Charas-Project

Game Creation => Requests => RPG Maker Programming => Topic started by: Slayer004_69 on August 02, 2005, 03:51:01 AM

Title: How should i do that ... hummm
Post by: Slayer004_69 on August 02, 2005, 03:51:01 AM
i wanna ride a chocobo...like in FFs... but i dont want to use it as a vehicle, what i want to say by that is, that in rm2k3, we have 3 possibilities of vehicles ( boat/ship/airship) to ride my chocobo, i dont wanna use one of these 3 vehicles "system", i will use them too in my game, so, if u understand and know how, could u help me ?
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Post by: ivan mage on August 02, 2005, 03:52:50 AM
you could maybe set it so that it changes the heroes walk graphic into your hero riding the chocobo, then have the chocobo graphic thrn into a transparent char.
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Post by: Slayer004_69 on August 02, 2005, 03:55:13 AM
but hm...when ill be traveling with my chocobo on my world map, it would be cool that if i press : enter ( or something like that ), then i turn back as my hero *-)...hmm
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Post by: Blade Raider on August 04, 2005, 03:33:56 PM
I'm not that good with Variables, so there might be a better way. In any case, I tested it and it work. Here's how I did it:

make an Event named Chocobo on the world map.

On page 1 of the Event, put this in:

>Message: Do you want to ride?
>Show Choices:
>>Yes:
>>>Move Event: Hero (Make him like like the Chocobo Event)
>>>Turn ON a switch named Chocobo
>>No:
>>>(nothing goes here)

On page 2 check the switch precondition and use the Chocobo switch again.

Now go to Common Events and make one named Chocobo, set it as a Parallel Process and use the Chocobo switch as the trigger. As for the code, do this:

>"Key Input Processing": First, make 4 Variables called Chocobo 1, 2, 3, and 4. Use Chocobo 1 for this Event Then, check "Wait Until Key Pressed." Then pick the key you want to use.
>Memorize Position: (This will use the other Variables) Map ID = Chocobo 2, X Coordinate = Chocobo 3, Y Coordinate = Chocobo 4
>Move Event: Hero (Change him back to normal and Move him Up, Down, whatever, just get him off that square of the grid)
>Wait: 10
>Change Event loctation: Chocobo (Move the Chocobo Event to the same X,Y Variables)
>TURN OFF THE CHOCOBO SWITCH! DON'T FORGET THIS PART!

I hope it helped you.
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Post by: maxine on August 05, 2005, 12:34:21 AM
Or if you simply dont use all veichles in the game, you can set one of the veichles as a chocobo graphic with the hero on it... But that is if the main hero always is in the team...
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Post by: Slayer004_69 on August 05, 2005, 02:32:24 AM
how can i do that, when "im a chocobo" monsters cannot atack me?