Charas-Project
Off-Topic => Archive => Old Game Discussion => Topic started by: Pythis on September 17, 2005, 12:50:19 AM
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I basically decided to continue 'Nature's wrath' But i gave it a new name. That's not the only update though..I will be using the DBS well I am customizing it to make it more fun. There are limit breaks, battle objects, a curse and blessing system and all sorts of stuff. The mapping in my oppinion has gotten better as you can see in a screen in the attachment. I have just not to long ago redid and restarted the game but everything is smooth I have almost all the resources I need. And coding will be a simple task so work will go about fastly. The only thing is school so I'll be working on it hopefully 3 or 4 hours a day(due to Karate class). but I hope for the best turnout.
The story will go as follows:
There exists a shrine in the north called the shrine to confusion. It holds the key to the Pandemonium gate. A gate that will soon be closing in 3 years, "A great weapon lies in the gate, a weapon to make anyone to hold its handle the most powerful in the world." The king of Talbet believed. But no one really knows but everyone is after the key deep within the forest. "The key will surely lead to the weapon. This strong person can take over as I am soon dying. This strong one can make order in the world and hopefully, last forever with the weapons power." The king says. The king persuades many to believe there is this great weapon behind the gate's doors. But many are confused and puzzled to what great objects and treasures will lie behind the gate. But that is not to be known by anyone, exept to be known by the one who unravles the mystery.
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here is Tal
Tel
Age: 21
Race: Human
Weapon Type: Dual Blades
Favorite Weapon: Dual Dragon Blades
Favorite Food: Seasoned Watermelon
Specialty: Fighting
Appearance: Tel wear's a brown vest with yellow lining on the side. Under the vest is a pure wight T shirt. He has light skin and has smooth purple hair. He has light blue jeans and he wear's brown leather boots with light brown laces. He has dark red eyes and he has a small nose. His ears are small and he is kind of tall. He is 5"5. He weighs 110 lbs. And has smooth skin.
Personality: Tel is a trickster. He likes to play pranks and has a personality that no one can stay mad at him. He's very funny and is a very good fighter but is one to not accept failure. He's kind to his friends but is merciless to all.
Favorite place: Oira Pond
Least Favorite Food: Mushrooms
Place of birth: Ragirat Castle
History: Tel is prince of Ragirat. He is a valued member of the Triple tails clan. He doesn't like being a prince but he deals with it. Being a prince, he commands the armies of Ragirat but he doesn't like war and he doesn't want it. Many have been hired to kill him but being who he is no one has even come close to succeeding.
Ancestors: Reo, Pythiros and Riki
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Any questions and comments are appriciated. The first screen is in the attachment. Tel is in a trial and he must recieve judgement.
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For such a small screen, the mapping and arrangement of things seem to flow together nicley. I'm curious to see what some other maps looks like. When can we expect a demo version? :)
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Thanks! That means alot to me. A demo will hopefully come soon. Slthough The hero will not be dressed as described in the post since I have found a better dressed character more suited for the role of my idea of the hero. I was quite satisfied with my map myself. The intro is being worked on I need to start the flashback seen I have the characterset for it just need to find and import it. Expect alot of updates!
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Here is when Tal must tell the council of priests what happened.
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Nice.
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Thanks.
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Another excellent screen of what looks like a flashback in some mine, keep up the good work! I really like how you have the tools and whatnot placed :D
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You're definatly good at making the maps. :jumpin:
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Thanks! I'm still working on the intro. But I think it's just about done once I do that I'll work on some characters and items maybe. I need to set up a few things first.
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Here is a screen when the main villian shows up at the church.
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Just now I noticed that one of Tel's ancestors is named Pythiros... somehow I overlooked that... Anyway, I guess everyone knows where you have the name inspiration from :p .
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Where do I get my inspiration from? Seriously I just thought of those names on the spot well a while ago but if that was your conclusion you are correst.
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hmmm... the church seems to be a basement - make it bigger.
and the mine seems empty - place some more rocks or something ^^
Thats called healthy criticism.
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thanks for the suggestion. But two notes, It isn't a mine. It's a storage well that paticular room is. They keep all sorts of supplies there. But I can put more rocks in there. And the church..It was ment to be a small church in a small village BUT I can make it bigger. I'd just have to redo the whole event placing to make it fit the bigger enviroment. The characters move in the intro so If it's bigger it MIGHT not look right. I'd have to fix wall placing and some of the objects so yea I'll have to redo the events. I'll get to work on it straight away.
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Well.... If it's a storage basement then prehaps rather then adding rocks and stuff, just add little pools of water or some broken crates, or more crates for that matter. Remember, you can place to things over a tile set using events, so If you wanted to show a lantern setting on one of the crates, just place the crate on the map then make an event that does nothing, but has a sprite of the lantern.
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Okay. I'm going to get rid of a few rocks then(I'll leave a few since it IS a cave). Thanks for the suggestions it helps improve the game.
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The new cave!
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Another suggestion:
This bugs the crap out of me. In your first shot at the top, you have a blue book just above the text box that is sitting on thin air, either that or sitting on the back of the pues.
And, also, another tip is to add different floor types. For example, in your stoarge area, you have the ground all the same type. I use that same chipset, and know for a fact that it has around 8 different ground types that you can use. Try putting a few here and a few there, but no so much as that the map looks like a painting done by a three year-old. Your mapping skills are improving, but you just need to fine tune some certin parts.
Oh, and one last thing. Because that shot only shows a small area, I don;t know if this applies or not but I'll say it just incase. Your walls (being the ones that seperate the land that the bridge is connected to to the land below the bridge, not the land to the roof) are a wee bit to straight. If you add some random jets and curves every few tiles or so, it will gives things a more nature-like apperence, unless it's supposed to be more man made, then I suppose having flat walls would be more man madeish. But still, random jets make things look a wee bit better in my opinion.
Edit- Missed the last picture, most likly because I was typing while you posted it or something. You will find which of the suggestions still apply and which don't.
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Okay I edited the cave s'more. Here is the product. I also got rid of that book I saw it too.
EDIT: just noticed a problem with the way the bridge was placed I fixed that.
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Honestly, I liked is with the black better.
What I ment by the stuff being to straight is that you need to add curves in the walls, thats all. But, no matter, it really doesn't matter. If it's an event, people won't be paying attention to the walls and crap.
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Okat its back to black. all I need now is a world map or an overview look at the town but I cant find either :(