Charas-Project

Off-Topic => Archive => Old Game Discussion => Topic started by: DarkFlood2 on October 23, 2005, 08:03:51 PM

Title: ABS Game
Post by: DarkFlood2 on October 23, 2005, 08:03:51 PM
This is my first successful attempt at coding an ABS. It still has very little story (I started on it about a week ago) and I only have one characer coded and it doesn't have a name yet.  Now to the story!

Section 1: The Story
In the history of the world, There had been 3 great calamities that threatened to cover the world in darkness. The first of which, was the demon Sak'Nael's exile from Hell (see section 3). The second, being the construction of the demon forge. The artifacts created there would cause normal humans to gain superhuman strength at the cost of their lives to where they would become zombie like. The third calamity, was the creation of the blade Omega Edge. This weapon's unholy strength was able to literally shred the world into pieces. Sak'Nael, whose goal was to tear the earth in half, recieved this weapon and was ready achieve his diabloical plan.

Section 2: The Legions
Learning of Sak'Nael's goal, The legions, one from each of the 7 continents, banded together to stop him. The Legions, each as strong as an entire legion of troops (hence the name), were aided by the Asure Knights. The Asure Knights were the angelic protectors of Heaven and also were the first teachers of the Paladins. But they couldn't directly help with the humans' struggle. In the end, Sak'Nael's body was defeated, but his spirit remained to corrupt another being and return. So, the legions used special pendants with gems carved from their native lands. These pendants had been enchanted by the Asure Knights (since the couldn't help directly) to capture a fragment of Sak'Nael's soul. Upon completing the task, The Legions returned to their homeland with the pendants so that no one person could obtain them all.

Section 3: Sak'Nael
Sak'Nael, pronounced Sock Nail, was once one of the strogest warrios in Hell, but Satan realised that he could be overthrown because Sak'Nael was too powerful. So, Sak'Nael was exiled.
Sak'Nael bitterly resented and loathed Satan for this and vowed to find some way back. Eventually he did find a way. If he tore the world in two, he would have direct access to Hell, Whereupon he would overthrow Satan and proceed to conquer the universe. Unfortunately, he would have to work fast. Even though his spirit was eternal, his body was now mortal. He also feared that his immortal spirit would degrade too.

And thus, we begin our story. 50 years after the first 7 legions defeated Sak'Nael....

Features
------------------------------------------
7 choosable characters with their own story
3 dungeons each + 1 final dungeon
Secret bosses
Equipment, level, and potion system.
70-80% custom
Innotvative bosses
And other secreter secrets...Heh Heh Heh...
---------------------------------------------
Here is a screenshot of an area I made oddly from a glitch when taking a different screenshot.

Comments?
Ideas?
Constructive Criticism?
And, can anyone tell me where I can show my demo?
Title:
Post by: DarkFlood2 on October 30, 2005, 05:44:25 PM
Charas still won't let me post the screenshot... but will someone tell me what they think of the story?
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Post by: Meiscool-2 on October 30, 2005, 06:15:22 PM
Ummmm... I don't exactly get it. Sock Nail is evil right, but you make it look like he's the main character. And, you spelled Azure wrong, or did you? Is it Azure knights, or Asure, because Azure has been done to death.

Plus, 3 dung and 7 characters? That doesn't go good. I've got two characters in my game and already 8 dung, and I think that's to many (I mean, that's four dung per charatcer, and that's not enough. It should be like 10 or something). You should limit yourself to like 3 or something, especially if you're going to have an EXP system. And, aside from that, people will end up only using one of the 7 most of the time, with another character being used every so often just to change pace. Unless you put in areas where you are forced to use each character, I doubt if many of them will be used.

You prologe sounds good. A little cliche with the sword Omega Edge being able to destory everything, but other then that good.
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Post by: AsakuraHao2004 on October 30, 2005, 06:42:47 PM
One from each continent? Who the hell lives in Antartica? And why would anyone want to go back to Hell after being exiled from it? I mean, you have a chance to conquer a plane no one knows about, but then get the opportunity to conquer a plane that everyone lives in and knows about regaurdless of their beliefs that is much weaker obviously, without the help of Satan, but want to go back to the place that most people doubt exist and many will never see and conquer it? I apologize for that massive run-on sentance, but seriously, WTF.
Title: Cancelled! :( ..but there is a demo...
Post by: DarkFlood2 on November 05, 2005, 08:13:45 PM
1:He wants revenge on satan for his exile and why not take control of this world in the meantime?

2:They are going to be very long dungeons, not to mention that 7 * 3 = 21 dungeons Plus a final dungeon whitch makes it all in all 22 dungeons. I made it so you choose a character, play that story, choose the next one.. and so on.. each story is linked together in some way.

3:This is not Earth, who says that a ficticious world can't have more than 7 continents?

4:Azure is spelt wrong... Sorry about that.

5:Everything has been used once, stop being a jerk about it.

6:Don't forget that I'm also having a lot of secrets and such. At least one secret dungeon per character..

That makes it a total of.. at least 29 dungeons in this game. I would have put in an 8th character but I'm using him for my next game (which will be done with RMXP)

I want to conserve filespace and still make it very hard. And when I say constructive critisism, I mean that you should say what you think won't work and tell me what I should do about it.

Oh, and 9: His name is spelt Sak'Nail and he is the main antagonist of the story. The character you choose is taken as the main protagonist of the story.
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Post by: DarkFlood2 on November 06, 2005, 02:08:16 AM
Game Update:
-----------------------------------------------------------------------------------------
Completed 3 scenes for the first selectable character

Currently working on other 6 characters

Currently working on ideas for secrets

Finished cheat system
-----------------------------------------------------------------------------------------
Note: I just got a new game so It might be about a week before I get back to it.
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Post by: Weerd Thing on November 06, 2005, 08:55:00 PM
You other guys can complain about the "redundance", but every idea ever invented has already been used in some game. And personally, I don't care much, as long as it's good.

Anyway, I really like the story! Takes an unexpected turn around the part where the bad guy wants to take over hell (and control all Satan's minions). Keep it up! Can't wait to hear more!

