Charas-Project

Off-Topic => Archive => Old Game Discussion => Topic started by: WarxePB on December 01, 2005, 04:16:04 PM

Title: Charas Team Christmas Project
Post by: WarxePB on December 01, 2005, 04:16:04 PM
Well, we're always talking about making a community game. Unfortunately, all the fangames that have been proposed have never been completed.

So, to celebrate the December holiday season, why don't we all try it again? We could make a short game (doesn't even have to be an RPG, maybe a collection of mini-games featuring Charas members, or even an RM movie), decide the plot, resources, systems, etc. as a community (or, at least, anyone who is interested). If we can't seem to agree, we'll make a compromise. I don't want to start a specified team for it, as I want the entire community to be a part of it.

So, what do you guys think? Are we all willing to work together and make a game based on us?


EDIT: What we have for the game so far:

-It'll be a series of minigames feautring Charas members in minigame-esque situations.
-The platform used will be RM2K3


People who have offered their services:
-Meiscool: Coding (I assume)
-CoolZidane: MIDIs
-BlackSkullWarlock: Coding, graphics (If time permits)
-Black Massacre: Coding, resources
-Coasterkrazy: MIDIs
-Ryos4: Charsets and poses
-Tomi: Coding

Misc. Stuff:
-Me: Bit of everything, organization
-DragonBlaze: Coding the in-game CMS

(If you want to participate, just post in this thread and tell us what you can do. But don't feel obligated to sign up; if you made something for a specific minigame, but don't want to do anything else, just post it here.)


Minigames so far:
-Coasterkrazy's Crazy Charas Christmas Coaster: See page 5.
Developer: CK

-Whack-a-Banned-Member: See page 5/6
Developer: Warxe

If you want to develop a mini-game, do NOT use the first 200 switches or variables. Also, the following are being used:
Common Events 1-20: DragonBlaze
First 100 items/battle anims/heroes/skills/etc: DragonBlaze

If you need any of those, post here and I'll reserve them.

If you have an idea, post it!
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Post by: Robotam on December 01, 2005, 04:47:13 PM
If I speak for everyone.... Yes, we are.
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Post by: Tomi on December 01, 2005, 05:06:27 PM
Indeed you do.
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Post by: Dragonium on December 01, 2005, 05:30:55 PM
Yeah, minigames! :D
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Post by: Master Yoda on December 01, 2005, 05:30:58 PM
Yes please master Phoenixblade
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Post by: Leon_1990 on December 01, 2005, 07:39:52 PM
Of course
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Post by: Prpl_Mage on December 01, 2005, 07:57:19 PM
Well if were gonna do a rpg i think everyone can help, but if itīs going to be mini-games or something else i guess that there will be people who canīt help.

But i will help every way i can for Charas( and Santa)!
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Post by: coasterkrazy on December 01, 2005, 08:14:39 PM
Count me in! :)
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Post by: Greatwalk on December 01, 2005, 08:17:34 PM
I don't know how I could help, but I would like to in some way.
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Post by: Bluhman on December 01, 2005, 08:18:22 PM
I could help in a messed up way.
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Post by: CoolZidane on December 01, 2005, 08:23:20 PM
I'll supply music.
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Post by: Moosetroop11 on December 01, 2005, 08:23:28 PM
I pledge my alliegance to your cause. And just for suggesting such a great idea, I hope you turn into a woman overnight.
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Post by: Darkfox on December 01, 2005, 08:25:00 PM
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And just for suggesting such a great idea, I hope you turn into a woman overnight.


O.o... *hits MT11 with rolled up newspaper* Don't be weird, boy.

As for the idea, hmmmm... if we can pull it off this time it might go alright.
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Post by: Meiscool-2 on December 01, 2005, 08:26:30 PM
Minigames = Coding

What am I best at? :D
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Post by: Darkfox on December 01, 2005, 08:28:03 PM
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What am I best at?


... ... ... ... ... ... ummmm... ... ... dancing? Great idea!
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Post by: WarxePB on December 01, 2005, 08:29:08 PM
Well, it's good to hear everyone's up for the idea.... I think.


So, first thing on the agenda: What kind of game? I'm thinking a bunch of minigames (or possibly a Mario Party-esque board game) or a more RPG-esque one where every character has a mini RPG (example of such mini-RPG: "Warxe's Quest of 00B3R-1337N355", where Warxe goes on a mini-journey to find the Crystal of Coolness that will allow him to become cool). Or, even a full-fledged RPG with Alex as the main character. But this isn't my game, let's hear some of your guys' thoughts!
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Post by: Darkfox on December 01, 2005, 08:31:22 PM
Maybe something involving a few of the gathering places on the forums like Charas Pub as one of the places. Razor can be the penny-pinching bartender who plays a scroogelike role. Hmmmm...

Kijuki could be like some Santa-like role who gives cheese instead of toys XD.
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Post by: Meiscool-2 on December 01, 2005, 08:33:27 PM
I dunno, it might take more then a Crystal to make you cool...

J/K Well, if anyone has played dashman's game, it was just about a guy that needed to get money for his house. We could just make something like that, and you can only do a mini game 3 times or something, so people don't spam one game. And.... when you get enough money... Satan comes to town!
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Post by: Darkfox on December 01, 2005, 08:34:36 PM
 
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And.... when you get enough money... Satan comes to town!


O.o... your joking right?
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Post by: WingZero on December 01, 2005, 08:36:54 PM
hmmm... I'm kinda lost what everyone should make a mini game and we puet them all in a thread or in a zip? or you Warxe area going to make a minigame featuring all the form? :|
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Post by: Ace of Spades on December 01, 2005, 08:38:19 PM
A Charas Happy Christmas: Santa VS. Raffles

How that would be anything charas related, I have no idea. :p
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Post by: Meiscool-2 on December 01, 2005, 08:38:41 PM
Fine, once we get enough money we can bribe Alex to demote Darkfox. Yes, I'm serious about Satan. Just because he anit in existance doesn't mean we can't make fun out of his fable.
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Post by: Darkfox on December 01, 2005, 08:39:53 PM
Meiscool. Stop. This is supposed to be somehow relative to Charas. And Christmas.
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Post by: Bluhman on December 01, 2005, 08:40:57 PM
The "Each person does a minature rpg" sounds good to me.
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Post by: Ace of Spades on December 01, 2005, 08:41:09 PM
Ooh! Or better yet, Raffles: The Troll Who Stole Christmas
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Post by: Darkfox on December 01, 2005, 08:41:51 PM
O.o...
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Post by: Meiscool-2 on December 01, 2005, 08:41:56 PM
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Originally posted by Ace of Spades
Ooh! Or better yet, Raffles: The Troll Who Stole Christmas


Brillant! Raffles: The Lard Who Stole Christmas!
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Post by: coasterkrazy on December 01, 2005, 08:43:46 PM
Hmm... the Grinch theme replacing the word Grinch with Raffles? XP

But anyway, if we are doing mini-games I was thinking of Coasterkrazy's Crazy Charas Christmas Coaster!

