Charas-Project
Game Creation => Requests => Topic started by: WarxePB on August 16, 2005, 04:11:46 PM
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I need some original hero class ideas.
All I need is the name of the class and what it equips weapon and armor-wise.
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so your looking for something that hasn't been done in every RPG (MMO and otherwise) evar?
hmmm. this will be tough. And if I come up with a good one I may be tempted to use it myself =P
<-- how about this guy.
Character Class: Rabbit
Weapon Class: Switchblade
Speacial Move: Kick yo' a$$!
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Not necesarily "completely original", but something other than "swordsman", "archer", overused stuff like that.
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"Annoying Pigeon?"
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How about a guy that simply doesn't fight. He sees physical combat as below him. I dont think thats been used.
But what could he do besides insult people to death. Magic is typical. Telekenisis?
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Drighton
But what could he do besides insult people to death.
Insult people to death? That's a great idea! He/She can be a "Stand-up Comic".
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Class: Barber
Weapon: Scizzors, big one's
Armor: An Apron
He gives a haircut..of death!
Class: Scientist
Weapon: Iono, some bottles with chemical's or something?
Armor: A white Robe
He'll give you..some chemicals that might explode..or..something.
Class: Cowboy
Weapon: A lasso (It's the ultimate weapon)
Armor: A Red Vest, a Cowboy hat, and some jeans. Oh, and those cool boots with the little spikey balls on the heels, those are sweet.
All I can think of at the present moment.
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A florist who uses evil flowers to his advantage!
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Necromantic Paladin
Skills: Mostly darkness attacks that involve reviving the dead, summoning demons to attack the enemy, and opening gates to other dimensions, lacks the standard paladin skills and is typically evil.
Weapon: Rods, Swords, Wands, or Staffs.
Armor: Robes, Platemail, Light Armor, and Shields.
Vampiric Magi
Skills: Mostly drain techs that can be used on allies or enemies. Most powerful magic can even suck the stats out of an enemy.
Weapon: (Natural, Most of the time this class is a vampire itself)
Armor: Robes, couthing, cloaks.
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Someone who fights with a plunger. (and btw, you so should make a plunger battle weapon)
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Class: Psyche
Weapon: Different Rings on fingers
Armor: Something dark :P
Not physical attacks...Attacks, by using her/his mind...psycho powers! to let things float and stuff...^^
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Originally posted by BlackIceAdept
Necromantic Paladin
Skills: Mostly darkness attacks that involve reviving the dead, summoning demons to attack the enemy, and opening gates to other dimensions, lacks the standard paladin skills and is typically evil.
Weapon: Rods, Swords, Wands, or Staffs.
Armor: Robes, Platemail, Light Armor, and Shields.
Shame on you for mixing Paladins with Necromancers!
Dancer
Weapons: Two maces
Skills: Various dancing moves and strikes with maces
Check Diao Chan ;)
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Musician
Weapon: Violin
Attacks: Plays sad songs.
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Hacker
Weapon: Keyboard
Armor: Protective glasses, trench coat
Skills: Analyze enemies, reduce stats, enhance stats, and create viruses
Strong Against: Robots
Weak Against: Athletes/Jocks
Enemies beware of the hacker, who will poison you with viruses, break down your life's coding, and analyze your data!
Just something I remembered thinking about a while ago. ;)
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Cleaner
Weapons: Brooms & Vacuums
Armor: Work Outfit
Special Attacks: Cleanup (removes Status Effects),
Erase (removes enemy instantly)
That Hacker was a brilliant idea. :p
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Originally posted by oooog
Class: Barber
Weapon: Scizzors, big one's
Armor: An Apron
He gives a haircut..of death!
Class: Scientist
Weapon: Iono, some bottles with chemical's or something?
Armor: A white Robe
He'll give you..some chemicals that might explode..or..something.
Class: Cowboy
Weapon: A lasso (It's the ultimate weapon)
Armor: A Red Vest, a Cowboy hat, and some jeans. Oh, and those cool boots with the little spikey balls on the heels, those are sweet.
