Originally posted by Lord Rafflesid have to say your rong there because:
...it's easier to use! :frag:
Originally posted by Darkfox
And XP is unsupported by Charas.
Originally posted by PyroAlchemiston xp you dont have 2 make a script for things to work eather
rm2k3 is better because it IS easier to use and we already have tons of resources for it. Oh and you don't have to make a script to make stuff work.
Originally posted by blackskullwarlockthat and not many resources is te only reasons i c but ya you have a point
quote: Originally posted by Darkfox
And XP is unsupported by Charas.
That's another big reason lol
Originally posted by DragonBlaze
I prefer XP because...
1. The graphics are just amazing compared to rm2k3, they're hard to find, but I can make my own, so thats no big deal.
2. You don't need to know ruby to add scripts. I've already added a fully animated side view battle system, a pixal movement plus diagonal movement script, a custom menu, advanced message features, and much more without knowing any ruby. Its just a matter of finding the script, goin to the scripts section, and pasting the script in there, anyone can do it.
3. All tiles can be used on any layer, and instead of only having 3 layers like in rm2k3 (bottom, top, and event) rmxp has 4 layers.
4. The enter hero name function works better than 2ks (if you have an older version of rmxp, you'd have to add a script for it though).
5. Even withough knowing any ruby, you can customize your game far more than you could with 2k3.
i agree with you alot on that
is your game in xp? if so i want to play it!
6. RMXP's charsets have 4 rows instead of 3. basically you have a standing pose, then your 3 walking poses, I use it to add some cool effects to some of my non-human characters
7. Charset and tileset size and color depth isn't an issue. You can have monsters 10 times the size of the hero walking around a map, in rm2k3 they all had to the be same size. You could use pictures and stuff like that, but it didn't achieve the same effect.
RMXP is just the newest version of the rm series, they are very closely related, but rmxp has a bunch of new cool features and all the features of the previous version (although you may need to download some scripts for some of the features like vehicles)
I think XP is easier to use. Rm2k3 and RMXP have the same commmand interface. But RMXP highlights the color of commands so its easier to go through and check your scripts, but their basically the same there.
The only question I have is WHY isn't rmxp supported at charas, both rm2k3 and rmxp are illigal, so I don't see what the big deal is as long as we don't give out links to the downloads or anything like that.
Originally posted by FFL2and3rocksXp is the same as the other makers with alot added on
I've never tried XP and I don't want to try it because I'm used to RM2k and RM2k3. I don't feel like learning how to use another maker.
Originally posted by drenrin2120
Well, I'm sorry to disappoint you, Bluhman, but even I have a completely translated English RMXP.
Originally posted by Enduo_Ril
1: Not everybody has a fast internet connection. Rm2k/2k3 can be downloaded in under 2 hours even with a modem, but I'm pretty sure XP's file is HUGE.
2: Not everbody has a fast computer. Rm2k works on semi-old computers (though Rm2k3 doesn't quite work on them). XP most likely doesn't.
3: You don't need to learn a scripting language to make a game (even a pretty good game) in Rm2k/2k3.
4: There's bazillions of graphics and other stuff available for Rm2k/2k3. Not much for XP yet.
5: XP's RTP looks pretty terrible. So what if it has more colors and more complexity and all that? It looks like crap. (of course, 2k and 2k3's aren't the GREATEST THING EVER either, but still)
6: And of course, this site doesn't support XP... so what little stuff there is out there for XP is even harder to find.
Originally posted by Enduo_Ril
1: Not everybody has a fast internet connection. Rm2k/2k3 can be downloaded in under 2 hours even with a modem, but I'm pretty sure XP's file is HUGE.
B]
1: Not everybody has a fast internet connection. Rm2k/2k3 can be downloaded in under 2 hours even with a modem, but I'm pretty sure XP's file is HUGE.
2: Not everbody has a fast computer. Rm2k works on semi-old computers (though Rm2k3 doesn't quite work on them). XP most likely doesn't.
You don't need to learn a scripting language to make a game (even a pretty good game) in Rm2k/2k3.
4: There's bazillions of graphics and other stuff available for Rm2k/2k3. Not much for XP yet.
Hey, what if this is all a trick thread, and dragon1137 actually works for the FBI and everybody here who said that they have rmxp is being tracked down right now and will be fined, prosecuted and then sent to jail. *gasp* o_O
Originally posted by drenrin2120
quote: Hey, what if this is all a trick thread, and dragon1137 actually works for the FBI and everybody here who said that they have rmxp is being tracked down right now and will be fined, prosecuted and then sent to jail. *gasp* o_O
I knew it... all along, I knew it in my gut! It's our time!!