If we are doing mini-rpgs, that's cool too. I'll dress up my stick people in Santa hats. :p
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Post by: WarxePB on December 01, 2005, 08:43:52 PM
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WingZero
hmmm... I'm kinda lost what everyone should make a mini game and we puet them all in a thread or in a zip? or you Warxe area going to make a minigame featuring all the form? :|


Hmm, well this is sort of a big brainstorm of ideas for now. The point is everyone submits their ideas for a Charas Community game, and we take most of them and put them in a game. The mini-game thing does sound like a good idea, but we'll see.


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Ace
A Charas Happy Christmas: Santa VS. Raffles

How that would be anything charas related, I have no idea.


Raffles got coal for christmas, and now he wants revenge on Santa, so he goes to the North Pole and attacks Santa's Workshop with spam! XD


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Meiscool
Well, if anyone has played dashman's game, it was just about a guy that needed to get money for his house. We could just make something like that.


That could work if we do the mini-RPG thing. Actually, it might not be a bad idea.


Anyways, there's too much to quote, so we'll just keep getting ideas. Keep 'em coming.
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Post by: Greatwalk on December 01, 2005, 08:47:15 PM
Make the RPG about Alex searching for ways to keep Charas alive.

Just a thought
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Post by: WingZero on December 01, 2005, 08:49:36 PM
the mini games could be about evertying that has hapend in the forum this year alot has happend here this year :)
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Post by: Darkfox on December 01, 2005, 08:50:59 PM
 
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Make the RPG about Alex searching for ways to keep Charas alive.


My idea is: Alex goes around mugging corny looking mobsters while battling Bandwidth Ninjas in order to keep the streets clean and Charas alive, as well as himself!
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Post by: Greatwalk on December 01, 2005, 08:51:41 PM
That one sounds fun to me.
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Post by: Meiscool-2 on December 01, 2005, 08:52:04 PM
Quote
Originally posted by Darkfox
quote:
Make the RPG about Alex searching for ways to keep Charas alive.


My idea is: Alex goes around mugging corny looking mobsters while battling Bandwidth Ninjas in order to keep the streets clean and Charas alive, as well as himself!


And how exactly does that use all of us that want to be in the game?
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Post by: Darkfox on December 01, 2005, 08:53:22 PM
It's a partial idea. Most likely a minigame.
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Post by: WarxePB on December 01, 2005, 08:54:43 PM
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And how exactly does that use all of us that want to be in the game?


That's if we use the minigame format, which seems to be a good idea so far.


So... is minigames featuring Charas members okay? Or do we want a full RPG?
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Post by: Greatwalk on December 01, 2005, 08:55:34 PM
I like the mini game stuff, but I'm no good at coding and such so I don't know how helpful I could be.
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Post by: Ace of Spades on December 01, 2005, 08:56:58 PM
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Originally posted by Warxe_PhoenixBlade
quote:
And how exactly does that use all of us that want to be in the game?


That's if we use the minigame format, which seems to be a good idea so far.


So... is minigames featuring Charas members okay? Or do we want a full RPG?

Minigames would most likely be the best choice seeing as we don't have much time to do it. Even though the rpg would be small, it'd still take longer than the mini game idea. We want to finish this by Christmas, right?
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Post by: WingZero on December 01, 2005, 08:58:10 PM
minigames are better the full rpg is too much and it could never endminigames are better if 15 are finish then 15 it isor it could be a mini series 20 or 30 mins games that makes a big one.
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Post by: Darkfox on December 01, 2005, 08:59:42 PM
Yeah, I think I'll go with Minigames as well.
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Post by: WarxePB on December 01, 2005, 09:01:32 PM
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Greatwalk
I like the mini game stuff, but I'm no good at coding and such so I don't know how helpful I could be.


Ideas, my friend. You don't have to be good with coding, graphics, music, or anything else, as long as you submit your ideas. That's the whole point: I want everyone to be a part however they can, by submitting ideas, helping out with code, etc etc. So don't feel bad.


Quote
Ace
Minigames would most likely be the best choice seeing as we don't have much time to do it. Even though the rpg would be small, it'd still take longer than the mini game idea. We want to finish this by Christmas, right?


Yeah. We'll likely run behind, but Christmas sounds like a good goal.


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WingZero
minigames are better the full rpg is too much and it could never endminigames are better if 15 are finish then 15 it isor it could be a mini series 20 or 30 mins games that makes a big one.


Yeah, I like that idea. An RPG through minigames. But I think our assorted collection of games would work better for now, and if that gets completed, we could start a full game.



Alrighty, minigames it is, then.
But what are we going to use for coding? RM2K3 seems like the best choice, but we could also use RMXP or Game Maker. What do you guys think?
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Post by: coasterkrazy on December 01, 2005, 09:04:19 PM
Hmm... I'd probably have an easier time doing it in GM, but I could probably figure it out in RM. So either way works for me.
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Post by: Meiscool-2 on December 01, 2005, 09:05:24 PM
Most people on here are best with 2k3
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Post by: Darkfox on December 01, 2005, 09:06:10 PM
Game Maker is a little more difficult than RM2K3 but it does allow more freedom. Other than that RM2K3 is easier. So I'm leaning towards GameMaker but I know many of us may not have that.
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Post by: Ace of Spades on December 01, 2005, 09:07:01 PM
RMXP wouldn't be a good choice because not as many people have it.
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Post by: Darkfox on December 01, 2005, 09:07:41 PM
Yeah, it ain't so easy to get as GM.

