Charas-Project
Off-Topic => All of all! => Topic started by: Seth Mitchell on November 22, 2005, 05:22:12 AM
-
Hey, I was wondering how well RPG Toolkit works? Is it any good? In honest oppinion is it better than RM?
-
Harder to learn than rpgm 2000-2003
but in my opinion, its more flexible (better for making all types of games...You could probably pull off a LMBS with it...)
But, I recommend you try RMXP instead.
-
or try to some other greater game maker like, sphere =D
-
Or when it's actually finally done the open-source engine of Open Legends will be pretty awsome, though time consuming.
-
Well I recently got gamespace, the 3D graphics game thingy and I dont even know if its good. I haven't gotten anything done with it, but I just need to know how it is.
-
RPG Toolkit is totally awesome for anyone who is seriously into making a quality game. For starters, it includes a fully functional and well documented programming language, RPGCode.
Although it's mapping system is less intuitive than RPG Maker, it allows for several more layers, and for a whol mansion to be fit on a single map using layers. It is supported by a thriving community of dedicated makers and coders.
I would recommend using version 2, as it is the most stable compared to version 3, although version 3 deoes support isometric maps if you know how to make them properly.
It is DEFINATELY worth checking out, whether you want to stick with what you have or are looking for something new. http://www.toolkitzone.com
Notable games being made with the Toolkit that will draw your attention:
http://toolkitzone.com/games.php?image=2889 - This is a screenshot that shows the isometric features of version 3.
http://toolkitzone.com/games.php?image=2710 - Concept of the battle system to be used in Heraldry: Freija. Also very interesting is this in-game screenshot (http://toolkitzone.com/games.php?image=2614), showing just howw advanced a game can be if you know what you're doing.
I don't claim that RPG Maker, especially with Ruby Script, can't do any of this. But it's definately easier to work with and more effective overall. One of the greatest additions is the support of outside DLLs, so anyone who knows Visual Basic or C++ can augment their game with system files that can do anything a normal game can.