Charas-Project

Game Creation => Requests => RPG Maker Programming => Topic started by: SC3K on October 01, 2005, 02:33:50 PM

Title: Question
Post by: SC3K on October 01, 2005, 02:33:50 PM
On your starting menu, is it possible to have more options then just New, Load, and exit?
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Post by: WarxePB on October 02, 2005, 11:02:05 PM
The only way to do that is to make your own, and even then, you'd still need to go through that menu. So no.
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Post by: GhostClown on October 02, 2005, 11:17:05 PM
Moved to the RPGM forum.
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Post by: Krade on October 17, 2005, 08:09:48 PM
Its simply a matter of changing Scene_Title in the script editor, these 2 parts to be precise:

Determines the options shown in the title screen

    s1 = "New Game"
    s2 = "Continue"
    s3 = "Exit"
    @command_window = Window_Command.new(192, [s1, s2, s3])


Determines what actions the options peform

      case @command_window.index
      when 0  # ニューゲーム
        command_new_game
      when 1  # コンティニュー
        command_continue
      when 2  # シャットダウン
        command_shutdown
      end

EDIT: Sorry, corrected a mistake
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Post by: MrMister on October 17, 2005, 08:15:16 PM
Quote
Originally posted by Krade
Its simply a matter of changing Scene_Title in the script editor, these 2 parts to be precise:

Determines the options shown in the title screen
    s1 = "New Game"
    s2 = "Continue"
    s3 = "Exit"
    @command_window = Window_Command.new(192, [s1, s2, s3])

Determines what actions the options peform
      case @command_window.index
      when 0  # ニューゲーム
        command_new_game
      when 1  # コンティニュー
        command_continue
      when 2  # シャットダウン
        command_shutdown
      end

EDIT: Sorry, corrected a mistake

Um, Katakana? English please.
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Post by: dragon11137 on October 17, 2005, 08:20:45 PM
Quote
Originally posted by MrMister
quote:
Originally posted by Krade
Its simply a matter of changing Scene_Title in the script editor, these 2 parts to be precise:

Determines the options shown in the title screen
    s1 = "New Game"
    s2 = "Continue"
    s3 = "Exit"
    @command_window = Window_Command.new(192, [s1, s2, s3])

Determines what actions the options peform
      case @command_window.index
      when 0  # ニューゲーム
        command_new_game
      when 1  # コンティニュー
        command_continue
      when 2  # シャットダウン
        command_shutdown
      end

EDIT: Sorry, corrected a mistake

Um, Katakana? English please.

thats ruby...
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Post by: Krade on October 17, 2005, 08:22:18 PM
I don't have the english version, contrary to some others I actually bought the japanese one, because I never even expected it to be released in english. And I wasn't planning on buying myself RMXP twice :P

And even then, there's no need to copy and paste it, just look for those lines in the script editor and change them.