edit: To be perfectly honest I have mixed feelings here.
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Post by: coasterkrazy on December 01, 2005, 09:08:36 PM
I used to have RMXP, but I deleted it when I switched over to 2k3 because I wasn't using it.
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Post by: WingZero on December 01, 2005, 09:09:22 PM
well if everyone is going to make a mini games s best that we make it in the same makerso it would have to be betwen rm2k, rm2k3 or rmxp I'm more in to the 2k3 but it would be good to make it in XP to celebrate its legal :p
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Post by: Darkfox on December 01, 2005, 09:09:34 PM
I still yet have to redownload Game Maker XD
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Post by: Greatwalk on December 01, 2005, 09:10:21 PM
I'd say 2k3 is best.
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Post by: WarxePB on December 01, 2005, 09:13:26 PM
RM2K3 seems to be our best bet, as most people around here have it, it's easier to use than GM, and better than 2K. And there's probably not a whole lot of other makers that people are acquainted with.
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Post by: coasterkrazy on December 01, 2005, 09:13:40 PM
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Originally posted by Greatwalk
I'd say 2k3 is best.


I agree - I think the most people here have it out of all the makers. If they don't... well they could code something in 2k (XP?) then have it recoded I guess.
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Post by: Prpl_Mage on December 01, 2005, 09:18:20 PM
Just a thought that probably wont come true...

What if we open a Charas calendar? Not these things with pictures, the ones with stuff in them.

But we have one new mini-game each day til the 24(25) december when we have the final one that we can play during christmas.

This would require alot of work and we probably have to work during school and work.

Well as i began this post "Just a thought"
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Post by: Black Massacre on December 01, 2005, 09:19:49 PM
Game maker wouldn't be a good choice, because the newest version you have to buy/register for it and not many poeple will have that version or buy it. So, i would go with rm2k3.


What about sphere?
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Post by: WarxePB on December 01, 2005, 09:21:36 PM
Quote
Prpl_Mage
Just a thought that probably wont come true...

What if we open a Charas calendar? Not these things with pictures, the ones with stuff in them.

But we have one new mini-game each day til the 24(25) december when we have the final one that we can play during christmas.

This would require alot of work and we probably have to work during school and work.

Well as i began this post "Just a thought"



Ohh, an Advent Calendar. I know what you're talking about.

And hmm. We could. But then again, I always eat mine every two days. So we could do that, it seems like a more believable goal, a minigame every few days. But that is a good idea.


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Black Massacre
What about sphere?


If we could get enough people to code and sprite in that, sure. But I don't particulary care for it, and I'm not sure if a lot of people on the community are. And plus, RM2K3 is the community's preferred maker, so it makes more sense to put it in there. I'm not opposed to using Sphere, though.
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Post by: coasterkrazy on December 01, 2005, 09:25:44 PM
Yeah, I think the calendar is a good idea too.
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Post by: Greatwalk on December 01, 2005, 09:32:39 PM
I can't think of a mini-game I could make =/
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Post by: DragonBlaze on December 01, 2005, 09:34:32 PM
Yay, minigames, coding I can do that :) Anyway, you can count me in.

So how exactly are we going to build this? Are we going to pass around the project, or are we all going to make a little bit and them turn what we did to someone so they can put it all together?

If we work on it seperately, we have to organize what switches and variables each person can use so we don't have multiple people using the same switches and such. We also have to coordinate graphics names and database names.

I saw this thread about 30 minutes ago at school with only 2 replies, i couldn't say anything cuz I can't log in at school, but now its way into the 4th page!! Slow down people :p
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Post by: WarxePB on December 01, 2005, 09:44:08 PM
Quote
DB
So how exactly are we going to build this? Are we going to pass around the project, or are we all going to make a little bit and them turn what we did to someone so they can put it all together?

If we work on it seperately, we have to organize what switches and variables each person can use so we don't have multiple people using the same switches and such. We also have to coordinate graphics names and database names.


I'm thinking that whoever wants to make a minigame can make their own, then send it to me and we'll put them all together. But I don't think switches and vars are going to matter much, because we're only going to be running one game at a time, so it doesn't matter if we reuse some vars. Maybe we'll need some global switches and vars for high scores and the like, but those can easily be the first 100, then anything after that is free ground for coders.
But yeah, the database will have to be set up so nothing overwrites anything else. Maybe we can divide each section of the DB into 100-size chunks, and we'll have everything set up here so no one accidentally uses anything else.


So, this is about the time when people start posting what they can do. Everyone's free to help regardless of talents.
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Post by: Ian-TheResourceMaker on December 01, 2005, 09:45:48 PM
I realy like this idea mabye we could have a evil santa in it lol that would be pretty kool!

Question-Is this for members that have been here a while and respected or is this for everyone that wants to participate?
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Post by: WarxePB on December 01, 2005, 09:50:05 PM
Ian - Everyone is encouraged to participate, no matter how old or new you are. Just tell me what you're good at, I'll put you on some grand list of "What people can do", and we'll go from there.


Oh! We can't forget minigames. We should start posting ideas for them, and what you can do to help make them come to life.
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Post by: Greatwalk on December 01, 2005, 09:52:24 PM
Well, I can combine chipsets lol, and I could try to make other things too.
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Post by: Ian-TheResourceMaker on December 01, 2005, 09:53:03 PM
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Originally posted by Warxe_PhoenixBlade
Ian - Everyone is encouraged to participate, no matter how old or new you are. Just tell me what you're good at, I'll put you on some grand list of "What people can do", and we'll go from there.


Oh! We can't forget minigames. We should start posting ideas for them, and what you can do to help make them come to life.


Ok just making sure.
Could we make a kill "evil santa" game were we could have a character selection screen i think that would be pretty good and we could use weapons kinda like make the mini game like abs style.
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Post by: WarxePB on December 01, 2005, 09:55:30 PM
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Greatwalk
So what exactly is a mini-game, as in what type of games and such you thinking?


Anything that comes to mind, post it, and we'll see what we can do. The general theme is Christmas, so try and make something with Christmas in it (even a Christmas-themed Tetris-esque game will do.)
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Post by: blackskullwarlock on December 01, 2005, 09:58:56 PM
This seems most interesting. Should you be interested in having a 'Boss' of a sort, my character, BlackSkullWarlock, can do the job.