Weerd
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Post by: DarkFlood2 on November 06, 2005, 11:01:05 PM
Thanks man.. But with school and my new game, it'll be about a week before I can continue work.

Oh, and I'm doing this one character at a time. I expect to be done by december next year... maybe later.
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Post by: Weerd Thing on November 07, 2005, 12:03:48 AM
I see... I guess that makes sense.

Weerd
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Post by: Archem on November 10, 2005, 11:23:56 PM
I has done played this game, and it it friggidy-wiggidy awesomecross! I likes it to the macs!!!1!!1!!1111!!!!!1oneexclamationmarkexclamationmarkone!!!!!!!!!!!!!!!!
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Post by: DarkFlood2 on November 13, 2005, 11:56:08 PM
**Update**

Began work on the first secret dungeon.

Completed "Corpse looting" system.

**Update done**

I guess I should tell you now what the 7 classes are...

NOTE: This was originally going to be a Diablo fangame, but I decided against it and made it original. However, I refuse to change the classes because it would take too much time and I don't have much time these days.

Character 1-- Class: Barbarian
Pros- Highest Hp,Highest strength
Cons- No skills or mana

Character 2-- Class: Necromancer
Pros- Defensive and status spells
Cons- Low attack power and average Hp

Character 3-- Class: Paladin
Pros- Healing and Holy spells
Cons- Low mana

Character 4-- Class: Druid
No pros or cons.. The druid is averagein all stats

Character 5-- Class: Amazon
Pros- 2nd Highest Hp and damage, spells are relatively cheap
Cons- The difficulty for her story is considerably more difficult

Character 6-- Clas: Assassin
Pros- Fast attack and area-of-effect spells
Cons- relatively low hp, low mana

Character 7-- Class: Sorceress
Pros- Powerful spells and fast mana recharge
Cons- lowest hp and lowest damage in the game
--------------------------------------------------------------------------------------
Notes on difficulty:

Money will be amazingly hard to get as all monsters drop money and can also be looted for sellables.

Highest level is 10, levels will be hard to achieve since the first is at 2000 and the weakest monster gives 15 exp to show that my game will be long.

My game will be long.

Max spells = 3. no more, no less.

spells are gained by levelups.

Weapons are very expensive but are very helpful.

dungeons will be at least 20 maps with 1 save point, to 60 maps with 3 save points and a mid-dungeon merchant.

Yes, that's right.. I DID say 60 maps (don't worry, they won't be that large, just to help alleviate slowdown.)

and finally...

At maximum, there will be 20 monsters on one map.

In my next post (or when charas allows the posting of screenies) I will show what monsters I have created so far.
Title:
Post by: Meiscool-2 on November 14, 2005, 12:09:39 AM
20 monsters on one small map is to much. Unless you're going to put no good AI into each monster that is, which will make the game no fun at all. Second, the amazon had crappy HP, but attacked at a distance to make up for it. And lastly, you need more then 3 spells for an all-magic character like the sorceress. I am curious to see how your corpse looting system works out though.

And, charas won't be allowing post attactments for awhile. Just get a photobucket account.
Title: Clarification
Post by: DarkFlood2 on November 14, 2005, 01:16:02 AM
-The maps with more than 5 monsters will be larger than normal maps.

-I have already used all of my keys to do stuff, heres how it goes.
numbers 0 - 9 = exact character stats (health, base damage, mana, and gold)
cancel key = opens show choices window to choose potions.
+ key = opens show choices window for spells.

-These are my stats that I made.

- My corpse looting system and how it works.

When you walk over an enemie's corpse, pressin the action key will open a message box that says "Loot this corpse?"
and the corresponding yes and no.
If you choose yes, it will call a random number that, when above a certain number, will produce an item; otherwise, it will say "Found nothing."
either way, the corpse disappears when you choose yes.

Another thing to do with corpses, Corpse Kicking!!
This arose from a glitch, but when you use melee on a monster, you can "Kick" it over a square. This will be used for setting switches, and when you have lots of rage.
when the corpse gets stuck on a wall, you can step on top of it, attack, then walk one square away and attack and you can "Kick" it away from the wall, leting you have more corpse kicking fun!!

next post: MONSTERS!!
Title: MONSTERS!!
Post by: DarkFlood2 on November 20, 2005, 02:12:46 AM
In this post, I will discuss the first 3 monster classes that you will encounter in the game. All of my monsters have a class such as: Tonberry class.

Here is a list of these classes
-Tonberry Class-
Weak against holy
Found in dungeons and caves except for gremlins which are found everywhere.
-monsters-
Gremin
Tonberry
MTonberry

-Plant/Fungus class-
weak against fire and ice
Plants are found in forests and Fungus are found in dying forests and caverns. All monsters of this class are look-alikes and resemble the environment.
-monsters- (there are more than listed here)
Plant: Treant, EvilShrub, Poison Vines, Thorn Cannon.
Fungus: Scuttlebug, Scuttle Master, Scuttle Knight (all of these are poisonous mushrooms) Strangleweed.

-Beast Class-
Weak against fire
beasts are found almost anywhere outside of towns, cities, and dungeons. All beasts drop some sort of pelt that can be sold (or used in a sidequest).
-monsters- (there are more than listed here)
Wolf Pup, Wolf, Avian, Adamant.