All I can think of at the present moment.
I like the baber type, seems very original.
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Originally posted by LynX
That Hacker was a brilliant idea. :p
Thank you. :D
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I didn't know you guys were so creative :)
Thanks for the help. More suggestions are always appreciated.
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Class: Painter
Weapon: Brush
Accessory: Paper
Accessory 2: Ink container(full of Ink, must be refilled)
Armor: A thick leather vest, under that is a thick white Shirt protective from acid or lava. His pants are also protected with a mysterious alloid that is commonly found in Opal. His pants are also leather and very think. He wears tall boots up to his knees.
Shield: None
Fighting Strategy: He paints the great demons of hell on his ancient paper and they come to life, to serve him. Demons who stay on the battlefield cannot be drained with absorption techniques for they don't have blood, but Ink.
Starting Stats:
ATK 11
DEF 10
AGI 18
INT 13
HP 110
MP 20
Starting Level: 1
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Masochist
Weapon: Razorblades
Skills: Hurts himself to attack the enemies!
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Class: Still Thinking of a name
Weapon: Whatever he has stashed away in his robes
Armor: Robes
Got the idea from the Ranma½ character Mousse. He's a "Black Magician", but that name is overused, so i need to think up another name.
Class: Transformer
Weapon: Whatever weapon he has when he transforms.
Armor: Light-weight armor
Transformers, robots in disguise.
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To add on to that Battlerex99, How much he hurts himself is in a spell, depending how much he hurts himself his attack is powerful.
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Originally posted by oooog
Class: Still Thinking of a name
Weapon: Whatever he has stashed away in his robes
Armor: Robes
Got the idea from the Ranma½ character Mousse. He's a "Black Magician", but that name is overused, so i need to think up another name.
Class: Transformer
Weapon: Whatever weapon he has when he transforms.
Armor: Light-weight armor
Transformers, robots in disguise.
How about a NightShade Magician or just Night Magician.
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"To add on to that Battlerex99, How much he hurts himself is in a spell, depending how much he hurts himself his attack is powerful."
Or, like Yojimbo in FFX, except instead of paying money, every turn the masochist asks you how much damage he should inflict on himself, and the amount determines the attack.
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Psychologist
Equips: Same as wizards, but attak by throwing books at the enemy.
Magic: Mind-induced magics, such as "Confusion", "Sad", or talk skills, like "Invitation" and "Solution".
Gardener
Equips: Scythes, Scisors. Uses light armor.
Magic: "Control weather", "Green Magic", anything that reminds pokemon "plant" moves.
Yoga Teacher
Equips: White Mage-ish armor, bare-handed fight.
Magic: "Inner Peace"(cures "Berserk"), "Concentrate" (BoF4, raises magic in 200% for 3 turns, then it comes back to normal), "Meditate"(Prevents Confusion).
Writer
Equips: Bard-ish equips, attack throwing books, pens and erasors(spelt?).
Magic: "Boring Story" (induces sleep), "Old Proverbs" (raises INT), "Warrior's Tales" (raises ATK), "Philosophy Book" (induces confusion to everyone whithout at least a nice amount of inteligence).
SPECIAL: If he's with a singer, they can perform a double attack called "Good Lyric Song", that heals all the allies.
Politician
Equips: Attacks with a wallet. Uses bullet-proof armor.
Magic: "Persuation", "Negociate"(Steals money accordinly with his/her INT), "Good Lie" (induces "Confusion"), "Bad Lie" (Induces "Berserk").
School Nerd
Equips: Again, bard-ish equipament.
NOTE: He's VERY, VERY, VERY weak.
Magic: "Inner Angst" (Raises ATK by a little), "Ignore" (Prevents all Mind-induced status effects), "Hide" (Vanishes for 3 turns, if the battle is over in this period, he don't get EXP), "Too-Much-To-Hold Rage" (Letal damage on everyone, including friends and himself. And we're talking about 3000 points of damage here!)
