Charas-Project
Off-Topic => Archive => Old Game Discussion => Topic started by: Dashman on October 26, 2005, 08:04:19 PM
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Yeah, posted it before, but I won't kick a 18 days old topic, as 2 weeks is not permitted.
Made with Rm2k3
Ok, the story, for the ones who have not read it.
Agapito, after 3 days of sleeping, finds out that his house have been robbed, and have to buy new stuff. That's it, basically.
Gameplay:
Play mini-games to win money. With the money, you buy stuff. The stuff can do many things (so far, the crystal ball laughs at you nd you have a picture of a strange man in your house), and make your house look better.
If you haven't downloaded yet:
Here are the screenshots. Some of them does not appear on the current version, as they have been made after releasing the demo. I'll add them later. If you don't want to be spoiled, I did not added the screenshot of the house, as it have some stuff that you may want to get by yourself.

Moron Village is a place full of twerps and easy mini-games. A good place to warm up

There are many things to view, like an ice cave, where a spear have been hidden...

...and where you can practice some snowboarding!

You can also try to catch a really fast cat just for fun (and gp)

Move in the gardens without letting the guards catch you!

Or go to the sewers and evade the evil sewer people to get all the gems!

If you want to relax and go fishing, you will get more than expected, and not only fish...

After a day of "working", you can go shopping...

Feel lucky to buy what you want and get out from that crazy place, where super heroes, persons with crocodiles, killer ninjas and sleeping drunk pirates are everywhere!
The download link is the same as before:
http://www.freewebs.com/cyber_kingdom/Mini%20Games%20World.rar
New on this update:
One more cloth, cheat place have changed (if anyone found it), I think that there was a little mistake I made and when you bought the closet, 3 outfits appeared instead of 2. I modified it. New mini-game on IdioTown. More TV channels and another telephone number. More chickens and another fishing pond. Now you can also buy chickens!!! (expensive) And for all the ones that complained, are complaining or will complain about the starting system, there are 2 new ones(not made by me, so be happy). On Moron Village, go near the shopping center and you'll find a black haired guy. Ask him to chage your system.
Suggestions, opinions or anything is accepted.
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I do believe you can kick your own thread, but what ever...
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wasn't it illegal to bump 2 weeks old non-replied threads?
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Mini Games i find that are somewhat interesting. Some of which are coming out as i write. Your mini games are probably much more complex, but there no harm in offering ideas.
-Waiting Tables: So you can get a real job. lol. You could even put random cameo into your game, like famous video game/anime characters or even chars memebers. Can we say brownie points in the beta testing?
-Whack a Mole: or some variant of that. Like Chickens or like the village idiot. That would be awesome. lol. Each right hit gives you +1 while each wrong gives -1. And you need a certian amount of points to win within a time limit. Maybe white chickens +1, Black chickens -1, gold chicken +2, like 20 points in 30 secs or something.
-Rock Pushing Puzzle: Though instead of rocks you could make it like the lil square puzzles with 11 pieces, and the 12th hole is where you stand, and you push and pull the pieces around till you get it the right way. And you could number them 1-11 instead of there being a picture. Could be really easy for people, or really hard for other people.
-Button Mashing Game: Something like the drinking contest in chrono trigger, arm wrestling in ff7. You could make it like you shoot the water into the mouth of something till the balloon on its head pops. They usually have this type of thing at carnivals or fairs. Another idea is cleaning a temple floor for money. Like in grandia (Awesome game) swabbing the deck. Cept you got a rag and you run across the floor. lol. (All these types of games would need an opponent.)
-Dancing game. If you really wanna get technical. Like a dance dance revolution mini game. That would be somewhat interesting, though it would take fairly long to create, needing all the sprite work, coding and everything. To be a lil lazier you can make it a musical mini game. Where the sprites would be easier to make, where you could use an ocarina or maybe even drums.
-Memory: Could be like the chrono trigger clone game. Though you copy a set of button combos after seeing the other character do it. Could be like differnt poses. A generic dancing game if you want, even just emotion, or something like the ff7 mini game when cloud is dressed up in a shinra uniform doing soldier poses.
