Charas-Project

Off-Topic => All of all! => Topic started by: GaryCXJk on October 20, 2005, 01:11:27 PM

Title: Gaming Studies
Post by: GaryCXJk on October 20, 2005, 01:11:27 PM
This idea came from, I don't know, they just came out of a sudden. I'll be writing articles here, in this topic. They will try to explain how certain things could work in the real life. Anyway, read and enjoy.

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Gaming Studies
Issue #1

Super Mushrooms
Super Mario Bros. series - Biology

Everybody knows them, the Super Mushrooms from the Super Mario Bros. series. Nobody actually knows how they work. Mario just eats a mushroom and grows in size and strenght. How does he do that? Here some theories about the Super Mushrooms and other mushrooms in the Mushroom Kingdom.

Let's first start with the fact that Mario does not eat the mushrooms. That's a common mistake with the Super Mushrooms, and I will get back on this, but let's say that the Super Mushrooms serve other purposes than just growing.

If you try to search for something that is sort of similar to the Super Mushrooms, you might have certain drugs in mind, one in particular: steroids. Steroids are muscle enhancers. They stimulate the growth of muscles. This does not mean they make you stronger, but they can. The same thing you will see with Super Mushrooms. The only difference is that steroids are not exactly temporarily, they can have permanent effects.

This lead to believe that the Super Mushrooms are a sort of drugs. Because of that, people believed that in order to grow you would need to eat them. There are a few things that would contradict this theory.

Although Mario RPG isn't from Nintendo, Mario & Luigi: Superstar Saga is. Both give the same usage of Super Mushrooms. When eaten, it would improve your health, replenish hitpoints, but does not cause growth. Also, in the Mario Kart series, according to some not part of the Mario storyline, the Super Mushrooms serve as boost fuel.

The fact is that Super Mushrooms contain mystical powers, which can be used in several ways. When used orally, it can be used to heal you from inside. In Mario Kart these powers can be set loose to give your kart a boost.

This only leaves one thing, the growth. When Mario, or any person, touches the Mushroom, they will grow. However, goombas or other enemies won't grow. How is that possible? First, according to the teachings of telekenesis, you first need to concentrate in order to trigger certain things, like distant movement. You will need to equalise your own energy with the energy of the object. If you keep that in mind you will know how Super Mushrooms could work: if your energy is equal to the Super Mushrooms, you can unleash its energy and use it to make yourself grow. However, untrained minds would not grow, and it's clear that most characters from Super Smash Bros. Melee are not trained minds.

This leads me to the following theory. What if you only needed to be open for its magic to equalise? This would make more sense. Goombas only focus on Mario, while Mario can also focus on the Mushroom. This also explains how one goomba can grow because of a Super Mushroom (demonstration of NEW Super Mario Bros.). A third theory is that its energy can be unleashed by using force, meaning you'll need to squeeze it. This also explains how Mario could grab a Super Mushroom without triggering it.

If you keep all this in mind, you come to the conclusion that touching it is the only way to make yourself big. Eating it only gives other outcomes. It's a mistake most people make.
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Post by: Drighton on October 20, 2005, 01:56:11 PM
:D

I think I'm gonna like these. Sometimes I think of things like this. Like, how do you double-jump (jump, then a second jump -in mid-air mind you- with nothing to push off from) ??

So is this gonna be a weekly thing? bi-weekly? monthly? Is there a subscription fee?

"Hmm. Your ideas are intriguing to me and I wish to subscribe to your newsletter." - Homer, The Simpsons, Episode 4F10 "Mountain of Madness"
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Post by: Prpl_Mage on October 20, 2005, 02:18:21 PM
Yupp, this is the kind of things that makes it worth to come back.

I hope that you continue to write, um...Keep it up!

(I always thought of the supermushroom as one of those yeast fungus things used for baking...You know, putting it in your dough and then into the oven)
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Post by: FFL2and3rocks on October 20, 2005, 02:21:02 PM
Odd thing to write an article on. o_0

Heh, usually when someone does a video game study, it has something to do with Grand Theft Auto.....
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Post by: Drace on October 20, 2005, 02:27:05 PM
A totally worthless article, but still fun to read. I wonder what would happen if you insert a Super-Mushroom analy(sp?).
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Post by: Drighton on October 20, 2005, 02:34:44 PM
Quote
Originally posted by Drace
A totally worthless article, but still fun to read.


Thats why he posted it here and not in PCGaming Monthly or on IGN.com :)

Quote

I wonder what would happen if you insert a Super-Mushroom analy(sp?).


Thats called a suppository. It would probably act as a VERY effective super-laxitive.
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Post by: GaryCXJk on October 20, 2005, 03:02:38 PM
Quote
Originally posted by Drighton
Thats called a suppository. It would probably act as a VERY effective super-laxitive.
That would most likely happen, unless the squeeze theory is proven right. I go with the squeeze theory by the way.

I'm planning on doing one as soon as possible, only once in a day. This doesn't mean an article every day by the way.

The next one will be about two animals, an RPG and cloning.

Or blitzball.
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Post by: Drighton on October 20, 2005, 03:41:40 PM
Either way Gary, the real world application of video game physics or whatever the hell kind of fancy name you can give it is a damn good idea.
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Post by: GaryCXJk on October 21, 2005, 12:49:56 PM
Gaming Studies
Issue #2

Blitzball
Final Fantasy X series - Physics, Chemistry, Sports

How long can you hold your breath? Fact is that you can't breath underwater. That makes you wonder. How can Blitzball exist in Final Fantasy X? A match can last five minutes, but even longer when there is a sudden death. Basically, it can last forever. How can a man survive that long under water?

Blitzball is a sport you normally won't see in real life. The rules are simple. You pass the ball to each other or go to the goal and score by shooting with your foot. You may hold the ball in your hand, but others can tackle you to steal the ball. The point is to get at least seven goals or have the most goals until five minutes have passed. All this happens under water.

This all seems unreal, but then again, it is Final Fantasy. The question is, how would everybody survive under water?

Let's start by saying that the waters of Spira are rich of oxygen. Not just rich of oxygen, like our rich of oxygen, but almost the same concentration of oxygen in the water as in the air. Much higher would not be possible and would even be dangerous, much lower would result in suffocation.

