Charas-Project

Off-Topic => Archive => Old Game Discussion => Topic started by: Archem on September 13, 2005, 10:09:12 PM

Title: Tremendous Cutscene Laid Out for You.
Post by: Archem on September 13, 2005, 10:09:12 PM
The game has yet to be named, and the story has yet to be drawn into very deeply, but, just to kick things off, I will describe a possible seen in the game.

*A man turns the corner exiting an alleyway and onto the streets of an urban neighborhood. He wears the hood on his black hoody up, drawn only tightly enough to hide his face. The baggy blue jeans he wears are ripped and torn in many a place, and visible traces of dried blood tatoo his apparel. He walks at a particularly fast pace, as if he is trying to be done with this part of town. Around him on this cloudy fall day, the streets are all but deserted, sans a few of the Vin-Tagé Corporation's hired soldiers, known more commonly as Shock Troopers for their choice of weaponry (shock batons which can be set to kill, and a specially designed "shock rifle" which can send as much as 500,000 volts of electricity hurtling towards their target, causing severe, often crippling injury, but more commonly, death). These heartless menaces have been sent in to control the citizens in the area to prevent any rebelious behavior. At this moment, they notice the out-of-place stranger moving quickly down the street.*
"Halt!" one of them screams. The man turns a deaf ear to his order, and is quickly surrounded by five guards within earshot of the event. "Down on the ground" one of them orders. "Not a chance" replies the man. In one fluid movement, he throws back his hood, revealing his spikey blue hair and blue eyes, and produces a gun in his left hand, while a sword whips of from seemingly nowhere, only to be held firmly with the hilt in his right hand and the blade through the trooper who addressed him. "It's him!" cries one of the soldiers. "Calling in backup!! Take cover!". Within seconds, a chopper flies by and a wave of ten or so additional troops drops in on the scene. The remaining ground soldiers fall back and draw their sidearms; not have been prepared for battle, they had only pistols with them, and due to a recent occurance involving this man a week before, the shock rifle manufacturing plant had been destroyed. The incoming soldiers weilded various high-caliber assault rifles and SMGs. They begun to open fire on the individual, but were at a loss when he seemingly vanished into thin air. "What the hell? Where'd he go?" Within seconds, the troop found his answer in the form of three men around him falling in half as the sound of metal slicing through air reverberated through his skull. As he turned to confront the adversary, He met with the barrel of a gun. The last thing he ever heard before the bang was one word-"Hi." As his body flew over the hood of the car he was behind, bullets began to fly past the man's head. He ducked down just in time to avoid having a lead tumor implanted next to his cerebrum. He fired blindly once under the car and was rewarded with the sound of pain as a soldier fell to the ground, dropping his SMg. It slid under the car and was soon firing rounds at the same man who had dropped it. He was dead before he hit the ground. When the man peeked back up, he saw the streets cleared, noticed the sleeve of a trooper sticking around a corner, and lobbed a grenade in that area. After the explosion, he used the smoke to move into the now vacated alleyway, and away from the dead zone. As he rounded the corner, he noticed a sniper on the building opposite him. He quickly rebounded off the building opposite him and into the second story window of the building where he had been leaning against. Seeing through the adjacent window that the sniper's aim was poised at the spot he had been previously, he took advantage and placed a round into his skull. A few more guards filled the streets as the man made his way to the rooftops. As he reached that spot, he heard the crash of a door breaking in. "Clear on this side. Better get moving" he said as a grenade rolled down the stairs towards the hall that was by now filled with soldiers.
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Post by: Meiscool-2 on September 13, 2005, 10:15:06 PM
Right..... A sword vs a gun fight and the sword wins..... how cliche.
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Post by: Archem on September 13, 2005, 10:25:18 PM
Notice the sword is used only twice, the two grenades involved, and large emhasis on the guns. And how he doesn't win, he just owns them before he runs off. Anyway, I came back to post some charaset picks of the Shock Troopers and the character, and a set of me before my discraceful haircut. And without glasses. Because they always come out oversized. Oh, and a body guard from another cutscene. And some black for another cutscene.
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Post by: Meiscool-2 on September 13, 2005, 10:35:13 PM
You gotta be kidding me. "notice he doesn't win, just kills a ton of guys and runs away willout a scratch."

Oh yeah, that sounds like a draw right there, I can't believe I thought the guy won! I mean, he only killed armed guards with a sword, shot a couple guys up, threw a few gernades, and got off with a clean slate. That's clearly not enough to win, no, in fact I think I could safly say he lost, because he sword got chipped a bit in the corner.