-Luck Games:Like slot machines, or maybe even rock paper sissors. Or even one of the item catcher games in ff7 where you have some random chance to get something.
-Strong Man Contest: Use like a power bar that moves up and down rapidly, and you have to hit the button at the right time to win, probably accompany this game with a bell sound or even mocking statements if they dont win.
-Odd Jobs: You could also have towns people do odd jobs, picking up, collecting and delivering stuff like in animal crossing.
-Item Trading: Could just be a simple item trading game. Or you could have them get an item for doing a job. The item they get is needed for another job. Which inturn gives you another item that is needed for another job. (ex. you need a ax to collect fire wood for some guy, he gives you a magnifiying glass, which you use to help a guy find his lost contact lense, he gives you a stopwatch for finding it, which is needed to help some guy train for a race. This could go on forever.)
-Fishing/Bug Catching:You could make it more interesting by making them buy certain rods and bait to catch certain fish, and could have like junk (boot, tincans, tires), differnt fishing spots, the possibilities are endless. And better nets to catch better insects. "You gotta spend money to make money."
-Mazes: Having them timed through an obstaclel course would be interesting. Like a rat in a maze. Which could include button mashing and mini mini puzzles. Like running through tires pressing 2 buttons alternatively(left right), if you mess up or go to fast you fall flat on your face.
-Treasure Hunting: Giving the player vauge directions to a burried treasure, hours of frustration. lol. And you can charge them for renting a shovel. Muahaha. Could even add things like dinosaur bones if you really wanted. Even clam digging, which could also be timed.
-Dating Sims: Dating sims are always fun. Have a couple of girls around the same age as the hero and make events with fork choices. Could even have them end up hating the character. Thats always fun.
-Rock Pile: The game in the "Tales" series. Really difficult to win if you dont understand how it works. Where you have a set amount of rocks, each person takes turns removing stones with a limit per turn. Person who takes the last stone lose.
-Beetle Wrestling: Basically you get a beetle (can be connected to the bug catching mini game) and train a beetle, tieing them to rocks and making em pull to build up strength. Putting them on a running wheel like a rat to build up stamina. Idk maybe flick it around to build up its vitality. Could have different size rocks, speed at which the wheel moves, and how hard you flick it. Also could put in a stress factor, where if you train it too hard it dies. And then have your beetle compete in a beetle wrestling competition, winning is based off the stats of your beetle, which could be shown in a special menu option, and some randomness. Each beetle should have built in random stats. To make it important to constantly catch bugs, successfully wasting the players time.
Wow i had alot of ideas. Originally i was just gonna suggest the waiting tables. lol. If you like any if these ideas and need some clarification on them you can pm me. Though i dont really know much about coding so you would have to figure that out on your own.
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you're trying to convert my game in a sim based game, yet it would be fun. If anyone can tell me how that kind of mini-games mentioned over can be made, I'll give it a try.
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Your game isnt a sim? Well what is it then? If not that. Thats what it came off as. You mention nothing about battles, or traveling. Then i could assume that its just like living somewhere trying to pay off a dept, which inturn is a life sim in itself. Though thats just my opinion.
I thought you were good at coding based on the fact that you have a few good mini games that are quite complex.
The next few are what i assume is needed to be done. Im not sure how to set variables and stuff but if you can do stuff like that it the guards, it cant be that hard for you. I wish it was as easy as i explain it, cause then i would make my own sim game.
Dating sims:I assume that this would all be fork conditions, with alot of switches that you turn on if he does something right. Location events that are triggered by the switches. If the switch is turned on she appears in one spot and disappears from where she was or walks off screen. If he does enough right he gets the girl, or everything wrong leaving the switches off and she hates him completely or is indiffernt to him, or the events never even take place.
Luck: Fork condition (Do you want to insert a coin). Then a bunch of variables (Nothing, amount of money, an item, etc.)
Item Trading and Odd Jobs: should be easy enough to do with fork conditions and required items and stuff like that.