I could compare it with real life. Basically the way oxygen can dissolve in water is 3.1 ml / 100 ml water. I don't know if this is the average, but that obviously isn't enough (the amount of oxygen in the air is about 21%). Then again, it is Final Fantasy.

Now, let's just ignore the fact that in this world, there's no way you could actually dissolve this much oxygen in water. What if you could? Well, the main problem would be that your lungs would fill with water, and therefore you wouldn't die because of lack of oxygen, but because of moist in your lungs. Then again... you get the point.

But let's get over to the ball. How can a ball overcome the laws of physics? We know the volume of air is lower than of water, therefore a ball filled with air would just float up. This is a mistake people would make. They would fill the ball with just air. However, if you were to fill the ball with something heavier than air, it wouldn't be a point. If the ball would have about the same density as water, the ball would just float into mid-air. Or mid-water.

But then there is another thing that has to be overcome. What goes up must come down. And in blitzball you play in a sphere that exists only of water. There are no borders made off glass. The only thing I can think off is a sort of gravity forcefield around the ball. It would only affect the water, since the field is too low to affect the human body.

The only problem still stays the water thing. However, I did hear from my brother that it was possible in our reality to dissolve enough oxygen in water to breathe underwater. It however would still leave the moist. Then again, it's Final Fantasy.
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Post by: Prpl_Mage on October 21, 2005, 01:14:26 PM
This was o good one, always wondered how they can breath so long.
But just as you, i told myself "It´s final fantasy".

And what if the ball is heavier? It should be able to be thrown underwater... But, well it shoul sink to the bottom(the bottom of the sphere).

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Post by: WarxePB on October 21, 2005, 02:32:35 PM
Hmm... Perhaps the people of Spira have larger lungs than regular humans, and the blitzball players undergo training to hold their breath for 10-20 minutes at a time. Or maybe they have "gills" that allows them to extract only oxygen from the water.
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Post by: Dragonium on October 21, 2005, 03:33:58 PM
Of course, if the water was, in fact, pure liquid oxygen, then players could breathe it, and it would be warmed as they did so, forcing it to change back into a gas. This would mean that they would take in an unhealthy amount of oxygen, but it would be possible to learn to take small breaths.

But how would it stay liquid without changing? Perhaps if there were some form of reverse catalyst, which would stop the physical change, then the gas would stay liquid in any temperatures (A packed blitz stadium would likely be around 25-28 degrees).

As regards to the shape of the arena, the physical state comes into it again. Gases are free, solids are packed and cannot shift, but liquids assume the shape of their container, or more specifically, whatever holds them. If liquid oxygen, which you would expect to be quite loosely arranged particle-wise, was introduced into an area of high air pressure, then the less dense oxygen would stay in the shape it was arranged in. Perhaps if a spherical "mold" was made from high pressure air (Air jets?), then it would be possible to hold liquid oxygen in a sphere without restraint.

Also, if the liquid was heated, then it would become less dense, and as such be easier to hold.

Meh, anyway, I love all this Games Philosophy. You should write more. I remember I did a few of these a while ago, one for Magic and one for Dragons, I think. I'll see if I can find them in the dusty catacombs of the Draggy:// drive.
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Post by: Grandy on October 21, 2005, 04:45:11 PM
 
Quote
What goes up must come down. And in blitzball you play in a sphere that exists only of water. There are no borders made off glass. The only thing I can think off is a sort of gravity forcefield around the ball. It would only affect the water, since the field is too low to affect the human body


 There's a cutscene where you can see some giant rings spinning near the water, I believe those has something to do with that. It generates a force field around the water, to make it stay there, but if you want to leave, you can, just need to push a little more.
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Post by: Drighton on October 21, 2005, 05:00:35 PM
Its always possible that these FF characters have a different physical makeup than we do, which would make it possible for Tidus to have gills or a second set of water breathing lungs or whatever. Hell, Zidane had a tail! Whats with that!?

I never looked much in FFX, so I don't know practically anything about the game. I do know that in FFXII, there are characters listed as being human. If they did a simliar bio on tidus, that could just blow this speculation out of the water (no pun intended).

Edit: And keep these coming Gary! Maybe you should make a website... or someone make one and put these up.
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Post by: Drace on October 21, 2005, 06:12:22 PM
It's also possible that they have some sort of breathing device that we just don't see. Maybe it's in the mouth.
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Post by: GaryCXJk on October 23, 2005, 12:44:18 PM
Quote
Originally posted by Drace
It's also possible that they have some sort of breathing device that we just don't see. Maybe it's in the mouth.
Not quite. See, Tidus was able to fight a water monster at the beginning of the game without ever having to breathe for air. This could just mean that Spira's waters are oxygen rich.

Anyway, onto the next scene! You can still discuss this topic, and previous topics, as long as you put in the subject of the topic in the subject field. Like above.

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Gaming Studies
Issue #3

Samus' Suit, part 1
Metroid Series - Mechanics

People know that females are agile, and they can be quite strong too. This especially applies to Samus Aran. However, in her quests she is always aided by her power suit. What types of equipment does she have, and how do they actually work? Part one of the workings of Samus' suit, the weaponry.

The Space Pirates already tried to recreate Samus' suit functions, but it is still hard to replicate it, mainly because the Chozo were highly advanced, and because of the Space Pirates they are now completely annihilated. Or at least, that's what they think.

Anyway, to get on the subject, Samus' suit is a wonder by itself. It has lots of functions, and yet it is light enough to combat in it. At least, that's what Nintendo is trying to make us believe that.

One of the features that most of the time is visible is her Power Beam. It is one of the many weapons, and probably the only weapon Samus have in every game, at the beginning. It may seem difficult to use, but once you get the mechanics, it isn't that difficult.

First I have to say that I don't know exactly how it works, it is only estimation, but it is the most likely way the things work. Hey, I'm not the one working for Nintendo.

Let's begin with the fact that the canon replaces her right hand. It's not that she doesn't have a right hand, it's because it's easier for her to carry around. If you have to walk around with a gun in your hand, your fingers could get tired and you might drop it on the way. With a canon attached onto your right arm there is no way you could ever lose it. With the exception of when your right arm gets ripped off, but then you'll notice your weapon is missing.