I've been coding puzzles for a while as well as spriting. Can't say if I can help since my schedule is completly out of control.

A Mario Party type of game would have been awesome; BlackSkullWarlock could have been the Bowser version of Charas, heh.  As far as the mini-game are concerned, Mario Party can be a great inspiration. 'Press the button' or 'Alternate between buttons' games are popular. Press X to swim forward and avoir being eat by the giant fish: classic.
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Post by: Leon_1990 on December 01, 2005, 09:59:25 PM
Burning crappy presents!
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Post by: Black Massacre on December 01, 2005, 09:59:41 PM
Coding, Cms', Resoucre making, Stories, and Abs' that pretty much it.
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Post by: coasterkrazy on December 01, 2005, 09:59:50 PM
Ok, here's mine:

As I mentioned before, it's titled Coasterkrazy's Crazy Charas Christmas Coaster. What you do is ride down a roller coaster in a cart as Azure with a santa hat on and it's snowing and seasonal-looking. If you've ever played Donkey Kong Country, you will get the idea. Jump various gaps and things because after all it is a crazy coaster. The idea is to rack up as high of a score as you can, like most minigames. You can collect Admin/Mod dolls and I guess some decorations or something that give you points - decorations or whatever I make them will be worth 100 points, mods will be worth 250, admins will be worth 500 and Alex will be worth 1000. For the mods and admins I'll have all the active mods and admins obviously (and Alex of course) - Robotam, Warxe, Carmen, Razor, GhostClown, SaiKar, Kijuki, FFL, etc. anyone I missed.

That's about all of it! :)

EDIT: Geez, all those posts while I was typing that!
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Post by: Tomi on December 01, 2005, 10:00:36 PM
We could do a DDR (Dance Dance Revolution) style minigame.  I could probably code it given some time.
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Post by: AsakuraHao2004 on December 01, 2005, 10:05:48 PM
Uhh... too many pages for me to read through besides the first and last, but what about this:

Not exactly mini-games per se, but ever "scene" in the game is like a level where you have to do stuff relative to charas, and is based on something that has happened on charas or that is related to charas in some way.
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Post by: DragonBlaze on December 01, 2005, 10:08:46 PM
I got an idea. All these minigames seem to have their own story and such, so it may be hard to flow them all into a game. So how about we make a custom menu with a list of areas or levels, each can have one or more mini games. At the start of the game only one area is open, then by gaining points and beating other mini games, you can unlock new levels.

If we do this I can make an uber looking cms :)
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Post by: coasterkrazy on December 01, 2005, 10:10:53 PM
I think that's a great idea Dragonblaze! There are so many good ideas popping up.
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Post by: blackskullwarlock on December 01, 2005, 10:12:21 PM
Dragonblaze, that reminds me of Donkey Kong. A huge world map with different stages. Complete the stage to unlock other stages. In our case, that would be mini-games. Maybe each mini-games could have a certain item that, once you've collected them all, open a new world AKA Kremkoins and Klubba?
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Post by: AsakuraHao2004 on December 01, 2005, 10:17:32 PM
I think it'd look better like on a screen where you can select levels with a cursor, or something like that.. kind of like Goldeneye.
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Post by: Ace of Spades on December 01, 2005, 10:18:54 PM
Well, if anybody is gonna be a bad guy it'll be Raffles. Even though you want your char to be the "bowser" of charas, Raffles was more charas' enemy so it'd only be appropiate to have a "Wack a Raffles!" game. ^_^
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Post by: blackskullwarlock on December 01, 2005, 10:20:12 PM
Quote
Originally posted by Ace of Spades
Raffles was more charas' enemy so it'd only be appropiate to have a "Wack a Raffles!" game. ^_^


That game should have a 'Choose your weapon' option!
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Post by: WarxePB on December 01, 2005, 10:54:43 PM
Quote
DB
I got an idea. All these minigames seem to have their own story and such, so it may be hard to flow them all into a game. So how about we make a custom menu with a list of areas or levels, each can have one or more mini games. At the start of the game only one area is open, then by gaining points and beating other mini games, you can unlock new levels.

If we do this I can make an uber looking cms :)


That's kind of what I was thinking too. It'll just be an assortment of minigames, with no real plot or story.


Ace's Idea: If we add Linkline, Pop, Wahba and Kairou, we can call it "Whack-a-Banned-Member"! But there isn't really any Christmas theme in there.... buuut, it's about Charas members, so it's all good, I guess.

Coasterkrazy's Idea: Ahhh. Those DKC mine cart levels were t3r evilness. Go for it, but remember that you have to have at least a bit of Christmas theme in there somewhere.

Tomi's Idea: DDR is always a good choice. We can make it Christmas-themed by playing it to Christmas MIDIs.

So, I'll put Tomi and CK's ideas up on the main page, and I'll put DB up as the CMS coder. Ace, would you like me to do your idea?
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Post by: WingZero on December 01, 2005, 10:57:13 PM
How about if it is charas darkside  :p Alex Evil Brother, Raffles, Col. Mustard, Jessica and every other banned member against charas members
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Post by: AsakuraHao2004 on December 01, 2005, 11:07:05 PM
Quote
Ace's Idea: If we add Linkline, Pop, Wahba and Kairou, we can call it "Whack-a-Banned-Member"! But there isn't really any Christmas theme in there.... buuut, it's about Charas members, so it's all good, I guess.


Just put santa hats on them... instant christmas theme. Hell, use that for every game. Especially ones that dont really seem christmas-y.
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Post by: WarxePB on December 01, 2005, 11:11:54 PM
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Asakura
quote:
Ace's Idea: If we add Linkline, Pop, Wahba and Kairou, we can call it "Whack-a-Banned-Member"! But there isn't really any Christmas theme in there.... buuut, it's about Charas members, so it's all good, I guess.


Just put santa hats on them... instant christmas theme. Hell, use that for every game. Especially ones that dont really seem christmas-y.


