Charas-Project

Off-Topic => Archive => Old Game Discussion => Topic started by: Zerlina on January 28, 2006, 06:22:04 AM

Title: The Story of Palis- August 24 update
Post by: Zerlina on January 28, 2006, 06:22:04 AM
http://img.photobucket.com/albums/v92/greenabsinthe/palislogo.jpg

There's an "official" summary I've written that's available on my website, but for here I'll use a different one. If you're curious about why wars started etc, why certain things in history are the way they are, there's a world history also available on my site.

[size=15]http://www.freewebs.com/palisgame[/size]



Summary:
-----------------

Setting/World
A Holy War that has lasted many years has finally come to a tense calm, though it seems this peace may only be the eye of the storm. Tension, nationalism and religious fundamentalism run high between two opposing groups- the Pelanéas minority in the south, and the Manigaus to the north and west.
The city-state of Gracia (the last great fortress in the south) and its surrounding countryside are the only pieces of land that still belong to the Pelanéan people. Though the cliff-swept geography has protected them from their enemies, it has also isolated them, making them paranoid and suspicious of all outsiders.

Religion
Religion plays an extremely important part in this game, in that it is the cause of the war, and also because it has a lot to do with many of the characters' personalities and choices. As well, in Gracia the church is extremely important both as an institution of faith, and as a uniting force between the polis and the countryside.

One of the most characteristically influential ideas in both religions is the idea of the afterlife. It is believed that in order to achieve Peace in the afterlife, one must prove themself as a hero, and display such qualities. For all others, depending on the choices made in life (moving toward or away from the teachings of the immortals), death either leads to a painful and arduous hell-like state, or else re-incarnation and a second chance.

General Story
Nichi -the prince and once-general of Gracia- and Malice -a strange messenger- set off together on a quest toward peace. Though their goal is the same, circumstance seperates them, and so they must find their owns way in an already chaotic world.

It is not long before they realize that not all was as they had once believed. Good and evil, myth and history- what they once saw as clear becomes blurred between an endless pillar of dreams which slowly become more desperate and more persistent.

Though he knows he now has a greater cause, Malice must learn to confront his foolish past before he can be free. He travels in the footsteps of a fallen hero, constantly haunted by the voices of the dead whom he tries to please. In all of this, he must force his own path and finally succeed in discovering a secret that has been hidden by nearly 700 years of conspiracy and legend.

The journey is a road of trials wound between a constant string of dreams. Slowly, as more is revealed, the group is pushed toward a cold and long-forgotten destiny.

Characters

Nichi Abiés[/u]
Age: 26
Sex: Male
Height: 5’10”
Weapon: Sword
Blood Type: B
Religion: Religion: Gracian Pelanéist
The son of the beloved Queen Ishia, and once-general of the Gracian army, He is serious, hard-working, and responsible, seeing the world in only black and white: good or evil. Though patient when need be, he dislikes working with others and is sometimes isolated because of his brute survival tactics and cold response.

"Every soldier has a choice to make- and that is whether to follow the path of light or to walk in shadow. Though here on Palis, the spoils of darkness are far greater, those who choose the heavenly trail, and live a life of heroism, often find their reward in the afterlife more fulfilling than those of their shaded cousins."

Malice Areté
Age: 19
Sex: Male
Height: 5’7”
Blood Type: AB
Weapon: Daggers or Gauntlets
Religion: Lyfantian (branch of Pelanéan)
Birthplace: Theira
Young, optimistic and innocent, Malice must face a world full of cruelty and hatred. His loyalty, strength, and desire is tested as he learns that one cannot only fight for what is his- he must also learn to fight for others.
Though journeying for the sake of a fallen idol, he is constantly haunted by his past mistakes- mistakes he wishes so hard to erase that he is often pushed to foolishness.
Time rushes forward toward war, and soon he must choose either the path of a man, or the path of the hero.