So, how do we shoot? There are two ways this can work, but I start with the wrong explenation. The trigger could be hidden inside the canon as a button. But why can't this be possible? It's simple. In order to push a button, you'll need to put pressure on a button. But, with a canon around your arm, there is no contra-pressure. So, if you want a button inside the canon, the button must be easily pressed, therefore risking a suicide headshot. Yes, if one simple touch could easily trigger your canon and you are resting your right arm, you might even shoot yourself in the foot.

Howeve, if the trigger is not a button, but an actual trigger which is very much like the trigger of a gun, this might be possible. You just have to make a fist and your first shot is made. Then, when holding the trigger, you can charge the shot, giving it an extra powerful shot when released.

The third method is also likely, but one thing can prove its wrong. The trigger might actually be on top of the canon, or even on the side. The second seems more likely, since the contra-pressure could be the palm of your left hand. However, this might not be the case, simply because it would require both hands. It is faster do do something with only one hand.

Another problem could be how the shot is made. Yes, there is a nozzle, but her friggen hand is also inside the canon. Wouldn't that like, fry her hand? The answer is no. Basically, the nozzle doesn't have to be deep. Basically, the energy can be stored just in front of the nozzle, and from there the energy of that nozzle can be launched. Missiles? No problem. They can be stored around the canon, or in some obscure way we don't have to know about.

But how would Samus change her weapons? Let's start by saying that the game takes place in a further advanced world. You can store multiple powerups in the canon itself. My theory is that the powerups aren't actually stored in the canon (with exception of the ammo-required weapons), but actually programmed. If you take that the Power Beam is just a ball of energy, and that energy can be charged in different ways, you can also imagine that if you program to release the energy in a different way, you get a different type of shot. The Ice Beam might just be normal energy, where the warmth is extracted from, making it a cold energy ray. The Phazon Beam might just be energy directed trough phazon.

Now keep in mind that when she is in her suit with the canon, her hand is always holding the trigger. There are from this point on two ways she could change weapons. First is she could use her wrist to move the trigger to the left / right / up / down to change the configuration, or she could push the buttons on the trigger itself. Both ways work perfectly well, and it could also be a combination of both for more weapon configurations.

Next up, the suit itself.
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Post by: maxine on October 23, 2005, 01:27:04 PM
i actually would see the trigger question as a mysterium if u would look a little realistic to it, cuz you know you can re-shape ur self into a ball and then i find it hard not to touch that trigger button which in this case was the "wrong case" and if it is a trigger you may be able to avoid shooting.. But i like ur articles here =) maybe you could tell us your theory bout the ball shape.
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Post by: GaryCXJk on October 23, 2005, 01:28:27 PM
You obviously hadn't think about safety mechanisms, have you?
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Post by: maxine on October 23, 2005, 01:32:53 PM
What i thought was that if she goes from a standing person to a small ball, everything would get kinda tight in there.. But no, not for the button trigger idea i havent no.
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Post by: SaiKar on October 23, 2005, 02:39:11 PM
I'm not sure how much it helps, but I believe that in Metroid Prime / Prime 2 the odd symbols that appear when changing your weapon are actually the configuration of Samus's fingers inside the cannon itself. Something to think about.
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Post by: Razor on October 24, 2005, 05:33:57 AM
If she had no right hand, I doubt she'd be able to use her gun. Because the Chozo raised her, I doubt they cut off her hand so she could use the suit.

Although, is there not the risk of burning her hand if she over heats the gun?

Also, at the end of MP2: BAM! Hand.
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Post by: Prpl_Mage on October 24, 2005, 05:52:08 AM
Great work Gary

If you use the x-ray visor in Metroid Prime you can see the bones of the fingers. But im not sure if there is something in MP2...

But it looks like the energy is stored on the outside(thinking about MP1/2), when changing weapon, there is a "blip" "blip" noise and then the cannon grows in one direction(up,forwads, sides), and when it does you can see those shining things were the upper parts were before the gun expanded.
And my guess is that the hand is in the middle and the energy flows in an upper layer.
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Post by: GaryCXJk on October 24, 2005, 11:37:48 AM
Quote
Originally posted by SaiKar
I'm not sure how much it helps, but I believe that in Metroid Prime / Prime 2 the odd symbols that appear when changing your weapon are actually the configuration of Samus's fingers inside the cannon itself. Something to think about.
Yes, that's what I thought too, only a bit different. When Samus is in her suit, her hand permanently holds the trigger. There are from this point on two ways she could change weapons. First is she could use her wrist to move the trigger to the left / right / up / down to change the configuration, or she could push the buttons on the trigger itself. I might accompany my theories with images when I make an article page on my site.

I'll update my current article by the way with the things I just said, since I forgot to add them.

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Gaming Studies
Issue #4

Samus' Suit, part 2
Metroid Series - Mechanics

People know that females are agile, and they can be quite strong too. This especially applies to Samus Aran. However, in her quests she is always aided by her power suit. What types of equipment does she have, and how do they actually work? Part two of the workings of Samus' suit, the suit itself.

How can a suit that's FullMetal (haha, stupid pun), be light enough to preform high-speed manouvres? Well, basically, it isn't. Today, people are experimenting with robots which could aid partially paralysed people in moving. After a while, it might even be possible to create exoskeletons, an outer skeleton which can aid in movement. So, it could be possible that Samus' suit is one big exoskeleton. Basically, the suit anticipates on Samus' movements, so that Samus wouldn't have to put too much effort in moving around. This way, the suit can be as heavy as they want, though it would be wise to still use the lightest but strongest material for the suit. This theory can be proven with the Gravity Suit, which aids Samus in moving and jumping underwater.

Unfortunately the suit is still sensitive to electric fields, which can disable some functions of the suit. But why wouldn't it disable her movements? Perhapse there still is a fail safe for the limbs, so that at least these things get protected against such things.