XD

That would be quite amusing, actually.
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Post by: DragonBlaze on December 01, 2005, 11:26:31 PM
Yay, i get to make a CMS :) I'll also make a little intro scene that basically desplays the credits before the menu pops up, every game needs some credits :)

I'll can't have any repeats in the switches, variables, or common events because i need to save data that can be read later, and if a mini game manipulates them, bad stuff can happen  _ghost_
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Post by: Ryos4 on December 01, 2005, 11:28:06 PM
If you want i can help you with charsets and poses.  Since thats the only thing i can do.
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Post by: coasterkrazy on December 01, 2005, 11:28:43 PM
I can help with midis as well if it's needed.
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Post by: Tomi on December 01, 2005, 11:29:06 PM
So we can set variables apart for you, and then the rest can do whatever.

And Warxe, I'll work on some DDR code and post it here when I finish.  I may also be able to help with other coding.
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Post by: WarxePB on December 01, 2005, 11:29:41 PM
Oh, right. Will the first 200 switches/vars be enough for the CMS? And you can also have the first... say, 20, common events, and the first 100 of everything else, in case you need them. So if you're coding, DON'T use any of those! And if you want a high-score recording thing, tell me which vars/switches you need, and I'll mark those down for future reference.

EDIT: Ryos, CK and Tomi, I'll put you guys up on the main page, in case anyone needs help with their minigame. And also, I've reserved DB's database and switch/var stuff. If anyone needs something reserved, post here and I'll do it.
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Post by: DragonBlaze on December 01, 2005, 11:36:47 PM
I won't need that much :p, give me 100 switches/variables and 10 common events.

Oh, to add some visuals, I'll need a screenshot of the mini game, and a description of the level/minigame to despaly when the level/mini game is selected.

IDEA! What if we made a house or town with all the charas members in it, each member can use the graphics they want and have their characters doing and saying what they want. Then have a few chores that neededs to be done such as get a christmas tree, and other small stuff like that. Its not really a mini-game, its just a community area where you can talk to charas members :)
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Post by: Tomi on December 01, 2005, 11:49:08 PM
Someone will have to supply me with some midis of songs to use.  3 songs maybe.  Anymore would take too long to code.
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Post by: Revolution911 on December 02, 2005, 12:01:02 AM
I say santa should be the villian.

Make santa a child rapist and the Charas Team (Ya know like the A Team) these gun holding gang of badass motorcycle riders who have to save the kids before santa and the elves have their way....And like..make Kwanzaa a playable character.
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Post by: Tomi on December 02, 2005, 12:10:53 AM
...Ehh, on second thought (and try), DDR is way too hard.  My idea for the code didn't work, so just scratch it off.  I will do other mini games though.  I'll try to think of more ideas...
Title: mini game
Post by: neb87 on December 02, 2005, 12:20:21 AM
i could do a arena type mini-game where you fight all of the charas forum people and you are santa and his elfs
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Post by: WarxePB on December 02, 2005, 12:21:36 AM
Quote
DB
IDEA! What if we made a house or town with all the charas members in it, each member can use the graphics they want and have their characters doing and saying what they want. Then have a few chores that neededs to be done such as get a christmas tree, and other small stuff like that. Its not really a mini-game, its just a community area where you can talk to charas members :)


Sure, why not. It'd be easy enough to code.


Quote
Tomi
...Ehh, on second thought (and try), DDR is way too hard. My idea for the code didn't work, so just scratch it off. I will do other mini games though. I'll try to think of more ideas...


Nah, it's okay. I understand how difficult it would be to do that sort of thing.
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Post by: Meiscool-2 on December 02, 2005, 12:22:17 AM
Quote
Originally posted by Tomi
...Ehh, on second thought (and try), DDR is way too hard.  My idea for the code didn't work, so just scratch it off.  I will do other mini games though.  I'll try to think of more ideas...


DDR would work, did you try using the 1 2 3 4 keys instead?
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Post by: Revolution911 on December 02, 2005, 12:22:27 AM
Cmon guys, we could make this game a mixture of The A Team and The Dukes of Hazzard. You cannot tell me you havent dreamt about that.
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Post by: coasterkrazy on December 02, 2005, 12:37:59 AM
Can I use a .WAV file? For the beginning before the cart goes, I want to have a "Ready? Go!" type of thing.
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Post by: WarxePB on December 02, 2005, 04:32:04 AM
Quote
Rev911
Cmon guys, we could make this game a mixture of The A Team and The Dukes of Hazzard. You cannot tell me you havent dreamt about that.


If the minigame thing works out, I'm all for making a full Charas RPG.


Quote
CK
Can I use a .WAV file? For the beginning before the cart goes, I want to have a "Ready? Go!" type of thing.


MP3s are actually more compressed than WAVs, so if you can get your hands on a WAV to MP3 converter, it might be a good idea to use that.
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Post by: Tomi on December 02, 2005, 07:55:18 PM
Hey guys, I'm working on a new mini game now.  The player controls a sled that is going down hill and they have to collect presents to get points and dodge obstacles like trees and charas member doing random stuff.  I'm even coding in a jump button and ramps to go over big gaps.  

I do need some graphics for this, however, so if any of you graphical helpers can make a front faceing view of a snowy ramp (about 48 pixels wide) and an assortment of 16 by 16 pixel wraped presents, that would be great.
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Post by: Darkfox on December 02, 2005, 08:04:32 PM
Quote
Make santa a child rapist and the Charas Team (Ya know like the A Team) these gun holding gang of badass motorcycle riders who have to save the kids before santa and the elves have their way....And like..make Kwanzaa a playable character.


No.

 
Quote
Cmon guys, we could make this game a mixture of The A Team and The Dukes of Hazzard. You cannot tell me you havent dreamt about that.


Nope. Sorry, can't say I have.

Quote
Hey guys, I'm working on a new mini game now. The player controls a sled that is going down hill and they have to collect presents to get points and dodge obstacles like trees and charas member doing random stuff. I'm even coding in a jump button and ramps to go over big gaps.


Sounds interesting. MrMister can be attacking a random guy. XD
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Post by: Dragonium on December 02, 2005, 08:34:44 PM
If nobody is doing it, can I go for the simple "Catch the Falling Presents While Avoiding The Ones With Bombs In Them" thing? But customise it a lot and make it Charas related?

I have some ideas coming.

EDIT: Anyone remember Rootbeer/Bartender? That old game where you have to throw the beers to the guys who want them without breaking too many? How about a Charas version, where the player has to throw the appropriate presents to the members who demand their Chrimbo gifts? :D
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Post by: coasterkrazy on December 02, 2005, 08:37:17 PM
I have my midi done for my mingame! If anyone else is desperate for a midi and they like it then feel free to use it as well. What do you think?

