Charas-Project
Off-Topic => All of all! => Topic started by: Darvex767 on August 22, 2005, 08:17:11 PM
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EDIT: I forgot to say something really important here. I made my maker sound like a Hack and slash game maker. My maker is created to make games like BALDUR'S GATE 1 (but not BG2). Almost everything possible in baldur's gate is also possible in my maker: story, events, dialogs, combats, freedom with some linearity. The only limitation I see is the number of characters (6). And it makes these games easily... have I already said that??? :p
Another thing... I made this Editor from scratch in Darkbasic professionnal, it is not a modified version of RPG maker. I say this because some think that i modified RPG maker to make mine and this is not true. I almost not use rpg maker anyway, but i know what it does.
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I have created and programmed a maker on my own. I wasn't happy with the ones that were on the internet already, I found them too hard to use, and turn-by-turn battles make me sick, so I made my own the way I like them. I used charas.ex to make characters for the editor, and thought that other people that would like to do their own characters for their games in my maker would make them easily with that tool.
So I programmed it. And it's finished, even if I make updates almost every day. It's on the internet since... about 5-6 days, it's downloaded about 10 times a day but I've got no feed-back. I know you guys like to create RPGs, and my game engine is Freeware, so you could try it and tell me what you think about it. Here is a short description of what I think is different from RPG Maker 2003:
Pros
Creates games like Baldur's gate
Complex and deep stats system
Fast real time battles
Make games faster (some hours for a demo)
Can make hack and slash games in hours
Stories are very easy to script
Create whole maps is some clicks
Create and change almost anything in seconds
Creates non-linear games very easily
Cons
Real time battles... for those who don't like it :P
Battle system is not customisable
You cannot make scenes where characters move around
Graphics are not as good.
There is no battle animation
Sounds are not very customisable
In the end, there is one big difference. I think that my tool is faster and easier to use but can make games with less quality.
I know all of you use and love RPG maker, and someone comparing his creation to RPG maker is ... somewhat pretencious, but whatever :blue-eye: I'll try to dodge the rocks :P
At first I made this for myself, a game maker that was really easy to use, then I thought it was good enough for being on the internet, and seeing other makers (except RPG maker) that are very hard to use and to learn for the little results... so here it is.
The link is here:
http://darvexgames.tripod.com
So if you have comments, or you wish to tell me that rpg maker is 1000 times better than mine and to shut up, cool :P I would like your comments, and if you like it I would like to know.
My rpg maker is not a replacement to Rpg maker, but... something different for different persons and games. Made for those who don't have lots of time to put in a game and want to make more non-linear exploration games, but who don't mind less graphical quality.
And I hope it's ok to post publicity for my maker here, I don't know if it break the rules.
I hope to have feed-back soon. Thanks...
Darvex
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Personally, I would stick with RPGMAKER.
But I commend you in being able to make a maker by yourself ^^ great job!
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The Pros dont beat the Cons for me so I'm sticking with RpgMaker.
But nice job on coding your own maker.
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ooooh. a fellow programmer.
Tell me. Language, graphics used (VGA, SVGA, etc, etc)
I have a similar endeavor. :D
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I used darkbasic... it took me 3 1/2 months to make it. The graphics are... darkbasic graphics :) I don't really know... it uses DirectX 9.0.
But for those who decided to stick to RPG maker... I didn't mean you to leave rpg maker.... just to try mine to make another type of games.
Darvex
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I'm impressed. Looks decent.
That must have been 3 1/2 months of non-stop coding. I'm more of a casual, take-your-time code monkey. :p
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Thanks Drington, the 3 months are 1 month of non-stop programming, then I stoped for about one year, took it back for 2 weeks non-stop again, stoped again and this summer from end of june to now... it's not 3 months in a row.
And thanks Blackskull and leon, even if you don't try my Maker ;)
Darvex
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I noticed that all of your image files are bitmaps. You could save a lot of space by converting them all to PNGs, and having your editor support both BMPs and PNGs. Of course, I don't know how difficult that would be, but it might be an idea to try it out.
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It's a good idea warxe, I would do that... if I could. I am limited with Darkbasic professionnal restrictions, it can take png but cannot create png. and the tools to create images for my game can only create bmp. but with a little... 1 hour i could make it accept png. I will make it soon. Thanks for the idea warxe.