The suit by itself is great, but in combination with the gun and the helmet it is a good hunting tool. The controls of the many functions of the suit are however not inside the suit. This would make it too vulnerable for malfunctions. To keep the controls safe, it is safe to assume the controls are actually inside the canon. Remember where I said that the canon features can be changed with a combination of both the trigger placement and buttons? Keep that in mind, and you know how Samus can drive many other features, like the visor, morph ball and many other upgrades.

There might however be one feature which would not be driven by the canon, and that is the space jump. This would also be just ineffective, it would be simpler to put the mechanism inside the boots themselves. When Samus makes another jumping reflex in the air, an air boost is triggered. However, this must be recharged with a pressure, achieved by just standing on the ground. Using the air inside the boots is a waste of oxygen. This oxygen is valuable for Samus to survive.

But wouldn't the suit be then filled with carbondioxide? Well, it might be possible to turn carbondioxide to oxygen and carbon by using extreme heat or pressure or some other mechanism. Man, I wish I paid more attention to my chemistry lessons.

And how would Samus do her, well, needs? Well, there is only one sollution to it. She actually has to undress. Yes, she can't do it in her suit. This would seem like a logic sollution, but what you would then forget is the fact that she actually wears her bathing suit under the power suit.

Now, let's get onto the protective ability of the suit. It's easy, actually. It can protect itself from extreme heat and cold with a combination of heat shields and an isolating layer. This could be made from glass or any other non-metallic compound, like carbon. Since metal doesn't isolate well, it isn't a good isolation product.

But there are other things besides heat and cold. How about phazon? Also an easy thing. In order to deflect the radiation of phazon, your suit has to be protected with... yes, phazon. However, this phazon must be made radiation-free. This can be possible, because the Chozo who made this upgrade probably made it decennia before Samus arrived on Tallon IV. The Dark Suit can be created by just splitting a normal power suit into two halfs: a dark side and a white side.

Like I said before, the visor can be controlled using the canon. The workings are not that hard. Heat vision is already possible, and x-ray vision can be made possible by radiating a low ammount of x-rays, and displaying the rays reflected back to the helmet. It has to be a low amount of x-rays in order to not cause any cancer in her own body.

The scan visor is a visor that is used to scan data. To leave enough buttons to scan the area, Samus uses the same trigger to shoot enemies. This leaves her without offensive powers. Yes, using the trigger is the only way to activate the scan visor's scanning ability.

Next issue, the final part of the suit: the other features, including...
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Post by: Razor on October 24, 2005, 12:28:48 PM
OH THE SUSPENSE!
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Post by: WarxePB on October 24, 2005, 02:30:17 PM
As for the 'bodily functions' thing. In Fusion, they couldn't remove her Power Suit because it was too integrated with her body or something, which rules out the undressing thing. My theory is that the Power Suit provides her with all the nutrients her body needs in pure form, rather than through food.
Either that, or the suit uses the waste for power or something.
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Post by: Drighton on October 24, 2005, 03:51:51 PM
Never played Metroid. *braces for impact*

Anywho, I can't say I would be able to constructively contribute to this study. Till the next one.

EDIT: The one after the next one  :jumpin:
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Post by: GaryCXJk on October 26, 2005, 10:31:35 PM
Quote
Originally posted by Warxe_PhoenixBlade
As for the 'bodily functions' thing. In Fusion, they couldn't remove her Power Suit because it was too integrated with her body or something, which rules out the undressing thing. My theory is that the Power Suit provides her with all the nutrients her body needs in pure form, rather than through food.
Either that, or the suit uses the waste for power or something.
They couldn't remove it because the X-virus had made the suit intergrate with the nervous system. And yes, Samus CAN undress. Or could.
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Gaming Studies
Issue #5

Samus' Suit, part 3
Metroid Series - Mechanics

People know that females are agile, and they can be quite strong too. This especially applies to Samus Aran. However, in her quests she is always aided by her power suit. What types of equipment does she have, and how do they actually work? Final part of the Metroid Suit series, the other functions.

There are some features left in Metroid in need to be explained, like the morph ball.

So I start with the Grapple Beam. The Grappling Beam is a nice piece of art. It actually only consists of energy. How can energy hold a single person? The answer isn't that simple, mainly because energy isn't solid. However, one theory could be that the energy is a sort of magnetic ray. It can "hook" itself onto certain things because the energy needs to be earthed. The use of ions is phased out, because you would need both positive and negative ions, and they would mainly split in water.

Actually, the whole world of Metroid is just freaky. I mean, energy sucking flying jellyfish who suck on heads? The only way to shake them off is by rolling into a ball and using a bomb.

And so we finally come to the screw attack. Yes, a feature which seems actually unlikely to be preformed in a 3D world. It however did happen, in Metroid Prime 2: Echoes. I never played that game before, so I can't really say how it works. I do think it has to do with a special energy field around Samus when she is quickly rotating in the air. This energy also gives Samus a jump boost.

Okay, I've been delaying this part, but it's finally time for the Morph Ball. This has been the freakiest feature of all of Samus' functions. She rolls herself up in a ball, and when she's done, she can unroll herself without even breaking a single bone. How the hell is that possible?

Well, for starters, she has been injected with Chozo DNA. This could give her some physical advantages. Secondly, she doesn't seem to have a large breastsize, so that's also a pro.

I think that her body just de-energises, something that doesn't seem too possible, but you would compare it with Pokémon, where even big Pokémon could fit in small air-tight balls. If you take that in account, you can imagine how she can control the ball. Yes, by just using her brains.

However, one of the Space Pirates logbooks in Metroid Prime could prove its wrong. There they experimented with the morph ball, but all of the pirates came out broken. This could mean two things. One, they were really compressed, thus, of course, breaking every bone in your body. Or two, their bodies couldn't re-energise right, so they would come out broken anyway.

Freaky stuff, anyway.

It also seems that Samus can lay energy bombs, so that she can kill enemies or give herself a boost. With Power Bombs she can blow up stuff. Both features just rely on releasing energy of the ball itself. She does not use her own energy. Same goes for the Boost Ball, in which she could focus energy and release it outside the ball, in the opposing direction of where she wants to go. The Spider Ball seems logic, it just uses electro-magnetism to stick onto special rails.