-other classes not listed-
Undead
Demon
Reptile
Enigma
Mutant
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Post by: MrMister on November 20, 2005, 02:29:59 AM
I hope the corpse rolls instead of just shifting a space.
Either way sounds fun. *kicks body onto bump in the carpet*
OMG A SECRET STAIRCASE!
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Post by: DarkFlood2 on November 20, 2005, 02:44:29 AM
Well, that would be a tad too difficult.. But I can tell you that corpse kicking is fun. Just ask Archem - he has tested my tech demo. If someone could tell me where I can have it hosted, by all means post! Please!
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Post by: Meiscool-2 on November 20, 2005, 02:17:17 PM
rapshare
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Post by: Master Yoda on November 20, 2005, 02:44:11 PM
or filefront
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Post by: DarkFlood2 on November 20, 2005, 10:12:40 PM
Can one of you post a link?
OH and the demo is only a tech demonstartion for the barabarian class. there is alot of unfinished work on it and it totals to about 28 MB.
Title:
Post by: DarkFlood2 on November 20, 2005, 10:30:44 PM
In the meantime, Screenshots!
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Post by: DarkFlood2 on November 20, 2005, 10:32:09 PM
More Screenies!
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Post by: DarkFlood2 on November 20, 2005, 10:33:55 PM
Evern more Screenshots!
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Post by: DarkFlood2 on November 20, 2005, 10:35:50 PM
That first one is from a chipset I made..
This is the last screenshot for now.
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Post by: Meiscool-2 on November 21, 2005, 12:42:52 AM
Dude. WTF!? 28 MB for a demo? What the hell do you have on that thing? Oh, btw, you totally missused the cliff tiles on those last three pics.
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Post by: DarkFlood2 on November 21, 2005, 01:21:48 AM
It is 28 MB because I imported alot of sounds from Warcraft 3.. it just has so many good sounds. And if you are going to criticize my work, at least tell me how to fix it.
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Post by: Meiscool-2 on November 21, 2005, 01:42:30 AM
Ok.... if you can't think for yourself..... The cliff has no edges on it. Like, it goes straight from grass to rock, no edges, you know what I mean?

And, no-ones gonna wanna try it with that much MB. You need to take out some of those sounds.
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Post by: DarkFlood2 on November 21, 2005, 03:50:35 AM
Thats as good as I can make it with the resources at my disposal, and  
I did fix the filesize... It was the MP3s... its now 11 MB
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Post by: DarkFlood2 on November 21, 2005, 04:09:46 AM
Edit: Link removed because it din't work. Try page 5.
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Post by: Archem on November 21, 2005, 05:19:18 AM
Well, I thought it was fun. Despite a few glitchies. And some RTP. But who really cares? Fags. That's who. _veryangry_
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Post by: DarkFlood2 on November 21, 2005, 08:48:06 PM
Well put Archem... Well put...
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Post by: DarkFlood2 on November 22, 2005, 01:30:36 PM
--MAJOR UPDATE--
Completed the first secret dungeon
Completed the first secret boss (took me about 7+hrs to get it wroking properly)

Here is a screenshot of said boss
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Post by: Leon_1990 on November 22, 2005, 01:39:01 PM
hmm...
The maps look real funky.
and so does that boss.. but I like the way (I imagine) it to work.
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Post by: DarkFlood2 on November 22, 2005, 01:57:13 PM
What he does is he has 5 attacks that are selected at random. Here is how the playing field is (done in poor ASCII)

xxxxxxxxx
xxxxxxxxx                x = movable space
xxxxOxxxx               O = you
xxxxxxxxx                Z = where his attacks will hit
xxxxxxxxx

Attack 1:
He will bring his right hand(his right your left) to the side of the screen and attack taking 3 squares as it moves across the screen(you get plenty of warning time for this)

ZZZZZZZZZ
ZZZZZZZZZ
ZZZZOZZZZ
xxxxxxxxx
xxxxxxxxx

Attack 2:
He does the same except with his left hand.

Attack 3:
He moves his hand so they are apart from each other and attacks.
looks like this.

ZZZZZZZZZ
ZZZZZZZZZ
xxxxOxxxx
ZZZZZZZZZ
ZZZZZZZZZ

Attack 4:(here is where it gets tricky)
He brings both his hands together and attacks..you have to run to the top of the room to dodge it.

xxxxxxxxx
ZZZZZZZZZ
ZZZZOZZZZ
ZZZZZZZZZ
ZZZZZZZZZ

Attack 5:(you'll hate this one)
He does like in attack 4, but then he will move one space up and attack.You barely get enough time to escape (he does 150 dmg each hit) And you don'tknow what he'll do until it's almost too late.

like this instead of in attack 4.
ZZZZZZZZZ
ZZZZZZZZZ
ZZZZOZZZZ
ZZZZZZZZZ
xxxxxxxxx

And don't make fun of Geist... It was hard MS painting him..
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Post by: Leon_1990 on November 22, 2005, 02:04:32 PM
yep, thats how I imagined his attacks.

You should try photoshopping him, or get someone to do so.
And hey, I didn't make fun of him, I just said he needs a new wardrobe :p
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Post by: DarkFlood2 on November 22, 2005, 02:15:51 PM
It was so hard programming him... The computer didn't want to do what it was told, and when it turned off the switch that allowed him to attack, the game crashed.. But after that 7 hours He's finally bug free!

Oh! to kill him you have to run up and smack him in the jaw. 40 hits sould do it.
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Post by: Leon_1990 on November 22, 2005, 02:25:40 PM
hmm..niiice
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Post by: Meiscool-2 on November 22, 2005, 08:11:34 PM
Good sounding boss. Have no clue how it took you that long to program him but whatever. Sounds like a 1 or possbily 1.5 hour project to me. Anyways, that boss looks gay as Clay Ackin from American Idle. You seriously need to pimp him up, and those maps too unfit while you're at it. I mean... if it's a flying head with flying hands you shouldn't have a roof and walls by him, you should fall down a hole, land on a pillar in the middle of a river of lava, and then have a ton of free roaming space for you bossy friend.

And Archem, quit trying to be the next dude on here that gets to insult people and get away with it like the egg man and sometimes Leon. It's really really wannabeish.
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Post by: Archem on November 22, 2005, 08:32:22 PM
What? I'm not insulting anyone! I'm just making a point. And I don't like the "fall into a room with lava" idea. That's too cliche. Even for me. Not to mention nobody likes the "something bad happens immediately when you get there" idea anymore. sorry to make you feel saddish... sadish... that's not a real word, so I don't know how to spell it... But the boss is pretty fun. Ignoring his lack of detail... Except at the end. That was pretty cool... Stop looking over my shoulder, Brian!!!
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Post by: Meiscool-2 on November 22, 2005, 08:57:32 PM
Meh, the pillar of lava was just an example. I'm sure DarkFlood2 can think of something.

And meh, if you can have fun with 2-bit detail go right ahead and have a blast, others require a bit more finesse in our games.
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Post by: DarkFlood2 on November 23, 2005, 06:25:46 PM
1: My resources are limited
2: That bos is inside a secret dungeon underneath a castle
3: In said dungeon, you do go down about 4 flights of stairs.
5: I guess this would be better?
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Post by: Meiscool-2 on November 23, 2005, 07:03:39 PM
.... 1,2,3,5 en?

