Originally posted by Bluhman
Not bad, but I found a little spelling error:
It's not suttle, it's subtle.
Im workin on a game that is a filled with so many mysterys like who the evil is and such it has no intro but is about saving people that get captured by ghosts is this a bad plot? The enemys are always new and made by me!
Originally posted by Noobpwner
Im workin on a game that is a filled with so many mysterys like who the evil is and such it has no intro but is about saving people that get captured by ghosts is this a bad plot? The enemys are always new and made by me!
Originally posted by Bluhman
quote: Originally posted by Noobpwner
Im workin on a game that is a filled with so many mysterys like who the evil is and such it has no intro but is about saving people that get captured by ghosts is this a bad plot? The enemys are always new and made by me!
Actually, despite how picky I am about plot, this sounds rather decent.
An earlier time during mid season, there was this girl and this wierd place. Then there were these creatures trying to drag the girl along with them, the whole dark place played a big role in the plot, but the ending never really explained it to much
Originally posted by Razor
Hmmm
quote: An earlier time during mid season, there was this girl and this wierd place. Then there were these creatures trying to drag the girl along with them, the whole dark place played a big role in the plot, but the ending never really explained it to much
Sounds a lot like The second series of Digimon. Amirite?
Originally posted by DragonBlaze
quote: Originally posted by Razor
Hmmm
quote: An earlier time during mid season, there was this girl and this wierd place. Then there were these creatures trying to drag the girl along with them, the whole dark place played a big role in the plot, but the ending never really explained it to much
Sounds a lot like The second series of Digimon. Amirite?
Err, uhh, well, you see... Dammit, well actually it was the first two seasons. :( I'm really not a big fan of those types of shows, or any cartoons for that matter (except family guy, south park, etc.). But yeah, back in the day I watched the first episode when the series first came out. I didn't like it and I never through I'd watch it again. Well I had some very faint memories of a few other episodes that were very intreging, and though I didn't know anything about the context or how the event ended. Anyway, the few ideas I remembered from the show actually influenced my games a lot. For example, I saw an episode where one of the digimon was captured by a black ring sort of thing and was forced to fight his friends. Well I thought that was a neat idea and it later played a part in one of my games where a character was used as a test subject and the bad guys were using mind control methods to make him into their slave. There were a few other ideas that just stuck with me from the series. Plus I've always liked the idea of monsters that were inteligent and could talk and such. Its not something you see often. Lol, I even got the basic idea for my main characters armor from a digimon called flamedramon, which was basically the only digimon I liked. But yeah, I spent a week working on my CBS, and I needed a break. And though I never liked digimon, since its inspired aspects of my games, I just felt compelled to see how it played out. So yeah, I jokenly searched for a place were I could download it. It just happens that I found the first two seasons. What really surprised me that each episode was only 20 mbs. Even with my dial up I could download an episode in an hour. So yeah, I was like, what the heck, and started to download it.
After watching it, I can say it had its up points and down points. Its a show geared for younger kids, but when I threw that aspect aside I actually enjoyed watching it. I doubt I'll ever watch it again though.
Anyway, even something like Digimon played a lot with life meaning and such. The last episode was called 'a million points of light'. The bad guy was takig over the world, and there wasn't anything the heros could do about it really. Thats when the light started to show up, one person held out their hand and gave their light. Though one person didn't make a differance, millions of people started to and it finally overcame the darkness that was consuming the world.
So yeah...
Originally posted by blackskullwarlock
Nice tutorial. You should write an intro one next. I find introductions harder than endings.
xcool do u have a website with your games on it?
EDIT: Question for ya. Let's say that the game is a "Choose Your Own Adventure" type game, where the plot changes depending on the choices made throughout the game. What would be the best way to make an ending for it? I was thinking of multiple endings, but then if I decided to make a sequel, the continuity might be screwed up or something. So what do you think?
Originally posted by Warxe_PhoenixBlade
Yep, awesome tutorial. Added to the Top Tutorials list for sure.
EDIT: Question for ya. Let's say that the game is a "Choose Your Own Adventure" type game, where the plot changes depending on the choices made throughout the game. What would be the best way to make an ending for it? I was thinking of multiple endings, but then if I decided to make a sequel, the continuity might be screwed up or something. So what do you think?