So, finally, we got rid of all the features Samus has. That only leaves one feature: Samus herself. Well, she doesn't need to be explained, does she?
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Post by: GaryCXJk on October 29, 2005, 02:38:24 PM
Gaming Studies
Issue #6

Ghost possesion
Geist - Culture

People are all afraid of ghosts, mostly because they scare us. But why are we afraid? Can they even harm us? And how is it like to be a ghost? Maybe the game Geist gives us an answer.

Geist is all about being a ghost, but it also lightens one aspect of being a ghost: not only scaring people, but taking over people. This concept isn't new. In the movie Ghosts Patrick Swayze takes over the body of Whoopie Goldberg to make contact with his love.

Being a ghost isn't all fun. In the game you must take posession of creatures in order to "survive". The goal was to uncover the truth.

According to folklore ghosts only exist when somebody dies before his / her time has come. If you get murdered, or get involved in an accident, you most likely turn into a ghost. You will need to fulfill your destiny in order to pass on. I have yet to find out from when this dated.

Even more intresting is where the ghost possession comes from, and from which time it dates. This too is unknown to me, and the internet doesn't give me a good idea of where it started. What is true is that ghosts can scare people. They show their presence by moving things and such. In the game people and animals can only be possessed when being scared.

This idea too isn't new. In most cultures you can't influence somebody if that person doesn't believe in it. VooDoo and HooDoo only works if the other person believes in it. Many curses only work when that other person believes in it. The only way to make somebody believe in ghosts is to scare them. If somebody is scared, they are more likely to become scared.

This principle is being used in the game, and the people who made the game know of this principle. It's a shame that the game itself didn't turn out that great.

Note that I don't take a stand on whether or not ghosts are true. I only show how certain cultures look against ghosts.
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Post by: Drighton on October 29, 2005, 03:16:16 PM
I think there is a good explaination for the belief of ghosts. But I won't go into it.

However, I do think that the whole legend/myth of ghosts comes from the past when people didn't understand much about what was happening to people. "Possession" quite possibly did occur, but most likely in the form of Schizophrenia or other mental illnesses which would result in a multiple personalities or seizures.

People who would not understand this illness could be led to believe that this mentally-ill individual displaying an extra personality or spontanious convulsing was in fact "possessed" by a spirit creature.

This is a logical explaination. Not exactly what I believe, however. To put it simply, I think there is more of a demonic influence that contributes to the myths of ghosts, aliens, etc. Of course, there could be other factors also involved, such as that mentioned above.
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Post by: Drighton on November 03, 2005, 03:24:10 PM
Did you burn out on articles Jerry? (I'm calling you Jerry now, Jerry) :(
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Post by: SaiKar on November 03, 2005, 03:50:46 PM
 
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And so we finally come to the screw attack. Yes, a feature which seems actually unlikely to be preformed in a 3D world. It however did happen, in Metroid Prime 2: Echoes. I never played that game before, so I can't really say how it works. I do think it has to do with a special energy field around Samus when she is quickly rotating in the air. This energy also gives Samus a jump boost.


Having finally gotten far enough in Echoes to see the Screw Attack, I can say it's pretty awesome. When you try to perform a third jump in the air, the camera automatically goes into 3rd person as Samus whirls into a ball in mid air. It like the Morph Ball system surrounded by an aura of energy. The Space Jump boots propel the ball forward and up, so you can sort of "hop" through the air and cross long distances, totally invulnerable to anything that might attack you.

The actual physics wouldn't be that different from the Space Jump and Morph Ball, though I can imagine trying to fire a boost at a consistantly down and back angle while whirling rapidly in ball form would be an engineering nightmare.
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Post by: Razor on November 03, 2005, 08:49:24 PM
You know, the game doesn't give you much information to use the space jump "tap A repetitively" after about 5 minutes of tapping A like a mad man I though I was doomed to be stuck in that area forever.

Of course, then I stuffed up my button mashing and found that I had to press it every half second or so.
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Post by: GaryCXJk on November 08, 2005, 03:26:56 PM
Note that the Charas versions will have no images, but when a site comes, it might will.


Also, I don't currently have time to update it soon, but I will try to do it as soon as possible.
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Post by: Drighton on November 10, 2005, 08:51:52 PM
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Originally posted by GaryCXJk
Note that the Charas versions will have no images, but when a site comes, it might will.


Also, I don't currently have time to update it soon, but I will try to do it as soon as possible.


What is this about Jerry? Its like you finished a sentence that you started in your head.

(LOL, like JD in Scrubs)
..."There would be banana hammocks everywhere!"
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Post by: Linkizcool on November 11, 2005, 03:28:42 AM
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Originally posted by SaiKar
I'm not sure how much it helps, but I believe that in Metroid Prime / Prime 2 the odd symbols that appear when changing your weapon are actually the configuration of Samus's fingers inside the cannon itself. Something to think about.

I was gonna say that. But ya , thats what it is.
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Secondly, she doesn't seem to have a large breastsize

Play Metroid Zero Mission on GBA and play untill sfter she destroys the Mother Brain and takes off her suit in her ship. That proves that wrong.
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Post by: GaryCXJk on November 11, 2005, 02:28:29 PM
Compare Zero Mission to Fusion without suit.
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Post by: GaryCXJk on November 11, 2005, 10:23:09 PM
Gaming Studies
Issue #7

Female characters
Various - Art?

Lara Croft, Tifa, the Dead or Alive girls, perfect girls, or at least girls many men get the hots for. But what makes them so much better than, for example, a Samus Aran, or a princess Peach, or Rinoa?

Girls! Girls! Girls! A movie by Elvis Presley. To be honnest, I think it was one of the worst Elvis movies ever, and it didn't even have that many girls. And the ones in the movie weren't even THAT beautiful. I believe it was also in the time that Elvis didn't want to make movies anymore, especially because of abominations like this movie.

But, to get back on the subject, female videogame characters. Yes, many are beautiful, and the ones who aren't are badguys. Or kids. And I don't think you want to get the hots for kids, now do you?

*Ahem*

The main reason why developers make girls very attractive is to get more sales. Yes, men just love pretty girls. And how attractive or buff you make a Link or a Jan-Lee, you won't get the sales up by attracting girls. The biggest gaming public is, or was, young guys.

Okay, this is shifting now, but we get to this later.

