Charas-Project
Off-Topic => Really Old Stuff => Archive => General programming => Topic started by: Morh_Shion on November 15, 2005, 01:01:47 PM
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Yeah! I fink could be possible, use the same graffics of charas, a free server, using interrested people for development the data-base of the game... make a world, a history, could be a fantasy with some things of presents like old guns, or something, create the Boss and quests... create events, create the classes and the skill of classes, magic, items...
Well i'm interesting in help, if any one agree post a reply here!
Thanks for you atention!!! :viking:
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Hmm. So, you want to create an MMO with Charas graphics?
Well, first, the Net already has a ton of MMO's, and I don't think one with tiny little deformed guys for graphics will appeal to most MMOers.
Second, there's not a lot of people who know PHP or Java (or even HTML) on here. There's a few, yes, but the majority of our community uses the RPG Makers. I once heard it was possible to create a MUD using RMXP and some RGSS script, but again, more people use RM2K/3 than RMXP here (I think).
Third, we'd have to host it on the Charas server. Alex is already having some financial problems with the generators and forums on his server, and I don't think hosting an MMO too would help matters any.
I'm not saying that it's a bad idea. It is actually a good idea, making an MMO based off of Charas. As long as you can get the right people to help ya, you might even be able to pull it off.
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Well, first, the Net already has a ton of MMO's, and I don't think one with tiny little deformed guys for graphics will appeal to most MMOers.
www.tibia.com
If you find an MMORPG with worse graphics, I'll eat my socks. It's pretty popular.
And I heard there's some free server hosting sites out there, don't need to be in Charas.
The only problem, then, would be the coding.
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I can see why this game (Tibia) appeals...ever play Exile (now Avernum)? Same graphics, basically, a huge world, plenty of stuff to find and monsters to fight and quests to do...just from these Tibia screenshots I can see that it's like Exile only with more players. Exile/Avernum is cool mostly because it's just such a huge, huge world, with so many things to discover (and the initial one was cool because it's the only game I know of with a six-member user-created party...they dropped it to four members with Avernum). The graphics are of secondary concern (if that).
Which means...yes, it's very possible to create an MMORPG using "bad" graphics, using fake 3d graphics. Not that I personally would undertake the designing of one, let alone the coding. But if you pay attention to what people are complaining about on, say, the World of Warcraft forums, and the forums for other such games, you should be able to work out what people most want to see in such games. (Complaints I've seen include that you can't make good money with your trade skills until very late in the game; that you have to buy from vendors things that should be gathered by or made by players (such as wood, bows, arrows); and that the loot dropped by enemies doesn't make sense (not so much that a bear is carrying chain mail in his teeth, but that a creature has two ears but only ever drops one, has four paws or eight legs but only ever drops one to three, that after fighting twenty boars you should have enough meat to provide a feast for the entire town but instead you've picked up five chunks the size of steaks...).)
If you think you can provide an experience more satisfying in certain respects than other MMORPGs are currently providing...go for it!
ETA: Oh, a couple complaints I forgot: Why do you have to dye a thing when you make it, instead of being able to redye an item (one you made or found)? So much nicer if you could take that green bag and make it blue. And if you pick up linen from thieves (apparently ripping it out of their clothing?), why can't you take apart items that you find, and get raw materials to be used for making new items?
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We tried this once: It used to have it's own Team Forum. Didn't work out. But if you want to try again:
http://www.byond.com - Good for making online games that aren't expecting too many players on at once.
http://www.playerworlds.com - Better, but more limited in it's possibilities.