Edit- Also if you wanna get real technical, the bullet hits you before you hear it, hence the the fact that bullets can break the sound barrier.
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Post by: Archem on September 13, 2005, 10:48:19 PM
You are not very good at reading the entire story, nor are you good at using an "action movie style" state of mind. But I'm sure one day you'll make a great movie critic who is hated and feared by many and can influence large groups of moviegoers to disown the mere idea of once feeling an interest in a truly great movie. Not an insult or burn or painful comment, just a thought.

Oh, and the bullet didn't break the sound barrier. But that would be a good idea... You can judge more once we finish more of the story. Thank you for pointing out the diffenerces between a video game and the real world. I will reivise this for you, seeing as sci-fi, fantasy, and action can't possibly be blended in this game and give you a rational idea of this event. I feel sorry for your lack of imagination...
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Post by: Meiscool-2 on September 13, 2005, 11:03:21 PM
Hmmm, I never said it couldn't be done, I'm saying it's been done to death and is mindblowingly cliche.
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Post by: AsakuraHao2004 on September 13, 2005, 11:09:11 PM
What? What kind of bullets dont break the sound barrier?

I agree with Meiscool, really clichee how a spikey-headed badboy kicks an army's *** with a sword.
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Post by: Bluhman on September 13, 2005, 11:10:09 PM
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Originally posted by AsakuraHao2004
What? What kind of bullets dont break the sound barrier?

I agree with Meiscool, really clichee how a spikey-headed badboy kicks an army's *** with a sword.


Musket bullets... Y'know... Round metal balls that are old and klunky.
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Post by: MrMister on September 13, 2005, 11:10:34 PM
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Originally posted by Meiscool
You gotta be kidding me. "notice he doesn't win, just kills a ton of guys and runs away willout a scratch."

Just like Vietnam.
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Post by: Meiscool-2 on September 13, 2005, 11:21:47 PM
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Originally posted by MrMister
quote:
Originally posted by Meiscool
You gotta be kidding me. "notice he doesn't win, just kills a ton of guys and runs away willout a scratch."

Just like Vietnam.


Which side are you talking about? US or Vietnam?
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Post by: Archem on September 13, 2005, 11:23:58 PM
Wow. I feel so excited. I'm being criticized. Look, it's a game. Must all things be at a level of ultra realism? I find things with compromised reality tend to be more interesting. That's ok though. This is about the game and the kind of action to be found in it, not the realisticity of this isn't on trial. And if you really can't find the fun in it, DarkFlood will be writing an entire seperate half of the game following a completely different character with completely different action. Wait 'til Saturday so he can tell what he's got (if he has anything). And one last note: this scene was written on the spot. I thought it was fun and good for an instant action scene.

As for cliche, I understand a cliche idea of better than god style heros, but as for the actual action, I've only seen this in about two games, three movies, and three cartoons. Not exactly done to death. Giant robots, elemental crystals, gods, evil beings in control of the world, and dragons are cliche.
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Post by: Bluhman on September 13, 2005, 11:26:02 PM
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Originally posted by Archem2
And if you really can't find the fun in it, DarkFlood will be writing an entire seperate half of the game following a completely different character with completely different action.


Darkflood... Wasn't he that guy who made that cliche game a while ago?
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Post by: Archem on September 13, 2005, 11:33:32 PM
Probably. He does that. But he only posted one game (that I know of. And it was in my name.) Actually, we're trying to push on our individual talents. I make the maps, charasets, events, and cutscenes. Darky,as I've taken to calling him now, is good with battle animations,
B. Charasets, and making chipsets. And finally, Cirel if good with the story. He lacks talent otherwise. This was just a quick original. And by the way, don't most all games have characters that survive overwhelming odds and come out on top? Being at a godlike level is what makes them fun.
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Post by: Meiscool-2 on September 13, 2005, 11:33:42 PM
Yeah.... you'll never make a game like that.

For starters, you write it like a movie, which is a huge flaw. I'm writing a book as though it is a movie, it's basically the same thing as what you've got, only it's in a post apolicitic (sp?) world, so I have an escuse to use swords and spears because their are no more ammo factories. Plus, I have supernatural powers that are caused by the radiation from the nuclear blasts that destroied most of the world.

Next, TAKE OUT THE SPIKY HAIR. This is EXACTLY like a Cloud ff7 wannabe thing. Sword vs gun, with gernades and spiky hair....