SPECIAL: Every hit he takes, he has 10% of chances of using "Inner Angst" by himself, and 5% of going berserk.
I have the weirdest ideas, don't I? NO! I DON'T, I know that.
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^^:
Class: One Man Army (lol)
Weapon: Any fire weapon
Accessory: Bullets
Armor: A complete Sneaking Suit
Shield: None
Fighting Strategy: As He is an One Man Army,he posses great strengh
Class: Alchemist
Weapon: Machine Gun
Accesory: Ring of Riddles (increases Alchemy Power)
Ar,or: Anything
Shield: None
Fighting Strategy: He Poses All Average Stats,as he can defend in battle with his Machine gun,he can "Transcreate" objects to use for a considerably mp cost,as he can sacrifice half his hp to revive any of his companions.
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Class: Kamekazee
Equip: unarmed
Ability: Deadly fast ans can hurt the enemy seriously by hurting himself even just alittle.
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Guerilla:
Equip: Machine Gun
Goal: To take over America
Ability: To speak spanish
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Orbist
uses orbs
has the magical power of the orb he has equpited
i had a miniteam of this once
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Originally posted by wildguy3922
Ability: To speak spanish
...Lol...
Name: Gambler
Weapon: Dice, Playing cards, Coins/ Chips...
Special: Maybe he/she can like use a slot machine that randoms the strength of there special.
Ive been told this is in FFX-2 but i never knew that til 3 seconds ago..
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Oragamist
Weapon: Colored Paper (different colors do different things)
Use: Folds creatures out of oragami to do his/her bidding
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That's an awesome idea rhonin
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Class: Locksmith
Weapon: Big ol' key
Armour:Protective suit
Accesory:moulding pad (gains strengh)
Skills:Chuck(chucks keys) lock mind (lowers enemy stats and puts sleep and beserk on em) open mind (raises ally stats and cures of beserk and sleep) steal (becoz of keys (s)he can steal from e.g. house money box)
he'll look a bit like this
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This is a more pratical one, one that's more RPG like.
I call it an assassin, because that's what i used it for in my game but call it whatever the heck you want.
Basically, they are people trained from youth to kill in any way.
They have the powers of wind, which they don't use to blow you around, but speed themselves up by making an air field around them.
Thus, which is something from one of my games, they can shoot a bullet straight at your head, then come in and cleave you in various places before the bullet even touches you.
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Name: Rusthand
Weapons: Gauntlets
Armor: Heavy armors.
Rusthands are huge, slow warriors trained in the art of using a deadly grasp and brute strength to tear enemies in half, break bones, smash skulls, and simply mutilate enemies. While they are purley brutal, they have an unmatched sense of honor, which is why they do not rely on swords. They're strong and tough, but they lack a bit of intellegence and are very slow (MOVING).
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lack a bit of intellegence and are very slow
I don't know why the hell I found this funny but I did.
I know you ment slow as in doesn't move fast, but I first saw it as a double repeat as dumb. It was funny to me, but then again, I have a pretty screwed up scence of what's funny.
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Engineer
Medium armor class, attacks with a old school gunpowder rifle and/or tools, and uses gadgets both inside and outside battle.
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Circus Clown
Weapon: Squirting Flower
Skills: Carnival kick, Seltzer Bottle, Scary Face (I'm mildly afraid of clowns, but only some.)
Armour: Clown Costumes, the more padding the better.
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Brander
Weapon: Sacrificial Demon Bone Dagger
Skills: Blood Brand, Mark of the Damned
Armor: Blood red cloak wearing an armor suit of metal and demon bones.
The Brander is a special class who kill demonic beings for their blood as a weapon to use against their opponents. They engage in a ceremony where, depending on what demonic being was killed, will have different effects, the blood is then put in a jar or cannister. The Brander uses this blood by "branding" a mark on their opponent using the blood of the demon and then chanting some words to activate the effects upon the opponent.
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Toilet
They flush away the competition.
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And pretty much everything else thats put in them... but no rubber ducks... else OVERFLOW!!! XD