Originally posted by Seth Chronicleah sure^^ im 13 and iv had no courses i taught myself
Wow, that is amazeing! May I ask your age? You have to have some kind of computer education or something like that, ither way its amazeing!
Originally posted by Lighting Half Dozenmy friend asked me 2 make it so i am.. and im waiting to start an orriginal rpg because im in the process of wrighting it (iv written 73 pages so far)
Why is it that every one with awsome graphic talent has to make a fan game? I'm not interested. That book took away 2 months of my life.
Originally posted by Drightonenglish and RUBY^^ :P
Impressive
May I ask what language is being used to create this?
Originally posted by Leon_1990:p ya im only 13 how old r u ?
Ruby, without a doubt Drighton.
btw, Nice screens Dragon ;) keep up the good work!
P.S. what the? I thought you were older than 13 ^^'
I'm gettin upstaged here! lol
Originally posted by dragon11137
--Sphere grid-- this allows you when you lv up to gain new skills on the sphere grid!!!!
=0>
Originally posted by Meiscoolya this is xp^^ because the graphics would be impossible on 2k3 and the sphere grid wont look at all like ffx :p but im working on a trailer wich should be out soon!
quote: Originally posted by dragon11137
--Sphere grid-- this allows you when you lv up to gain new skills on the sphere grid!!!!
=0>
FFX ALERT!
So.... this was all done with what maker? Clearly not 2K3... unless you're some sort of super wize, but I know for a fact that with all those scripts, pictures, and then the pictures of shadows, animations, etc, you would have way to much slowdown with 2K3.
Originally posted by Meiscool
You could've just looked at his birthdate, but meh.
Not exactly upstaging you Leon, but I have no clue how XP works so I don't know it's capabilities. All I know is that the DBS is like Dragon Warrior, really crappy like that. Plus, he's got like what, five guys working on this, so it would have to be 5Xs as good as your thingamagummy to upstage ya.
I still think you could come up with a better lvl up system then the already used in plenty of games sphere-grid style (when I say style, I mean everything that has a grid type lvling. From FFX to Jade Empire) already. I never liked the grid lvlings, especially the ones like Diablo Online. God that pisses me off.
Anyways, I think something different would be better. Not the classic kill and gain exp one though, something else. Sorta like.... ok, I got it. If you kill a monster using the sword, then you lvl up your attack. If you kill with magic, magic lvls up. If you get hit a certin amount of times, your defence/health raises, however, to make sure that people don't just stand around and get hit ot raise stats alot, you'll have to put in a catch, like only one point per ten minutes or that you have armor that will break if it takes to many hits. That way, people won't be upping constantly.
It also add more various ways of playing. For example, say that you are one of the guys that hates to use magic. Well.... you'll have a really high attack right? But, later in the game, say there is a monster that can't be hit with attacks because it has a really tough outer shell or it's a flying monster, you have to use magic to kill it. It makes that battle harder then the rest. Vice versa, if you went all magic, that battle would be easy, but other battles, like say duels with people or things that are resistant to magic, will be harder.
As I said, I have no clue what XP can do, but I do know that the idea I put above can be done in 2K3, so I'm sure that you can do it in XP. But meh, whatever you want to use as your lvl thing is fine, just as long as it doesn't involve anything corny.
Originally posted by DragonBlazeboth in a way well at the start you have a choice to go by the normal plot line or a new one
Well after 5 minutes of loading, I decided to move on and post before the rest of the images loaded (which were nearly all of them) :p
Anyway the game looks pretty good so far. It may be a fan game, but since I never read that book, it won't seem like it for me :).
Its good to see a variety of scripts and non-rtp gfx used in rmxp. Anyway, I think it'll help to make your game a lot better.
Question, is this a remake of the book or is it a sequal?
Originally posted by Meiscool
ahhh, I see.
Originally posted by Meiscool
Anti-lag script? I haven't heard of this.
Originally posted by MrMisteryes but mine doesent completly for focus on scripts it instead focus on events
quote: Originally posted by Meiscool
Anti-lag script? I haven't heard of this.
When there is a lot of code, there's ways of putting some unnessecary tasks aside. A system that does this correctly is tough. Like in FFT, if you have invisibility, and some other stuff happens, the timer of becoming visible is put aside, so you don't become unstealth. It's just hard to do.