I CALL A REVOLUTION!!! o_O
(that includes getting rid of Bush ;) )
Originally posted by Chaotic_Death
For one, I HATE the graphics in RMXP. Hate them, hate them, hate them. I don't care if they're "higher resoultion," that doesn't mean they look good. I personally think all of the RMXP charasets, tilesets, monsters, and everything else looks absolutley horrible. I know many people are going to disagree with me there, but I don't care.
Second, you know how in RPG Maker 2000 how the event buttons were arranged, and they stayed the same way in 2003? Well, XP rearragnes them all over the place, also "grouping" them and adding tons of new ones which makes it hard to find what you want. I'm sure it's easy to get used too, but I'm not going to take the time to do that.
Third, RMXP charasets are animated WAY TOO SLOW. You'll be walking over 2 and a half tiles before it's first frame of the walking animation kicks in. Also, the controls seem a lot bulkier, but maybe that's just me.
Fourth, as everyone else said, there are almost no resources created for RMXP, besides the RTP. You -can- use RM2K3's chipsets in XP, but you'll need to double their size, making them look very pixelated and messy. Same with the charasets, title screens, and everything else. I just hate the fact that everything in RMXP has to be so big.
Fifth, most of the RM2K3 tilesets that you see throughout the net are ripped from games, correct? Well, usually they're ripped in 16x16 tiles, perfect for RM2K/3. But, RMXP uses double that size, and as I said above, everything looks crappy when you resize it.
Sixth, I'm not seeing any *new* features in RMXP that weren't possible in RM2K3. Maybe they're easier to implement, but that doesn't mean they were impossible in RM2K/3. Somebody mentioned pixel movement. That could easily be achieved in RM2K3, with some creative coding, pictures, and variables. Somebody else mentioned there are only 3 layers of tiles in RM2K3. Wrong. There are actually 53, counting all of the different posibilities with pictures, and including the panorama, that makes 54. Just because you're too lazy to put time into making your game, and would rather find a pre-made engine that can be inserted in the click of a mouse doesn't mean it's nesscarily better. Easier, sure, but quickly and easily made games tend to completley and totally suck.
That is all.
Originally posted by Ace of Spadesahhh! you caught me=P anyways rm2k and rm2k3 r illegal 2
I don't have rmxp either. Hey, what if this is all a trick thread, and dragon1137 actually works for the FBI and everybody here who said that they have rmxp is being tracked down right now and will be fined, prosecuted and then sent to jail. *gasp* o_O
Originally posted by Chaotic_Death
For one, I HATE the graphics in RMXP. Hate them, hate them, hate them. I don't care if they're "higher resoultion," that doesn't mean they look good. I personally think all of the RMXP charasets, tilesets, monsters, and everything else looks absolutley horrible. I know many people are going to disagree with me there, but I don't care.
Second, you know how in RPG Maker 2000 how the event buttons were arranged, and they stayed the same way in 2003? Well, XP rearragnes them all over the place, also "grouping" them and adding tons of new ones which makes it hard to find what you want. I'm sure it's easy to get used too, but I'm not going to take the time to do that.
Third, RMXP charasets are animated WAY TOO SLOW. You'll be walking over 2 and a half tiles before it's first frame of the walking animation kicks in. Also, the controls seem a lot bulkier, but maybe that's just me.
Fourth, as everyone else said, there are almost no resources created for RMXP, besides the RTP. You -can- use RM2K3's chipsets in XP, but you'll need to double their size, making them look very pixelated and messy. Same with the charasets, title screens, and everything else. I just hate the fact that everything in RMXP has to be so big.
Fifth, most of the RM2K3 tilesets that you see throughout the net are ripped from games, correct? Well, usually they're ripped in 16x16 tiles, perfect for RM2K/3. But, RMXP uses double that size, and as I said above, everything looks crappy when you resize it.
Sixth, I'm not seeing any *new* features in RMXP that weren't possible in RM2K3. Maybe they're easier to implement, but that doesn't mean they were impossible in RM2K/3. Somebody mentioned pixel movement. That could easily be achieved in RM2K3, with some creative coding, pictures, and variables. Somebody else mentioned there are only 3 layers of tiles in RM2K3. Wrong. There are actually 53, counting all of the different posibilities with pictures, and including the panorama, that makes 54. Just because you're too lazy to put time into making your game, and would rather find a pre-made engine that can be inserted in the click of a mouse doesn't mean it's nesscarily better. Easier, sure, but quickly and easily made games tend to completley and totally suck.
