Originally posted by Meiscool
Ok, before I even try it, is this game like you last one with the motha fuckin bat man and the tea party, or is it serious? Either way I'll try it, I just wanna know what to expect.
Originally posted by coasterkrazy
I'm not finished yet, but so far I think this game pretty good! It has all the elements needed to keep me interested and it hasn't been too hard or too easy. The story moves along nicely too - not too fast or too slow. Lerryndununt made me laugh. Yeah, so I think this is better than mediocre. I think of mediocre as "you need to get the four crystals!" and bad mapping and badly used rtp. Oh, yeah I recognized the midis at once and I've always liked them. As for the title, how about "Warrior"? Just a thought. So far, I'm really liking this. Good job!
Originally posted by Meiscool
Hmm... well, how do I put this nicely.... I played it untill you got to the slime problem, red-house town and stopped because I was bored.
Pros: The events and maps are good, and I love how you made small events like the carpenters and wood carriers in the town. The poses and cool, and the faces are cool too.
Cons: The faces still have that blue around them, the battles are to often and to long, there's no inn at the first town (and if you're like me and took the wrong path in the beginning, then you'll know that you can lose health very fast), and most maps are very squarish. However, you're mapping is above adverage and the squaring is minor so I wouldn't worry about it.
I mainly stopped because battle took to long and got me bored. Your events if what I would say is your high point, and battles would be your low at the moment. Just put their speed down on the map so you don't run into so many or take some out.
Originally posted by Meiscool
the battles are to often and to long,
Originally posted by coasterkrazy
quote: Originally posted by Meiscool
the battles are to often and to long,
Hmm... I didn't find them to take long at all - it was usually about two hits an enemy for me, and there were usually only 2 enemies. Eh, I knew not everyone would enjoy it as much as me.
Bluhman
Thank you. I might want to mention you can start moving fast if you press shift. It allows you to go around quicker.
Originally posted by Warxe_PhoenixBlade
quote: Bluhman
Thank you. I might want to mention you can start moving fast if you press shift. It allows you to go around quicker.
On that note. After the event with the prince, my dash was only as fast as normal speed, and normal speed was super-slow. Not sure if that was a random glitch or a bug in the code, as when I checked the event, everything looked in order.
Originally posted by Bluhman
If you want to fix the problem yourself, go into rpgmaker2003 and place the startpoint in the map named "Intro".
Originally posted by drenrin2120
HAHA, freakin hilarious game man! Although it's a very strange game, I liek it! I got all the way to the Dragon brothers then they slaughtered me. And I have to say, when that guy killed the shaman I was laughing so friggin hard! Godo game man, keep it up!
Originally posted by Bluhman
quote: Originally posted by drenrin2120
HAHA, freakin hilarious game man! Although it's a very strange game, I liek it! I got all the way to the Dragon brothers then they slaughtered me. And I have to say, when that guy killed the shaman I was laughing so friggin hard! Godo game man, keep it up!
Aw crud. The games not supposed to be funny, except like when the dragon bros show up. :p
Originally posted by Fortet
God, I love that guy's dance. XD
For some reason, even when I have full SP, I can't use that prince dude's skill (Can't remember his name XP).
Originally posted by Shady Ultima
I got to the dragon bros... but there must be a problem... because it said the riddle, and just kept repeating over and over... and it stuck there.
Originally posted by Shady Ultima
^ Agreed, watchin that guy dance was just about the funniest thing I've seen in an RM2k/3 game... with maybe the exception of part of LinoG's Destiny's Call Complete, but that was a different funny
Originally posted by DarkFlood2
I think the link is messed up because I can't get to it :(
Originally posted by Bluhman
Dunno about your animation. It took me one full sunday afternoon to make the windmill strike work, and even then, it was more difficult to assemble it in the battle animator to make it look good.
Originally posted by Bluhman
You toss it down to the kid... Sorry for a bit of unclearness...
Originally posted by Linkforce
quote: Originally posted by Bluhman
You toss it down to the kid... Sorry for a bit of unclearness...