The guy looks better, but he still doesn't look that great.

As to the stairs, I didn't mean something deep in the ground, I ment an open area. Example:

Here's what you have: X=wall Z=place you can move W=land/water you can't move on or empty space

XXXXXXXXXX
XWWWWWX
XWWWWWX
XZZZZZZZZX
XZZZZZZZZX
XZZZZZZZZX

Etc. Now, will the whole flying head thing and hands, it should look more like this:

XXXXXXXXXXXXXXXXXX
XWWWWWWWWWWX
XWWWWWWWWWWX
XWWWWZZZZWWWWX
XWWWZZZZZZWWWX
XWWZZZZZZZZZWWX
XWWZZZZZZZZZWWX
XWWWZZZZZZWWWX
XWWWWZZZZWWWWX
XWWWWWWWWWWX
XWWWWWWWWWWX
XXXXXXXXXXXXXXXXXX

that way the hands don't just fly through walls >_<
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Post by: DarkFlood2 on November 23, 2005, 07:31:37 PM
Ummm.. ok, I'll try that but it'll take a while to program...
OK! I will do that, I'll probably have it done tomorrow.
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Post by: Meiscool-2 on November 23, 2005, 07:35:54 PM
Well, if it took you 7 hours to program that last one, I can tell you a short cut to programming this one. Shouldn't take you more then a few minutes actually, depending on how you do things.
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Post by: Moosetroop11 on November 23, 2005, 09:53:45 PM
 
Quote
Thats as good as I can make it with the resources at my disposal

Sorry, this made me cry. I made this with the rtp chipset. Admittably it's not great and needs more work, but you can see how the mountain tiles are used.
Image hosted by Photobucket.com
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Post by: DarkFlood2 on November 23, 2005, 11:06:33 PM
Its a custom chipset so that is why I can't do things like that... I would if I could, but I can't.. I'll try modifying it.

Oh, here is the finished boss area. Plus a new look for him

Edit: Has anyone payed my demo yet?
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Post by: Meiscool-2 on November 23, 2005, 11:24:15 PM
better, but try to detail it more, like this picture:

And yeah, the boss looks a lot better now.
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Post by: Shady Ultima on November 23, 2005, 11:39:34 PM
I think all that that map needs is a panorama in the background. Not too much can be done to make the map better especially if its underground that far.

I think if I found a hidden dungeon, the only things there would be skeletons, oo that's a good idea, put skeleton charsets on the ground to make it look like other ppl have found the monster and been defeated.

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Post by: Meiscool-2 on November 23, 2005, 11:46:25 PM
en.... wouldn't the dead bodies be like... swept off the pillar?

Also, if you give me that chip set that you used for the battle, I can edit it to make it more detailed. I know you want to stick with RTP style, so detail will be hard to come by at that.
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Post by: DarkFlood2 on November 24, 2005, 12:37:55 AM
Well I just downloaded a better chipset, but here is the one I was using. Ohand this is from RMXP... Just so you know.

Edit: I like the idea of skeletons in the area. However, They would be floating around and such.. Not on the platform with the boss.
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Post by: Meiscool-2 on November 24, 2005, 01:05:09 AM
Well, I won't bother then if you've got a new chipset.
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Post by: DarkFlood2 on November 24, 2005, 07:12:33 PM
Done..
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Post by: Archem on November 24, 2005, 07:29:02 PM
Nice. That looks so much better compared to the version I played... But will it play as well? I bet you took that into your plan. Or did you get lazy again?
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Post by: DarkFlood2 on November 24, 2005, 07:31:37 PM
His attacks still work, however he now has 60 hp, his attacks hit no matter how hard you try to cheat unless you're holding ctrl... And his attackskill you in one hit no questions asked..(999 dmg)
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Post by: Meiscool-2 on November 25, 2005, 01:46:34 AM
one hit kill... that's no fun.
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Post by: DarkFlood2 on November 25, 2005, 04:32:53 AM
That's the only way it would work... I have tried all of the other ways for his attacks and those didn't work because if you were moving when he was attacking you wouldn't get hurt. If I set the damage events to same level as hero they would get stuck. Not to mention he is a secret  boss which means he is supposed to be hard. Plus his attacks are easy enough to dodge... Even someone with half a brain would be able to dodge them... Believe me, if I could have made it so you could survive a hit, I would.
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Post by: Meiscool-2 on November 25, 2005, 05:31:40 AM
.... you mean it took you seven hours to code him and you didn't even put in a debugger for if you are moving when he attacks you? Here's how it's done:

You have him set to attack here:

XXXXXX
XXXXXX
XXZXXX
XXXXXX
XXXXXX

But, to debug it in the event that you move out of the way, it should look like this:

XXXXXX
XXXXXX
XZZXXX
XXXXXX
XXXXXX

Now, for the Z on the far left, that would be there if the hand was coming from the left in a sweap. If the character moves from the right Z to the left Z while the hand is sweaping, then you won't get hurt with your current coding, but all you need to do is set it to hit that square too. The catch is it will only hurt you on that square if you're facing left, because you would have to be facing left if you walked and caused the cliche. Get it?
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Post by: DarkFlood2 on November 25, 2005, 04:09:58 PM
Well I want my game to be known primarily for it's hardness..
Plus, if you think about it, If a giant, skeletal hand about the size of a car came hurdling at you, chances are you wouldn't survive.
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Post by: Archem on November 25, 2005, 04:14:31 PM
I concur. Plus, I like the pressure you're under with that kind of a fight. It helps add to the sense of danger... esque?
Oh, btw, try and make his crown thingy a bit darker in color and mebe a little decrepit looking. That would look cooler.

And I believe your sig translates to a Neon Genesis Evangelion DVD Collection, DarkFlood. Weird, isn't it?
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Post by: DarkFlood2 on November 26, 2005, 02:14:40 AM
Nope. It is "If a woodchuck could chuck wood, how much wood could a woodchuck chuck if a woodchuck could chuck wood?"