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You should add 'legal' to the pros list :)
Anyway, it took enterbein a whole team of people an a lot more time to make their maker, its pretty impressive that you did it by yourself in that amount of time.
Question: Will games made with this be stand alone? or will the player have to have some sort of rtp to run it?
Either way I probably won't use it, I already started my game with rpg maker, so I'm just gonna stick with it instead of restarting it on a new maker :|
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Thanks DragonBlaze.
It cannot make stand alone games, sorry. But... I could make a program that will take only one game file with a predetermined file name(not let you choose a game between many) with a custom starting screen. That would make almost a stand-alone game, at least look like one.
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job done...
DRS can now accept png and bmp. thanks again warxe for the idea
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How about JPG?
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how about gif, dcs, pcx and tiff ?... ;)
png=small and bmp=practical
no.... useless ;) sorry.
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I'm going to at least try it. I already know I'm going to stick with rm2k3 but you know. I'll see how it looks and all ;)
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All you guys only make one game at a time? You're not real game creators... you should make one game with RPG maker AND one with my maker. At least...
hehe just kiding...
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Wow. LOL. Well I said I'd try it. BUT it won't work with the 32 bit :( Oh well. What do you set the graphics mode to?
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*claps* Quite decent; heck something I can't or will never do.
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2 questions:
1. What is the name of your maker?
2.Do you mind if I post a link on my site?
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Thanks Kijuki!
And Pyro... won't work with 32 bit? It takes 16 bit colors for both game and editor.
But this might not be the problem. Did you install DirectX9? and is you Graphic card recent? How old?
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X_marks the name of my maker is Darvex's Roleplaying System or DRS, and I would be very happy to have a link from your page. And... what is your page's url? Thanks!
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I forgot the directx LOL >_< my bad :D
EDIT: Okay I downloaded and still get the same thing.
The forum could NOT establish a connection to this image: http://img342.imageshack.us/img342/1722/untitled5nb.th.png
(http://img342.imageshack.us/my.php?image=untitled5nb.png)
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Wow, that's awesome that you coded your own maker! I wouldn't know where to begin. :p
Sorry, I think I'm gonna end up sticking with rm too, but I probably will try out your maker.
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ok I see... but none of my program use 24 bit. Strange.... And as I see on the image of your screen, you started the program "characters"... use Game and Editor first. The other program have a special use that only if you know how to use them can be useful.
But if your graphic card is old or ... cheap (integrated...) it would not work. Or it's something else, then I don't really know why. Just try using Game and Editor instead.
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I sincerely congratulate you, that´s far beyond any of my capabilities, in general lol (but If you ever need a lawyer, i´m the man). I´ll try it out and, as far as possible, try to contribute with idead for features and stuff...I just need to get a break off my work puff puff...
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thanks coasterkrazy... I have created my maker in my head in one day. I'm so cool :smoke: :p And i made it better than what i invented at the start, but I sticked to my basic idea all along.
what's this limit of 3 smileys... it's MY topic... hey...
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It sounds like a good program.
Too bad I can't use it( It can only work with a 1024x768 screen and my computer is stuck on 640x480)
It sounds so cool.
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Thanks Almeidaboo, and thanks to you all, it really touches me...
I would REALLY enjoy help of any kind. If you want you can come in msn or on my very small forum (beginning 4 days old), or continue talking here. That's cool!
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gratz on your effort, it takes quite awhile to do something as big as that.
but i think ill stick with the RM series and the aurora toolset.
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Yeah i would stick to rpgmaker but your maker is pretty well i like it! :D
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Ok thanks all! I'm surprised by all your appreciation.
But one thing i would like to know, for those who tried it... how well does the game run on your computers? A little slow, are there obvious bugs and is it easy to understand how the editor works? or general comments on specific things...
I'll make very soon something to imporve game speed on slow computers... like... tomorrow.
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Damn that's freaking awesome! I think I'll try it out.
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it looks pretty sweet, you should upgrade it and add some more stuff!