Treasure Hunting: only needs to have location events that need have triggers that are triggered by buying information from the treasure hunting person (fork conditions). Animation for digging, and the and required item shovel, and making a key proceed with the animation. If he digs in the correct spot the stuff pops up (like in LoZ), and he holds it up with some sound effect and text. You could also do variables that make it so if its not the correct spot you might get free money or something (same as for the luck machines).
Dancing or Music Playing:"Chaotic_Death" is doing a Legend Of Zelda game and is using the ocarina playing style of LoZOoT. Try ask him if he could explain this stuff to you.
I got a few explainations by ATARI . Though the place where i got the info is currently down. I copied it before but its quite long.
Wack A Mole Minigame
Hi folks, it’s ATARI again. This time I’m going to show you how to make a Whack-a-mole game for your rpg.
What you need to know to use this tutorial:
1. Password Functions
2. Forks (EXTREMELY important)
3. Variables
4. Labels
I’ll explain how it works. You have four holes, and things come out of them. You get a different amount of points depending what you hit. If you hit a mole, you get 1 point, hit a golden mole, you get 3 points, and hit a black mole, you lose 1 point. You get prizes for how many points you get. You can only get one prize each time though. Simple right? Okay.
The first thing you need to do, is setup a place for your Whack-a-moling. A stand where you first get it, and another map where it actually happens. So you walk up to the counter, pay 25 coins to play by using a show choice option, then use a fork to see if you have 25 or more coins. If you don’t have 25, you can’t play, and if you can, you pay. You turn into a hammer and get teleported to another map, where all the
ACTION happens. The whack-a-mole map.
The whack a mole map should be setup like this. One hole at the top, two holes below it, a little distance apart from each other, and below those, one whole at the bottom. Now make a parrell process event, and in it, put a new enter password event. Check the 1,2,3,4 option and the 5 option. Use variable “Whack-a-mole-buttons.” Do not check wait until key hit. Next, make a new timer event. Set it to one minute. Now on top of each of the holes, there should be an event. On the first page of the hole on the
bottom, it should be blank, on the second page, it should be a regular mole. Make it’s starting condition if variable “Hole One” Is Above 1. On the next page, make it a black mole, with the starting condition should be “Hole One” above 4. The next there should be a final page, with a gold mole. It’s starting condition should be if “Hole One” Is above 6. Copy this event onto all the holes, on the left hole, change the variable to “Hole Two” on the right “Hole Three” and on the top, “Hole Four” This so it goes with the same number as it would with the password events. Because in the arrow keys password events,
1 = Down
2 = Left
3 = Right
4 = Up.
Now go back the parrell process event. Make another page on it, make it’s starting condition switch be, “Timer.” Make it AUTOSTART. Make it display a message that says, “Time is up.” Then teleport the hero back to the stand and change graphics back to normal. Now go back to the first page on that parrell process event. Below the timer event, make a new variable event. Make it a random variable thing, using variable “Holes” make it go between 1 and 4. Now below that, make a new fork option, that says
“If variable “Holes” is 1, then” make it choose a random number between 1 and 6, using variable “Hole One,” wait 3.0 seconds, and turn change variable “Hole One” to 0. Then wait 7.0 sec Under the else case, make a fork that says “IF holes is equal to 2, then” have it do the same thing as it did under if it was hole one, except change the variable to “Hole Two.” Do the same if it’s three and four. This is the
first mole event. Now under the END case of this fork, make it do the same again, and under that end case, make it do the same again. Now it’s time for the moles to come out in FORCE! Now under that END case, make a new variable event, that randomly choose 1-6 for hole one, hole two, hole three, and hole four. Make it wait 3.5 seconds, then turn all of them to 0. Then wait 5.0seconds, and do it again. Do this again four more times in the event. At the end, wait 0.1 and make it go to label number one. Label number one? We have to label something before we can go to it, right? Go back to right after the Timer event. Aahh, see, it’s become a vicious cycle. Now we have to make it so it gives us points, and when you press the arrow keys, the hammer goes on the corresponding hole. And we also have to make it so when you hit enter, you abort the game.