But what makes a Rinoa less attractive than a Tifa, what drives people on wanting to wank on Lara Croft instead of Samus Aran? Why are Dead or Alive girls far more known than Tekken girls?

We start with the first reason: the better known the game, the better known the characters. Face it, Final Fantasy VII is far more popular than Final Fantasy VIII. Tomb Raider has been more known than Metroid (up until Metroid Prime that is).

But this doesn't really count for Dead or Alive, does it? Sure, it has had a lot of sales, but Tekken still is in lead (though this game gets competition from the Soul Blade or Soul Calibur series, ironically from the same company). What also sets the mood?

Okay, when you set Samus next to Lara, what do you see? Samus has a lot of armor, you would only see her in a bathing suit when completing the game 100% or within a certain ammount of time, while Lara most of the time wears a skimpy outfit. If you set Tifa next to Rinoa, Tifa is dressed like a slut. Seriously, give her more clothes.

*Ahem*

But the most important thing of all: the size of the breasts. Tifa just has big knockers. Seriously, you can't deny the size of her boobies. I bet a whole watermelon can fit in each of them. But if you look at Rinoa, her breasts are like, little humps. They're not flat, they're just little humps.

Same goes for Lara Croft. She has big breasts. Samus doesn't. However, with Samus it has a reason. Her breasts aren't that big, simply because she's a real fighter. She's like, an amazon. I bet you know that amazons cut off one of their breasts to make archery easier. Well, Samus just has regular sized, but not too big, boobs. Small and humble, or, like Shakira once sang, so you won't confuse them with mountains.

In Dead or Alive they even want to go a step further, there the breasts are literally bouncing. This trend has pushed on to other beat 'em ups, but it's a developement I rather don't want to see.

Luckily, all of this is now changing. No, they are not making Lara an old hag, and they don't make the boobs in Dead or Alive empty sacks or popped balloons. If you recently has seen Final Fantasy VII: Advent Children, you might have noticed Tifa's breasts are of a normal size. Also, Eidos has shrunk the boobs of Lara Croft to appeal more female players. Only the bouncing boobs stay.

But also new female characters show more resemblance to real women. In Another Code Ashley is just a girl with the normal sizes. Of course, she's just 14 years old, but in the time when I was 14 there were enough girls with growing bumps.

*Ahem*

But, does that mean female characters must not be sexy? The answer to that is no. Take Nintendo. For a long time Peach has looked like a deformed... well... I don't know. Luckily she got plastic surgery, and not only her face looks better, but she actually has breasts! So, beauty is a good thing for games. But, like Nooj in Final Fantasy X-2 said, let's not overdo it.
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Post by: Razor on November 11, 2005, 10:49:31 PM
Kudos Gary, noone in the history of Charas has got to say "breasts" and its synonyms that many times in one post in the history of Charas!

And I like Samus more than Lara. Samus is cooler. Coolness counts.
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Post by: Drace on November 12, 2005, 11:03:36 AM
Tomb Raider sucks. The only reasons why people buy those games are because Lara makes that lil moan of pleasure if you run against a wall, because the camera allways seems to zoom in up to her *** and because she has big SQUARE boobies.
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Post by: shadus on November 12, 2005, 11:39:03 AM
What's next?Why are do they make non-humen women sluts?
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Post by: Drighton on November 12, 2005, 04:47:36 PM
heh heh
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Originally posted by GaryCXJk
boobies


This one was a kind of obvious observation.
I can remember one game in particular, Blood Rayne, in which every time she loaded into a cut scene (even if she was just standing in the cut scene) she would have the bouncing boobies effect as if she had just landed from a jump.

:jumpin: :jumpin:
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Post by: GaryCXJk on November 14, 2005, 08:56:03 AM
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Originally posted by Drighton
This one was a kind of obvious observation.
I can remember one game in particular, Blood Rayne, in which every time she loaded into a cut scene (even if she was just standing in the cut scene) she would have the bouncing boobies effect as if she had just landed from a jump.

:jumpin: :jumpin:
Hehe.

Well, I might post a new article later today, or maybe some other day. School has a priority though.
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Post by: Almeidaboo on November 14, 2005, 11:41:05 AM
Many times I wonder how many of you EVER got laid...

For God sakes breasts are nothing more than necessary. And also a nice and round a$$. That´s why those girls are all hotties and stuff: cause that´s better.

See, nobody dates the "cool-and-only-that" girl. Something else has got to come up. Generally the pretty face does the whole job, but why not persue a nice, bendy and marvelous body? It doesn´t really hurt does it? I´ll answer that one for you guys: no it doesn´t, and those bodies feel really, really nice. It´s so much better than feeling BONES pressing against your chest...

Oh yeah, Tifa dresses like a slut? I feel bad for all people not born in Brasil than. That´s pretty much like not knowing how to appreciate a women´s body, and being ungrateful for the fact that you´ve been blessed with the sight of most of that body!

I KNOW that we´re talking about videogames here, but let´s face something here male people, women are women everywhere, otherwise all videogame characters should be sexless (invented word?), given that factr that it doesn´t really matter...
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Post by: Drighton on November 14, 2005, 04:58:07 PM
You should try and chuckle every now and then, its good for the heart.
I don't see how people can live being so serious all the time.
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Post by: Neonlare on November 14, 2005, 05:14:32 PM
Please... Just, read through this ok?

 

For thoose that don't have a microscope,

http://i3.photobucket.com/albums/y88/Leon_1990/0589.png
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Post by: Drighton on November 14, 2005, 06:03:49 PM
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Originally posted by Neonlare
Please... Just, read through this ok?
 http://i3.photobucket.com/albums/y88/Leon_1990/0589.png


wow, um. Could that be any less on the topic of boobs, boobs in videogames? :)
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Post by: MrMister on November 14, 2005, 06:22:00 PM
In Blitzball, the ball is too heavy to float, and it doesn't sink  because it's always being held or propelled quickly. Think of passing a medicine ball around under water.

The people in Spira aren't human, that's why they can breath underwater. No humans can use magic. No humans can jump fourteen feet in the air and flip, kicking the ball with such a spin that it passes any goalie, all by pumping his legs in the water.

