at the bottom of the steps, when I turned right Link stayed at the same speed as when he was descending the steps.
Originally posted by Chaotic_Deathi have a 2.4 ghz processor, and it runs slow for me, im not a computer person, but i dont think that is horrible, but other than that, i love it
Erm... it doesn't play slow for me. If you're using on a bad processor, it won't run that good.
i have a 2.4 ghz processor, and it runs slow for me
yeah i know, but try to fix that plz ^^
Originally posted by ZeroKirbyXi solved the problem, i just had a pile of viruses and now they are gone and the game rocks even more! i look forward to playing the next demo, or game, or whatever comes up!
what size are you running the window? On my comp if its full scree it works and if its the smallest it works, but for some reason midway is sluggish.
Originally posted by Cloud_Guardian
Hey. You should get some midis of ocarina songs and all that.
This is so sweet. I like how you did it.
Originally posted by Omegadestroyer7
that really looks awesome, but why is there a magic bar? are you holding out on us with what you're putting in?
and if you want suggestions, maybe magic weapons that have a greater effect, but consume magic energy, and when you run out will not work at all, including as a normal weapon (ex: you have a magic bow, and arrows, but no magic, so you cant use it)
PS: you do plan on having puzzles, right? i am definitely looking forward to the next demo too!
Originally posted by Luthien Ichijo
Are you going to start with a small magic meter then you would be able to upgrade it after meeting the Fairy peoples?
Originally posted by Omegadestroyer7
and for an original suggestion, make a magic bomb that has a bigger explosion/can also light torches, and something like that could be incorporated into puzzles
Originally posted by RPG LORD
Certainly, I have reason to take my hat off to you. If there'd be anything I can help with related to MIDIs, just ask.
Originally posted by RPG LORD
Well, I'll be able to, as long as you give me them through mail.
Please note that I will not be able to receive mail from servers like Yahoo! though..
Originally posted by Moosetroop11
I'll beta test, but we'll have to talk through E-mail.
I like the second demo by the way :D
Originally posted by Omegadestroyer7
i would beta test too, i have AIM: cjt872000
let me know if you want my help too!
*** ATTENTION ***
Your e-mail is being returned to you because there was a problem with its
delivery. The address which was undeliverable is listed in the section
labeled: "----- The following addresses had permanent fatal errors -----".
The reason your mail is being returned to you is listed in the section
labeled: "----- Transcript of Session Follows -----".
The line beginning with "<<<" describes the specific reason your e-mail could
not be delivered. The next line contains a second error message which is a
general translation for other e-mail servers.
Please direct further questions regarding this message to your e-mail
administrator.
--AOL Postmaster
----- The following addresses had permanent fatal errors -----
----- Transcript of session follows -----
... while talking to air-xn02.mail.aol.com.:
- Show quoted text -
>>> RCPT To:
<<< 550 MAILBOX NOT FOUND
550... User unknown
Final-Recipient: RFC822; ddd@aol.com
Action: failed
Status: 5.1.1
Remote-MTA: DNS; air-xn02.mail.aol.com
Diagnostic-Code: SMTP; 550 MAILBOX NOT FOUND
Last-Attempt-Date: Sun, 10 Jul 2005 01:00:05 -0400 (EDT)
Originally posted by Pythis
If theres any room I'll beta test. my AIM is brooksjefferson
Originally posted by Chaotic_Death
quote: Originally posted by Pythis
If theres any room I'll beta test. my AIM is brooksjefferson
Added!
To everyone else: Thanks for the comments!
To maxine: I'll tell help you on MSN sometime.
Originally posted by Omegadestroyer7
awesome, i love the mirror shield design!
btw: when will you be sending beta test demos?
Originally posted by Chaotic_Death
Erm, RPG Lord. I duno if ddd@aol.com is your actual e-mail (I doubt it), but I got this when i tried to e-mail you:
quote: *** ATTENTION ***
Your e-mail is being returned to you because there was a problem with its
delivery. The address which was undeliverable is listed in the section
labeled: "----- The following addresses had permanent fatal errors -----".