Make a new parrell process event. Call it “Holes.” In here, make a new fork that says, “If variable ‘Whack-a-mole-buttons’ is equal to 1, then” by using a set event option, set the hero to the first hole. Then below that fork, make a for that says, “IF variable ‘hole one’ is equal to 1, then” make it add one to
variable “score.” Then make it set variable “hole one” to 0, and “Whack-a-mole-buttons” to zero, and wait 0.1. Do the same for 2, and 3. For 4 and 5, do the same, except take away 1 point. For 6 do the same, except add 3 points. In the else case, make it if “whack-a-mole-buttons” is 2, then it goes to the
second hole, and does the score thing, which is the same as you did for hole one, except using variable “Hole Two.” do this for 3 and 4 as well. Then make a new fork that says, “If variable ‘whack-a-mole-buttons’ is equal to 5, then” make it teleport out of the map, turns the hero back to normal, and the variable “score” is set to 0. Under the final else case. Make it “IF variable ‘whack-a-mole-buttons’ is equal to 0, then” have it set the hero back to where they were before they would have moved it. Another words, where they were teleported to when they first entered the game. At the very bottom, wait 0.1. Now you have it set up so when they hit a mole, they get points, and you’ve made it so they can hit a mole in the first place. If it seems to be laggy, add a few wait 0.1 in the parrell process events.
Now it’s time to make prizes. Now go to the second page of the parrell process that makes the moles come out. The make a message displaying the selection of prizes that you win. Then display your points, by making a message after prizes saying, “You scored \\v- points. X should be replaced by the number of the variable that variable “score” used. Here is how you would go about giving the prizes.
Let’s say you have 10 points. Prizes, are 5 coins gets you 10 coins, and 20 points gets you 40 coins. Since you have 10 points, and can only get a prize once each time, you would have a fork that says, “IF variable “score” is above 5, then” below it have, “IF variable “score” is below 20,” make your hero receive 10 coins. Simple huh? Yeah.
So that’s all there is to making a whack-a-mole game for your RPG.
Good Luck!
Remember
“Even the greatest gamers were n00bs.”
- ATARI
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Heres another one. Once again im not good with coding. Though i hope this helps.
Button Bashing Minigame
This tutorial will teach, or hopefully teach you how to make a Mortal Kombat style minigame, where you have to press the button as fast as you can to break something (could be used for those carnival games where you have to hit the button as hard as you can with a hammer).
First I will start with the coding, then go into the step by step process.
------------------------------------------------------------ Variables Needed:
(????:Test Your Might)
(????:Enter Password)
First create a map, where the game will start, then create an event wich will start it.
EVENT COMMANDS
Messg:Test Your might (press enter rapeditly)
Change Variable: Test your might- 0
Wait:5 seconds
Fork OPT: If variable is at 20
You win!
Else Case:
You lose
Change Variable: Test your might- 0
------------------------------------------------------------
Now create a second event, make it parallel process.
EVENT COMMANDS
Enter Password: Wait until key hit, Confirm (5), enter password into (????:Enter Password)
Fork Opt:(????:Enter Password) is equal to 5
Change Variable: Test your might, +1
------------------------------------------------------------
Okay time to explain:
First create a map, where the game will start, then create an event wich will start it.
EVENT COMMANDS
Messg:Test Your might (press enter rapeditly)
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Change Variable: Test your might- 0
If you don't put this in, the player can just cheat and press enter a bunch of times before they talk to the clerk
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Wait:?? seconds
This is the amount of time the player has to press enter. The lower the time, the harder it is.
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Fork OPT: If variable is at ??
This makes it so that if you pressed enter a certain amount of times, you can either win or lose.
Replace the ?? with a number. (The higher the number the harder the game)
------------------------------------------------------------ You win!
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Else Case:
You lose
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Now for the second event:
------------------------------------------------------------Enter Password: Wait until key hit, Confirm (5)
I explained what this is in my other tutorial, various tutorials, in one, check out the jumping section of it to learn what this is!
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Fork Opt: If the variable (????:Enter Password) is at 5, so it will continue on to the lower events.