"Ever since I was young they've told me about Gabriel, Noah, and Antaeus- great men whose deeds made them immortal.
I want to be like them. I want people to remember me- to still be saying my name in a thousand years.
Even if I have to die- even if I have to give up any hope of peace in this life... I don't want to just disappear...I don't want to be forgotten"


Belial Laërtiádes[/u]
Age: ?
Sex: Male
Height: 6’0”
Blood Type: ?
Weapon: Enchanted Cards
Religion: None
Birth: Unknown
An unbeatable card shark, Belial never loses a game. Though he will not speak of his past, he is known for being different than others of his race. To him, the world must exist in balance, and it is every demon's duty to uphold that balance. While he is not muscular or openly strong in any way, he is still the epitomy of intimidation, and even when calm makes others uncomfortable. Belial is unpredictable, and seems to have his own skewed vision of morality which for some reason always turns in his favour.

"Truth is only your perception, and as time moves on, your eyes grow weaker."

Titania Niveus[/u]
Age: 17
Sex: Female
Height: 5’3”
Blood Type: A
Weapon: Double Fans or Chakram
Religion: Phoebian Pelanéist
Birth: Caerléon
A prophetess and maiden to Phoebus' temple, Titania is quiet and reserved, often having trouble putting her thoughts into words. Torn between beliefs that were intertwined with her faith, and instincts which tell her she must now become something else, she is constantly fighting to discover what it truly means to be strong. Though she never lets on to it, she is protective of her closest friends, often watching out for them in battle without their knowledge.

"Is it so strange to be afraid? Or are you simply not admitting to it?
...life is full of danger and life is full of fear- to feel it is nothing to be ashamed of.
It is only to be human."


Glenn Cahan [/u]
Age: 28
Sex: Male
Height: 5’11”
Blood Type: AB
Weapon: Bastard Sword
Religion: Unknown, Polytheistic
Birth: Unknown
Righteous, and respectable, Glenn is a knight with a past mysterious to even his closest friend. He believes in the value of loyalty, and the need for order in the world. Even in the deepest of chaos, he manages to keep a level head and persevere despite the danger. On first impressions he is the noblest of men, presenting himself proudly and with grace. However, something inside torments him- something he is afraid to reveal to anyone.

"A man who is not loyal -even to himself- is no man at all, and cannot claim the path of heaven in this or any life.


Artemis Pátroklos[/u]
Age: 31
Sex: Male
Height: 6’0”
Blood Type: A
Weapon: Halberd or Scythe
Religion: Unknown, Polytheistic
Birth: Akathi
A man who has lost everything to war, Artemis is a former soldier who lived through civil unrest, only to lose the family he fought for. In a constant search for his only living child, he scarcely lets anything else take priority in his mind. Not too much of a visionary, he has come to accept the world as cold, and can't care less what happens to it on a large scale. Despite his cold exterior, he is selfless, often putting those he cares about in front of his own welfare.

"Casualties of war are only numbers- crimson water in your tracks. It is only when you return home and find someone else's footprints in your family's blood that you realize what you have done to so many."

Syne Rya [/u]
Age: 18
Sex: Female
Height: 5’5”
Blood Type: A
Weapon: Double Kodachi and Chain
Outspoken, and (very) straightforward, Syne is strong in words as well as on the battlefield. She was raised in the pit of danger, and has come to be one of the most skilled warriors alive. To her, the clan is the most important thing, and when part of one it is your duty to see that everything is done to ensure the safety of others.

"You who pretend to be so strong- you need only the slightest of pain to fall apart."



*note*
There are others who you can encounter and keep in your party depending on how you play the game.

--------------------------------------------
Game Features/Goals
If you're looking for a game with an amazing CBS, endless entertaining mini-games and a full CMS...

...this isn't it.

The DBS is fine (with a few enhancements) and I don't think that creating a possibly bug-laden, time-consuming and un-necessary thing is called for. While mini-games are fun, I don't believe they're integral to the game. And as for a CMS...well, I have a partial one to help you keep track of the plot, characters, and key items.

This isn't meant to be a "look what I can do" kind of game. It's story driven.

What I do have in this game

*A compelling and well-thought out story, with unique and "realistic" characters, who each have their own personality and story.

*A hero who isn't 12 years old, or a mercenary, or a ninja. One who makes mistakes, who doubts, who struggles, and even questions the purpose of fighting.

*A plot that doesn't revolve entirely around one person. Every character has their own "quest" and their own history that they have to learn to deal with.

*Female characters who can actually fight. Who don't scream for help. Who are intelligent. Who aren't all in love with the hero.

*Themes, names, symbols and other things that can be "dug at" in order to achieve a more thorough understanding of the story.

*Believable cultures and attention to realistic geography.