EDIT: Btw, I like your ideas drag! I think we are in need of more minigames anyway.
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Post by: Master Yoda on December 02, 2005, 08:38:38 PM
howz bout a minigame where Santa has to get to childrens houses in his sleigh, whilst avoiding evil flying waffles
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Post by: Ace of Spades on December 02, 2005, 08:58:33 PM
Mini Game Idea:
Oh noes, Raffles has unleashed the charas eaters into Santa's workshop! Luckily Warxe the Scientist somehow made it so they can be remote controlled. (How you ask? I have no idea.) Control each charas action figure and find your way around and then out of the workshop without being eaten by the Charas Eaters! When Warxe the Scientist made them controllable, they were scattered about the workshop, so they're all in different places and some areas might be harder than others.

So yeah, I'd make this if it's a good idea.
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Post by: Archem on December 02, 2005, 09:08:17 PM
I like this idea for a minigame. I WOULD agree to help with it, but it's easy enough to code that anyone can do it, and I'm a bit too busy right now. Here's the plan: Santa had a big meal before his Christmas run. A meal TOO big. So now he has to worry about a new problem, one a bit more time sensitive than delivering presents. The elves estimate that he has about two minutes between each neighborhood to deliver presents if he wants to get home in time for the... Big Delivery... so to speak. Help him dodge weather clouds, satellites, and the evil Laxative Pills of Doom, all of which will either reduce his time, slow him down, or stop him for a minute. Just a basic side scrolling game of dodge the bad stuff. And a timer and a gauge to show how close he is to his destination and his time limit. Collecting antacid will give you a small amount of time. If you want, you could try and put in a "use one present per level to clear the screen in exchange for delayed dodging movement" thing. I thought it would even help explain a time restraint. What do you think? If you don't like it, you can change the story, but I thought a little comedy would help mix things up. Credit me for the idea if you guys want to use it. And like I said, I'm too preoccupied with other projects right now to help. Sorry.
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Post by: Meiscool-2 on December 02, 2005, 09:11:00 PM
Quote
Originally posted by Ace of Spades
Mini Game Idea:
Oh noes, Raffles has unleashed the charas eaters into Santa's workshop! Luckily Warxe the Scientist somehow made it so they can be remote controlled. (How you ask? I have no idea.) Control each charas action figure and find your way around and then out of the workshop without being eaten by the Charas Eaters! When Warxe the Scientist made them controllable, they were scattered about the workshop, so they're all in different places and some areas might be harder than others.

So yeah, I'd make this if it's a good idea.


I love that idea. And, you could make the toys like plush dolls of us, one of you, me, etc etc.

Edit: CK, I love that midi! Not gonna use it, but it's pretty cool sounding, suits a X-mas theme well.
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Post by: Dragonium on December 02, 2005, 09:13:01 PM
Ace: That's a great idea.

Archem: Nice idea, but it's basically the same as CK's minigame, except sideways rather than vertical. I suppose we need some ideas which are different to each other.

By the way, can anyone recommend a simple way to do a sliding effect, as if the character is trying to stop on ice?

NEW IDEAS:

 - A Whack-a-Mole type game with elves/gnomes/whatever Santa has in a pond and you have to hit them back down to stop them stealing your presents.

 - A dodgeball-like Snowball Fight game.

Anyway, I'm back to working on Charas Present Panic. :D
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Post by: Meiscool-2 on December 02, 2005, 09:31:06 PM
Quote
Originally posted by Dragonium

By the way, can anyone recommend a simple way to do a sliding effect, as if the character is trying to stop on ice?


No, there is NO simple way. You have to make seperate events on EVERY tile of ice. I tried putting something like that in my game and it's impossbile to do without major bugs occuring, so I would consider a completly different idea.
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Post by: Fortet on December 02, 2005, 09:54:08 PM
Anybody ever play Marioa Party 6? I could make a maze mini-game where you have to find the presents to get to the next level. Just give me a chipset and I'll get started. But there would need to be gift 2nd layer sets in it. That okay?
Title: edit changed this
Post by: neb87 on December 03, 2005, 12:29:11 AM
Quote
Originally posted by neb87
i could do a arena type mini-game where you fight all of the charas forum people and you are santa and his elfs
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Post by: coasterkrazy on December 03, 2005, 04:20:27 AM
Anyone who volunteered to help out with coding, I could use a bit of help right now. My problem is getting a jump command to work. It needs to be so that when you press the jump button, you jump, but keep moving right, you know probably like an autoscroller you have played. I tried doing this, but the best I could get was a hardly responsive command that when it did respond, caused the cart to jump in place, and then continue on right. It also caused some lag. Do any of you coders think you could find a way for this to work? I would be very grateful. Thanks in advance.
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Post by: Meiscool-2 on December 03, 2005, 04:24:39 AM
you need to put it on "repeat moving right" for that to work. Basicly, you'll put:

Hero Jump
wait 0.0
Hero Move right repeat


then the same for ending the jump

Hero end jump
wait 0.0
Hero move right repeat
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Post by: coasterkrazy on December 03, 2005, 04:38:41 AM
Ok, I put that in, but I'm not getting any response for hitting the key. I've done key input processing before, so i can see there's nothing wrong with that as far as I know and I tried putting a wait command in between the begin and end jump. What else should I put in there? And if I should use move up and down, where should I put them within the code? Thanks for your time.
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Post by: AsakuraHao2004 on December 03, 2005, 03:50:43 PM
Maybe it's a little problem like you didn't set the event to "Parallele Processed" or something like that?

And shouldnt it be like...

Lock Facing, Begin Jump, Move Up, Move Right, Move Down, End Jump, Unlock Facing
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Post by: DarkFlood2 on December 03, 2005, 05:05:34 PM
I've got an idea...

You play as Santa and you must race up a muntain to your sleigh,while avoiding snow rocks, bombs, and fireballs that are being thrown at you by Raffles. It would be fairly easy for me to code... All I would need would be:

A chipset of a snowy mountain,
A sprite of Raffles, Santa, Snow rocks,and fireballs.

