Charas-Project

Game Creation => Requests => RPG Maker Programming => Topic started by: Dashman on July 05, 2005, 12:14:03 AM

Title: Platform(Side view game)
Post by: Dashman on July 05, 2005, 12:14:03 AM
I need some help. In a part of my game I would want to make a side view mini-game (like Mario, megaman, etc...), so I can't use the gamemaker(also, it confuses me).

I'm having problems with the events (the chipset is no problem). I can't make the character to go through the paralax background. I know how to use the slipthrough, but I would have to make 1 by 1 events in each square to make the character jump. If I make a parallel process, the character will be able to go through the walls. And if make the parallax background so I can walk through it, my character will be able to go up without jumping. So it is really confusing.

Also, some help about some enemies would be accepted, but I think that I can deduce it.

Can anyone help me about the first problem?

Thanks for your attention.
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Post by: barnsalot on July 05, 2005, 10:47:54 AM
I would suggest making a common event that allows you to jump every time the confirmation button is pressed that would use slip-throughs etc. The problem with that, though, is that you could jump through walls instead of just over them. I know there is a game at Gaming World that's a side-scroller using the RM engine. I'll go look for it.

Edit: Meh, I can't find it. Sorry I couldn't help, and good luck.
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Post by: DragonBlaze on July 05, 2005, 03:24:16 PM
Hmm, change the background tile so that you can walk over the background. Then make an autostart event with a key input process for the left and right buttons. Make a fork condition for if the right button is pushed, you move right, and if the left button is pushed, you move left. This way you can only move left and right on the map, and yet it still allows hero movement.

Every time you have to jump though, you'd have to turn off the autostart event, and afterwards you'd have to turn it back on.
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Post by: BlackIceAdept on July 05, 2005, 03:35:36 PM
or just find a differant maker... :|
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Post by: Dashman on July 05, 2005, 04:46:16 PM
Barnsalot:
1.-That was my idea first, but thanks for the suggestion.
2.-Yes, there is a game in Gamng World. I downloaded it yesterday, but I'm going to look for the events later.
3.-Thanks for the info.

DragonBlaze:
1.-If I make the background so I can walk over it, I could move up or down without need of jumping, but I suppose that, on the event you mentioned, it solve that. sorry, but I'm not so good at english, neither I am on reading the code. But I don't know how to turn off the autostart and turn it on again. Do you mean with "afterward" when I change the map, or later in the map?
A parallel process may solve that.
2.-Thanks for the info too.
BlackIceAdept:
1.-I have found many makers
2.-It's a mini-game in RM2k.
3.-Did you cared reading the whole post before making a reply?
4.-I can't attach a (let's say) Game Maker part to the RM2k.
5.-Thanks for wasting my valuable time. Jk. Just thanks for, er...
umm...just thanks. :D
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Post by: BlackIceAdept on July 05, 2005, 05:05:10 PM
...whoops...
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Post by: Dashman on July 05, 2005, 10:10:11 PM
Already checked the game and...

IT'S HORRIBLE! It's not in the common events! There are like 30 parallel or auto start events on each stage of the game I saw! It's like a salad! Events everywhere! Well, I dunno if it is the game. Anyways, do anyone have an idea of what to do?

Also, I got confused about the enemies too. How can I make it that, if they touch me, I get damaged, but if I press the decision button, they die? I can only put one at a time.