Charas-Project

Game Creation => Requests => RPG Maker Programming => Topic started by: Slayer004_69 on June 24, 2005, 10:05:46 PM

Title: "special skill"
Post by: Slayer004_69 on June 24, 2005, 10:05:46 PM
how do we do that : i want to do something like when i have 10% or less of life, one special skill apear for me, i can use it everytime, only, i can'T use it if i have 10% or more of life, but less of that, i can, do u understand what i want to do?if yes, ill apreciate help
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Post by: maxine on June 24, 2005, 11:11:38 PM
well yes me and Slayer needs too know how too make the percent stuff. We already knoes the basic. But we need too know how too make that attack after an amount of percentage
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Post by: FFL2and3rocks on June 24, 2005, 11:35:25 PM
In the battle event, in the Trigger settings, check the Hero box. Select the hero you want to do it for, then change the percentages to 0% and 10%. In the battle event, use the Change Skill event to teach the character the skill.

If you want to forget the skill after recovering enough HP so you don't have that low HP anymore, make a second page. In the trigger, check the Hero box, and set the percentages to 11% and 100%. In the battle event, use the Change Skill event to make the character forget the skill.

That's just for one character though; if you want several characters to have it, then I assume you could add more pages for that but I'm not sure if it would cause glitches or not. For example, if 2 characters are knocked down to 10% HP at the same time, only one might learn the skill. I haven't tested it this way though, so maybe not. :/

You would have to put that in EVERY monster party in the Monster Party tab. Put it into the coding of all of your monster parties that you have already set, and then copy one and paste it in maybe 100 or so of your blank monster parties. That way you won't have to enter in all the coding again, you'll just have to change the monsters.
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Post by: Slayer004_69 on June 24, 2005, 11:42:29 PM
i tried wut u said but, when im in the battle, the skill, i cant use it, its in gray... :S
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Post by: Slayer004_69 on June 24, 2005, 11:46:09 PM
is something wrong in my skill properties?
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Post by: FFL2and3rocks on June 24, 2005, 11:49:28 PM
I noticed that you set the skill to be under the "Spirit" classification. Maybe that character isn't set to be able to use Spirit.
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Post by: Slayer004_69 on June 24, 2005, 11:51:43 PM
in battles, i set that my hero can use, spirit, blk magic, magic...but none of them work..
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Post by: Slayer004_69 on June 24, 2005, 11:58:24 PM
look to my monster group trigger... i need only that?
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Post by: garyrobinson1990 on June 24, 2005, 11:59:55 PM
is the battle command option for them set to skill or skill divided?
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Post by: Slayer004_69 on June 25, 2005, 12:02:17 AM
skill devided
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Post by: FFL2and3rocks on June 25, 2005, 12:04:08 AM
Hmm... the only thing I can think of is that you put something on your 2nd page's trigger that prevents the 1st page from triggering.
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Post by: Slayer004_69 on June 25, 2005, 12:06:40 AM
thats my 2nd page
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Post by: garyrobinson1990 on June 25, 2005, 12:13:09 AM
okay then can we see the full code?
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Post by: Slayer004_69 on June 25, 2005, 12:14:14 AM
what do u mean by "full code" ?
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Post by: garyrobinson1990 on June 25, 2005, 12:25:29 AM
Argh. I'm just used to programming so forgive me on that. I mean the part like.


Change hero skill
Play sound effect bong
wait 1.0


get the picture?
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Post by: Slayer004_69 on June 25, 2005, 12:26:55 AM
forget it everyone, THX A LOT EVERYONE, i solve my prob...ONLY CAUZ OF THE : Attack Attribute, i checked a square...and only cauz of that..it wasnt working ! omg ! :P
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Post by: garyrobinson1990 on June 25, 2005, 12:30:22 AM
well wtf? good for you though see ya.
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Post by: Slayer004_69 on June 25, 2005, 12:32:44 AM
lol, but...i got another question the
Hit Chance
Mind Chance
Variance

what are they usefull to... ???...they dont seem to do a lot of things
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Post by: WarxePB on June 25, 2005, 01:01:52 AM
Hit and Mind Chance determine how much of the hero's Attack and Magic get added into the skill. It's semi-useful when you have a skill that grows with the hero, but yeah, it isn't overly useful.

Variance determines how much the skill's damage will vary. At 0, it'll be fairly constant, but at 10, it'll probably change a lot.
Title: thx
Post by: Slayer004_69 on June 25, 2005, 01:14:30 AM
k, thx very much...but if i put them all to 10...its supose to be the "more strong " possible ? ahh nono, forget that, i get it, thx warxe :P