So yeah..... make it a play or something, not a game. You can't write action seens for a game. It just turns into something like Xenosaga with no gameplay and tons of movies.
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Post by: Archem on September 13, 2005, 11:45:11 PM
Actually, my written story here is a first to help explain the scene in further detail. The spikey hair is only written out because of how RM2k3 makes ppl look due to size restrictions. The reason for the sword is involving DarkFlood. I wanted guns, but he wanted "swords and sythes and spears for some reason". Not my idea, but a confrontation with his character is expected in the story. The sword might be taken out due to a picky audience. And that's an interesting idea. Making a movie with RM2k3 coud be fun... I just might do that. And I know you didn't say "with RM2k3", but it's easier for me and costs less for quality scenes.
The sword was just a fun concept for his dual weilding ability. I was planning on making weapon combos, but that looks scratched.
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Post by: AsakuraHao2004 on September 13, 2005, 11:48:12 PM
 
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The spikey hair is only written out because of how RM2k3 makes ppl look due to size restrictions.


...What? Does not compute! *head a splode*
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Post by: Archem on September 13, 2005, 11:54:06 PM
Everyone looks to have spikey hair in RM2k3. Go look. Unless, of course, I want a bland looking-character... I bet your game has characters with spikey hair.
Title: Three main chars
Post by: AsakuraHao2004 on September 13, 2005, 11:58:30 PM






 :D
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Post by: Bluhman on September 14, 2005, 12:02:39 AM
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Originally posted by AsakuraHao2004






 :D


U GOT THERRRRVED.
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Post by: Archem on September 14, 2005, 12:05:31 AM
Good Job! Characters that aren't spikey on top! At least you're different. But they don't look above par. Don't take it the wrong way.





Wait a minute... this is getting a little off into a criticize my first draft... Which is fine. I need some criticism. It helps me think better.
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Post by: AsakuraHao2004 on September 14, 2005, 12:07:15 AM
Yeah, cuase, you know, adventures only happen to people with flashy clothes, shiney weapons, and spikey hair.
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Post by: Blazingheart on September 14, 2005, 12:09:33 AM
OMG¡¡

Ok,look,do the game as you want,it`s you`re desision,but i should seriously take the spike hair,and well,...about the sword vs gun...the hero could lost an arm or osmething,and then he gets a robotic arm,yes..that`s cool
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Post by: Archem on September 14, 2005, 12:11:06 AM
Oh, you bet! But a new attempt might do something. Good story is what really sells a game, so I guess you plan on a great story. The flashy characters are a crutch that most people need, even me. I'm glad to see some people can get above it all.
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Post by: Archem on September 14, 2005, 12:16:37 AM
Oh, as for the no injuries part, I plan on making it an interactive cutscenes with battles and stuff. If not, the character will get hurt. He does get hurt alot in the game so far... and no robotic arm. The game takes place in a time where that doesn't exist... yet... The injuries were suggested with the cuts, rips, and blood on his clothes.
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Post by: AsakuraHao2004 on September 14, 2005, 12:18:16 AM
Well the story isn't everything, the quality of a game also depends on character personality. You can take an average story and turn it into something amazing if you can give the characters great depth, and you dont even have to use the spikey-haired, flashy clothed hook.
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Post by: Archem on September 14, 2005, 12:23:18 AM
I consider character development part of story for some reason. Alos, I'm glad the tension is clearing up into a civil conversation.
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Post by: Meiscool-2 on September 14, 2005, 02:16:23 AM
Ok.... Spiky hair are the only cool guys!?

Give me a break, look at Cloud. Look at Crono. They were in great games, but were suck *** characters. Or how about DBZ? That anime got tiresome souly because everyone had the same damn hair. In fact, I think the only cool spike hair guy I know of would have to be RYU from street fighter, and that's because... well... at least he doesn't look like a sissy from the FF series, like Cloud, Wakka, and that Zeak or whatever guy from FF8.
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Post by: Archem on September 14, 2005, 09:15:17 PM
Look, I don't really care what my characters look like, I just make them on a whim and hope they look good. He looked good enough, so I kept him. End of the  "why spikey hair?" story. Plus, most RPGs these days have a distinctly anime character design style. Plus, I liked those characters in those games. And cartoons. Well, most of them. And I believe his name was Zell. But I didn't like him.
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Post by: AsakuraHao2004 on September 14, 2005, 09:36:54 PM
But maybe you should opt for originality?
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Post by: Meiscool-2 on September 14, 2005, 09:38:57 PM
Hmmm, Just to show off, look at this. This is a section from the second major fight seen I put in my book/game. Notice how mindblowingly cliche it is, though well writen. Also, just as for warning, do not use this in any way. After creating over 90 pages in typing, I had it patented for safty reasons. If I ever see this in anything, I will sue, however small it might be. I don't mind if you take the same ideas, but you my not use the same words as I have put below.