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Change Variable: Test your might, +1
This then increases the test your might variable +1 so that you can win the mini game
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And finally the most complex one i believe. But most interesting.
Waiting Tables Minigame
Hi folks, It’ ATARI again. This time I’m going to talk about how to make a Waitering/Waitressing
Mini-Game Job your Hero can apply for and do to get some extra cash during your RPG.
Things you’ll need to know to use this tutorial
1a. Variables in general
1b. Random Function of variables
2. Fork Options
3. Switches
4. Common Events
If you’ve ever played SMRPG (Super Mario RPG) when you stay at the Marrymore Suite and can’t pay for it, you have to work at the inn so why not make a system where your hero gets a job for some extra money. This tutorial is about how to make a waitering/waitressing job for your hero at a fancy restaurant. You go to people who are ready to order, they tell you want they want, get to a few other people, and then you have to go back to get the food, and make sure you get the correct food to the right people, or it is FIRING TIME, with no money.
The first thing you have to create is a restaurant place where your hero can apply to work there for the day, or for however long you want your hero to work at their job. You can make there be a 80% chance your hero will be accepted after they give their information, by using a change variable event below, and
choosing the random function, using 1 and 8. Then it will choose a random number in the range of 1-8, and if it’s 1-7, their accepted. Make this happen by using a fork option. “IF variable [variable you used] is equal to 8, then” make it say something like, “Unfortunately you have not been accepted, but you can always try sometime later.” In the fork’s else case, make it say something like “You have been accepted, you report to work tomorrow at 10 AM,” and then turn on switch “Employed.” Or whatever. They you can
make your hero go to sleep, wake up, and go to the place where their working.
Now in the restaurant, have an autostart event that has the starting condition of Switch, “Employed.” In the auto start event, make your hero report for duty, and get ready to start taking orders. Now by using the random number option in the change variable event, you can make different scenarios happen for each day, by choosing a random number. Of course, your hero could do the same things two days in a row, but the chances of that depend on how many scenarios you have. For this tutorial, I will do a basic number of two, and have two orders for each.
Make a new change variable event for variable “Workday,” with 1 and 2 in the autostart event below the part where your hero reports for work. Then turn on switch “Workday_started” and turn off switch “Employed.” Make a new page in that event. Make it an autostart event as well. Make it’s starting conditions be switch “Workday_started” and variable “Workday” being 1. Now in here make your hero
wait for about a minute, but give them the freedom of moving around. To do this, in the new autostart page you made, make it turn on switch “WorkdayA.” Now go into the common event tab in the database. (F8) Make a new common event that is an autostart, and have it’s starting switch be “WorkdayA.” Now in there, make a wait event for 60.0 seconds. Below that, turn on switch “WorkdayB” and turn on switch “WorkdayA.” Since that waiting happened in the common events tab, your hero can move around. Now back into that first autostart event, with the new page you made, make a fork that says “IF switch “WorkdayB” is on, then” below that, make your workday begin! Make a message saying somebody is
ready to order. Turn off switch “Workday_started.” So now you hero can move around and find whoever is talking to them. Make a new event in the restruant, that’s starting condition is variable “Workday”
being 1. Make them tell you what they want to order. Then turn on switch “WorkdayC.” In the common event make a new autostart event using switch “WorkdayC” and wait 35.0 seconds, then turn on switch “WorkdayD” and off with “WorkdayC.” Then have another event in the restruant with starting conditions variable “Workday” being 1 tell you what to order. Then get a notice from another worker that there is some food ready for the customers. Now walk back behind the restruant counter, and into the food room. Here there should be all kinds of different foods. Now we have to make a system that the hero has to get the right food to the right people. First let’s work on getting the right food.
To make a system for getting the right food, first we have to see each food a variable number. Now make each food event say what they are, and ask if you want to take them. Turn on a switch corresponding for each food you take. When your done, you exit the room. Turn on switch “WorkdayE,” and off with “WorkdayD.” Now go back to the customers, make a new event page for them both, with starting conditions, switch “WorkdayE” and variable “Workday” being 1. Now make a new map. This is where you will select the right food for the right people.