That is all.
Originally posted by Ace of Spades
Meh, sure rmxp has those other features and better graphics and such, but honestly, who cares? Graphics shmaphics, I want to play the game. With rmxp you take a lot of time to care about the graphics, and then also have to worry about the game itself. For me, that's just too much. And obviously I can't sprite anyway, so I wouldn't be good at rmxp anyways. And also, if anything, those scenes before the title screen in games usually tend to tick me off. Sure, they're cool the first time you see it, but then if you can't skip through it...they suck. But anyway, if others like rmxp, more power to them, everyone has their own opinions. But my guess is those opinions won't change Alex's opinion on rmxp, so there's really no point in arguing, if this is an attept to change Alex's mind about rmxp.
Originally posted by Rune_of_Punishment
Stop complaining about all the little things. Gosh. If you don't want to use XP, don't. It's that simple. Geez... didn't know so many people whined.
Enterbrain will never release a legal English version, if they were ever planning one.
Also, if you play RM2K3 in fullscreen and take a screenshot, the resolution is indeed 320x240. Try it, because obviously you haven't.
Originally posted by GaryCXJkbut 2k and 2k3 are illegal...
My reason for not using XP is the same reason Charas gives for not supporting it. If we keep supporting the illegal translations, Enterbrain will never release a legal English version, if they were ever planning one.
Originally posted by dragon11137
Another BBBBBBBBIIIIIIGGGGG advantage in xp is you can make ONLINE MULTI PLAYER rpgs
Originally posted by Osmose
quote: Originally posted by dragon11137
Another BBBBBBBBIIIIIIGGGGG advantage in xp is you can make ONLINE MULTI PLAYER rpgs
Yeah, but I doubt any of you would think it worth figuring out how to set up a system that monitors the variables of all players connecting, nor what to send or interpreting the data returned. We have Byond and Player Worlds for that.
And I doubt that too many of you are keen on learning a very badly formed coding language. We have RPG Toolkit for that.
No, RPG Maker is popular because it's limited. It's always been the easy choice of makers, for those who don't want to bother with the hard work. Although smart additions, things like Ruby are just going to confuse the masses.
Originally posted by dragon11137Yes, however, we already supported these two programs, and there's nothing more we could do about it. We can, however, stop the support of newer illegal programs, just to make a stand.
but 2k and 2k3 are illegal...
Originally posted by DragonBlaze
quote: Also, if you play RM2K3 in fullscreen and take a screenshot, the resolution is indeed 320x240. Try it, because obviously you haven't.
Hmm, well my laptop puts the size to 640 x 480, my desktop puts it at 320 x 240. Either way though, when running it in window mode it puts it at 640 x 480, unless you press F5.
Originally posted by Sephiroth rockstheres actualy quite alot of xp resources
I like rmxp but there aren't any resources for it on the web and they're frigging difficult to make so I still stick to rm2k3.
Originally posted by maxine
2. Its soo easy and you can make your game almost as good as any real game.....
Originally posted by BlackIceAdeptwill you send me it in the mail?! if so im gonna go make 1!
quote: Originally posted by maxine
2. Its soo easy and you can make your game almost as good as any real game.....
okay you try coding in the spell system from GS/GS2, or the materia system from FF7, or the sphere grid from FFX, or (somebody stop me)...
Originally posted by Osmose
Hey, for all you people whining about how hard it is to make RMXP resources - IT IS EXACTLY THE SAME AS MAKING ANY OTHER RESOURCE! There is no difference except for three things:
1.The program will not automatically resize your charaset. This allows you more detail, or less if you decide to 2x it yourself.
2.You are not limited by size. You can have a charaset or whatever you want as big as you want! The only rule is that your size has to be divisable by a number, and there are a few other size guidelines for things like the width of a chipset(but not the length, meaning your chipset can have as much as you want.)
3.You aren't limited to 256 colors. You can use any and all colors you want.
RMXP still sucks in comparison to the others I linked to, but saying "IT'S TOO HARD TO MAKE RESOURCES FOR IT" is NO excuse - it is exactly the same, if not easier.
Charas doesn't support it for a reason and that's because we realise that newer doesnt always mean better
Originally posted by Master Yodawhat is paralax BG? if it is panorama then rpg maker XP has it
XP would be decent if it was 2003, but with better graphics. However, with the introduction of Ruby and things like taking out Paralax backrounds have ruined it. Also, I've tryed to get resources for XP to make it more futuristic and less olden times, but have failed. Charas doesn't support it for a reason and that's because we realise that newer doesnt always mean better