And that's it.
Title: Red Foxs FF7 Fanboy Dreamhouse
Post by: Red Fox on December 03, 2005, 05:39:27 PM
Made a pacman mini game that u can use if u want.

http://rapidshare.de/files/8549096/Red_Foxs_FF7_Fanboy_DreamHouse.zip.html
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Post by: Dragonium on December 03, 2005, 05:46:45 PM
Quote
Originally posted by DarkFlood2
I've got an idea...

You play as Santa and you must race up a muntain to your sleigh,while avoiding snow rocks, bombs, and fireballs that are being thrown at you by Raffles. It would be fairly easy for me to code... All I would need would be:

A chipset of a snowy mountain,
A sprite of Raffles, Santa, Snow rocks,and fireballs.

And that's it.


Idea has already been covered. CK is using that idea, and many more people have suggested it.

Now then, I could do with knowing which variables, switches, pictures, common events etc. people are using. I don't wanna start my coding and have to redo it all because someone has already used the variables I'm using.

Oh, and about music: Does it have to be original, or can it be a remix of an existing song? I was going to make the Tetris theme sound more Christmassy (Add some jingle bells and a piccolo here and there), but it's kind of an obvious song to use. Any thoughts?
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Post by: coasterkrazy on December 03, 2005, 06:14:53 PM
A tetris Christmas theme sounds good to me. And about my idea, it's kind of different than this idea that keeps being suggested because mine is a sideview, which I'm still having a bit of trouble with at the moment, rather than a topdown.

I'm sure there's some way to do this sideview jump thing, but I couldn't find any tutorials on how to do it, and even when I make something that just move the cart up, it is hardly responsive.  :(
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Post by: Meiscool-2 on December 03, 2005, 06:16:26 PM
Quote
Originally posted by AsakuraHao2004
Maybe it's a little problem like you didn't set the event to "Parallele Processed" or something like that?

And shouldnt it be like...

Lock Facing, Begin Jump, Move Up, Move Right, Move Down, End Jump, Unlock Facing


Well, teh jump automatticly moves you up, so that's not something to worry bout. However, if you did want it to move up and jump, then it would be Move Up/Right instead of two different movements. And yeah, it HAS to be a parallele process, auto start won't work.
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Post by: coasterkrazy on December 03, 2005, 06:23:42 PM
I've had it on parallel process before I even asked about anything, so it definitely can't be that.

Just using begin and end jump didn't work, and I just tried the move up-right, then down-right thing. All that did was move it upright, and that's it.

And also I have a problem with this non-responsive thing. I have to hit enter a lot of times for it to even move once. Is it due to the fact that I have a continuously moving right thing and it will only respond when it's not processing that or something?
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Post by: Meiscool-2 on December 03, 2005, 06:32:04 PM
Any one of the posted codes that we gave you should work, so if none of them work it's probally because of another code or event that you have placed on there. I don't know what to tell you, but the only reason that I can think of that these don't work for you is that you have another event that cancels out this event's movement. Also, the hitting enter thing means you've put in the Key Code to much. Putting it in twice means you have to hit it twice and etc, so you only need it once.
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Post by: coasterkrazy on December 03, 2005, 06:45:39 PM
I didn't put the key code more than once...

Ok, I will post everything I have and the edits I have done to try to get it to work. I'm certain this is on parallel process and is the only event I have, so nothing could cancel it out.

<>Move Event: Hero, Move Right repeat
<>Key Input Proc: [0001: Jump]
<>Branch if Var [0001: Jump] is 5
   <>Move Event: Hero, Begin Jump
   <>Wait: 0.0
   <>Move Event: Hero, Move Right repeat
   <>Move Event: Hero, End Jump
   <>Wait: 0.0
   <>Move Event: Hero, Move Right repeat
   <>
:End

Ok, the reason I have the first thing is to get it moving in the first place. I've tried adding a wait command between the two move events that ends the begin jump and starts the end jump, that didn't work. I also tried not doing it as a conditional branch, even though I could see no point to it, that didn't work needless to say. I'm just at a loss as to why nothing I try is working. :|
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Post by: Dragonium on December 03, 2005, 06:51:44 PM
Have you tried taking out the "Move Right repeat" at the start? Because in theory, keeping it there would mean that the event would be running two different movement things at the same time. Try it, and if it doesn't work, I'm not sure.

Could we have a screenshot of the screen it's on and the *entire* text of the event (With all the pages that relate to that particular one)? That way I can probably think of something.
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Post by: coasterkrazy on December 03, 2005, 07:04:28 PM
Sure, here -  Screen (http://i3.photobucket.com/albums/y55/coasterfreak291/jump.png)

I tried taking out the move right in the beginning and that just resulted in moving right when I hit enter and nothing else.
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Post by: AsakuraHao2004 on December 03, 2005, 07:14:54 PM
Is phasing mode on? That might be it...
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Post by: Dragonium on December 03, 2005, 07:16:21 PM
Have you tried putting it as a Common Event? Take an obscure number that nobody will use. Like 148. Except not that.

Alternatively, you could try a different key.

The only other thing I can think of is, on the Key Input Processing thing, make sure you have "Wait until key pressed" checked.
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Post by: coasterkrazy on December 03, 2005, 07:22:41 PM
Wow... I just got it! :D
Thank you for reminding of me of that Asakura, I think that might have been it! I just have that in the beginning, then for the jump there is simply a move up-right * 3, and move down-right * 3 with a proceed with movement afterwards.

EDIT: But I just thought of something. Though this give the appearance of a jump, what if someone doesnt time a jump correctly and lands in a pit? They wouldn't just keep falling. But I have an idea of what I can do about that. Thanks for your help, everyone!

EDIT 2: Ok, now I have another problem. :( I created events over a gap that make it so when you touch them, they make you fall. However, this didn't override the continuously moving right event, so I created a switch that was activated that changes the first event to simply make you fall. Well, if I hit it from overhead, already jumping, I fall, but if I simply don't do anything and let it go right, it goes right through these events with no reaction. I don't know what I can do to get that moving right to stop. And yes I tried the event with both collision and touched by hero.
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Post by: Meiscool-2 on December 03, 2005, 09:23:58 PM
You mean you didn't have phasing mode on!?