Haha.
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Post by: Neonlare on November 14, 2005, 08:13:15 PM
Quote
Originally posted by Drighton
quote:
Originally posted by Neonlare
Please... Just, read through this ok?
 >http://i3.photobucket.com/albums/y88/Leon_1990/0589.png< /a>


wow, um. Could that be any less on the topic of boobs, boobs in videogames? :)


Was aimed at the "sciencey-crap" posts, there games and thats all, they need no explanation...

I'd like some to tell me why Mario has lives and Baiten Kaitos has Cards and floating Islands!
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Post by: Almeidaboo on November 14, 2005, 08:38:39 PM
I'm not that serious...am I?
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Post by: Razor on November 14, 2005, 08:43:08 PM
You could always have those boobless characters like for example..
erm, Pauline, from the adventures of Jumpman vs the barrel throwing hairy cab driver!
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Post by: Drighton on November 14, 2005, 09:08:15 PM
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Originally posted by Almeidaboo
I'm not that serious...am I?


LOL, that combined with the suicidal smilie in your sig just made that post gold!

But I'm running on VERY little sleep and I can't even make sense of my last replies, so just ignore me today. :)
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Post by: Kijuki_Magazaki on November 14, 2005, 09:17:20 PM
lol that breastsize part being a pro made me burst in laughter.

Nice metroidology.

Most of them are quiet good. Keep them up.
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Post by: Archem on November 14, 2005, 11:11:50 PM
What I want to know is how the "Magic Bag" theory works. This theory states: Any and all video game characters capable of obtaining items and/or weaponry can and probably will carry as much of it as possible. Recent releases like the Halo series and Far Cry are successfully attempting to remove this general theory, and with great success. The probable cause of the existance was, at first, the low amount of said items and/or weaponry. As time rolled on, developers began to realize that, being video games, they could make up these things instead of basing them off of real-life things. They, of course, overlooked the possibility of their plans. The newer games have less weapons and compensate by reducing the carrying capacity to only two or three items each. This is successful because now strategy is incorporated in the mix. Also, now each weapon has a purpose. Half-Life 2 tried to steer closer to this without giving up a well-appreciated feature by reducing ammo capacity and increasing the number of armed enemies. The theory can be proven with the idea that most game heros are in a party, so that the burden can be divided; biomechanically enhanced by way of special Samus-like suits, chemicals, cyborg experimentation, or a combination of the four; well-trained heros, often in a military scene or with harsh living conditions; magically gifted; or just not stated. Through personal experimentation, I have concluded that, although probably an extremely heavy load, nearly twenty weapons plus a few extra items may be carried by a single person. This, obviously makes one heavier, bulkier, hindered, and a bigger target for enemies. Of course, I experimented without weapon straps and with large models. With a set of fourteen or less weapons, all of medium or less sizes (excluding RPGs and sniper rifles and the like), the magic bag is unneccessary. If worked with properly and trained for use and transportation of heavy loads (or lighter weapons made of space-aged metal alloys), most things are possible. But what about games like Zelda? 99 arrows and 99 bombs (larger than Link's head, mind you) seems unreasonable. My theory is that things are portrayed as larger than they really are to give the player a good idea of where something is and where it is going. Often with these style of games, magic can be used as a catch-all for explaining the over-encumbance of bulky items. Unfortunately for you, the reader, I do believe I have answered my own question. I wasn't intending to do so... If I have overlooked anything, please feel free to fill in the gaps. But NEVER visit the GAP. :badboy:
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Post by: GaryCXJk on November 15, 2005, 09:17:37 AM
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Originally posted by Neonlare
Was aimed at the "sciencey-crap" posts, there games and thats all, they need no explanation...

I'd like some to tell me why Mario has lives and Baiten Kaitos has Cards and floating Islands!
First of all, get lost if you think the explaination is bullcrap. You obviously never heard of entertainment value.

Second, well, I was going to start about Hyrule, about why their technology still is way behind in certain things, and since you already explained the only theory possible for the magic bags, I'll just stick to it. Seriously, magic bag has the word magic. No need to explain that. It's like discussing why different rupees can still split up into smaller values, and why they even have different values if they all have the same size.

Third, even in the artwork Tifa's breastsize is way above average, while, say, Elane or Aeri[(s)|(th)] have normal sizes.

----------------------------

Gaming Studies
Issue #8

Hyrule
Legend of Zelda series - History

In history, certain developements determine the future. Same goes for Hyrule. But during the ages, only the non-human beings change. Technology stayed practically the same, even though there was a timespan of over a thousand years. How is this possible?

Many Nintendo fans know the world of Hyrule. It's from the Legend of Zelda series. It is mainly known for princess Zelda and our hero Link, but also for the Medieval style. But best of all, it's where both the Master Sword and the Triforce are located.

Now, the question is, why is it still a low-tech place? For that, we will need to look into the history of Hyrule.

Hyrule was created by three Goddesses, Din, Nayru and Farore. We call this day year 0 Hyrulian Chronology. Around year 1000 H.C., the four different groups, the Gorons, the Zora, the Gerudos and the Hylians, settle in different places across Hyrule. Most sources agree that this happens 1000 H.C. years after the creation. Also, many sources agree that around 2000 H.C. the first Link and Zelda are born. It is then that we see the first Hyrule (Ocarina of Time), a Medieval country. Even Termina (Majora's Mask) has the same style, though we also have a planetarium.

A few centuries later the great flood will exist. It isn't certain when this flood came, but we do know that Twilight Princess was before the big flood, and this was still low-tech.

Next comes Wind Waker. Still low-tech. This is due to the fact that Hyrule had to be built up from scratch. It might even seem lower-tech. However, we do know that from this time all the way to the last Link in the Hyrule timeline (Aventure of Link), which was around 3000-4000 H.C., Hyrule stayed a low-tech place.

The reason can be found back in two reasons. The first reason is the fact that Hyrule is always under attack by evil, in this case, Ganon. Surely they could have tried to create strong weaponary, but would that make a diference? Also, the Hylians trust too much in the hero, that they don't even try to ban Ganon by themselves.

The other reason is the fact that they rely on the Goddesses. They know they exist, the Triforce is proof of that. Plus, with magic, what use is technology?