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thanks again...
chocobomaster09 I continuously upgrade my maker. Almost every day I have something new to add, today i designed a tool to make buildings and objects out of tilesets. But i want stop the free version to sell a much better version, when this one will be popular enough. If it ... ever becomes popular enough. Not too expensive... about 15 or 20$ and many, many, many more options. MANY. It should take me as much time to get it finished that what i've done. I will... make a list of what i'll put on the "advanced" version of DRS later.
And guys... you know what? I could do a program to make facesets in about 2 days. I will, if Alex gives me the source images of facesets.
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Im confused Im just downloaded it can you give me the basics?
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Im making I game as we speak when its done can I post it here?
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Click in g ame then on somethin.rpg http://rapidshare.de/files/4342489/DRS.zip.html
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Well, DAMN! I'm way impressed.
+2 Respect to you, my man!
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I might test it out some time. Sounds good.
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Originally posted by Darvex767
X_marks the name of my maker is Darvex's Roleplaying System or DRS, and I would be very happy to have a link from your page. And... what is your page's url? Thanks!
http://www.takeforum.com/forum/?mforum=xtheed
Thanx!
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I'm-pressive. I am impressed
Respect upgraded! You can now run a 3 man gang!
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thanks shinotebasiiackh, glad to have your respect :) thanks too Moosetroop11
sephiroth, i have a manual on my site. It helps you with step by step help on playing and creating games. check it out, it might seem long but it's very easy at "to the point". If you read my manual and don't understand something, i'll be happy to help you. There are too many things to tell about the editor for me to write here, i should "copy paste" my manual here :p
The manual : http://darvexgames.tripod.com/manual.html
And I reread my first entry... It makes my game feels like a hack and slash maker. It's not. It makes game with complex stories, combats, freedom and non-linearity like Baldur's gate. Really. It's done for that. With... charas graphics. I think i'lll go edit my first entry a little. The stats of characters are way more complex that rpg maker and it does makes some good graphics.
And for Pythis, if you are interseted, with further developpement, i could put your game on my website. If you have any specific question on anything, dont hesitate to ask.
Here is a screen from the game of my friends:
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how were you able to pull off a d&d system.
dice rolls, calculations, brain soar....
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I tried to load it, but this came up:
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I tried to download, and several pages of crap assaulted me until I gave up _sweat_
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Hi everyone...
kodakumi, the system is not d&d, it is a system i designed, I would never take this system for my game, for 3 reasons : it's way too complex (too much feats, magic, etc.), I love to create systems on my own, and I dont have a licence (and dont want one) of D&D. What I wanted to say, misunderstood again :p was that the gameplay ressembles to Baldur's Gate. The quests, the way the game is played, the capacities of the editor makes the games ressemble to baldur's gate and offers almost the same possibilities, I even found something that isn't in baldur's gate, interaction between party characters.
X_marks_the_ed: you must download DirectX 9.0 to use my game. But i'm happy to say that I will translate my game into Playbasic, and this programming language is a LOT less demanding with computers (P 300 is enough) so my game will run faster on computers. Anyway... the error you tell me is because of DirectX I already had someone having this problem.
And moosetroop11 if you tell me what were the pages of crap maybe I could help you with that. If it still don't work there is another place where my game is but another old version:
http://members.lycos.co.uk/drs/
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okay, call it something else then.
like i donno, some kind of instant abs type battle system.
sounds awesome.
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The game's display is similar-ish to Baldur's Gate but that's it.
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"The game's display is similar-ish to Baldur's Gate but that's it." (dont know how to quote)
blackskull... you dont even know what you are talking about. first, did you try my editor? And with the lots of experience you have you can tell me that the only thing similar is display? You know what? There are two major differecnce between my editor and baldur's gate. First, DISPLAY. Second, the system.
OK then, tell me what can be done in baldur's gate that cannot in my editor. Let's see if you can be objective and talk intelligently, and dont talk about details. If you cannot, then, just... DONT TALK.
"okay, call it something else then."
No. The system is only ONE part of a game. I pretend that my game can make games like buldur's gate because IT CAN. I talk about stories, linearity and scenaries, the gameplay in general. And for the system, mine a little simple because i want to sell a better version of it because i know it can be sold, because it can do games like baldur's gate. And d&d system is a system that was made for paper roleplaying game. not computer.