-News Update-
Work has begun on de-RTPifying my maps.
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Post by: Meiscool-2 on November 26, 2005, 02:32:09 AM
Quote
Originally posted by DarkFlood2
Well I want my game to be known primarily for it's hardness..
Plus, if you think about it, If a giant, skeletal hand about the size of a car came hurdling at you, chances are you wouldn't survive.


Dear God, I don't care if you want it to be a one-hit-KO or not, but that is the DUMBEST thing I've heard anyone say on here. That's like saying "my game's not going to have magic, because in real life there is no magic" or "I'm not going to have a living, thinking, monster thing that doesn't have connected hands or head in my game because that's totally impossible." Seriously, dumbest thing I've ever heard, and I've listened to Republican speechs for crying out loud!
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Post by: DarkFlood2 on November 26, 2005, 04:07:58 AM
You just don't get it... I am trying to make a point that my game is going to be HARD. It's not for the little child who just picks it up and says something like.. "Oh, I love how easy this game is! I'm going to play it once and get bored with it because it's so insanely easy!" NO WAY! I want my game to be ludicrously hard, for example Xenosaga is well known as being one of the harder games out there. I don't wan't some pathetic excuse for a game, too easy to want to play it again. It will also be hard so you can savor the awesome ending I have planned. I WAS USING THE CAR THING AS A REAL LIFE ANALOGY! Do you think it would be possible for you to shut up and get your facts straight for once!? Sure not every game can meet your standards.. And I for one, do not care! Your game might be great, but just because it has pretty looks or things that might entice other players doesn't mean that you can just come down and post insults to other games! Get a life. Either give CONSTRUCTIVE criticism, or do not think about posting in this topic again!

...Sorry if I went a little overboard, but I stand by what I said. :badboy:
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Post by: Archem on November 26, 2005, 05:36:58 AM
Well put. Sorry Meis, but you're being a real bastard. Plus, I like a good  game, but not one without fun. He has both. Poor graphics don't mean bad game. Alien Hominid has (admittedly) poor graphics by today's standards, yet it's one of my favorite games. Or Katamary Damacy. It looks like a lump of coal, but I can't put down the controller when playing it! Honestly, grow up and point out flaws while encouraging others to do better.
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Post by: Bluhman on November 26, 2005, 06:03:53 AM
Quote
Originally posted by Archem2
Well put. Sorry Meis, but you're being a real bastard. Plus, I like a good  game, but not one without fun. He has both. Poor graphics don't mean bad game. Alien Hominid has (admittedly) poor graphics by today's standards, yet it's one of my favorite games. Or Katamary Damacy. It looks like a lump of coal, but I can't put down the controller when playing it! Honestly, grow up and point out flaws while encouraging others to do better.


HOW DARE YOU INSULT KATAMARI DAMACY'S GRAPHICS!!! THEY'RE STYLIZED; NOT BAD!!!!!

Ahem...

Really; this game looks a lot better than it did when I first saw it. Great jorb Floody.
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Post by: MrMister on November 26, 2005, 06:14:59 AM
Quote
Originally posted by Bluhman
HOW DARE YOU INSULT KATAMARI DAMACY'S GRAPHICS!!! THEY'RE STYLIZED; NOT BAD!!!!!
Actually, a little of both.
The guy with the hair sticking 4 feet out of his forehead creeps me out.
Instead of a one-hit kill, have like, a combo where he does that attack, and you end up on the ground stunned, nearly dead; then he sweeps with his other hand and kills you, with a tiny chance of escaping. That would involve more skill, which is what action RPGs are all about.
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Post by: DarkFlood2 on November 26, 2005, 05:12:11 PM
Yes this is exactly my point! I am not looking for "Is it pretty?" or "Does it have all this nice stuff?" I'm looking for "Is it fun?" Graphics are on the bottom of my list of concerns...

I would honestly like to do that, however, letme make my point again... I want my gameto be hard(trust me the 1 hit kills does work to provide LOTS of entertainment!)

-Update-
De-RTPing is now complete (This applies only to maps. Characters will still be RTP at times unless I feel like it.)
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Post by: Meiscool-2 on November 26, 2005, 05:33:31 PM
*Clears Windpipe*

Ok, I believe I just wrote "I don't care about how hard you want it to be" or something like that, and your entire explodsion had that as the main backer-up. I was merly stating how stupid you sounded by saying "In real life if a big thing hit you, you'd die" and then you are completly contradicting that statement with "I've got monsters, magic, and a lving thingy that doesn't have it hands attached to it's body." If you wanna make a hard game, go for it! I really don't care about that, just that thing about the hand flatening someone in real life statement was one of the dumbest comparisions to use in a game I've ever heard.

I know 1 hit KOs are fun, look at contra or the AirStrike arcade games, and again, I DON'T CARE ABOUT THE HARDNESS. I'm just pointing that out a THIRD time so that you don't asplode again.
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Post by: DarkFlood2 on November 26, 2005, 05:46:19 PM
Quote
Originally posted by Meiscool
one hit kill... that's no fun.


Contradicting yourself now, eh?
I was just trying to say that he is big, he is strong, and he can easily kill you... And give a reallife example to help clarify. If you can't understand, then sorry... But don't think that I was saying my game was going to be realistic... Would you rather me use a boulder or an elephant as the example? Now, back onto topic...

-proof of un-RTPness-
I used a chipset from Bluhman's game to do the un-RTPification (Bluhman you will be credited) But I think it is a great improvement from the old Windmill Hill.
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Post by: Meiscool-2 on November 26, 2005, 05:50:30 PM
Quote
Originally posted by DarkFlood2
quote:
Originally posted by Meiscool
one hit kill... that's no fun.


Contradicting yourself now, eh?


But, alas, the difference is that Contra and etc are actually FUN. Oh yeah, much better looking Windmill, but you still didn't use the cliff pieces like they are supposed to be used.
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Post by: DarkFlood2 on November 26, 2005, 06:01:03 PM
As I have said before, Graphics are my least concern. I was planning to redo it anyway once I completed the game.

