Charas-Project
Game Creation => Requests => RPG Maker Programming => Topic started by: InjuinEnzan on June 30, 2005, 12:34:44 PM
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I'm trying to create an effect where the villian shatters the glass floor that you're standing on. I just need to know how I would make the glass tiles shatter, or at least disappear.
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Ok here is what you do. Go too events. Create an event with the graphic of the glass. Then you make a 2nd page where the graphic is either off or "shattered" graphic. When that person is gonna smash the floor you just set a switch which activates the glass page 2.Then just add a sound
Event Glass page 1:
Graphic: "RTP glass"
Layer:Below hero.
Event glass 2nd page.
Trigger switch: "glass break"
Graphics: "none" or "shattered glass" (if u have)
<>Play sound effect glass (i dont know what the effetc is called)
<>Teleport hero (if u are gonna fall down into a dungeon or something.
Now just make the person who is gonna break the glass trigger switch "glass break"
Person that is gonna break glass.
<>message:"haha fool now u are gonna fall"
<>Switch operation "Glass break"
I hope u get it.
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i understand what you mean, but I can't find the tile in the event windows.
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Well it should be in event graphic :S... Depends on what chipset you use..
What chipset do you use.
If u dont use RTP i suggest you search "glass" in Complete resources. Then you can create it that way
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*claps* it looks like you aren't as big a n00b as I first thought you were Maxine. :D
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It's not in the event graphics, and the chipset I used is Town. The event graphic is different from the Chipset I'm using on the map.
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Bump.