What kid? theres no kid...lol
Originally posted by DragonBlaze
I played some of it, so far its pretty cool :)
Couple of grammer errors though (other people might have mentioned them already though). Anyway, throughout the whole game, you spell went as wen't, there shouldn't be an ' in the word. Oh, and when you're talking to the shamen he says" I wan't to be remembered as teh ranger that one every battle" one should be won, and of course wen't should be went. Oh, and the title is called Wolfs Gaze? I think its supposed to be Wolf's Gaze. The 's shows possetion, so if the gaze belongs to (or is from) the wolf, then there should be a ' in the title. Err I just noticed that your game topic is called wolf's gaze, but in the game where it shows the title there isn't a '.
Anyway, cool music, good gfx, great story so far :)
Err one more thing quick. You start at lvl 6 right? You need 4000 or so exp to get a level or something like that. But you only get somewhere around 20 (I forgot the exact number) at the beggining of the game. Thus it's gonna take FOREVER just to get one level up! Maybe you meant it to be this way, but I suggest giving the monsters a bit more experiance so you don't have to go walking around and kill 200 enemies for your first level up. Maybe you can make it like that a little later in the game ;)
Originally posted by Linkforce
When I go back to him, the door is locked. Im on the quest to find the crazy Trainer. But I stopped in Bargundel.......me=confused.....
Originally posted by Noobpwner
uhh srry for inturuptin but Im at this part of the game where you have to go threw realy crappy cave and Im pissed cause I cant beat it is there some cheap way to get thru?
Originally posted by drenrin2120
Cool, I like it, but it doesn't look like you can get down to the beach. That's prolly on purpose tho. Still cool. :D
Originally posted by Meiscool
You're not working on your other one anymore then?
Originally posted by Meiscool
I think you should fix that font. It looks messed up in some places.
Originally posted by DarkFlood2
Woo! WG is back!
Originally posted by aboutasoandthis
Right after the Exile, It said the file "dawn1" was missing. Is this a panorama or something? I really wanted to continue this. I have a different RTP so I had to change a lot of the graphics to play this.
I'll give a review when I finish it.
I like your use of pokemon graphics for that monster (Regirock)
Originally posted by Bluhman
quote: I like your use of pokemon graphics for that monster (Regirock)
Well, that was a quick sighting. I used it because that was the only golem sprite with 2 different frames I could find and didn't look too cartoony for it's own good (Like a golem from some obscure platformer or something.)
Originally posted by drenrin2120
Except that you may want to go back and touch up on a few things. such as grammar, and the way your maps transition, kinda weird at times.
Still good so far.
Originally posted by Bluhman
quote: Originally posted by drenrin2120
Except that you may want to go back and touch up on a few things. such as grammar, and the way your maps transition, kinda weird at times.
Still good so far.
Could you just be a tad bit more specific...!?
Originally posted by drenrin2120
For Map Transitions: Such as in Mixan, leaving the town. The teleport event is just kinda, there. Same with the mountain and a few other places. Hard to explain what I mean.
Originally posted by coasterkrazy
I haven't quite finished the new part yet, so I'll comment on that later.
However, I had also started a new save to see the changes you made, but I ran into a problem. Upon entering the mountains, I got no chance to go back to Daeltoth to rest and save, and previously I wasn't able to leave. So I checked if you'd changed it, which you did, but I once I reentered Daeltoth, I couldn't leave. :( There were no events to teleport me out of town.
I'll let you know about the rest when I'm done.
EDIT: Ok I beat the Stone Men, but then fell down a pit in the next part and had to start all the way back at the inn, which kind of turned me off to playing it again for a while. I think it's kind of frustrating not to have a savepoint there after going through that whole thing. Just a suggestion. :| Other than that I'm still really enjoying this. It's nice to see big maps that are mapped well and have so many places to explore. I also like some of your comical lines that are just thrown in there even in serious situations, especially the ones from the enemies. I also like the way you made Rinel optional. Of course I ended up getting him, being a rulebreaker and all. ;)
Originally posted by Bluhman
EDIT: I'm also extremely glad to hear that the stonemen are beatable.
Originally posted by Meiscool
quote: Originally posted by Bluhman
EDIT: I'm also extremely glad to hear that the stonemen are beatable.
What's that supposed to mean?
BTW, downloading teh game.
Originally posted by Meiscool
quote: Originally posted by drenrin2120
For Map Transitions: Such as in Mixan, leaving the town. The teleport event is just kinda, there. Same with the mountain and a few other places. Hard to explain what I mean.
I think he wants different screen transactions. Like zoom out and ect.