Note: That little thing near the windmill is a Gremlin.
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Post by: Meiscool-2 on November 26, 2005, 06:07:47 PM
Ok... this really pisses me off. You all say that there are these great games with crappy graphics that rule. Guess what, they do rule, and they still do, but they almost ALWAYS used that top-notch graphics that were avaible to them. You saying graphics arn't your concern or that a good game doesn't need good looks is just your way of being completly lazy. Good games need good looks to completment them. No-one is going to look at a game that has crappy graphics and think "OMG, THAT GAME IS SO GOING TO BE BETTER THEN (insert random good graphiced ABS here, like God of War as an EXAMPLE) , SO I'M TOTALLY GONNA BUY/RENT/PLAY THAT INSTEAD!

Here's how it is: One hit kills is just your way of being lazy and not programming HP or debugging the get hit only once system
Graphics is your way of being lazy and not taking time to make the game look appealing
Saying that you do what you can with avaible resorces is your way of being lazy and not going out and finding something better to work with.


BTW, is this for XP, because I couldn't play it on 2k3
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Post by: Moosetroop11 on November 26, 2005, 06:15:06 PM
*Slaps forehead*

Meiscool, we all know that you're in the right and want to prove a point, but there's no point getting angry about it. Find something better to do with your time.

Darkflood, the game is getting better, and you have to remember that Meiscool, being more experienced than you, is trying to help.
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Post by: DarkFlood2 on November 26, 2005, 06:16:27 PM
1: How couldn't you play it? I made it in 2k3.tell me what the error message is.. I honestly don'tmind if you go into my game with 2k3 and look at it.

2: I didn't say I wasn't going to have bad graphics, I said that I was going to redo the graphics last. Save the easy stuff for later.

3: One hit kills are there to add to the amounting difficulty. I will say it again. My game is going to be hard, yet entertaining. If you don't like it, don't post in this topic.

4: Dude, you seriousley need to chill out. The reason I got angry lasttime was because I had been dealing with jerks all day and had a killer headache. Please do not say that having only so much at my disposal is being lazy, I only get internet when my brother is at work and that is not often. Otherwise I have no access to get better things. I try, I really do try, but You honestly have no idea of how little spare time I get in a day.

5: He might be trying to help and I thank him for that. But he doesn't need to be a jerk when doing so.
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Post by: Meiscool-2 on November 26, 2005, 06:22:48 PM
Alright then, you want me to give you a link to a super cool chipset site?

Plus, I was only asploding on you becasue you asploded first, but now that that's clear, I'll quit capping letters.

And also, if you want a hard game, why don't you try making something like Gaulent (I totally spelling it wrong) Galunt... Ganlet, something like that. It's an old arcade game where you were constantly swarmed by about 15 monsters at a time. You only had about 5 hits worth of health too. All the monsters were one hit kills (meaning no matter what you hit them with it killed them) but the shear numbers that they came at made it hard. You wouldn't have to put a lot of work into the AI, and bosses would be the only real programmed monsters... just a thought.

Oh, as to 2k3, I downloaded, unzipped etc etc, but when I went to play the game, it never showed up in the chose game thingy.
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Post by: Leon_1990 on November 26, 2005, 06:23:08 PM
Quote
Originally posted by DarkFlood2

I used a chipset from Bluhman's game to do the un-RTPification (Bluhman you will be credited) But I think it is a great improvement from the old Windmill Hill.


Actually, I think you should credit Mack and Blue.
Its only right considering that Bluhman didn't MAKE that chipset  _sweat_

and I agree...One hit kills are no fun.
But unfortunately, even though I have 1 1/2 years' worth of exdperience, I've never tried a system like this. But I DO know that somewhere on the net you can find help to change the one hit kill thing.

Making a game too difficult will drive many players away. That's my main reason for not even considering your demo.

@Meiscool: Gauntlet mate..Gauntlet :D
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Post by: DarkFlood2 on November 26, 2005, 06:25:05 PM
Well, it has to be a little easy at first... I'll try to fix the download link. and I'll have demo 2.0 (Un-RTP'ed and the boss in there)

Done and Done... But Bluhman did have some ideas that I liked.
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Post by: DarkFlood2 on November 26, 2005, 06:46:19 PM
New download link:   (http://rapidshare.de/files/8197944/DarkFlood_Games.zip.html)

Please tell me if it works.
The Barbarian character is still the only one coded.
The demo ends when you get to the castle.
You can go into the castle and find the secret dungeon, but otherwise, not much else is in there.
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Post by: Bluhman on November 26, 2005, 06:48:02 PM
Downloading-now.

Er... Chara 16 couldn't be found... What the?
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Post by: DarkFlood2 on November 26, 2005, 07:01:20 PM
It's an RTP. It is the one with the butterflies (that one is important)
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Post by: Archem on November 26, 2005, 10:45:10 PM
Seeing as how people got mad at me, I will gladly appologize for my previous comments. Thepoint I was trying to make (hopefully this postwill end this quarrel) is that games don't have tolookultrareal or super impressive to be fun. Iwasn't saying the graphics suck, I was saying that they pale in comparison to other games. I don't have a problemwith it, as a matter of fact I love the idea and originality of it (example being Coastercrazy's Stick World), so don't get mad at me for pointing out a fact. I don't sugar-coat what I try to say, but I do try and avoid nneccessary conflicts by watching my wording a bit on touchy subjects. Speaking of crude graphics, my sensationally sarcastic game, Worcestershire, will lack any and all class, graphical appeal, or originality. But the idea is to make fun of games in general. Not to mention make yo crap your pants in laughter. I suppose this is getting a little off topic, though, so I'll conclude my post with this statement: help in a pleasing way, don't judge a book (or game) by it's cover (or screenies), and be reasonable. Don't argue with a selected design if it contradicts what the creating team (or individual) wants. Though it may not be what you would do, that doesn't make it a bad idea. Live and let live.
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Post by: Meiscool-2 on November 27, 2005, 11:16:50 PM
Well Archem... whatever. Darkflood is clearly your friend, so whatever you say about him or his game is going to be good. As is, I still stand by that a good game needs good looks to complement it, and your idea of not judging a book by it's cover doesn't apply here. If a game looks like crap, which Darkfloods game is far from being crap, just and example, then regardless of how good the gameplay is, people would still have more enjoyment from the game if the graphics were improved.
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Post by: DarkFlood2 on November 27, 2005, 11:44:06 PM
Wait... Do you mean that in a good way or a bad way? And the graphics are improved... However graphics don't make the game. Look at FF7 for crying out loud!
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Post by: MrMister on November 28, 2005, 12:49:12 AM
Quote
Originally posted by DarkFlood2
Wait... Do you mean that in a good way or a bad way? And the graphics are improved... However graphics don't make the game. Look at FF7 for crying out loud!