Oh well, as to that other one, you need to put a switch on your jumping event that makes it to where if switch FALLING is on it no longer moves you right. Also, halt movement or hero Wait Repeat should work as well.
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Post by: coasterkrazy on December 03, 2005, 11:58:57 PM
Ok, um. You see I already tried all of those, I thought I mentioned it. Switch FALLING on made you move down (or preferably down-right as I was going to change it), but my problem is that it didn't override the moving right. I don't know, it was like the event collision never even happened. I tried putting on the same level as the hero, but that just created a blockage that I couldn't move through.

As for the phasing mode thing, I turned it off again, and the code still works. If I had phasing mode on, the cart would always go through the track. :p

EDIT: Hmmm, it seems those events have NO effect at all because of the infinitely moving right thing. I even tried putting in a message command and got no response. It seems I would have to put something in the same parallel process event that would cause you to fall.... but what?

EDIT 2: Hm... it also seems that as long as the move right command isn't being repeated (e.g. jumping), the other events have an effect. There's gotta be a way to continuously move right while having other things take place, but the question is how?
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Post by: Dragonium on December 05, 2005, 07:36:02 PM
Hmm, I seem to have hit a snag. How do I manage to make gifts appear randomly, and in random amounts.

At the moment, I have a 20x100 map (The player only sees the first "screen" of it), with gifts moving down it. Which is good, but the arrangement and timing of the gifts is the same each play through. So, I'm gonna need to make something with variables and X and Y coordinates to make random numbers of gifts appear in random slots.

The playing field is 9 squares wide, and I have 4 different types of gifts. Furthermore, these different gifts are worth different numbers of points (10, 5, 2 and 1). So, I'm going to need to make three things, as far as I can see.

 - A system to make gifts move horizontally along the top of the playing field before "dropping" at a random time.

 - A system to randomly select each type of gift for each event.

 - A way to spawn gifts randomly at the top of the playing field.

Can anyone help me out on how I can do this?
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Post by: Meiscool-2 on December 05, 2005, 08:02:02 PM
Easy as pie my friend. Make a varible or two and call them 'random present placement' Then, set that number to be a random number between 1-20. Next, put in a 'change event placement' event, and make it a varible selection. Set the Y to present Y cord, and set the X to 'random present placement' That will set it to a random X, thus meaning it could fall 20 different places.

As to the spawning, just have it to where if the Y screen cord (You know what those are right? If not, ask) hit's 360 or something close to that, the event gets teleported back up to the top somewhere.

As to the random selection, again, just use the 'random number between' option.
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Post by: Moosetroop11 on December 05, 2005, 09:13:36 PM
I reckon that the character should have a house, which they can decorate, and winning minigames earns them money to buy new sofas, posters etc. I think someone might have already suggested this one...

Also, minigame idea: a maze thing with me at the bottom, eating the maze. The player has to collect christmas puddings as they go through the maze, but if they're not fast they'll get eaten!
Image hosted by Photobucket.com
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Post by: coasterkrazy on December 05, 2005, 10:09:57 PM
Well, I'm convinced there's no way I'm figuring out how to get my idea to work. If any of you who volunteered to help out with coding want to try to get it to work, here's the game - http://rapidshare.de/files/8684955/CKCCCC.zip.html
I took out move rights because that was my problem. I left in the jump, and the start. (The start would be different in the real thing.)

Thanks again for your help to anyone who helped me before.
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Post by: Dragonium on December 06, 2005, 04:27:58 PM
Thanks Meis, I get it now! With all hoping, I could have the game done soon. I have all the sets and pictures and stuff, I just need to finish...

 - Figuring out the timer (Whether I want the basic one of a custom timer)

 - Doing that gift thing.

 - Making the score meter.

And MT, I love that idea. :D

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Post by: DarkFlood2 on December 11, 2005, 03:36:55 PM
Okay.. I have a new idea. You are Santa and have been captured by Raffles. The only way to be freed is to beat him in a footrace. However, Raffles has employed 2 fellow banned members to help tilt the odds in his favor. To race you have to hit the key shown (see screenshot) which willmove you forward. There are 3 difficulties.

-easy as pie-
VERY easy if you lose at this then you shouldn't be playing.
-difficult-
Not really normal, not really hard... but it is possible to lose.
-brutal-
Self explanitory. Unless you're really good at this or find out the impossible to fix glitch, you won't win.

I already have it coded.. I just need charsets.
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Post by: DragonBlaze on December 11, 2005, 11:11:45 PM
Alright, I have the menu system programed :) But err, there really nothing to it right now.

What I'll need from each member who made a minigame is a screenshot of the mini game in action, the name of the mini game, and a short description of the mini game
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Post by: Tomi on December 12, 2005, 02:03:16 AM
Anyone want to pick up the sled project?  I have all the needed events coded, I just need someone to make a course (chipset provided) and to copy and paste the events infront of the obsticles.  Any takers?
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Post by: DarkFlood2 on December 12, 2005, 09:02:27 PM
Well, My minigame is already described. I call it "Race to the presents."
I just need to know if my game is go or nogo.

I could make a sled course, although, I'd need a short description on how the game runs.
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Post by: Archem on December 12, 2005, 11:21:05 PM
Dude, DarkFlood, I could totally help you out with charasets. Why didn't you ask me in the first place? It'd be so easy. Except I don't know what Raffles looks like, nor would I know who to use as a "banned" member. But I'm sure I could find a few random nobodies to make. And now I finally have a reason to make a Santa set. Hooray! But shouldn't you make the chipset a bit more snowy and wintery? To help it feel less like the summer plympics and more like Santa's losnig weight over this?
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Post by: Meiscool-2 on December 12, 2005, 11:52:52 PM
Quote
Originally posted by Archem2
Dude, DarkFlood, I could totally help you out with charasets. Why didn't you ask me in the first place? It'd be so easy. Except I don't know what Raffles looks like, nor would I know who to use as a "banned" member. But I'm sure I could find a few random nobodies to make. And now I finally have a reason to make a Santa set. Hooray! But shouldn't you make the chipset a bit more snowy and wintery? To help it feel less like the summer plympics and more like Santa's losnig weight over this?


Umm... did you even think to try the locked or junk topics thread?
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Post by: DarkFlood2 on December 15, 2005, 03:25:24 AM
That was a simple test chipset. However, there will be snow and it will be snowing.