Charas-Project

Off-Topic => Archive => Old Game Discussion => Topic started by: Hero on January 16, 2006, 05:13:59 PM

Title: Need opinions and suggestions for my new RPG
Post by: Hero on January 16, 2006, 05:13:59 PM
I'm making a game called Final RPG.

The main characters are:
Male Hero
Female Hero
Male Soldier
Female Soldier
Male Mage
Female Mage
Priest
Priestess

The setting is:
Coneria

The story:
Long ago, in a sacred land, there are four sacred orbs that keeps the land golden and and the plants alive, a great evil approaches.
The four orbs start dimmering, and the evil gets stronger. Then one normal day the orbs suddenly stops shining, and the great evil rises and traps the world in darkness. You are a party of 4 of the main characters and you accidently end up in the land of Coneria which is the sacred land being corrupted by the great evil. You must save Coneria. Do you guys like it?
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Post by: WarxePB on January 16, 2006, 06:03:14 PM
Well, this should probably be in the Games forum.

Also, I can't tell if this is an FF1 ripoff, a parody game, or an actual serious project. If it's the latter... well, it uses quite a lot of cliche' elements, but as long as it has a decent plot throughout and not just "nameless heroes save world for no reason", it could be okay.
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Post by: Hero on January 16, 2006, 06:40:36 PM
Some of the parts might be off of FF1, but I guarantee, it is totally different.
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Post by: Almeidaboo on January 16, 2006, 07:07:07 PM
But it has too many slap-on-the-face clichès...some of them can be good if well used, but still...

Try not to use "sacred" too much...everything is always sacred.

For instance, i loved Disgaea cause it took place in Hell, and you were the son of the recently dead Devil (where did he go after he died?)
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Post by: Kinslayer on January 16, 2006, 07:15:15 PM
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Originally posted by Almeidaboo

For instance, i loved Disgaea cause it took place in Hell, and you were the son of the recently dead Devil (where did he go after he died?)


He went to... Hell's... HELL... No wait...

About the game, the overall story is a bit cliché, but it still can be good, if you put effort.
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Post by: Hero on January 16, 2006, 07:37:14 PM
What do you mean a bit too cliche'?
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Post by: Kinslayer on January 16, 2006, 07:50:42 PM
Well, I mean that it would be like "go and destroy the bad guy" and done. Unless you have some schemes thought.
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Post by: FFL2and3rocks on January 16, 2006, 08:04:03 PM
If a story is cliché, that means that it has been done before, and isn't very original.

And if you plan on basing the story so much on FF1, then some fanboys are going to jump on your *** once your game is released...
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Post by: Drighton on January 16, 2006, 08:46:06 PM
Sounded a bit like FFV to me.

Some suggestions:

• No plot devices - stay away from the magic crystals/orbs/etc that will magically explain why evil is around and that the hero(es) will have to find, save, repair, whatever. This also can be extended to:
~ A machine that will save the world
~ A magic weapon which is the only thing that can kill/damage the villian
~ Fetch X items and bring them all to one location to unleash evil-ridding magic

• Character development - what will pull the player into the story is the want to see your protagonist succeed in his/her quest. This means the character will need backstory as well as motivation to save the world. This is usually where writers throw in the Revenge murdered loved ones cliche. Try to avoid that unless you can make it interesting.

• Give the player a little freedom - don't jerk the player around in the story. By this I mean, don't tell them to goto town A only to have them goto town B. I have never liked games where I feel like the writer has my ear between his thumb and finger dragging me along through his story. For an accurate visualization aid, picture yourself dragging a bull around by the ring that is pierced through it's nose (like in the cartoons).

As far as being cliche, Charas member Bluhman created a thread in the tutorials section that listed many story arcs or elements that have been done to death. After reading it you may feel a bit discouraged, but it can be summed up in two simple words: Be Original. My advice is to use that thread to check if your idea has been done before.
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Post by: DragonBlaze on January 16, 2006, 09:40:31 PM
Yeah Drighton covered everything very well. Anyway, you should make this topic in the games forum, or request a mod to move this thread ;)
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Post by: barnsalot on January 16, 2006, 11:57:45 PM
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Originally posted by Almeidaboo
For instance, i loved Disgaea cause it took place in Hell, and you were the son of the recently dead Devil (where did he go after he died?)