Firstly, FF7 was a major advance in graphics.
Secondly, FF7 blows ***; ergo, you blow ***; CONSEQUENTLY, your mother.
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Post by: Archem on November 28, 2005, 04:20:20 AM
Indeed, he is my friend, but don't you DARE assume that I'll only talk good about his games. He's heard all of my concerns and complaints involving his other works and even a few problems I saw with his pre-released demo. I simply know better than you how to give advice for improvements. Yeah, I'm good like that. But I have gone so far as to completely reject things he thought were gold. Example: his first game (although it WAS his first) felt like trash. I never got more than 10 minutes into it.I tell things straight, never with a biased twist. So please don't assume what you have before. I just think that what he has here is good, not great. But it's good enough to earn my respect. And, ask Darky himself, I'm a pretty big ***hole.
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Post by: Meiscool-2 on November 28, 2005, 08:14:30 PM
Quote
Originally posted by MrMister
quote:
Originally posted by DarkFlood2
Wait... Do you mean that in a good way or a bad way? And the graphics are improved... However graphics don't make the game. Look at FF7 for crying out loud!


Firstly, FF7 was a major advance in graphics.
Secondly, FF7 blows ***; ergo, you blow ***; CONSEQUENTLY, your mother.


Only... hmmm, how do I say this without flaming... Only the inexperienced gamers believe that FF7 is as good as what people make it to be. You'll find very few people on here that like that game better then FF9 and etc. As to it's graphics, yeah it sucked compared to today, but that's like saying Pong had sucky graphics. In Pong they used the best avaible graphics possible, even though it was just white dots. I think this is what is mixing you up. Let me rephrase it so you hopefully understand it.  OLD games that had bad graphics compared to today are still great fun, but any new game that you'd find almost anywhere will usally have the best possible and most up-to-date graphics avaible. Your game is deemed 'new', thus meaning that you should go somewhere and find some good chipsets/charasets, etc to word with, then actually spend time making a good map. You may say your things are custom, and people love custom stuff, but I believe that more people would rather see good graphics then custom ones, you understand?
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Post by: Archem on November 28, 2005, 09:45:22 PM
I'm starting to get tired of arguing. Not to mention bored... Why don't we agree to disagree? Darky will either make it look good when he's almost done (polishing the product, as it were) or suffer in that department. Either way, he better keep up doing better with each update. You hear me, D? Cuz I like it, but you're starting to lose some steam. Don't let this'n die, I like it too much.
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Post by: DarkFlood2 on December 03, 2005, 05:42:55 PM
I am going to up the graphics at the end... I haven't been able to really work on it due to lots and lots of homework.. But it is only 2 weeks until christmas vacation, so I should be up for another major update.
Title: Changes
Post by: DarkFlood2 on December 11, 2005, 05:48:09 PM
Instead of the cancel key being potions, it is now the 2 key.

Once you get your first item, the jump shoes, the 3 key will switch to melee.

key 4 changes to jump shoes

key 5 changes to grapple hook

key 6 changes to pickaxe (only damages walls)

key 7 changes to lamp

when you change items the shift(attack) key will change
EXAMPLE: pressing 4 (Jump shoes) will make it so when shift is pressed you will jump instead of attack.

the lamp is the only item that can be used with another item and can also reveal hidden platforms.
Title: Another Major Update!
Post by: DarkFlood2 on January 01, 2006, 12:15:11 AM
-Completed the first story dungeon.
-Completed Jump Shoes item coding.
-Created 3 new monsters and the innovative boss.
-Avoided the cliche where you get better weapons in the next town.(they're just rediculousley expensive)

-Known glitches-
-when pressing [shift] in midair with jump shoes, you will move slowly. Since I don't know how to fix it, just press [9] a few times to fix it.

-New Monsters!-
EvilShrub- It will try to tackle you if it is facing your direction. VERY fast.
Zombie- Walks slowly towards you. High hp (80) high damage (20).
Chaser Zombie- Blue skinned and faster than normal zombies. It tries to attack you like the EvilShrub, but it moves slower and only deals 5 damage.
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Post by: Archem on January 01, 2006, 05:20:45 AM
Just so you know, that new boss is the best boss/minigame I've ever played, even in professional games (ex. the wind temple boss in Minish Cap). I hope that you get a demo up soon for the new boss, assuming that the old demo download isn't updated. I wouldn't know, because my crappy lappy only has about 3 GB left, so I refuse to download it.
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Post by: Omegadestroyer7 on January 02, 2006, 12:02:39 AM
well, i think all of the bosses in MC sucked... the only one that gave me anything of a challenge was the giant Octorock. Are you saying this boss is like the wind boss in MC, or just that it's fun, and you also thought the MC wind boss was fun as well? anyway, the game sounds like it could be alright, i'll check back.
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Post by: DarkFlood2 on January 02, 2006, 12:08:30 AM
He means that the boss is fun.
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Post by: Archem on January 02, 2006, 01:35:52 AM
I meant that it was fun, but I was also using an example of a "minigame boss". You know, one who isn't solid fighting, but rather a puzzle of sorts with some mild combat to mix things up. I agree with what you said about Minish Cap. It was too easy. But that's ok because it was the first one directed by the new guy. Miyamoto's stepping down, so this new guy's in training. It was good for his firsty, though. Don't you agree?
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Post by: Meiscool-2 on January 02, 2006, 02:27:33 AM
Quote
Originally posted by Archem2
I meant that it was fun, but I was also using an example of a "minigame boss". You know, one who isn't solid fighting, but rather a puzzle of sorts with some mild combat to mix things up. I agree with what you said about Minish Cap. It was too easy. But that's ok because it was the first one directed by the new guy. Miyamoto's stepping down, so this new guy's in training. It was good for his firsty, though. Don't you agree?


