Charas-Project

Game Creation => Requests => RPG Maker Programming => Topic started by: Slippy_Gonzalez on June 19, 2005, 11:35:00 PM

Title: FF8 Salary
Post by: Slippy_Gonzalez on June 19, 2005, 11:35:00 PM
I'm trying to make a salary pay system like FF8. Now i have a timer in my game so it should be easy to figure out....But i can't. I need it so you get payed a certain ammount every hour of game play. and you get payed in ammounts depending on your level by passing tests.

just like FF8.

I have 3 variables in the game Minutes Hours and Seconds. so can someone help me.
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Post by: kadeity on June 20, 2005, 12:39:23 AM
ok...so you have all the variables for minutes hours and seconds.
so make its so the salary even triggers ever hout.
then make the salary amount vary by level.
 as for making it vary by tests...i sort of think this is a bad idea because of how many switches it would require...and how much srious time it would consume...

instead maybe you could have small sidequests to set off bonuses...small amounts that increase how much the salary increases by each level. I think tests through optional battles and sidequests would be more fun anyway.

just a thought.

_Kadeity
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Post by: MrMister on June 20, 2005, 12:47:57 AM
Nonsense.

After each test you complete, add one to a variable called 'salarylevel' or something.
Then when every hour passes have a common event with a series of fork conditions.

If the variable 'salarylevel' is 8(whatever you want the highest level to be), increase gold by 4000(whatever you want gold increase to be.
If the variable 'salarylevel' is 7, increase gold by 3500.


It's pretty simple.

If you want it to happen exactly every hour I don't see the point in having variables for seconds and minutes..
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Post by: Slippy_Gonzalez on June 20, 2005, 05:01:11 AM
lol i was just saying i had variables for seconds and minutes...in case i needed em. thankyou you guys i'll give this serious thought. Maybe salary levels by sidequests is gonna be a cool. i may do the salary level by actions during the game.

like if you beat a boss before the estimated time or something.

EDIT : Ummmm does anyone know the code to show the variabls in a message. i think its \v
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Post by: FFL2and3rocks on June 20, 2005, 02:05:57 PM
Quote
Originally posted by Slippy_Gonzalez
EDIT : Ummmm does anyone know the code to show the variabls in a message. i think its \v
  • [/B]
Yeah, it's  \V