The reason your mail is being returned to you is listed in the section
labeled: "----- Transcript of Session Follows -----".
The line beginning with "<<<" describes the specific reason your e-mail could
not be delivered. The next line contains a second error message which is a
general translation for other e-mail servers.
Please direct further questions regarding this message to your e-mail
administrator.
--AOL Postmaster
----- The following addresses had permanent fatal errors -----
----- Transcript of session follows -----
... while talking to air-xn02.mail.aol.com.:
- Show quoted text -
>>> RCPT To:
<<< 550 MAILBOX NOT FOUND
550... User unknown
Final-Recipient: RFC822; ddd@aol.com
Action: failed
Status: 5.1.1
Remote-MTA: DNS; air-xn02.mail.aol.com
Diagnostic-Code: SMTP; 550 MAILBOX NOT FOUND
Last-Attempt-Date: Sun, 10 Jul 2005 01:00:05 -0400 (EDT)
Originally posted by smokey_locs2002
Good fan game, I've only played one fan game as good as is and oddly it was an FF7 Fan game. (dont ask where I got it, long time ago) I did think Link walked a bit too slowly though.
Originally posted by Chaotic_Death
quote: Originally posted by smokey_locs2002
Good fan game, I've only played one fan game as good as is and oddly it was an FF7 Fan game. (dont ask where I got it, long time ago) I did think Link walked a bit too slowly though.
You mean this one?
http://charas-project.net/forum/showthread.php?threadid=8585&forumid=11&catid=4
And as I said before, if Link walked any faster he'd be walking wayyy to 'friggin fast.
Originally posted by PyroAlchemist
Hey Chaotic_Death . This is awesome and do you think you can tell me how to make a hub system?
Originally posted by Chaotic_Death
quote: Originally posted by PyroAlchemist
Hey Chaotic_Death . This is awesome and do you think you can tell me how to make a hub system?
Sure I can.
What's your MSN/AIM?
Originally posted by BlackIceAdept
This is petty close I blended the colors more but I couldn't find any new attack animations -_-
Originally posted by BlackIceAdepti'm not entirely sure it is a possible thing to do.
-_- I don't know how to make it transparent sorry
I liked the battle mini-game in MC that was so much fun but instead do it earlier and make harder and maybe let you fight a boss later in the game
2 things i can think of:
an archery range, like a shooting range, but you use bow and arrow to shoot moving targets with you being able to have 3 different types: you can move, still targets (easy) you can move, moving targets, some targets would be slow enough to catch up to if you missed (medium) and of course, no moving for you, with moving targets (hard, duh)
and this one is dumb, and just kind of got stuck in my head, but oh well:
small trap dungeons, basically, the traps are all 1-hit-kill and you have to navigate a somewhat small dungeon/maze type area riddled with traps to get to the end that would have a chest and a warp to leave.
yeah, i know that second one is really dumb, but i figured that i thought of it, so why not suggest it anyway?
How bout a target thing with the sword beam. Like for example, There are vases or what not, that have hearts and monsters are around following oyu and you have to hit a certain ammount of targets in a certain ammount of time with the swrod beam. I threw it together in about 10 seconds...so whatever...
Try the fishing game from Link's Awakening!
Originally posted by Chaotic_Death
Oh, you're ripping the music? I thought you were remaking it in MIDI format. Bleh, I tried ripping music before, and none of it ever turns out good.
That one you have is way too quiet, the beginning's all screwed up, and the drums need to be enhanced. A lot. :|
Originally posted by Chaotic_Death
Today, I won't be doing much.
Instead I'm going to be writing up a tutorial on how to make Action Battle Systems, as all of the ones on GamingW.net really suck and/or don't work. >___o
So yeah.
Originally posted by maxine
quote: Originally posted by Chaotic_Death
Today, I won't be doing much.