Make the map look like an inventory, and make an event for each of the items there. So there should be 20 spaces, each starting with the corresponding switch. Make all the events push key. The display a message saying something like “Did this customer order [this]?” Then show choices saying [Yes] or [No].
If you hit [Yes], then turn on switch “[Food’sName]2.” (Replacing [Food’sName] with the name of the food) Then after that, display a choice that says, “Is this all?” Then show choices saying [Yes] or [No].
For both [No]’s, have nothing happen. For this [Yes] Make it teleport you back to the map. Before we go on, we have to make your hero get to the inventory thing.
On the customer event with switch “WorkdayE” and variable “Workday” being One. Make it erase screen, memorize hero position using variable “HeroWorkX” “HeroWorkY” and “HeroWorkID.” Then change the
hero’s sprite to an arrow, teleport to the inventory, and show screen. Back in the inventory under the “Is this all [YES] case,” turn on switch “CustomerAWD1.” Then make it return hero back to memorized position using the correct variables. Back in the event with the last [yes] case you did, make a new page with starting switch being “CustomerAWD1.” Then make a fork that says, “IF switch “[correctfoodsname] is on, then” make a message having the customer say “Thank you.” Then turn off switch “CustomerAWD1.” and add one to
variable “WDCompletion.” Under the else case, make the customer say “This isn’t my food.” Then make the manager say he wants to talk to you, and then you can have the manager fire you, or whatever, be sure to turn off all the work switches, food switches and customer switches. Set all variables used in this tutorial to 0. Do the same thing for the second customer using switch “CustomerBWD1.” Don't forget to copy and paste events and change them around for all the other foods. Then have an auto start event on the restaurant map with the starting condition of variable “WDCompletion” being 2. Then have you be with the manager being paid, or whatever you want to happen. Then make a choice option asking if you want to work there. If you hit [yes], turn off all workday switches, customer switches, food switches, set all the variables you used here to 0, and turn switch employment on. Make your hero be back in their house, or wherever they sleep, and make another day. Under the [no] case, do
the same, and turn off switch “Employment.”
So that’s all there really is to making a waitering/waitressing working mini-game in your RPG. You, Of course, can make your hero where work clothing too to make it more real.
See if you can do the second day the same way. Don't forget, you can do as many days as you want, with as many customers as you want too!
Good Luck!
Remember,
“Even the greatest gamers were n00bs.”
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Originally posted by Ryos4
Your game isnt a sim? Well what is it then? If not that. Thats what it came off as. You mention nothing about battles, or traveling. Then i could assume that its just like living somewhere trying to pay off a dept, which inturn is a life sim in itself. Though thats just my opinion.
I thought you were good at coding based on the fact that you have a few good mini games that are quite complex.
It's not exactly a sim. It's just like, let's say, play mini-games to get objects. It could be the same if I use it to collect not stuff for the house, but to collect throphies, baby whales, tooths from old man, etc... Just play mini-games to get stuff. But it could be made sim, if people wanted to. If it's necessary, I could implement a system where Agapito should eat, sleep, etc... to talk with other people.
Do people want this game to turn like a sim one?
Note: I haven't checked the lasts posts. I'm about to have lunch, and they are really long. I'll read them later...
Edit:
Waiting Tables: With the tutorial made up, I think I'll give it a try
-Whack a Mole: I'll try this one too
-Rock Pushing Puzzle: I think that Gamingw can have a tutorial about this
-Button Mashing Game: Looks simple and good. I'll try it definitively. I really liked that game in MK DA
-Dancing game. There's a game with this on Gamingw. I dunno if I have the right to do it
-Memory: Can anyone help a poor person? I dunno how to make it
-Luck Games: Notice: Rock Paper Scissors is already on the game. Look at the old man near the Catch the Damn Cat game. But the slots machine... I think I saw a tutorisl about that somewhere.
-Strong Man Contest: HELP ME!
-Odd Jobs: Like mini-quests. Yeah, easy to do.
-Item Trading: You can trade chickens for stuff, and I'll make it to happen with thunder tokens too.