A wind blew by Matt, brushing the hair from his eyes and cooling him down, even going as far as to take away the sweat of his face as it flew by. It swirled around, picking up things as the whirls of wind circled around the assassin. Like a funnel, the wind blew faster, picking up bodies and weapons that lie on the ground near Matt’s feet. A tornado formed, but Matt stood, waiting for the next move. He didn’t have to wait long.
‘Sounds of metal hitting metal, steel beating floor, and walls being punished by tip of iron’
The weapons in the whirl, some spear and some sword, two even being the knives that Matt threw, the same ones that dug deep into the heads of Iron Soldiers, swung around in the wind in attempts to run the assassin through. Matt dodged some, and then picked up a flying spear that had come from a broken stone statue, and picked up another two items, the sword that had been broken by his arm guards, the same one he started this battle with. He slashed up with the spear; reaching out and cutting open the water pipes above his head. He slashed again, cutting off another part of the pipe revealing more water, making it flow out even faster as the pipe that he cut off fell into the winds around him and was carried off. The water was sucked into the winds, making it rain on the insides to say. But Matt wanted this; he now had water to use at his disposal, more then just the water in a moist air. He hurled the water in, controlling it like all water Magi could. More swords feel down, one nearly catching Matt’s head in a thrust, but Matt never moved, just let the liquid come to him till he made a great ball large enough for his plan. Within just seconds, the water had been condensed enough to the master’s wishes, and he let go part of the aqua, choosing its movement with his powers. The first ball of water shot forward like a bullet, missing the Guardian slightly. The second one missed him completely, and the third went between his legs. But the forth, that hit him square. The Guardian saw it. He hadn’t the time to jump or dodge, but to block. The water hit his arm guards with immense force, blowing him back steps but not breaking the guard. But the water didn’t stop. So great was the speed it was going at, that the water spilt into millions of smaller drops when it hit the guards, some cutting snags into the clothing of the Guardian’s suit, others going to his side, and one shooting up to his face, leaving a scratch right across the right nostril to the check. The water attack stopped, Matt had other plans. The water he shot, though not destroying the arm guards, left cracks and chips in it, making it less stable then before. Matt held up his old, broken sword with one hand, and made a ball of fire with the other. The wind blew out his first flame, but the second flare lasted long enough for his second plan of action. He heated the flare till it was hot enough to melt steel in an instant, and put in both pieces of his broken sword, effectively melting/mending it and putting it back together. He weld the sword in his hands, rushed out of the small storm and went straight to the Guardian. The Guardian was baffled that he had his sword back, but had no time let the puzzlement consume him. He dashed forward, putting up the hand with the cracked arm guard to stop the blade. Matt foresaw this. He smiled as his sword fell on the arm guard, splitting through it in the cracked region and slicing off the right hand of the Guardian.
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Post by: Archem on September 15, 2005, 12:35:40 AM
Ooh. Nice. You really did a good job w/ that. I'd like to hear more about this story of yours. And as for originality on mine, please keep in mind that it was a rough draft written on the spot involving a currently undefined character. And the finished story will be original, or we won't release it. With three ppl to test and write, it better be good! In closing, it would be nice if some other ppl posted cutscenes, movie ideas, stories, or what-have-you for entertaining little posts. I would like to see what you ppl can do.

Either way, who says that this umbrella term "cliche" can cause a loss of story value anyway? Cliche today is used to describe anything that isn't 100% original. Sometimes, plagerism can be fun, even if it's just barely within the limits of the law. I feel you shouldn't take things too seriously. Live a little and find the fun in things! Or else your brains will collapse on themselves and create a super-dense void, consuming all matter around it. Or so I would like to think.
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Post by: Meiscool-2 on September 15, 2005, 01:15:23 AM
The writing above doesn't really show much about my story. I have much bigger words and use more of my extencive vocabulary in the story, but didn't in that paragraph for some reason.

If you need ideas for fight sceens, I can help you thier. Thinking up of genious ways to kill the other person if what I'm best at. Like get this one:

Two guys fighting, one guy swings the sword down extreamly hard and breaks the second guy's sword. It looks like the second guy is gonna die, but he calls the wind to his aid and makes the shattered sword parts fly into his enemy.