King Krichevskoy didn't go anywhere new. He became Midboss, Vyers, The Dark Adonis; Whatever you want to call him. His mother became a prinny and I think that both of them were in the netherworld trying to "work off their sins" as is stated in the game as the purpose of prinnies.

Quote
Originally posted by Hero
Some of the parts might be off of FF1, but I guarantee, it is totally different.


I'm not bashing, just giving criticism: If it's going to be a totally different game then I would recommend doing things totally different from FF1. At the moment it just looks like a fangame, which is fine, but if it's going to be a fangame it needs not be labeled as an original, and if it's not a fangame then it needs not have such similar themes to FF1.
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Post by: Hero on January 21, 2006, 03:21:31 PM
So I should change the name of the game? And create a weapon that is that is used to destroy the villain?
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Post by: Hero on January 21, 2006, 03:24:23 PM
I'm going to start putting backstories in the sequel if you guys will like my first game.
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Post by: Hero on January 21, 2006, 03:26:55 PM
Also I'll be sure to add you guys to my special thanks list.
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Post by: Hero on January 21, 2006, 03:40:15 PM
Oh haven't logined a while because I only play for 2 days.
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Post by: Hero on January 21, 2006, 04:00:09 PM
There is also one secret place, in my game. It lets you increase your levels by 5, and you get a secret weapon.
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Post by: Drace on January 21, 2006, 04:15:21 PM
Quintipled post!

You can edit, doofus.
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Post by: MrMister on January 21, 2006, 05:25:59 PM
:O














Get the fuck out.
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Post by: Hero on January 21, 2006, 07:07:28 PM
Do you guys know how should I start my game, like the place you first start before you play.
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Post by: Noobpwner on January 21, 2006, 07:22:09 PM
you should use sim rpg maker 95 it is realy good.  Its a tactics style gamin system.  If you want to use it I can send it to u just tell me. :frag: Lol machine gun...
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Post by: Meiscool-2 on January 21, 2006, 07:42:40 PM
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Originally posted by MrMister
Get the fuck out.
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Post by: Hero on January 28, 2006, 03:16:53 PM
If you guys aren't going to give me ideas, don't post!
Anyways, do you guys have any ideas on how to start my game?
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Post by: Rodideluxe on January 28, 2006, 04:43:25 PM
depends on your story for example in the first game i made it started with a dream about the past and then the hero wake up and continued his day like everyday untill ... You could make something like a attack on the hometown or your hero does what he normally does until he metts one of the evil guys that beats him and he swears revenge or anything like that
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Post by: Meiscool-2 on January 28, 2006, 04:45:30 PM
*ahem*

Quote
Originally posted by Meiscool
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Originally posted by MrMister
Get the fuck out.
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Post by: 69_so_fine on January 28, 2006, 06:00:11 PM
Dose your game have a specific setting like is it futuristic or more of a kings and castle age. People could help you make a intro if they knew what they were working with.
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Post by: Hero on January 29, 2006, 09:04:28 PM
The game is in the Middle Ages. He and his three companions start out sailing and suddenly there skiff crash on Coneria.
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Post by: Djanki on January 29, 2006, 10:34:26 PM
Hmm.....*crosses arms pensatively....closes eyes....taps foot...*

...Not to hurt your feelings, because I know how it feels when someone hazes your game, but it is rather chiched.....But, hey...I can't talk....
now...The heroes crash and land on Coneria? Then, lemme guess...they have amnesia, right? XD
No, no, I kid!....Hm...uh...I can't think of a better entrance for your game....but maybe you might want to put a big plot twist at the end or something...like, maybe the bad guys are the good guys...from an alternate universe!....No? Maybe you could have it so that it turns out that the 'sacred' orbs need the sacrifice of four valiant hearts every so often, so they can remain powered up, but the heroes find another way to charge them up. I know...Final Fantasy X rip off....still....it's a good plot twist, no?

....*reads whole post*...Aw, crud....now I spoiled the possible ending for all of us! (joke!)
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Post by: Hero on January 29, 2006, 11:32:33 PM
I'm thinking the evil villain's descendant will rise from a different land and cause destruction in the new game, but I'll tell you more if Final RPG is successful and I start making Final RPG II.