Instead I'm going to be writing up a tutorial on how to make Action Battle Systems, as all of the ones on GamingW.net really suck and/or don't work. >___o
So yeah.
will you post the tut. here at charas??? :D
Originally posted by lan-the phoenix holder
so when is the Demo coming out for sure
Originally posted by Chaotic_Death
quote: Originally posted by lan-the phoenix holder
so when is the Demo coming out for sure
Uh... you mean the next one? That's going to be Engine Demo #2, I'm not sure when it's going to be released. :|
I don't like release dates, because then you rush and try to get it done by when you said it would be, and the game turns out all crappy.
Originally posted by Darthcourt
Ill email you the Chars and I think I have a spider char somewhere.
#Edit# Sent.
Originally posted by BlackIceAdept
SPIDER HOUSES!!!!
Originally posted by BlackIceAdept
quote: Originally posted by BlackIceAdept
SPIDER HOUSES!!!!
...okay maybe I should explain...
Spider Houses were a side quest in Majora's Mask based around finding 30-50 spiders for a reward. They were infact rather fun and typically it was a person that was turned into a spider that gives you the reward. There were only two in that game but you might be able to put one in. Hell I'll even try to make a spider token and everything :D
Originally posted by Darthcourt
I got yahoo. Thats probably why.
Is there any way to host a file and display it here?
Originally posted by MammonMachine
Okay, I don't know if this has been suggested yet but the combat feels a bit awkward, and I think I know why.
When you press the a direction key once, Link shouldn't immediately walk in that direction, but rather, he should turn to face that direction first. Basically, you should be able to spin around in all directions while still being able to stand on the same tile.
Otherwise, you'll accidently walk into enemies standing next to you whenever you want to attack them.
Can't do that with RPG Maker. While it's awesome if you know how to use it, it has it's limitations. :|
Originally posted by MammonMachine
quote:
Can't do that with RPG Maker. While it's awesome if you know how to use it, it has it's limitations. :|
I doubt that. There must be a way, even if it's very difficult.
I've seen people do a lot with RPG Maker, so I'm not convinced that this is impossible. (Some people have have mad first person shooters in RPG maker)
Originally posted by MammonMachine
Then I guess the only other option is to simply NOT use RPG
Maker's default movement at all.
Create a picture graphic for the Hero instead. You could have an
invisible event that walks around underneath and acts as
the "hero". Set the pictures location to whatever X Y coordinates
the Hero has at the time.
If someone taps a direction key once, the insivisible event will
take one step in that direction, and then teleport back to the
original tile it was on. The picture graphic however, will simply
turn to face that direction and won't take any steps at all.
All you would have to do now is come up with some sort of
collisions detection so the picture won't go anywhere that it is
not suppose to.
And hell, as a benefit, you could now have more animation frames
for more fluid movement, it would look just like the real zelda
games.
Originally posted by MammonMachine
Of course, keep in mind you are limiting the combat capabilities. (Example: Any enemy that can stay within 2 tiles to the side or behind Link will always be impossible to hit unless the player takes damage by walking into the enemy in order to face his direction)
Originally posted by MammonMachine
Well if the default RM2k keys don't work, then why not just program another set of keys to emulate the directional keys?
I really don't think the combat is going to work all that well with it's current method.
In order to attack any enemy that stands next to you, you'd have to make a minimum of 4 steps just so you can face his direction and attack him.
Keep in mind though, that the enemies don't stand still, and if you take those 4 steps and they stand next to you AGAIN you have to take another 4 steps. Ouch. What happens when you have hordes of monsters surrounding you?
Originally posted by MammonMachine
Fine, keep it the way you have it now.
I suppose it can work if all the enemies are dumb as rocks and never actually walk toward Link. And I'm sure people won't have problems fighting if they are always attacking things head on.