See, it makes you think that the second guy is gonna lose, but he ends up winning.
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Post by: AsakuraHao2004 on September 15, 2005, 01:18:57 AM
Heh. It'd be even cooler if the pieces of the shattered sword fly everywhere and hit both guys. That way it's not a one-sided unscathed battle.
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Post by: Archem on September 15, 2005, 01:24:58 AM
Well, unless you live within three miles of my house, I don't really need your help. Don't take it the wrong way, it's just going to be a game between friends. Only Darky lives out of that radius. He lives a whopping five miles away!!!! *gasp!...* Plus, only Cirel and I will work on my character's half of the story. He'll also be working with DarkFlood. You know. Just to keep things unpredictable. Even between us. And our setting won't have the elemental control-ish thing yours does. It ops for a setting like todays, only with another fifty years worth of corruption and dictatorship piled on top. Not fifty years from now, just fifty years of crap flung back through time at us. And some sci-fi. Like toxic chemical mutations creating supersoldiers when accidentally found on purpose. (Don't feel bad if you missed the joke.) You can't go without some sci-fi. Like you can't have curly fries without ketchup. Or maybe chili. And nacho cheese with that chili. I'm hungry...
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Post by: AsakuraHao2004 on September 15, 2005, 01:33:45 AM
You know what, I'm ending it, but this game BETTER kick ***.
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Post by: Archem on September 15, 2005, 01:42:09 AM
Ending what? And as for the game, I don't wanna let it suck. If it does (when I get a demo up), please tell me why. I hate working hard for a crappy outcome. I'm too much of a perfectionist for it. Albeit a lazy one.
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Post by: ZeroKirbyX on September 15, 2005, 01:50:59 AM
Honestly I doubt a demo will be released... but good luck on that!
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Post by: Archem on September 15, 2005, 02:10:53 AM
No, seriously! Several other plans and ideas that my friends and I had failed due to a low budget, copyright laws, and a lack of resources. But this, it will work! we have the resources. We need no budget, as we are all working pro-boner... I mean pro-bono... And not a copyright law exists against anything we are doing! So, it can be done. Don't put us down before we take off. Right now though, I have a serious case of mapping block... Darky has some good chipsets coming up. Cirel isn't helping (lazy punk...). And all of us are very hell-bent toward being successful in something we all share a divine love for(I'm talking about video games, you pervert!).
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Post by: DarkFlood2 on September 17, 2005, 06:43:58 PM
I have seen Archem's first scene and I must say it is very well done..
All of you seriously need to stop thinking that if it has a cliche character(which it won't be when it's done) that it is bad.
If you think about it, almost everything has been done already
so you can't judge him. I am also working on his game and it is very good.. also there is going to be a reason why he has a sword.
but don't hate it just because it uses something that has already been done.. just give that a rest.
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Post by: Goatulon on September 17, 2005, 06:55:16 PM
I know how to make it un-cliche. Take away the guy with spikey hair, make the character into a midget. A really buff midget, who...fights with......ninja......muffins. Yes he throws muffins, made of ninjas. And the guys with guns can be replaced by....a squirrel.....type thing.... like if godzilla and a squirrel had kids, then thats what it'd look like. Yes, and in the end the midget rips off the left leg of the godzilla-squirrel, who then falls over and crushes the midget beneath it. And since the godzilla squirrel cant move it starves to death, and thus canada became a real country.
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Post by: ZeroKirbyX on September 17, 2005, 07:11:18 PM
I'd play that.
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Post by: Goatulon on September 17, 2005, 07:16:02 PM
Yeah, so would I, you'd have to be a fool...or someone who actually care about a game being slightly realistic, but they dont exist any more, except for the existing ones, but they dont couny
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Post by: DarkFlood2 on September 17, 2005, 11:57:41 PM
From Archem: Well, my next game was going to be a humorous, extremely unrealistic game... Can you wait until then? Cuz I still got, like, two games in line...
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Post by: Meiscool-2 on September 18, 2005, 12:11:02 AM
Unrealisitc!?

Dude, what Goatulon suggested is one of the most realisitcly possilbe things ever!

I mean, In acient Japan, they had ninjas. And that fat midgit called the muffin man has muffins. And I know that the two of them got together somehow to plot against the bio products of the Green Peace Crops (who was trying to make a lizard that could climb trees to excape birds so that they wouldn't fall prey. ) , and when one lizard jumped off a tree to end it's own life because it was in pain, it fell on the muffin man and killed him, and when Canada learned of what idiocy the muffin man and Green Peace was up to, it desided to spilt from america and become Canadia, er, Canada.