-Fishing/Bug Catching: Agree!
-Mazes: The maze is piece of cake. The thing about pressing 2 buttons, I could use some help.
-Treasure Hunting: Ok, I'll try this one. Can someone get me a good charset for ground shoveling effects?
-Dating Sims: If it's not simple, then my name is not Guillermo. I can try it, but could make the game less humorous. I'll give the people what people want.
-Rock Pile: With variables and fork conditions this should not be a big problem.
-Beetle Wrestling: Ok, I have my limits. If anyone can help, I'll put it, but don't make me make it by scratch.
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Do you still have in mind the things I suggested?
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erh... yes, sure... *checks on the dumpster* Yeah, I found it!
-Fishing
Going to try it
-Mine Kart Race
Going to make it, if I ddecide how to make it. Opponent's that always moves the same and you have to win, or anything else that someone suggest
-Treasure Hunt
Going to try it as mentioned before
-Hide and Seek
I dunno how to make it random for the kid to hide. If it's limited where he appears, someone that play many times will find it each time.
-Battle Arena
I don't think so. Too confusing
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Ok, that's cool. About the hide and seek, maybe you can only play it once or twice?
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good idea. Maybe, after finishing it once, you can play again but in a different map with more dificulty, but can win more gp. I can do that
Btw, the fishing thing is done. I'll upload it once I have more things implemented.
How it works:
You buy a fishing rod. The only one abaible at the moment is the useless rod. It costs 500 Gp. There will be a small pond. Once you have the fishing rod, you get a chance in 20 of catching a fish. If you do, you get the fish. If you don't the other fish laugh at you. The fish, on another part of the game, will be worth of 2 or 3 gp. I dunno. A thing that can be bought for 5 gp how much would it cost when you want to sell it?
Whatever, now I'm working at the Test your Might thingy.
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The update for the demo is done. The download link is the same.
The test your might thingy did not worked. I did not found a way to put a timer and make the character press 20 times the decision button in 5 seconds without letting the character escape.
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Updated. Yes, again. Now, it features TV and Phone system, cheat system(secret), different costume effects, teleporting stones, new mini-games, a different kind of hide and seek (thanks, coaster crazy) where you don't olny have to find them, but to catch them. They are fast. They are 6. You only have 45 seconds! Even if you're an expert you may fail sometimes, but if you use a cheat... Anyways, if you want to find where to put the cheats, open the game with rm2k3 and look for the event and the cheats.
For halloween lovers, these are the costumes:
Pirate (old update), skeleton and agapito's devil form (need cheat).
If you find any bugs, or suggestions, post here. Same download link, http://www.freewebs.com/cyber_kingdom/Mini%20Games%20World.rar
Note: If you use the stones during a timed or switch mini-game, I dunno which side effects can there be, so don't use them on mini-games.
Note 2: Don't worry, this may be the last update in a long time. School reports on friday.
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I have to say I'm enjoying this a lot. Minigames are awesome. I see you put the casino in there too! :D
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Yep. It was easy.
For Ryos:
I am making the serving tables now. I finished it and have not found any bugs. But I doon't think it's like you wanted it. Here, you can go to 1 of 4 different serving rooms(it's random, so you don't get enough time to cheat). You have to ask people what do they want to eat and then go with the chef. The chef will give you 1 of 3 different meals randomly, so you have to memorize who ordered what. If you don't, you will only lose Gp. You can only have 1 kind of food at a time, and you have 1 minute wit h30 seconds to do as much as you can. As long as you don't make mistakes, you can make good Gp.
Also, if you have already gave to all the people asking for smething specific all the food they need,(for example, you already gave all the pesrons that want sand sanwich something to eat) and no one else want it, you can throw it from the window and ask for more food.
I'll upload it later. I said that I won't, but this may be my last day on charas for a long time. School reports today, at 8:30 Pm, my parents have to GO to get them, so there's no way on evading them.
Edit: Uploaded. There's only 1 new mini-game (restaurant), but there are more chickens, another costume, more tv and telephones, and a way to change the system! Or do you really like the current system?