Of course, keep in mind you are limiting the combat capabilities. (Example: Any enemy that can stay within 2 tiles to the side or behind Link will always be impossible to hit unless the player takes damage by walking into the enemy in order to face his direction)
Originally posted by MammonMachine
Thinking back, that might be true.
But my engine isn't going to be a direct Zelda Clone.
I want to make something more intense.
P.S. I'm surprised that your not putting in a Spin Attack. Really, it's not the hardest thing in the world. It just takes work, but it's not at all impossible.
Originally posted by Darthcourt
Im guessing that it'll be to much for one little Moblin.
Am I right?
Originally posted by Meiscoolactually, i think it was sarcasm, because arent the moblins the enemies that see you and charge blindly with their spear/sword/etc?
quote: Originally posted by Darthcourt
Im guessing that it'll be to much for one little Moblin.
Am I right?
This just means that he's saying that my idea of the monster seeing you then running after you seems to smart for a moblin monster, but seems good for other not-so-dumb monsters.
Originally posted by Pythis
Id like to play the full game.I believe this will get finished and when it does it will rock.
Originally posted by Chaotic_Death
Well, no, actually, it's not that easy. You don't just press the button to turn on the Lens of Truth, you have to hold it down. And when you let go, the Lens turns off. It took me the longer part of an hour to get that straight, when at first it would just freeze the game if you dared press anything...
Also, the events for the invisible objects only use one page, not two. No need for messy coding.
Even if it's as basic as a spell that travels around you like a shield till it hits something, at least it hasn't been done in zelda .
Originally posted by Chaotic_Death
And Minish Cap. ;)
Originally posted by Chaotic_Death
A Spin Attack engine has been created:
- If you hold the button down your sword charges up the attack, whereas you can then release the button to unleash it once it's fully charged.
- If you simply press the button it slashes your sword and nothing more.
I'm not posting this here, as I'm pretty sure it's the first RM2K3 game to have something like that, and I don't want people stealing my coding from this and claiming it as their own. But if I find a way to post the game with the RPG_RT blocked, preventing it from being edited, then I will.
Still debating if or not I should have Spin Attack as a different button, or use it like this. If I do decide to use this, however, since it's extremely beta right now, I'd have to enhance it a heck of a lot to get it how I want it.
Originally posted by Omegadestroyer7
yeah... have it for a different button with the spin attack, i would like being able to charge it up, but i would miss walking with sword out/poking stuff anyways.
and each time you hold the button down a little, it counts towards the timer even if you let go (you can charge it most of the way, then quickly use it at a later moment even if you walk around somewhere else.)
Originally posted by Meiscool
Wow chaos... I tried the demo of XFIXLIUM on gamingw.net. Is there anything that you made aside from the revealing glass? I mean, the stairs, enemies, weapons, animations, codes..... nothing of it is yours. I saw that you wrote 'big help from XFIXLIUM' but you failed to write 'completly copied from XFIXLIUM'.
And here I thought that you would be one of the good coders here on charas...
Here's the site to the game if anyone wants to try it out http://www.gamingw.net/games/451
You haven't allowed testing of the sword beam, lens, or any other thing that you claim to have made. Thus, I assume that everything thus far was taken from him and edited.
Originally posted by DarkFlood2
Hey, I don't know if it's been addressed or not, but I found an error in the demo.
I was having fun with the arrows and I managed to fire one whilst on the stairs, and to my horror, link started moving like he was on the stairs (speed wise). I managed to fix it by going on the satirs again... but I wanted to know if you knew about it.
Ohyeah, and that game is awesome, so I've decided tomake an ABS (and it works! :D )
Originally posted by Black Massacre
You also topic kicked.
Originally posted by Kcclubkirby
what happened to this game?....did it die out?!
Originally posted by ZeroKirbyX
Dude, f***in awesome. This is still the only game I really care about here.
Originally posted by Meiscool
Great, I'm glad you're still doing this.
BTW, what's the picture with all the SHIFT X in it exactly?