*Fun sidequests that may reveal more of the plot (or unlock secret areas)

*A unique (and so far well-reviewed) mapping style.

*Completely original facesets.

*Unique hero and NPC sprites (any NPCs in the screenshots now are temporary).

*A unique and enjoyable soundtrack whose songs don't involve any of the words "Final" and/or "Fantasy" in the album name.

* Proper English spelling, grammar and punctuation (something which seems to be rare nowadays).
-------------------------------


PLEASE VISIT THE SITE (sorry to capitalize, but I don't want you to miss it! ;) )

http://www.freewebs.com/palisgame
Title:
Post by: Zerlina on January 28, 2006, 06:31:04 AM
Screenies. These are on the site too.
Title:
Post by: Linkizcool on January 28, 2006, 06:32:51 AM
...wow! Nice CMS, Mapping, just fix the font (Check ace of spade's tut in the tuts section) and youre good to go!
Title:
Post by: Robotam on January 28, 2006, 07:49:21 AM
If war has sturck all cities in the game except for one, doesn't it get a little lonely? I mean I don't think the player would like to go through nothing but rotten and destoryed places the whole game. o.o'
Your mapping skills.. they're all right to me, they could use a lot of spiffing ups at some places.
But everything else is very nice. ^^'
Title:
Post by: Zerlina on January 28, 2006, 04:34:43 PM
There are wars going on, and there are cities that have been hit by battle in the past few years but are recovering. This is also only including the continent that's familiar to the people in Gracia.
Also, by "touched by war," it means greatly affected by it. It doesn't mean that there was a direct fight in the city. For example, one of the towns' economy is very low because there is only a narrow way to the other cities, and the passage has become dangerous. Other places seem perfectly fine, but are missing a lot of their young men to the military.
While Gracia has a military, it is so geographically isolated that any campaign would be to help others, and not to directly protect themselves.  
Title:
Post by: Zerlina on March 10, 2006, 03:35:59 AM
Here are some screenshots of Theira (the home of one of the main characters)
Title:
Post by: Robotam on March 10, 2006, 02:08:51 PM
Wow, what a great bush idea. This is very nice, might be one of the best temples I've seen being made with this chipset.
The map with the waterfall could use a waterfall effect down there, other than that I don't have much to complain about.. You could perhaps fill the grounds with some detailing in a couple of places, but that's probably just me.
Very nice.
Title:
Post by: Bluhman on March 10, 2006, 07:51:06 PM
Honestly, your maps are a mixed bag. Some are good, others are OK. The bush stairs are innovative, and, well, that, like Robo said, is the best use I've seen of that chipset. Keep it up!
Title:
Post by: Meiscool-2 on March 10, 2006, 08:27:10 PM
Quote
Originally posted by Robotam
The map with the waterfall could use a waterfall effect down there, other than that I don't have much to complain about.. You could perhaps fill the grounds with some detailing in a couple of places, but that's probably just me.
Very nice.


*Agrees*

Quote
Originally posted by Robotam
Wow, what a great bush idea. This is very nice, might be one of the best temples I've seen being made with this chipset.


*Disagrees*

http://i26.photobucket.com/albums/c105/Meiscool2/bed3596b.png

http://i26.photobucket.com/albums/c105/Meiscool2/dfb35f05.png


What I'm getting at is your Temple looks extreemly generic. That's not exactly bad, but IMO, temples should look different then normal buildings/places.
Title:
Post by: chocobomaster09 on March 10, 2006, 08:29:59 PM
Nice CMS and screenies!
Title:
Post by: drenrin2120 on March 10, 2006, 08:38:28 PM
I like the maps and stuff, the brush idea is pretty cool too. But just like Robotam said, maybe some more detail on the floor and you've got a winning map.
Title:
Post by: Bart_Fatima on March 10, 2006, 08:38:58 PM
The game seems good; the story, characters, menu system yeah its all good. It seems like a little more work on the map like using character sets of plants or something besides just using the chip set... You could make little puzzles to get to the next area or something


I am not an expert so, just if you can use what little info I gave you.... But its looking great keep up the work
Title:
Post by: Moosetroop11 on March 10, 2006, 08:39:57 PM
Looks good. Got any character bios?
Title:
Post by: Meiscool-2 on March 10, 2006, 08:43:45 PM
Speaking of looking good, Moosetroop's genitals are huge.
Title:
Post by: Bluhman on March 10, 2006, 09:17:11 PM
OH YES, THAT HAS SO MUCH TO DO WITH THIS GAME.
Title:
Post by: Robotam on March 10, 2006, 09:31:14 PM
Quote
Originally posted by Meiscool
quote:
Originally posted by Robotam
The map with the waterfall could use a waterfall effect down there, other than that I don't have much to complain about.. You could perhaps fill the grounds with some detailing in a couple of places, but that's probably just me.
Very nice.


