (some). People just see the total package and enjoy it, but a game like FF10 where you meet the final boss within the first 10 minutes and the whole game is getting to him and killing it, geez, anyone could of though it up, but it's the delivery.
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At first I just steal an idea from somewhere, add a minor tweak, add another minor tweak, add yet another minor tweak, and keep tweaking it until it's completely different.
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Mine's all inspiration. like Warxe, i make up a Planet, or a world, with unique races and stuff if my project was a Medieval-Type of game. if it's futuristic, then i'll just focus on making cities, gangs or whatever.. u know.. something like a Government ruling with an iron fist-type where the world is polluted.. etc..
i'm good on character design cuz all i do is draw and draw, give him a name.. etc.. bwahaha.. names are hard to come up with tho =\
my current project is Inspired by the Filipino Telefantasia, Enchantadia (En-Can-Ta-Dee-Ah). it's pretty unique cuz none of the local filipino channels have never worked on an Epic like this one =P right now, the episodes are pretty yucky cuz they're focusing on 2 characters that met when they were young, thing was they dont know that it was them.. so yeah.. and the ppl playing those roles are a Love Team so bleh.. no action (as in wars.. etc), all mush.. ~.~
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I start with a basic story straight across, and as I add characters stories are added to the stories creating this web of common goals
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Originally posted by Warxe_PhoenixBlade
I take all my ideas from a giant idea pool in my head. Said idea pool has been developed by me playing games, watching movies and reading books. Most of my ideas are semi-original; if I like an idea I see, I try to adapt it for my idea pool by modifying it a bit. Also, sometimes ideas just randomly pop into my head, and if I like it, I store it in my idea pool.
I don't usually post my project ideas on Charas, because I know I'll never complete one. Instead, I'm currently trying to develop a full planet, complete with a detailed history, unique species, and the like. Once I'm done that, I might be able to finish a project.
Warxe and I are the same.
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Okay, to make stories I see things in the real world first. I get every negative and positive thing that I can and use it to develop the story. That is why most of my stories are about politics and philosophy. I also read a lot for inspiration.
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i look at a situation, then do an outlandish "What if...?" and formulate form there.
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Well, i allways have a hard time coming up with stories, even though i made several.
I think the hardest thing abut it is:
A) The Hero's motive
B) Bad Guy's motie
C) How bad guy intent to detroy/take over the world.
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My story came from the fact I have nothing better to do and then create storys.
I created it in five minutes, four of which I spended in the chracters.
I put in my story the four things I am (or I like):
A Philosopher who confuses everyone next to him
A Warrior who thinks the world is in ruins
A Healer who see sadness and pain in everything
A Wizard who thinks there is hope for everything
Thats it, myself, I think all the time about everything, mostly how the world is in ruins, there is pain and sadness everywhere, but I still think there is hope, as long as there people like Dalai-Lama.
I won't put the "A man trying to destroy the world because he wants to" Lots of time I saw that. No one would destroy the world without a reason, why do you think Sephirot is so famous? He is one bad guy who actually have a reason to be one, its not that thing about "Lets take over the world to be powerful!!!".
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My rpgs are spontaneous and random. -sigh- Before my games became more proffesional, I could just make Jenova's theme start playing and some random guy epicly inject himself with Jenova cells if I didn't like the way the game was going. They were the good old days...
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Usually a story just comes to me and as I progress through the game my stories become more detailed and more fleshed out, and writing the whole story down on charas is really tiring so if I put it down then I tend toput things in the wrong order, or accidentely leave important stuffs out. Which is probably why the beginnning of my games suck and the endings are spectacular.
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My story is 7 years in the making. The reason I say this, is because when I was about 7 or 8 years old, I would always just go outside with my plastic sword, and play outside for hours, with my one idea, and my one story known as Sacred Stone. I played it till I was about 11 or 12 years old, and then I actually started applying it to paper and such. Obviously it was a lot different than when I played it, because I was more mature and intelligent at 13 years old. Anyway, I started making Sacred Stone on rm2k when I was 13, then learned more about rm2k, played 2k3 games, moved to rm2k3, and then compiled a couple basic plots I had into one. I then changed the name to The Omega Seal, and voila! Now I'm currently turning the story into a game.
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My current story came from alot of things.
1) To show the hell of a world we live in.
2) To spread my ideals across the world.
3) Alot of bad video games from the fags at nintendo(sega), square(enix), capcom, and sony.
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Normally for me to make a stroy I just mix anything in...that's why most of my RPGs are quite unpredictable...and normally if I think of an idea of something that happens at the first bit I make the RPG longer.
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I make stories based on the chararacters, not the other way around. When I designed Outpost, for example, I knew I wanted to have an outdoorsman, a jaded priest, and an honor-bound samurai as the three main characters. Once I had them it was just a matter of figuring out what sort of trouble they would get into.
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Originally posted by SaiKar
I make stories based on the chararacters, not the other way around. When I designed Outpost, for example, I knew I wanted to have an outdoorsman, a jaded priest, and an honor-bound samurai as the three main characters. Once I had them it was just a matter of figuring out what sort of trouble they would get into.
Looks like the bewggining of a joke. "An outdoorsman, a priest and a samurai enter ina pub...."