In fact, I believe I saw that same thing on Rylie's Believe it or not last Tuesday.
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Post by: Goatulon on September 18, 2005, 12:15:21 AM
He speaks the truth, my idea is realistic, far more realistic than somebody with spikey hair. SERIOUSLY WHO HAS SPIKEY HAIR NOBODY. (except for the people that have spikey hair, but in the above statement they arent counted.)
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Post by: DarkFlood2 on September 18, 2005, 12:42:02 AM
A ninja who throws muffins... made of ninjas? That seems quite unrealistic to me... If you want to make a game where a midget ninja who throws muffins made from the corpses of other ninjas.. by all means, go ahead.
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Post by: Meiscool-2 on September 18, 2005, 12:56:19 AM
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Originally posted by DarkFlood2
A ninja who throws muffins... made of ninjas? That seems quite unrealistic to me... If you want to make a game where a midget ninja who throws muffins made from the corpses of other ninjas.. by all means, go ahead.


Wah!? You just contradicted yourself right there.

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Originally posted by DarkFlood2
A ninja who throws muffins... made of ninjas? That seems quite unrealistic to me....


And then:

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Originally posted by DarkFlood2
If you want to make a game where a midget ninja who throws muffins made from the corpses of other ninjas .. by all means, go ahead.


Hmmm. Which do I believe? :|

Why wouldn't the muffin man have extra ninjas lying around? You my friend, are making absolutly no since.

Edit- So... you mean to tell me you've never had a ninja flavored muffin!? Boy, you're missing out kid.
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Post by: Goatulon on September 18, 2005, 01:20:33 AM
The midget isnt a ninja, he just has ninja muffins. Delicious piping hot deadly ninja muffins.
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Post by: AsakuraHao2004 on September 18, 2005, 01:26:53 AM
 
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Take away the guy with spikey hair, make the character into a midget. A really buff midget, who...fights with......ninja......muffins. Yes he throws muffins, made of ninjas. And the guys with guns can be replaced by....a squirrel.....type thing.... like if godzilla and a squirrel had kids, then thats what it'd look like. Yes, and in the end the midget rips off the left leg of the godzilla-squirrel, who then falls over and crushes the midget beneath it. And since the godzilla squirrel cant move it starves to death, and thus canada became a real country.


Have you patented that plot yet?  :D
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Post by: Bluhman on September 18, 2005, 01:33:01 AM
mmmm... ninja muffins.
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Post by: DarkFlood2 on September 18, 2005, 01:42:36 AM
I'm just saying that if you want to... go ahead and make the game... But there is a little place OUTSIDE of the computer, called reality. and anything that would never happen in real life (ex. the man throws muffins made of corpses) that would be unrealistic. Therefore, I did not contradict myself... maybe you just couldn't comprehend my statement...

Oh.. and if you HAD been reading.. we never planned for the character to have spikey hair... and we're working on that.
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Post by: Meiscool-2 on September 18, 2005, 01:43:32 AM
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Originally posted by Bluhman
mmmm... ninja muffins.


I know! Anit they just the best? I like the Japanese flavored ninjas the best myself, but the Chinese ones are ok too.
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Post by: Goatulon on September 18, 2005, 03:39:48 AM
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Originally posted by DarkFlood2
I'm just saying that if you want to... go ahead and make the game... But there is a little place OUTSIDE of the computer, called reality. and anything that would never happen in real life (ex. the man throws muffins made of corpses) that would be unrealistic. Therefore, I did not contradict myself... maybe you just couldn't comprehend my statement...

Oh.. and if you HAD been reading.. we never planned for the character to have spikey hair... and we're working on that.


Hey, reality is a killjoy. And just to spite you, MAYBE I WILL MAKE THAT GAME AND PATENT THAT PLOT! I NEED A PATENT AGENT STAT! But first I gotta go cook me some ninja muffins, I'm gettin a powerful hankerin' for a batch.
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Post by: DarkFlood2 on October 08, 2005, 01:56:50 AM
Make your game... I don't care.
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Post by: Meiscool-2 on October 08, 2005, 05:03:50 PM
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Originally posted by DarkFlood2
Make your game... I don't care.


Ohhhh! Nice comeback.

And that took you like what, 21 days to come up with?
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Post by: DarkFlood2 on October 08, 2005, 09:38:19 PM
That is because I have a life... and lots and lots of schoolwork..
Not to mention I have limited internet access..  :(