*Agrees*

quote:
Originally posted by Robotam
Wow, what a great bush idea. This is very nice, might be one of the best temples I've seen being made with this chipset.


*Disagrees*

http://i26.photobucket.com/albums/c105/Meiscool2/bed3596b.png

http://i26.photobucket.com/albums/c105/Meiscool2/dfb35f05.png


What I'm getting at is your Temple looks extreemly generic. That's not exactly bad, but IMO, temples should look different then normal buildings/places.



Not the same chipset, nor is that a temple. :P
Title:
Post by: Zerlina on March 12, 2006, 02:04:02 AM
Thank you so much for the comments so far! It really means a lot to see people responding! :)

Quote
Originally posted by Bluhman
Honestly, your maps are a mixed bag. Some are good, others are OK. The bush stairs are innovative, and, well, that, like Robo said, is the best use I've seen of that chipset. Keep it up!


Thanks for the compliment. ;).
As for the mix bag comment, I think I know what you're getting at. Some of the maps I wil have to get back to, as I made them when I first started using RPGMaker. Also, some of the maps are of very important places (the hero's home, important characters' homes) so I've added extra detailing. Maps like those took me over an hour to do, and involved mixing a lot of pictures with actual tiles.

There are no people yet in these maps because I'm bad at spriting. ^^' When I get better at it I'll add them in. I'm scared to use an already made NPC set and have it be someone's main character in another game.  Also, I want people in the same city to have similar features so it's more realistic (ie: dark haired, green eyed for Gracia)

Quote
Originally posted by Moosetroop11
Looks good. Got any character bios?


If you check the website, there are character bios, though they're only for the characters you'll get for sure. (There are 3 secret characters who you can unlock by doing different things). Please keep in mind all descriptions are for the beginning of the game. I wanted to add more but then I'd be giving away things ;).
In case you missed the url

http://www.freewebs.com/palisgame
Title:
Post by: SaiKar on March 13, 2006, 02:38:14 PM
It looks good. I like your maping style quite a bit. In my opinion it's quite a bit better than the one Meiscool was trying impress you all with. Nice website as well.
Title:
Post by: Kijuki_Magazaki on March 14, 2006, 05:19:26 AM
wow. Nice game, nice site, nice screens and kudos on the game logo screen thingy. I shall award you for this!
Title:
Post by: Zerlina on March 14, 2006, 07:54:32 PM
Thanks again for the comments!


Quote
Originally posted by SaiKar
It looks good. I like your maping style quite a bit. In my opinion it's quite a bit better than the one Meiscool was trying impress you all with. Nice website as well.


Thanks so much! I don't like the idea that cluttered is better, either.

Here are some screenies of Gracia, the first city you start off in. Sorry the first one's kinda screwed up at the bottom. I took one shot before and didn't like it because of where the people were, so i redid the Screenie, but forgot to delete the bottom layer.
Title:
Post by: Robotam on March 14, 2006, 07:57:10 PM
Very nice.
Title:
Post by: Meiscool-2 on March 14, 2006, 09:30:18 PM
very nice indeed. I don't think I've seen that chip before.
Title:
Post by: Zerlina on March 15, 2006, 03:31:24 PM
Thanks!

Quote
Originally posted by Meiscool
very nice indeed. I don't think I've seen that chip before.


The chip was in the complete resources.

Author: linkline91
Name: Outer castle
Description: Ripped by mikepjr. A request. Give him all credit. Had permission.
Original size:: 480x256
Download (downloaded 1232 times)

http://charas-project.net/resources/Chipsets/7489_1108506531.png
Title:
Post by: Zerlina on April 02, 2006, 06:36:01 PM
Well I didn't have a church or cathedral chipset, and I put in a request but no one answered. So here's my best attempt at making one from edits and different chipsets.

