Charas-Project

Game Creation => Requests => RPG Maker Programming => Topic started by: InjuinEnzan on June 30, 2005, 12:34:44 PM

Title: How would I do this?
Post by: InjuinEnzan on June 30, 2005, 12:34:44 PM
I'm trying to create an effect where the villian shatters the glass floor that you're standing on. I just need to know how I would make the glass tiles shatter, or at least disappear.
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Post by: maxine on June 30, 2005, 12:54:31 PM
Ok here is what you do. Go too events. Create an event with the graphic of the glass. Then you make a 2nd page where the graphic is either off or "shattered" graphic. When that person is gonna smash the floor you just set a switch which activates the glass page 2.Then just add a sound

Event Glass page 1:

Graphic: "RTP glass"

Layer:Below hero.

Event glass 2nd page.

Trigger switch: "glass break"

Graphics: "none" or "shattered glass" (if u have)

<>Play sound effect glass (i dont know what the effetc is called)

<>Teleport hero (if u are gonna fall down into a dungeon or something.

Now just make the person who is gonna break the glass trigger switch "glass break"

Person that is gonna break glass.

<>message:"haha fool now u are gonna fall"

<>Switch operation "Glass break"

I hope u get it.
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Post by: InjuinEnzan on June 30, 2005, 04:49:11 PM
i understand what you mean, but I can't find the tile in the event windows.
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Post by: maxine on July 01, 2005, 07:37:08 AM
Well it should be in event graphic :S... Depends on what chipset you use..

What chipset do you use.

If u dont use RTP i suggest you search "glass" in Complete resources. Then you can create it that way
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Post by: Leon_1990 on July 01, 2005, 08:40:25 AM
*claps* it looks like you aren't as big a n00b as I first thought you were Maxine.  :D
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Post by: InjuinEnzan on July 01, 2005, 03:46:52 PM
It's not in the event graphics, and the chipset I used is Town. The event graphic is different from the Chipset I'm using on the map.
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Post by: InjuinEnzan on July 03, 2005, 08:47:04 PM
Bump.