Charas-Project
Off-Topic => Archive => Gallery => Topic started by: DragonBlaze on December 31, 2005, 02:15:22 AM
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Well I'm working on making gfx for a 3d game I plan to start in a few months. Right now I'm just learning how to use my 3d editor (LightWave), so my graphics probably aren't too good yet :p
This one is the first full model I made with Lightwave. Since it'll be a sprite in the game, I didn't really want to make it too detailed becuase I'm gussing it would lag up the game, plus it'll take me forever to make highly detailed graphics for a whole game :p I think I still need to do a bit more with the textures, the ones I made were made very quickly because I got sick of working on it.
Anywayz, the character's name is Scorch, and he'll be one of the two main characters in the game (you can choose which one you want to be). This graphic is for when Scorch is a whelp at the begining of the game. After a little bit he'll become an 'adult', and I'll have to make more graphics for that :(
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Amazing man. Very very good. Can you pm a link to download lightwave? I've been looking for a good 3D modeler anyways :P
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Thanks :)
Anyway, its illigal to download, so I'm guessing its against the rules to give you a link, even via PM. Sorry :(
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Alrighty. no prob man.
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Originally posted by DragonBlaze
Thanks :)
Anyway, its illigal to download, so I'm guessing its against the rules to give you a link, even via PM. Sorry :(
WOOT! Way to be moralistic buddy... and admit that you downloaded it illegally o_0
Anyways, good dragon. I have no idea how hard it is to do stuff like that, so yeah.... looks impressive to me.
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yeah its pretty hard to do i tried it a couple times but i gave up trying to learn but anyway good job :D
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Thanks :)
Its not really hard once you get the hang of it, just very time consuming :(
This one right here turned out bad, I'm not even going to texture it. It was supposed to be the adult version of Scorch, but uhh, something went wrong. Plus I subdivided the faces a few to many times and added a few too many polygons, long story short, if I were to try and use this in a game, it would probably run very slow (it froze up lightwave). But err, thats probably somewhat what an adult dragon may look like in my game.
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Originally posted by DragonBlaze
Thanks :)
Its not really hard once you get the hang of it, just very time consuming :(
This one right here turned out bad, I'm not even going to texture it. It was supposed to be the adult version of Scorch, but uhh, something went wrong. Plus I subdivided the faces a few to many times and added a few too many polygons, long story short, if I were to try and use this in a game, it would probably run very slow (it froze up lightwave). But err, thats probably somewhat what an adult dragon may look like in my game.
yeah your right its very time consuming thats probably why i quit i guess i was just to lazy but very nice i can see why it would slow down
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I have a good LEGAL 3D modeler:
www.blender3d.org
And good tutorials are found here : en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro
I just recently started 3D modeling too, but I've been doing mainly objects, so those dragons look really good.
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DragonBlaze will reply very soon!
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Originally posted by Tomi
I have a good LEGAL 3D modeler:
www.blender3d.org .
It's not illigal if you buy the program ;) I've looked at blender before, I never got around to trying it though. Before Lightwave I was using a program called anim8or (freeware), and I learned the basics with that.
Thanks for the comments :)
Grr.. I can't figure out how to add bones to the object, well I have the bones in there, I just don't know how to connect them to the object. For those of you who don't know, bones are just that, bones that you insert into the object. Then when the bones are connected to the object you can move a bone and it'll change the pose of the object. Oh well, time to look at some more tutorials..
EDIT
:o Meiscool how did you know! you must be psycik!!!
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Post the texture you used to skin that first dragon, I want to play around with it a bit. :P
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Originally posted by Osmose
Post the texture you used to skin that first dragon, I want to play around with it a bit. :P
Lol ok. I put all the textures I used on one .png image so I didn't have to make multiple posts. If you want to seperate the images, just copy and paste them out of this one.
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Does lightwave allow for subdivision because the whelp is a bit blocky or did you mean for that so poly count we be low enough?
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I think he did it so his game wouldn't be as laggy with the better graphics. So, yes, polycount.
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Originally posted by gamerman4
Does lightwave allow for subdivision because the whelp is a bit blocky or did you mean for that so poly count we be low enough?
Yeah it has a subdivide option as well as others like a subpatch. I meant for it to be a low polygon image :) I don't know how many polygons I can have in my sprites before they start to lag the game or have problems. I can probably go a bit higher, but I think I'll just keep it down for now to be on the safe side.
But right now I'm working on a character for my rm2k3 game that be more detailed. I'll use it in some battle scenes and I may make some movie scenes with it. It'll be adding a lot more detail/polygons to him :)
I just started him about 30 minutes or so ago, It'll probably take me two days to finish him and add the bones so I can give him a good pose. Then I'll pose him up here :)
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Idk how lightwave attaches bones but in Softimage after makign a bone rig there is an Envelope option to attach all the bones together, try looking for something liek that if you havent figured it out already
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Yeah I figured out how to make bones/skeletons in lightwave, but it took me almost two days :p You had to build the bone structure by well adding bones, then you had to copy the bone and the model into the same layer. Then you have to convert the model to a metamesh. Then you import it into the lightwave 3d program (all the modeling is done in the lightwave modler program). Once there you can move around the bones to adjust the image. The cool thing abot ligtwave though is that you can add specific 'points' that you can drag and it'll adjust a whole segmet of bones. For example, you can set one on the foot, and then by moving that point, all the bones in the leg will move and ajust. I don't know if thats a standard feature in programs, but my old one didn't have it, you had to move all the bones seperately :( But yeah, the first time I tried the bone structure thing, I never converted it to a metamesh, so the bones moved, but the object never changed shape. I didn't have instructions or anything on how to do that, so yeah, it took me a day just to figure that out :p
Err, I probably trailed off a bit there, but yeah, I got the whole bones thing down ;)