This is a pretty important place as it's a church in the city...and in the world of the game religion is extremely important. Not to mention the fact that the church would be the centre of many cities or towns, as it's also a meeting place etc.
There's one from daytime too, with light from the windows etc, but I thought night was prettier.
Title:
Post by: shadus on April 02, 2006, 06:48:44 PM
Nice.
Title:
Post by: Zerlina on May 16, 2006, 10:54:27 PM
I haven't updated for a while. Here are some screenshots to pass the time.
Also, here is something I typed up on another forum, only to realize there aren't many people on it ^^'.


SCROLL DOWN FOR NEW SCREENSHOTS

So here it is

 
Quote
Summary:
-----------------

Setting/World
A Holy War that has lasted many years has finally come to a tense calm, though it seems this peace may only be the eye of the storm. Tension, nationalism and religious fundamentalism run high between two opposing groups- the Pelanéas minority in the south, and the Manigaus to the north and west.
The city-state of Gracia (the last great fortress in the south) and its surrounding countryside are the only pieces of land that still belong to the Pelanéan people. Though the cliff-swept geography has protected them from their enemies, it has also isolated them, making them paranoid and suspicious of all outsiders.

Religion
Religion plays an extremely important part in this game, in that it is the cause of the war, and also because it has a lot to do with many of the characters' personalities and choices. As well, in Gracia the church is extremely important both as an institution of faith, and as a uniting force between the polis and the countryside.

One of the most characteristically influential ideas in both religions is the idea of the afterlife. It is believed that in order to achieve Peace in the afterlife, one must prove themself as a hero, and display such qualities. For all others, depending on the choices made in life (moving toward or away from the teachings of the immortals), death either leads to a painful and arduous hell-like state, or else re-incarnation and a second chance.

General Story
Nichi -the prince and once-general of Gracia- and Malice -a strange messenger- set off together on a quest toward peace. Though their goal is the same, circumstance seperates them, and so they must find their owns way in an already chaotic world.

It is not long before they realize that not all was as they had once believed. Good and evil, myth and history- what they once saw as clear becomes blurred between an endless pillar of dreams which slowly become more desperate and more persistent.

Though he knows he now has a greater cause, Malice must learn to confront his foolish past before he can be free. He travels in the footsteps of a fallen hero, constantly haunted by the voices of the dead whom he tries to please. In all of this, he must force his own path and finally succeed in discovering a secret that has been hidden by nearly 700 years of conspiracy and legend.

The journey is a road of trials wound between a constant string of dreams. Slowly, as more is revealed, the group is pushed toward a cold and long-forgotten destiny.

Characters

Nichi Abiés[/u]
Age: 26
Sex: Male
Height: 5’10”
Weapon: Sword
Blood Type: B
Religion: Religion: Gracian Pelanéist
The son of the beloved Queen Ishia, and once-general of the Gracian army, He is serious, hard-working, and responsible, seeing the world in only black and white: good or evil. Though patient when need be, he dislikes working with others and is sometimes isolated because of his brute survival tactics and cold response.

"Every soldier has a choice to make- and that is whether to follow the path of light or to walk in shadow. Though here on Palis, the spoils of darkness are far greater, those who choose the heavenly trail, and live a life of heroism, often find their reward in the afterlife more fulfilling than those of their shaded cousins."

Malice Areté
Age: 19
Sex: Male
Height: 5’7”
Blood Type: AB
Weapon: Daggers or Gauntlets
Religion: Lyfantian (branch of Pelanéan)
Birthplace: Theira
Young, optimistic and innocent, Malice must face a world full of cruelty and hatred. His loyalty, strength, and desire is tested as he learns that one cannot only fight for what is his- he must also learn to fight for others.
Though journeying for the sake of a fallen idol, he is constantly haunted by his past mistakes- mistakes he wishes so hard to erase that he is often pushed to foolishness.
Time rushes forward toward war, and soon he must choose either the path of a man, or the path of the hero.

