Charas-Project
Game Creation => Requests => RPG Maker Programming => Topic started by: ZeroKirbyX on July 02, 2005, 06:21:37 PM
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For Brethren Steel I'm making a full CMS, and I've got a newish save system. I have an item called "Memory STone" that when used turns on switch 008. The I have the common event "Save" That looks like this
Message: Do you want to save?
Choice: Yes/No
Yes:
Save
Switch Off 008
Exit
No:
Switch Off 008
Exit
My problem with that is when its in my inventory, when I load a game it automativally asks "Do you want to save?". How do I fix this?
And another question, I don't want you to be able to save everywhere, so of course I disallowed saving. How do I set it so if you're in an area you can't save and you use the item, it says "You can't save here" instead of asking, "Do you want to save?" and just quitting the menu?
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Not sure if this would work. Maybe (for the thing that you want to save on some places, but in others not) you should use fork conditions. I'm not sure of how.
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1. Make sure Switch 0008 isn't being turned on by another event. Also make sure that the Common Event is actually activated by the switch.
2. In order to do that, just turn on a switch whenever you enter a non-save area. Then, create a Branch in your saving evernt that checks if that switch is on; if it is, put your message in and do nothing else, and put the code you already have in the Else handler.
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Damn, why is it everytime I need help it's so obvious!? Eh, thanks Warxe. That's much better than my "Put an event on every square in the dungeon" plan.
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o i got how just make a event that got activate when you hold the item ^-^