It's supposed to me easy, it's nintendo.
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Post by: DragonBlaze on January 02, 2006, 02:29:11 AM
Alirght, I'm gonna download it very soon, but with dial up, it may take a little while.

Anyway, from what I read I have a few comments. First off graphics, they don't really make the game fun but they do help. A good game has to excel in every catagory, not just one. Graphics is usually a very big catagory, and even if you're game isn't meant to focus on the graphics, you should still try and do your best with it because it will help. ;) I know you said you plan to go through it again and fix them up, but I know from experiance that its easier to do it off the bat. Going back through and changing graphics can get difficult. I was making a game called The Eternal Blaze once, right before I released a demo, I changed the main character from an RTP char to a custom char, it was actually rather time consuming to go through it and find all the places where I used that graphic and change it.

I jumped in at page 5, but I read something about you want to make this game VERY hard. And thats good, nothing wrong with that. However, I would suggest starting the game off easily (no monsters that kill you in one hit in the beggining). Simply because it takes some people a little while to get used to the controls. I love hard games, but if I'm unfamiluar to a battle system, and I keep dying at the begining of the game, I'll never get into it so I'll probably lose interest.

I haven't played the game yet, so I don't know if my views have any basis in your game. I know people have been saying stuff about the graphics and one hit kills earlier, so you may be sick of hearing it. This is your game, and if you don't want any more critisizm in those two part, just let me know and I won't mention them any futher ;) I'll make another post (or edit this one) when I play through the demo :)
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Post by: Archem on January 02, 2006, 03:59:01 AM
To DragonBlaze: He made the optional/secret fights hard, but not impossible to beat. Well, at least not at the start. And the bosses hint a bit. He did a good job to balance things, but he still has things to polish up. And I've been telling him to fix things early on for a while.

And for your sake, I hope he updated the demo download link. Otherwise, you'll get the short, unpolished version. Still fun, but unrefined.
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Post by: DragonBlaze on January 02, 2006, 04:07:38 AM
Err, well I tried playing the demo, but after the little into with the "presented by" screens and such it got stuck at a black screen. I'll have to go into the editor and fix that so I can go on.

Plus rm2k3 games won't run fullscreen on my new graphics card correctly, so that sux, I gotta check into that.

Anyway, its good to hear that the gameplay or whatever is balanced :)
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Post by: Archem on January 02, 2006, 04:15:34 AM
The demo I played was balanced. Just a warning if the demo hasn't been updated yet.
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Post by: DarkFlood2 on January 02, 2006, 05:56:41 PM
The new demo isn't ready. I want to complete the second town before I update again. Also, that 1 hit boss is hard because he is a secret boss. You don't have to fight him, but it is a good thing if you do. I hate playing fullscreen because it cuts off parts of the map.
Title: Super-hyper-megafun topic kick!
Post by: DarkFlood2 on May 23, 2006, 05:27:21 PM
I FINALLY have time to work on this game again... yay! A few new things are done and I have added a few new monsters. Demo to come out when I get cable (in like 2-3 weeks).

@DB: Sorry for the lateness, but what character did you choose? The only character that works as of now is the Barbarian... I'll get to work on the Paladin shortly.
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Post by: DarkFlood2 on June 07, 2006, 06:26:30 PM
I am still working on the demo.... And yes, it will get finished sooner or later.
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Post by: Meiscool-2 on June 08, 2006, 12:44:48 AM
k
Title: Cancelled!
Post by: DarkFlood2 on June 30, 2006, 08:37:12 PM
I regret to inform you that this game has been cancelled... I just wasn't inspired from it enough and the story was too cliche. I have the demo if anyone wants it, but if you don't want it, I'll feel no offense. I will plan another game in the future, but I want it to use DB's CBS (we all know it's good). Again, sorry for the inconvienence I have caused.

http://rapidshare.de/files/24593836/Dark_Destiny_Demo_v3.0.rar.html

size: 10 megs
side note: Only the Barbarian class is available.
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Post by: oooog on June 30, 2006, 08:56:14 PM
Sounds like the ending to any game I've attempted to make.
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Post by: Blazingheart on June 30, 2006, 09:25:49 PM
Shame u stopped it,I liekd it pretty much :D T.T
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Post by: Archem on June 30, 2006, 09:26:42 PM
You ****ing quitter! I was really hoping to see that game in a finished form! ***-monkey! Now I'm pissed off! You march your *** right back to your computer and start working on it again! Now, or you're grounded for a year!
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Post by: DarkFlood2 on June 30, 2006, 09:36:42 PM
*goes into a corner and cries*
I "may" return to it someday, but as for the moment it will remain cancelled.

I really would have liked to make it, but ABS really isn't my thing. I had horrible AI, The story was extremely cliche and extremely similar to the diablo story itself.

I just wasn't happy with the outcome and if I wanted to work on it, I would have to completely revame each and every little system. In other words I want to move on to bigger and better things.

@Archem: Let's see you try to code an ABS from scratch.
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Post by: Archem on June 30, 2006, 09:43:34 PM
Quote
Originally posted by DarkFlood2
@Archem: Let's see you try to code an ABS from scratch.

Oh, I will!

...Just as soon as I learn to... I mean, I have to if I want to make Termy...
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Post by: DarkFlood2 on June 30, 2006, 09:52:50 PM
As Far as I know, everyone gets their "end all rpg story idea" unfortunately this wasn't it. Even when I was saying "It'll get done. It'll get done." I knew it wasn't going to work out.
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Post by: drenrin2120 on July 01, 2006, 11:26:45 PM
I tried playing it but it siad the file CHARA006 could not be found. And dude, who cares if it's cliche, people may hate cliche's but if it's done right it can still be good. If you like the story and wher the ABS is going, then I say you should finish it.
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Post by: Meiscool-2 on July 01, 2006, 11:42:15 PM
Right. Cliche is most times unavoidable unless you create completly custom resources that enable you to change your plot. EX: Modern resources, such as buildings and skyscrapers, like neb87's plot.
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Post by: DarkFlood2 on July 02, 2006, 08:09:02 PM
If it is missing some RTP chars, just put in blank stuff with the same name.