"Ever since I was young they've told me about Gabriel, Noah, and Antaeus- great men whose deeds made them immortal.
I want to be like them. I want people to remember me- to still be saying my name in a thousand years.
Even if I have to die- even if I have to give up any hope of peace in this life... I don't want to just disappear...I don't want to be forgotten"


Belial Laërtiádes[/u]
Age: ?
Sex: Male
Height: 6’0”
Blood Type: ?
Weapon: Enchanted Cards
Religion: None
Birth: Unknown
An unbeatable card shark, Belial never loses a game. Though he will not speak of his past, he is known for being different than others of his race. To him, the world must exist in balance, and it is every demon's duty to uphold that balance. While he is not muscular or openly strong in any way, he is still the epitomy of intimidation, and even when calm makes others uncomfortable. Belial is unpredictable, and seems to have his own skewed vision of morality which for some reason always turns in his favour.

"Truth is only your perception, and as time moves on, your eyes grow weaker."

Titania Niveus[/u]
Age: 17
Sex: Female
Height: 5’3”
Blood Type: A
Weapon: Double Fans or Chakram
Religion: Phoebian Pelanéist
Birth: Caerléon
A prophetess and maiden to Phoebus' temple, Titania is quiet and reserved, often having trouble putting her thoughts into words. Torn between beliefs that were intertwined with her faith, and instincts which tell her she must now become something else, she is constantly fighting to discover what it truly means to be strong. Though she never lets on to it, she is protective of her closest friends, often watching out for them in battle without their knowledge.

"Is it so strange to be afraid? Or are you simply not admitting to it?
...life is full of danger and life is full of fear- to feel it is nothing to be ashamed of.
It is only to be human."


Glenn Cahan [/u]
Age: 28
Sex: Male
Height: 5’11”
Blood Type: AB
Weapon: Bastard Sword
Religion: Unknown, Polytheistic
Birth: Unknown
Righteous, and respectable, Glenn is a knight with a past mysterious to even his closest friend. He believes in the value of loyalty, and the need for order in the world. Even in the deepest of chaos, he manages to keep a level head and persevere despite the danger. On first impressions he is the noblest of men, presenting himself proudly and with grace. However, something inside torments him- something he is afraid to reveal to anyone.

"A man who is not loyal -even to himself- is no man at all, and cannot claim the path of heaven in this or any life.


Artemis Pátroklos[/u]
Age: 31
Sex: Male
Height: 6’0”
Blood Type: A
Weapon: Halberd or Scythe
Religion: Unknown, Polytheistic
Birth: Akathi
A man who has lost everything to war, Artemis is a former soldier who lived through civil unrest, only to lose the family he fought for. In a constant search for his only living child, he scarcely lets anything else take priority in his mind. Not too much of a visionary, he has come to accept the world as cold, and can't care less what happens to it on a large scale. Despite his cold exterior, he is selfless, often putting those he cares about in front of his own welfare.

"Casualties of war are only numbers- crimson water in your tracks. It is only when you return home and find someone else's footprints in your family's blood that you realize what you have done to so many."

Syne Rya [/u]
Age: 18
Sex: Female
Height: 5’5”
Blood Type: A
Weapon: Double Kodachi and Chain
Outspoken, and (very) straightforward, Syne is strong in words as well as on the battlefield. She was raised in the pit of danger, and has come to be one of the most skilled warriors alive. To her, the clan is the most important thing, and when part of one it is your duty to see that everything is done to ensure the safety of others.

"You who pretend to be so strong- you need only the slightest of pain to fall apart."



*note*
There are others who you can encounter and keep in your party depending on how you play the game.

-------------------------------------------------
Game Features/Goals
If you're looking for a game with an amazing CBS, endless entertaining mini-games and a full CMS...

...this isn't it.

The DBS is fine (with a few enhancements) and I don't think that creating a possibly bug-laden, time-consuming and un-necessary thing is called for. While mini-games are fun, I don't believe they're integral to the game. I may have a couple, but it's not looking like a mini-game centred type of project. And as for a CMS...well, I have a partial one to help you keep track of the plot, characters, and key items.

This isn't meant to be a "look what I can do" kind of game. It's story driven.

What I do have in this game

*A compelling and well-thought out story, with unique and "realistic" characters, who each have their own personality and story.

*A hero who isn't 12 years old, or a mercenary, or a ninja. One who makes mistakes, who doubts, who struggles, and even questions the purpose of fighting.

*A plot that doesn't revolve entirely around one person. Every character has their own "quest" and their own history that they have to learn to deal with.

