Charas-Project

Game Creation => Requests => RPG Maker Programming => Topic started by: Seth Mitchell on December 25, 2005, 06:18:34 PM

Title: Moving monsters
Post by: Seth Mitchell on December 25, 2005, 06:18:34 PM
is there any way to make a monster move in battle. Like can you have a monster with the same battle animations as the char
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Post by: ZeroKirbyX on December 25, 2005, 06:22:19 PM
You cant have an idol/defending/etc stances like a char, but if you make an animation involving that monster you can make it move when it atttack.
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Post by: Meiscool-2 on December 26, 2005, 09:24:55 PM
You'll have to use a CBS or pictures.... but that's hard to do.
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Post by: barnsalot on December 30, 2005, 03:23:15 PM
Monsters who have the "flying" box checked will move up and down in battle as if they were floating. To get any more movement than that, you'd need a CBS.
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Post by: WarxePB on December 30, 2005, 09:31:33 PM
It can be done, but it's probably more trouble than it's worth. And you can only have a certain amount of poses, and those poses are static... so yeah. You're better off with a custom battle system, or perhaps a mock-up of the DBS with some custom features.
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Post by: Zanzibar: Combat Lawyer on January 14, 2006, 01:41:37 PM
What is a CBS? Is that a Gif maker or something of that sort?
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Post by: WarxePB on January 14, 2006, 06:56:25 PM
Zanzibar, please don't post in topics if they're over a week or so old.

But to answer your question, a CBS is a Custom Battle System. It takes a lot of time and effort to code one in RM2K3.