And another thing. RPG maker makes games like Final Fantasy, isn't it?? Then why does it pretend to if it don't use the same system?? Because System is only there to make the STORY and GAMEPLAY better. RPG maker can make games like Final fantasy, it can create stories the same way. The system is only a TOOL.
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Okay that was just a test game. If you want I can make a game for you to put on your web so others can play it and see what it can do. The only thing I dont get is the event commands system.
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I tried your editor, and its awesome! I think I like it better than rpg maker! Mostly because its legal.
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There are two major differecnce between my editor and baldur's gate. First, DISPLAY. Second, the system.
You know, the display and the system is the core of a game. If they are different from Baldur's Gate then that kills the similarities.
OK then, tell me what can be done in baldur's gate that cannot in my editor.
=Play Online
=Custom AI scripts
=Using great graphics
I talk about stories, linearity and scenaries, the gameplay in general.
You do realise that RpgMaker can do that too? Baldur's Gate has been programmed using NearInfinity engine which works with the IF-THEN commands.
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ivan mage, thanks it's good to hear something like this :) yeah... rpg maker is not even legal, it costs something... even if everybody have it for free. It's unfair... _veryangry_ :p hard to compete with something made by a developement team for the market when they all get the version free.
Pythis, the command system is easy. First click on scenes. then the first scene choose (by example) a character to make him speak with "conditions". Then you have a list of numbers on the left, thet are the commands lines. you click on a line and it makes a small cursor appear down the screen. you type your commands here. You must press enter when you have finished with a line.
for example, you can make a merchant this way:
#S15 Hi, I sell the best weapons in the region! Do you want to see them?
This line will make the character talk, S15 is his number on the screen. # is the "command" that makes a dialog. for every line of dialog, use # and the number of the character or monster (with S) or P if it's a party member.
The second line will be a choice here.
choice #1 Yes #2 No
This line gives you many choices. In this case there are 2 choices but you can make up to 5 possibilities. the # in this case say that a new choice is proposed. and the number is the label of the line. Labels are hidden if they equal 0, but click just right to the line number and a label will appear. Give it the label number i'll tell later.
Next line
stop
Makes the program stop and go back to game.
then label the next line "1" and type this:
merchant 130 40 w12 w15 w17 w20 w21 w22
this will make a merchant screen open in the game. and weapons sold by him with the numbers indicated on the line. Weapons sold should exist in your list of weapon. w is for weapons, a for armor, s for spell. In this case 6 weapons are sold, at a prine of 130% of the real price (100% is the average) and buying at 40%. In this case this merchant is quite expansive.
the next line is what he says after trading with you:
#S15 Thanks!
Simply.
Next line is:
stop
Then label a line (2) and write this:
#S15 Ok then... come back later!
and then:
stop
That's all. Click on "Name of the Scene", give it a name and press enter.
this gives a merchant. Personnaly I only make a merchant command for them so it's faster in the game to buy things. For long and complicated dialogs, use a lot of # and choice lines. If something important happens in the game, use v lines (variables) and if or on to detect their value and direct the program at the good place. If you want to see many examples, load the game "Rexar" in the editor and check "scenes", it'll help you understand how it works, and play the game from beginning to end to see the commands "in action".
If there is a specific point that is unclear, just ask.
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You know, the display and the system is the core of a game. If they are different from Baldur's Gate then that kills the similarities."
..........
For you, if the display and system is different, it means that all is different. "it kills the similarities..." 90% similar, 10% different, 10% kills 90%. They are the core of a game, indeed, but my game makes much of the things that BG can do in the system, and with a further version I cannot give ($...) there will be much more possibilities than the AD&D. Anyway personnaly I hate 2nd edition of D&D. This system is way too... excessive. Add four pointsin strenght at 10 and it does absolutely nothing. add 1 at 17 and it makes you 2 times stronger. Only extreme stats are useful, INT and WIS are absolutely useless if you are not wizard or cleric, CHA is almost always useless, I would never use such a poor system in my games. Strength is a stat that can boost a character way too much compared to other stats. If the only things to you in a game is system and graphics, i don't even know why i'm talking to you. I even wonder why I am.
=Play Online = Will make it on the next version, and possible MMORPG possibilities. There is a problem with speed for a MMORPG, but small scale MMORPG will probably be possible.