*Female characters who can actually fight. Who don't scream for help. Who are intelligent. Who aren't all in love with the hero.

*Themes, names, symbols and other things that can be "dug at" in order to achieve a more thorough understanding of the story.

*Believable cultures and attention to realistic geography.

*Fun sidequests that may reveal more of the plot (or unlock secret areas)

*A unique mapping style

*Completely original facesets.

*Unique hero and NPC sprites (any NPCs in the screenshots now are temporary).

*A unique and enjoyable soundtrack whose songs don't involve any of the words "Final" and/or "Fantasy" in the album name.

* Proper English spelling, grammar and punctuation (something which seems to be rare nowadays).


-------------------------------------------------



Soon updates for the site:
-More articles (ie: like the World History article). I plan to write one on the religion and on the ethos. I noticed while the story flows well, without a knowledge of at least ancient culture, sometimes it's hard to understand exactly why the characters are the way they are. The fact is is that this story takes place in a fantasy world, but it is one that has much in common with ancient earth. Things we may not accept or understand today were very prominent back then.


Maybe someone can help me out too. I wanted to make a trailer, but every screen capturing program I use either puts a big ugly message box, or records some kind of static-looking thing.



Anyways screenies (+ a sprite!)

Malice
http://img.photobucket.com/albums/v92/greenabsinthe/malice.jpg

Spring of the Fallen Maiden




Oh and if you haven't seen this (ie haven't gone to my site  :badboy: ) Here's my favourite of the faces (attatched).


Visit my site!
http://www.freewebs.com/palisgame



KEEP SCROLLING DOWN.
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Post by: Zerlina on May 16, 2006, 11:03:15 PM
Whalia's Wood
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Post by: Zerlina on May 16, 2006, 11:05:15 PM
And World Map. This is the south of the continent so the geography and architecture is similar except in Gracia city where buildings from the old empire are still standing.
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Post by: Meiscool-2 on May 16, 2006, 11:28:04 PM
Your forests need a bit of work. Not the whole forest, but the trees. You've got them squaring off, and normally (not always) they look nicer when you overlap the tree-tops. If you don't know what I mean by the overlapping, visit my tut and look at the final screen that robotam posted on one of the last pages. That snow forest should show you what I mean.
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Post by: SonicChaos7 on May 17, 2006, 12:53:16 AM
Your mapping has improved. Good job.
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Post by: drenrin2120 on May 17, 2006, 01:14:16 AM
your world map is different, i kinda like it and i kinda don't. It seems a little rough around the edges but different, so I'll give you that. Lookin' pretty good so far, glad to see you back.
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Post by: Zerlina on May 19, 2006, 08:28:04 PM
Voila le trailer.

(Yes, I know I have to fix up my forest. I'll work on that ^^')


click  here (http://www.savefile.com/files.php?fid=1814759 )
Enjoy.
Title: Download
Post by: aboutasoandthis on May 19, 2006, 08:30:44 PM
It says file ID Not Valid.

Is there something wrong with my computer?
Do I need to register or something?

It is on the link you posted.
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Post by: Zerlina on May 19, 2006, 09:07:16 PM
Ok I fixed it. It was just the forum adding an html tag to the end. Try it now. :)

BTW new screenie.
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Post by: Ace of Spades on May 19, 2006, 10:17:34 PM
Not bad for your first attempt at a game trailer. The music suited it well, and overall the trailer was pretty interesting. I like the whole idea of a second chance. Your game looks pretty good, I look forward to playing it. ^^

I like that screen by the way. The lighting effect is really cool. :D
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Post by: drenrin2120 on May 20, 2006, 04:07:05 PM
nice trailer and nice maps. You're on your way to a good game. thumbs up
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Post by: Zerlina on May 24, 2006, 01:56:42 AM
New screenshot. I won't explain this scene or what happens in it- other than that it's a very frantic sequence.
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Post by: Linkforce on May 24, 2006, 02:29:20 AM
Sick lighting effects dude.  Props for that.  You have Links seal of approval.  Ask people around what that is worth...they'll tell you it's worth..............................................................................not much actually, but I like what I see.  Keep it up.  ^^  
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Post by: Zerlina on August 25, 2006, 01:29:28 AM
It's been a while...


I'm actually really close to finishing the events and maps for the demo. It's just the battle system ^^'.

Here are some new screenies to show off.