Charas-Project
Game Creation => Requests => RPG Maker Programming => Topic started by: Me5kuTis on August 16, 2005, 07:35:34 PM
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Now here's a dumb question :D. I've been working with rm2k for 3 years but this is the first time I'm stuck with this problem :D. How in the HELL do you prevent the player from moving the hero while in a cutscene?!
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Use Auto Start events for the cutscene instead of Parallel Process.
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AND every time you make custom movement during an aout start event you have too put
<>Proceed with movement
before each time someone is gonna move too a new direction
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FFL2and3rocks :
Thanks Didn't realise what was the difference between auto start and parallel process.
maxine :
It's move all in my maker and I use wait commands. But your suggestion is a LOT better thanks.
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Auto start stops everything else than the actuall event that is auto started.. Parallel process makes it happen at the same time as everything else.