=Custom AI scripts = Ha... they almost all act the same way with small differences. and my editor has some way to customize AI. The next version will have a custom AI.
=Using great graphics = DISPALAY, and charas graphics. I am not a graphist, If I had such "great graphics" (BG's graphics are not so great...) I would use them with pleasure, "great" graphics are easy to program, but not easy to make. Guess why i use charas graphics. But I personnaly prefer charas graphics to these BG graphics, a matter of taste I guess.
That's all? HA! Good work.... 3 small differences. If it is enough for you to say that it's completely different to baldur's gate, ok, but for me it takes major differences.
You do realise that RpgMaker can do that too?
The game PLAYS like Baldur's gate: A party of 1 to 6 characters that move around, explore and fight in REAL-TIME like BG, the same way to act with the environment, the same possibilities for scenarios, but programmed easily, you see only see what's near you, enemies see you the same way, like in BG, the characters and monsters reacts automatically to enemy presence, the GAMEPLAY is similar. (of course, you didn't see that, you see the rather obvious "multiplayer" things... i even wonder if you can make an RPG). Can do that in RPG maker???
Baldur's Gate has been programmed using NearInfinity engine which works with the IF-THEN commands.
Mmmm... ok? So what? Congrats to them! If then... I also have that in my editor!
I see that you cannot be objective, you didn't even really tried my editor and are obviously frustrated that I think my editor can make games like baldur's gate. I played 3 hours of BG yesterday, and I found only small things that i could not do in my editor, you could easily script anything of the story, the things that could not be done exactly the same way could be made in different ways, and make it very similar. If YOUR opinion is that you find it's totally different for small things, so be it, but keep those for yourself. I want people to try my editor.
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Such a big speech for such small things -.-
I'm not saying that people shouldn't try your maker, I'm just saying that comparing it to Baldur's Gate is just wrong in my book. The gameplay, as you say, is similar to Baldur's Gate but from what you've told me, that is it. Graphics, system and everything else is different. Besides, you said it yourself, you hate the D&D edition and Baldur's Gate was created during that edition. Live with it. If you hate the edition so much, why are you comparing your maker to it? According to you, Neverwinter Nights would have been a much better choice.
Intelligence is handy to fighters because of Illithids and many dialogues in the game take your intelligence/wisdom in consideration for the various options you get from the various NPCs. Charisma affects anything quest/npc related. The lower, the crappyer your reward and the worst your reaction roll will be. If you think strength is power, you are so damn wrong.
Baldur's Gate is infinite. There's nothing you can't do with it unless it's affecting the battle system. What I mean by that is that you can't change it to a side-view system. It's real-time battle using the AD&D rules. That's the only thing you cannot change. The rest can be modifyed.
Before I go any further, I've been thinking. Are you comparing your game to Baldur's Gate 1 or Baldur's Gate 2: Shadows of Amn? Because if you are comparing it to the first one then yes, your maker is way better.
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Such a big speech for such small things -.-
Ok... I am such a fast tempered person (don't know if expression is good, english 2nd language...) and I worked so hard on my editor, so someone talking of it, like saying "no you're wrong" so easily like you did makes me very argumentative... and I always talk a lot anyway :p
Ok...
I think we just do not give the same sense to "like Baldur's Gate". It's sure that you cannot make the BG game. But you can make somtehing with the same story, in the same way to play, you explore the same way, fight almost the same way (with less spells I know... for free version). It is not BG, but something that would be very similar with other graphics and system. But it's true that my games dialogs cannot respond to stats. But I think it's in BG2...
I compare my game to BG 1. If I had compared to BG 2, i would have said BG 2. I almost didn't play to BG2. So I don't really know what it can do. I was really talking about BG1.
Before I go any further, I've been thinking. Are you comparing your game to Baldur's Gate 1 or Baldur's Gate 2: Shadows of Amn? Because if you are comparing it to the first one then yes, your maker is way better.