It is a fact that people, even in our times, rely too much on the Gods, or in our case, God. This had stagnated technology in the Middle Ages and up to the Renaisance. People thought that technology was a sin against God, that science was as if you were to insult Him (it has never even been proven God is male). We could go on with our technology because of the Renaisance, because we were free to think about life. And because we were no longer dependant on God.

This, however, is different with Hyrule. The Hylians actually believe in the Goddesses, they have the Triforce. But this might also change. Many in the real world don't believe in God, because of the suffering, or because we have never seen God in person. The Hylians might eventually think the same way. Maybe Hyrule will have some advanced technology after all.
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Post by: Drighton on November 15, 2005, 03:42:51 PM
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Originally posted by GaryCXJk
They know they exist, the Triforce is proof of that.


This is key. They know it exists, and I assume more than a few people have seen it. People don't really have that in the real world - some tangible evidence of God's existance.

BUT, if they did have it, would it be enough? Eventually you'll have someone say, "That isn't from God, you made that. How do we know for sure? blah blah blah."

If you think about it, He tried to give us that tangible evidence. Unfortunately, the Jews didn't accept him and killed him. I guess you can't blame God for withholding the tangible evidence. :p

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because we have never seen God in person.


Even were it possible to see God and live, people would make excuses as to what they saw, rather than accept what was in front of them.

"I was hallucinating."
"Swamp gas reflecting off of one of Venus's moons."
"Cheap tricks, smoke, mirrors, and lighting."
"An illusion caused by excess hydrocarbonated fellimentholate in everyone's diet."

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It is a fact that people, even in our times, rely too much on the Gods, or in our case, God. This had stagnated technology in the Middle Ages and up to the Renaisance. People thought that technology was a sin against God, that science was as if you were to insult Him (it has never even been proven God is male). We could go on with our technology because of the Renaisance, because we were free to think about life. And because we were no longer dependant on God.


Well what you say is correct to a point. It is the people that hold society back, not religion. The religious leaders of the past can be held responsible primarily, since it was they who lead the charge against "witchcraft". They were, unfortunately, overzealous and failed to properly lead their followers, throwing in their own perceptions and interpretations of what God really meant to say. God never prohibitted science.

Its a known fact that jet airplanes were available to Nazi Germany, and had they used them they probably could have won the war. Had they used them, and mass produced them we also would have had jets sooner than we did, and quite possibly more advanced. This is a perfect example of how one man, Hitler - who decided against using jets in WWII, was responsible for holding back technology. His reasoning for doing so was based on war, not religion.

The technology for cleaner fuel (water/hydrogen) for cars was available in the 60s, but not implemented because of the impact it would have had on the economy. The only thing that has changed since then is the increase in pollution. Even now there is a possibility to run cars off of your own trash, but it is not being put to use.

Besides that, it takes time for technology to develop. Scientists knew that they could crush an atom with a resulting release of energy decades before WWII, but they just didn't have the means to do so.

Mankind has been tripping over their own feet ever since they became independant from God, and they then turn and blame Him for their problems, which have resulted from their own actions.

But, to pull this away from a God discussion, technological advances are made slowly. Everyone pretty much views an advance in technology with only the major events in mind, like the first transatlantic ship. But they forget about the smaller discoveries that were required to make those larger discoveries possible. Sometimes these larger discoveries are multiple smaller discoveries that were made in order to create said larger discovery. Example: Scientists had to create a new element in a lab (it acutally existed in quantities too small to make a difference, but they didn't know that) in order to create the atomic bomb (was it plutonium or uranium?).
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Post by: Kijuki_Magazaki on November 15, 2005, 05:20:39 PM
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Originally posted by GaryCXJk

Third, even in the artwork Tifa's breastsize is way above average, while, say, Elane or Aeri[(s)|(th)] have normal sizes..


LMAO, so damn true XD Well I guess they must have some difference  somewhere =P

And about LoZ, that's pretty good explanation.
Though there always seem to be some rise in technology at times, like the clocktower in MM and the laboratories. Then again, it was very minimal. Hyrule ppl are just too lazy. And well the medievalness is also what gives the game the touch it has XD
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Post by: WarxePB on November 15, 2005, 07:22:55 PM
Well, if you think about it, humans have been around for at least 6000 years (or more, depending on the theory of creation you believe), and it's only been after the Industrial Revolution (about 250 years ago) that we've developed cars and computers and such.
I think, before the flood, the people of Hyrule, Termina and the other countries of the Zelda world were at a point of starting their own Industrial Revolution and developing engines and robots. Maybe, in Twilight Princess, there'll be some more advanced stuff. But then the flood happened, and all their technologies were destroyed, so they had to start over. Maybe, if the Revolution Zelda is after AoL, Hyrule could be at the same point as before the flood technology-wise.

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Post by: Moosetroop11 on November 15, 2005, 09:27:54 PM
I must say I thoroughly enjoyed all this talk about Tifa's breasts.
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Post by: Drighton on November 15, 2005, 09:46:46 PM
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Originally posted by Moosetroop11
I must say I thoroughly enjoyed all this talk about Tifa's breasts.


Indubitably good lad. Tea and crumpets. Fish and chips... cherrios.

For more talk about breasteses, tune in to Oprah or The View.
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Post by: GaryCXJk on November 17, 2005, 08:22:29 AM
Quote
Originally posted by Drighton
Well what you say is correct to a point. It is the people that hold society back, not religion. The religious leaders of the past can be held responsible primarily, since it was they who lead the charge against "witchcraft". They were, unfortunately, overzealous and failed to properly lead their followers, throwing in their own perceptions and interpretations of what God really meant to say. God never prohibitted science.
That may be true, but if I were to say that, I would have this religious crap on the internet from angry mothers who have their head stuck up into their bums. So I did it to not offend anyone, since I also might make a seperate sub-site for the articles.
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Post by: Drighton on November 17, 2005, 03:32:20 PM
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Originally posted by GaryCXJk
So I did it to not offend anyone, since I also might make a seperate sub-site for the articles.


Thats cool Jerry. I suppose "safe than sorry" is a good motto. Next article dude, you should be crapping these out hourly. :D