... cool... thanks? After all I said against you... but still, our conversation gave me a good idea (stats for dialog), so it'll not be lost :)
And now I'll aim for games like BG2 :p
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i think he will say it was the first one now -.-'... The program is pretty nice for being made by just someone. Keep it up
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"According to you, Neverwinter Nights would have been a much better choice. "
The gameplay is too different. One character, 3D Graphics, and this one can really do many things mine cannot do, like crafting objects. I cannot compare to it. But I would say one thing, I tried to make games with NWN and abandoned, it's way too hard. The only thing I succeeded doing is a map with enemies. You have to know to program C like language to make games like this, and I don't want to program every merchant and every event in C like language.
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I have to say, this is pretty good. I like the system, and although the graphics are not great, I can still add my own if I want, which is useful. I think I'll give this a whirl and see what's the best I can come up with. ;)
It's a shame that the battle animation is somewhat limited, like you said, but it doesn't take anything away. Perhaps there is a way, somehow.
Good work. ;)
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Thanks Dragonium,
It's a shame that the battle animation is somewhat limited, like you said, but it doesn't take anything away. Perhaps there is a way, somehow.
Indeed... i'ts really hard to make battle animations for charas character sets. I tried to, but it... suck. I prefer no battle animation than what i've done before. I'm still thinking of a way to make battle animations of quality, but I wanna keep it for the not-free version.
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Originally posted by Darvex767
Indeed... i'ts really hard to make battle animations for charas character sets. I tried to, but it... suck. I prefer no battle animation than what i've done before. I'm still thinking of a way to make battle animations of quality, but I wanna keep it for the not-free version.
If it's the sprites you need, then there are a lot of people who can help with resources. The only difficulty is, you'd need separate animations for each direction, with every different weapon for every single recruitable character in the game. Which might take a lot of work. :)
The Editor is saying "Runtime Error 1512 - Display is not supported by available hardware at line 0". Which apparently means my graphics card is too crappy. I'm installing DirectX9, just to be sure. My computer has a habit of saying it's the hardware when it's really the software that has a problem. XD
EDIT: Okay, so I set my resolution to the same as you said the program needs, and it still says the hardware sucks. I have DirectX9, so that isn't the problem. How much memory does your graphics card have? Mine only has 8MB, so that's probably why it can't run.
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If it's the sprites you need, then there are a lot of people who can help with resources. The only difficulty is, you'd need separate animations for each direction, with every different weapon for every single recruitable character in the game. Which might take a lot of work.
Exactly... and every user of my editor would need to do the same thing, it's impossible :p Too much work for them, and the obligation for game creators to do such sprites. I want it to be as easy as possible to create games, it's the first of my preoccupations about my editor. I want to make animations without changing the basic sprites, just adding a weapon that moves next to the character. The hardest thing to do is making it good looking.
The Editor is saying "Runtime Error 1512 - Display is not supported by available hardware at line 0". Which apparently means my graphics card is too crappy. I'm installing DirectX9, just to be sure. My computer has a habit of saying it's the hardware when it's really the software that has a problem. XD
It is possible that I make a version of the game with Playbasic, and it will work on almost any computer, faster and better. The biggest problem is that it does not support multiplayer and I want to make it multiplayer for the $ version. I think I will make a version of both Darkbasic Professionnal and Playbasic. So when it'll be done, Playbasic version, I will announce it. I don't know when it will be done.
EDIT: Meh, just noticed that my resolution seems to be stuck on 800x600. Just a suggestion, but how about a version in a different resolution? That way, more people can use it.
I thought about it... and it would be SO long. The code needs coordinates for texts, and I would need to make coordinates for 800x600 every time I make modifications. And I don't think it's a majority who can't have 1024x768. But, it's possible that I make the 2 versions.
And another thing... if you guys could say if the game works on your computer and how well it works, it would help me a lot. If everyone has problems, it will be sure I'll make a Playbasic version. DB Professionnal has too big system requirements.
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okay If I make a game will you put it on your site?
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okay If I make a game will you put it on your site?
Yes, for sure. I really want to put games made by others on my site for download. I will make a list of games created by users of my editor. It will show what can be done with my editor.
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I've tried all the resolutions my computer can manage, and all possible BPP's, but nothing seems to work, so I guess I can't try it. Sorry.
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It's almost a definitive decision : I will translate my game in Playbasic. I see that almost half of the people who try my game has problems with this DB Pro version. And it will be 800x600 to fit the maximum of users.
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I would say that's a very good idea. :)